Podcast
Questions and Answers
What action does the log indicate was received at 06:20:50?
What action does the log indicate was received at 06:20:50?
What error is consistently mentioned after SCREEN_ON actions?
What error is consistently mentioned after SCREEN_ON actions?
At what time did the log show the first occurrence of SCREEN_ON action?
At what time did the log show the first occurrence of SCREEN_ON action?
What does the log indicate happened regarding network status at 06:22:49?
What does the log indicate happened regarding network status at 06:22:49?
Signup and view all the answers
What procedure does the GameCenterBizApplication execute according to the log at startup?
What procedure does the GameCenterBizApplication execute according to the log at startup?
Signup and view all the answers
Which of the following actions was logged multiple times around 06:24?
Which of the following actions was logged multiple times around 06:24?
Signup and view all the answers
What significant status was logged related to screen activity at 06:20:43?
What significant status was logged related to screen activity at 06:20:43?
Signup and view all the answers
What specific issue was logged regarding the user agreement?
What specific issue was logged regarding the user agreement?
Signup and view all the answers
At what time did the PowerKitManager initialize with powerKitTag 54d173b7-828c-4239-912d-831351d990cb?
At what time did the PowerKitManager initialize with powerKitTag 54d173b7-828c-4239-912d-831351d990cb?
Signup and view all the answers
What signal does the GameCenterApplication send when it receives the power connected action?
What signal does the GameCenterApplication send when it receives the power connected action?
Signup and view all the answers
What does the AmsServiceImpl indicate about the cache status during the startup process?
What does the AmsServiceImpl indicate about the cache status during the startup process?
Signup and view all the answers
Which component was set to enabled by the ComponentUtil during the startup process?
Which component was set to enabled by the ComponentUtil during the startup process?
Signup and view all the answers
What was the result of the call to getAppInfoFromPkgName for com.hihonor.quickgame?
What was the result of the call to getAppInfoFromPkgName for com.hihonor.quickgame?
Signup and view all the answers
What does the log message indicate about the support for QuickGame?
What does the log message indicate about the support for QuickGame?
Signup and view all the answers
What state was logged for the udid in the sp sign state?
What state was logged for the udid in the sp sign state?
Signup and view all the answers
What activity does the XDownload perform at the time of 06:18:52.553?
What activity does the XDownload perform at the time of 06:18:52.553?
Signup and view all the answers
Study Notes
Startup Process logs
- GameCenterApplication onCreated: initialization process including EnvInit, GameCenterBizApplication onAppInit, XDownloadInstallHelper, ActivateNotificationManager
- PowerConnectedReceiver triggered on the ACTION_POWER_CONNECTED intent
- NetConnectChangeReceiver is triggered on a CONNECTIVITY_CHANGE intent
Game Assistant feature
- Game Assistant is installed on the device
- The device udid is not in an agree state for SDK
Other Facts
- The device is in a state where the user has not yet agreed to the SDK terms
- XDownload is used for downloading content
- The PowerKitManager is used for power management
- The device is using a power kit tag
- DeviceInfo is used for retrieving information from devices
- The device was unable to retrieve information about com.hihonor.quick.game package
- ScreenReceiver is triggered on SCREEN_OFF and SCREEN_ON intents
Studying That Suits You
Use AI to generate personalized quizzes and flashcards to suit your learning preferences.
Related Documents
Description
Test your knowledge on the startup processes and states of the GameCenter application. This quiz covers initialization processes, state conditions of the device regarding SDK agreements, and the management of power and connectivity changes. It's a great way to understand how the Game Assistant feature and related components interact with the device's operation.