Game Theory: Prisoner's Dilemma
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Questions and Answers

Which part of speech does 'reticent' belong to?

  • Verb
  • Adverb
  • Noun
  • Adjective (correct)

What is a 'dowager'?

  • A type of bird
  • A widow holding property received from her deceased husband (correct)
  • A legal document
  • A form of currency

What part of speech is the word 'multifariously'?

  • Verb
  • Adverb (correct)
  • Adjective
  • Noun

What is the meaning of 'austerity'?

<p>The trait of great self-denial (A)</p> Signup and view all the answers

What is the meaning of 'fortitude'?

<p>Strength of mind that enables one to endure adversity with courage (A)</p> Signup and view all the answers

What is the meaning of 'timbre'?

<p>The distinctive property of a complex sound (C)</p> Signup and view all the answers

Which part of speech is 'inveigle'?

<p>Verb (D)</p> Signup and view all the answers

What does 'incongruity' mean?

<p>The quality of disagreeing; being unsuitable and inappropriate (A)</p> Signup and view all the answers

What part of speech is the word 'idly'?

<p>Adverb (B)</p> Signup and view all the answers

What does 'forlorn' mean?

<p>Marked by or showing hopelessness (D)</p> Signup and view all the answers

Flashcards

Reticent

Reluctant to draw attention to oneself.

Dowager

A widow holding property received from her deceased husband.

Multifariously

In diverse ways.

Austerity

The trait of great self-denial, especially refraining from worldly pleasures.

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Fortitude

Strength of mind that enables one to endure adversity with courage.

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Timbre

The distinctive property of a complex sound (a voice or noise or musical sound).

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Inveigle

Influence or urge by gentle urging, caressing, or flattering.

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Incongruity

The quality of disagreeing; being unsuitable and inappropriate.

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Idly

In an idle manner.

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Bellicose

Having or showing a ready disposition to fight.

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Study Notes

  • Game theory is used to analyze strategic interactions between decision-makers (players).
  • Game theory can predict player behavior and design games for desired outcomes.
  • Players in game theory are assumed to be selfish and motivated by their own payoff.
  • Strategic interactions occur when a player's optimal action depends on other players' actions.

Prisoner's Dilemma

  • Two suspects are arrested and held separately with no communication.
  • If one confesses and the other doesn't, the confessor is released, and the other gets a 10-year sentence.
  • If both confess, they each get a 5-year sentence and if neither confesses, they each get a 1-year sentence.

Payoff Matrix for Prisoner's Dilemma

  • The payoff matrix represents the outcomes for Suspect A and Suspect B based on their actions.
  • Matrix entries show payoffs for each suspect; confessing is a dominant strategy.
  • If Suspect B confesses, Suspect A is also better off confessing (-5 > -10).
  • If Suspect B doesn't confess, Suspect A is still better off confessing (0 > -1).

Dominant Strategy

  • A strategy is optimal regardless of what other players do.
  • In the Prisoner's Dilemma, confessing is a dominant strategy for both suspects.

Nash Equilibrium

  • In a Nash equilibrium, no player benefits from changing their strategy unilaterally.
  • In the Prisoner's Dilemma, the only Nash equilibrium is both suspects confessing.

Pareto Optimality

  • An outcome is Pareto optimal if no player can be made better off without worsening another player's situation.
  • In the Prisoner's Dilemma, both suspects confessing isn't Pareto optimal.

Tragedy of the Commons

  • The Prisoner's Dilemma exemplifies a tragedy, where individual rationality results in a suboptimal collective outcome.

Algorithmic Game Theory

  • Focuses on designing mechanisms/games to align selfish behavior with desirable outcomes.
  • Centers around computing (or approximating) game-theoretic solution concepts.

Selfish Routing

Model

  • A network is represented by a directed graph $G = (V, E)$.
  • Each edge $e \in E$ has a cost function $c_e(x)$ depending on traffic $x$.
  • There is a set of $k$ commodities, each with a source node $s_i \in V$, a destination node $t_i \in V$, and a demand $d_i \ge 0$. -The demand $d_i$ is the amount of traffic that needs to flow from $s_i$ to $t_i$.
  • Each unit of traffic is controlled by a selfish agent who wants to minimize its own cost.

Wardrop Equilibrium

  • Occurs when all traffic between an origin-destination pair travels along a path of minimum cost.

Price of Anarchy

  • Price of anarchy (PoA) measures performance degradation due to selfish behavior.
  • PoA is calculated as: $$PoA = \frac{\text{cost of worst-case Nash equilibrium}}{\text{cost of social optimum}}$$

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Explore game theory with the classic Prisoner's Dilemma. Analyze strategic interactions, payoff matrices, and the concept of dominant strategies. Understand how individual incentives lead to suboptimal outcomes in this scenario.

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