22 Questions
Match the following athletic events with their descriptions:
Shot Put = Throwing event with a heavy ball High Jump = Track event with a vertical jump Hurdles = Racing event with obstacles Javelin = Throwing event with a long, narrow object
Match the following athletic events with their characteristics:
Long Distance Race = Requires cardiovascular endurance Hurdles = Has standard hurdles with a specific height Shot Put = Involves throwing a heavy ball Relay = Has a specific exchange zone length
Match the following athletic events with their categories:
Discus = A throwing event Pole Vault = A field event 400 m Hurdles = A track event Marathon = A long-distance running event
Match the following athletic terms with their meanings:
Field Event = Event that takes place in a specific area Track Event = Event that takes place on a running track Relay = Team event with a baton Hurdles = Obstacles in a racing event
Match the following athletic events with their specific measurements:
Marathon = 42.195 km long Hurdles = Has hurdles that are 35 inches high Relay Exchange Zone = 20 m long Shot Put = Uses a ball of a specific weight
Match the following athletic events with their starting commands:
Racing Event = On your mark, get set, go Relay = On your mark, get set, exchange Jumping Event = No commands, just jump Throwing Event = Throw when ready
Match the following athletic events with their requirements:
Long Jump = Muscle strength and technique Cardiovascular Endurance = Long-distance running Reaction Time = Quick response to the starting gun Shot Put = Strength and throwing technique
Match the following athletic events with their event types:
Hurdles = Racing event with obstacles Relay = Team event with a baton Discus = Throwing event with a disc-shaped object High Jump = Jumping event with a vertical leap
Match the following terms with their related context in handball:
Penalty point = 7m Free throw line = 9m Goal keeper line = 6m Game duration = 60minutes
Match the following descriptions with the corresponding terms:
Type of fitness required for shot put = Power Method of measuring throwing distance = Tape measurement Event where a heavy ball is used = Shot-put Ability to react quickly = Reaction time
Match the following statements with their corresponding answers:
When a player does 2 fouls, what happens to them? = Suspended for two minutes Types of handball passing skills = Chest pass, bounce pass and overhead pass Objective of handball = Score more points than your opponent How does a handball game start? = With a throw off
Match the following scenarios with their corresponding actions:
When the ball goes over the side lines = Throw in Role of the goalkeeper = Try to stop the ball from entering the goal A player commits 4 fouls = Shown a red card and ejected from the game Game starts with a throw from here = Centerline
Match the following handball terms with their corresponding numbers:
Number of players in a team = 7 players Distance from the goal for a penalty point = 7m Distance from the goal for a free throw line = 9m Duration of a handball game = 60 minutes
Match the following terms with their corresponding descriptions:
Sprint = A field event Reaction time = Ability to react quickly Shot-put = Event where a heavy ball is used Power = Type of fitness required for shot put
Match the following terms with their corresponding scenarios:
Centerline = Where the game starts with a throw Goalkeeper = Tries to stop the ball from entering the goal Throw in = When the ball goes over the side lines Throw off = How the game starts
Match the following statements with their corresponding answers:
What happens when a player does 2 fouls? = Suspended for two minutes What is the objective of handball? = Score more points than your opponent What type of fitness is required for shot put? = Power How is the throwing distance measured? = Tape measurement
Match the following track events with their characteristics:
Sprinting = Short distance Middle Distance = Long distance or marathon Hurdles = Obstacles in the track Relay = Team racing
Match the following field events with their types:
Jumping = Long jump, High jump, Triple jump Throwing = Shot put, Discuss, Javelin, Hammer Hurdles = Obstacles in the track Relay = Team racing
Match the following types of jumping events with their descriptions:
Long jump = Jumping horizontally High jump = Jumping vertically Triple jump = Jumping horizontally in three phases Pole vault = Jumping vertically with a pole
Match the following types of throwing events with their descriptions:
Shot put = Throwing a heavy ball Discus = Throwing a flat disc Javelin = Throwing a lightweight spear Hammer = Throwing a heavy ball with a handle
Match the following handball officiating signals with their meanings:
Illegal dribble = Warning or suspension Time out = Stop the game temporarily Holding the opponent = Suspension or yellow card Too many steps = Caution or disqualification
Match the following hand signals in handball with their meanings:
Steps (too many) = Caution or disqualification Dribble fault (double dribble) = Warning or suspension Offensive foul = Suspension or yellow card Warning = First-time offense
Study Notes
Athletics
- Events in athletics include track events, field events, and relay races.
- Hurdles in a standard hurdles race: 8-10
- High jump: a field event
- Shot put: a throwing event, uses a heavy ball, measures distance with tape measure
- Javelin, discus, and hammer: throwing events
- 400-meter relay: each person runs 100m
- Sprint: a track event, does not involve throwing
- Reaction time: the ability to react quickly, important in athletics
- Types of track events: sprinting, short distance, middle distance, long distance, marathon, hurdles, relay
- Types of field events: jumping, throwing
- Jumping events: long jump, high jump, triple jump, pole vault
- Throwing events: shot put, discus, javelin, hammer
Handball
- Game duration: 60 minutes
- Number of players: 7
- Goalkeeper: tries to stop the ball from going into the goal
- Throw in: when the ball goes over the sideline
- Penalty point: 7m line
- Free throw line: 9m line
- Goalkeeper line: 6m line
- Game starts with a throw from the centerline
- Passing skills: chest pass, bounce pass, overhead pass
- Objective: score more points than the opponent
- Game starts with a throw-off
- Fouls: 2 fouls lead to 2-minute suspension, 4 fouls lead to ejection and red card
- Hand signals: used by the referee to indicate fouls
- Hand signals: warning, 2-minute suspension, disqualification, steps (too many), dribble fault (double dribble), offensive foul
This quiz is a revision sheet for Grade 9 students covering various aspects of athletics, including sports events, hurdles, and throwing techniques. Test your knowledge of athletics with these questions!
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