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General Responsibility Assignment (GRASP) Patterns
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General Responsibility Assignment (GRASP) Patterns

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Questions and Answers

What is the focus of object design?

  • Minimizing class responsibilities
  • Creating complex algorithms for object behavior
  • Identifying classes and objects, deciding on methods and object interactions (correct)
  • Maximizing encapsulation of private data
  • What are the two types of responsibilities in object design?

  • Doing and Knowing (correct)
  • Creating and Destroying
  • Static and Dynamic
  • Public and Private
  • When are responsibilities assigned to classes?

  • During object design (correct)
  • During runtime execution
  • After the completion of program testing
  • At the beginning of program compilation
  • How are responsibilities related to 'knowing' often inferred?

    <p>From the Domain Model</p> Signup and view all the answers

    What is an example of a 'doing' responsibility?

    <p>'A Sale is responsible for creating SalesLineItems'</p> Signup and view all the answers

    Study Notes

    Object Design Focus

    • The focus of object design is on defining the responsibilities of objects, which are the actions that an object should perform.

    Types of Responsibilities

    • There are two types of responsibilities in object design: knowing responsibilities and doing responsibilities.
    • Knowing responsibilities refer to the information that an object should maintain, such as its state or attributes.
    • Doing responsibilities refer to the actions that an object should perform, such as calculations or operations.

    Assigning Responsibilities

    • Responsibilities are assigned to classes when the class is defined, as it determines the behavior and properties of the objects created from it.

    Knowing Responsibilities

    • Knowing responsibilities are often inferred by considering what information an object should have or maintain.

    Doing Responsibilities

    • An example of a doing responsibility is a BankAccount object performing a withdrawal operation.

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    Description

    Learn about designing objects with responsibilities and methods, and how to identify classes and objects in object design. Understand the obligations and behavior of an object in terms of its responsibilities.

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