Game Definitions by Scholars

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Questions and Answers

Which element is central to Salen and Zimmerman's definition of a game, distinguishing it from less structured play?

  • A complex narrative
  • The presence of multiple players
  • An artificial conflict
  • A quantifiable outcome (correct)

Retrogaming primarily focuses on playing current, actively supported gaming systems.

False (B)

According to Salen and Zimmerman, what three components define a game?

players, artificial conflict, rules, quantifiable outcomes

__________ is often driven by nostalgia, preservation of gaming history or the need to achieve authenticity with older systems.

<p>retrogaming</p> Signup and view all the answers

Match the following game definition scholars with their key concept:

<p>David Parlett = Game features Clark C.Abt = Conflict Johann Huizinga = Play Element Roger Caillois = Categorization of Games (Agon, Alea, etc.)</p> Signup and view all the answers

Flashcards

Game (Salen & Zimmerman's Definition)

A system where players engage in an artificial conflict, defined by rules, with a quantifiable outcome.

Retrogaming

The playing and/or collecting of older personal computers, consoles, and/or video games.

Quantifiable Outcome in Games

Games have a quantifiable goal or outcome. A player either wins, loses, or receives a numerical score.

Purpose of Retrogaming

Playing older games for nostalgia, preservation, or achieving authenticity.

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Retrogaming and Discontinued Systems

Games usually involve discontinued systems.

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Study Notes

  • A game is being defined by scholars.

Eight Definitions by Scholars

  • Eight definitions of games are provided by scholars David Parlett, Clark C. Abt, Johann Huizinga, Roger Caillois, Bernard Suits, Chris Crawford, Greg Costikyan, and Elliot Avedon and Brian Sutton-Smith.

Salen and Zimmerman

  • Salen and Zimmerman introduced a new game definition based on the eight definitions by scholars.
  • A game is a system where players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome.
  • Games have a quantifiable goal or outcome where, at the conclusion, a player has either won, lost, or received some kind of numerical score.
  • A quantifiable outcome usually distinguishes a game from less formal play activities.

Retrogaming

  • Retrogaming is also known as classic gaming and old school gaming.
  • It involves playing and/or collecting older (or older versions of) personal computers, consoles, and/or video games (generally arcade).
  • Usually based upon discontinued systems and is typically put into practice for nostalgia, preservation, or authenticity.
  • The personal computer revolution saw the rise of retrogaming.

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