Podcast
Questions and Answers
Which characteristic distinguishes a MOOC from traditional educational models?
Which characteristic distinguishes a MOOC from traditional educational models?
- Exclusion of instructors.
- Limited enrollment.
- Mandatory physical attendance.
- Virtual learning environment accessible to a large, dispersed audience. (correct)
What benefit do analytics provide within a MOOC environment?
What benefit do analytics provide within a MOOC environment?
- Tracking student engagement to improve learning processes. (correct)
- Limiting course accessibility.
- Restricting student communication.
- Automating essay grading.
How does the emphasis on 'connectedness' impact the MOOC learning experience?
How does the emphasis on 'connectedness' impact the MOOC learning experience?
- Facilitates educational opportunities on a global scale. (correct)
- Replicates traditional classroom environments online.
- Isolates learners to focus on self-paced study.
- Discourages collaborative projects.
For individuals unable to attend traditional schools, what makes MOOCs a viable alternative?
For individuals unable to attend traditional schools, what makes MOOCs a viable alternative?
What advantages does a MOOC have over traditional educational institutions?
What advantages does a MOOC have over traditional educational institutions?
Which of the following is the MOST accurate description of 'ubiquitous learning' (u-learning)?
Which of the following is the MOST accurate description of 'ubiquitous learning' (u-learning)?
What is the primary aim of wearable technology?
What is the primary aim of wearable technology?
How does a 3D environment primarily function?
How does a 3D environment primarily function?
What defines a 'paperless society'?
What defines a 'paperless society'?
What role does typeface play in the context of text-based media?
What role does typeface play in the context of text-based media?
What is the key characteristic of a sans serif typeface?
What is the key characteristic of a sans serif typeface?
Which visual design element describes the outline of a shape?
Which visual design element describes the outline of a shape?
What determines the 'intensity' of a color in visual design?
What determines the 'intensity' of a color in visual design?
How might 'contrast' be used effectively in visual design?
How might 'contrast' be used effectively in visual design?
When evaluating text-based media, what should a consumer consider regarding the language used?
When evaluating text-based media, what should a consumer consider regarding the language used?
How does 'directional movement' function as a visual design principle?
How does 'directional movement' function as a visual design principle?
What role does 'rhythm' play in visual design?
What role does 'rhythm' play in visual design?
What effect can 'perspective' achieve in visual design?
What effect can 'perspective' achieve in visual design?
How does 'dominance' enhance a visual composition?
How does 'dominance' enhance a visual composition?
How does using various font types impact communication?
How does using various font types impact communication?
How should design elements be used to effectively communicate a visual message?
How should design elements be used to effectively communicate a visual message?
What is the function of audio in media communication?
What is the function of audio in media communication?
Which characteristic includes the quality of sound considered in audio media?
Which characteristic includes the quality of sound considered in audio media?
What purpose can sound/audio media serve?
What purpose can sound/audio media serve?
Which element of sound design involves speech and conversation?
Which element of sound design involves speech and conversation?
Why is mixing an important principle of sound design?
Why is mixing an important principle of sound design?
Which type of transition causes a distinctive gap?
Which type of transition causes a distinctive gap?
How can multimedia be useful? Select all that apply.
How can multimedia be useful? Select all that apply.
Which of the following best describes 'Stereo imaging' in sound design?
Which of the following best describes 'Stereo imaging' in sound design?
What illusion does motion media primarily create?
What illusion does motion media primarily create?
What is a storyboard in motion media?
What is a storyboard in motion media?
What causes a fast movement in motion media?
What causes a fast movement in motion media?
To switch between scenes, which principle of motion media is used?
To switch between scenes, which principle of motion media is used?
In motion media, what is the purpose of adding sound and color?
In motion media, what is the purpose of adding sound and color?
What is typically censored using blurring effects in videos?
What is typically censored using blurring effects in videos?
What makes interactive media unique compared to non-interactive media?
What makes interactive media unique compared to non-interactive media?
During which stage of the multimedia design process is the product created?
During which stage of the multimedia design process is the product created?
What should consumers of text-based media consider about the institution sending the message?
What should consumers of text-based media consider about the institution sending the message?
What is the key advantage of multimedia related to the senses?
What is the key advantage of multimedia related to the senses?
Flashcards
What is a MOOC?
What is a MOOC?
A model for delivering learning content online with no limit on attendance.
MOOC: Attendance Implication
MOOC: Attendance Implication
Education moves from physical spaces to virtual, making learning accessible to those unable to attend regular schools.
MOOC: Use of Analytics
MOOC: Use of Analytics
Data collected to provide a means to improve learning.
Wearable Technology
Wearable Technology
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3D Environment
3D Environment
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Ubiquitous Learning
Ubiquitous Learning
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Paperless Society
Paperless Society
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Text Media
Text Media
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Typeface
Typeface
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Serif
Serif
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Sans Serif
Sans Serif
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Visual Media
Visual Media
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Purpose of Visual Media
Purpose of Visual Media
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Line (Visual Design)
Line (Visual Design)
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Shape (Visual Design)
Shape (Visual Design)
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Value (brightness)
Value (brightness)
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Texture (Visual Design)
Texture (Visual Design)
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Color (Visual Design)
Color (Visual Design)
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Form (Visual Design)
Form (Visual Design)
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Balance (Visual Design)
Balance (Visual Design)
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Consistency (Visual Design)
Consistency (Visual Design)
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Center Of Interest
Center Of Interest
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Harmony (Visual Design)
Harmony (Visual Design)
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Contrast (Visual Design)
Contrast (Visual Design)
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Directional Movement
Directional Movement
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Rhythm (Visual Design)
Rhythm (Visual Design)
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Perspective
Perspective
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Dominance
Dominance
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Audio Media
Audio Media
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Radio Broadcast
Radio Broadcast
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Music
Music
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Sound Recording
Sound Recording
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Sound Clips/Effects
Sound Clips/Effects
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Audio Podcast
Audio Podcast
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Dialogue
Dialogue
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Mixing
Mixing
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Pace
Pace
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Stereo Imaging
Stereo Imaging
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Transition
Transition
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Segue
Segue
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V-Fade
V-Fade
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Study Notes
Current and Future Trends of Media and Information
- Media and information are constantly changing, requiring individuals to adapt.
Massive Open Online Course (MOOC)
- MOOC is a model for online learning accessible to anyone, regardless of location or attendance limits.
- MOOCs represent a shift in education from physical to virtual.
- Learning happens online, outside traditional schools or universities.
- Information technologies, including analytics, help instructors assess student learning.
- MOOCs emphasize connectedness among learners.
- Free web-based distance learning programs designed for large numbers of students across different locations.
Implications of MOOC
- Attendance is not a factor making it an alternative for those unable to attend regular schools.
- Managing MOOC is cheaper than running traditional educational institutions.
- Analytics data improves the learning process.
- MOOCs facilitate global education by connecting learners and instructors worldwide.
MOOC Platforms examples
- Examples were not included in the provided text.
Other Trends in Media and Information
- Wearable technology: Electronic devices worn as accessories or integrated into clothing, providing real-time data, convenience, and connectivity.
- 3D Environment: Computer-generated space using depth perception and spatial memory for a realistic environment, used in film, gaming, architecture, and product design.
- Ubiquitous Learning (u-learning): Flexible learning environment allowing students to learn anytime, anywhere using devices like smartphones and tablets.
- Paperless Society: Replacement of paper communication with electronic methods.
Text Media
- Text Media: Simple and flexible format for presenting information, whether handwritten, printed, or displayed on-screen.
Text as Visual
- Typeface (font): Representation or style of text in digital format, including alphabets, numbers, punctuation, symbols, and special characters.
- File formats: True Type Font (.ttf), Open Type Font (.otf)
Types of Typeface
- Serif: Connotes formality and readability, often used in books, newspapers, and research publications (e.g., Times New Roman, Garamond, Baskerville).
- Sans Serif: Used for clear, direct text such as road signage and webpage design (e.g., Arial, Helvetica, Tahoma, Verdana, Calibri).
Importance of Text-Based Media
- Text is the easiest way to communicate in absence of images.
- Font types can express different emotions or meanings.
- Critical questions for consumers of text media:
- Who is sending the message?
- What techniques are used to attract attention?
- What language is used?
- What views are represented? Are they balanced?
- How might the message be interpreted?
- What is omitted, slurred, or added?
Visual Media
- Visual Media: Information in the form of visual representations.
Types of Visual Media
- Photograph
- Video
- Screenshots
- Infographics
- Data Visualization
- Comic Strips/ Cartoon
- Memes
- Visual note-taking
Purpose of Visual Media
- To gain attention, increase interest, create meaning, and facilitate retention.
Visual Design Elements
- LINE – describes a shape or outline.
- SHAPE – the outline or boundary of an object; may be organic.
- VALUE (brightness) – the degree of light and dark in a design.
- TEXTURE – the perceived surface feel; roughness or smoothness.
- COLOR – determined by HUE (name), INTENSITY (purity), and VALUE (lightness/darkness); used for emphasis, emotion.
- FORM – a figure with volume and thickness, implying a 3-dimensional object through light and shading.
Visual Design Principles
- CONSISTENCY - consistency of margins, typeface, typestyle, and colors, especially in multi-page documents.
- CENTER OF INTEREST - an area that first attracts attention through contrast, color, or placement.
- BALANCE - visual equality in shape, form, value, color; can be symmetrical or asymmetrical.
- HARMONY - brings together a composition with similar units.
- CONTRAST - offers change in value, creating visual discord and emphasis.
- DIRECTIONAL MOVEMENT - visual flow through the composition.
- RHYTHM - movement with regularly recurring elements.
- PERSPECTIVE - arrangement of objects in space to appear as in real life.
- DOMINANCE - gives interest, counteracting confusion and monotony.
Combining Design Elements
- Effective communication of visual instructional messages achieved through the correct use of design elements and principles.
Audio Media
- Audio Media: Communication using recordings to deliver information through sound.
- Sound can set mood and convey emotions.
Types of Audio Information and Media
- Radio broadcast: Live or recorded audio for a wide audience.
- Music: Vocal or instrumental sounds combined for beauty and emotion.
- Sound Recording: Recording of interviews or environmental sounds.
- Sound Clips/ Effects: Artificially reproduced sounds for dramatic effect.
- Audio Podcast: Downloadable audio or video file, usually part of a series.
Characteristics of Sound
- Volume
- Tone
- Pitch
- Loudness
Purpose of Using Sound/ Audio Media
- To give instruction or information.
- To provide feedback.
- To personalize or customize.
Elements of Sound Design
- DIALOGUE - speech, conversation, voice-over
- SOUND EFFECTS - sounds other than music or dialogue used to create an effect
- MUSIC - vocal or instrumental sounds combined to produce beauty and emotion
- SILENCE – Absence of audio or sound.
Principles of Sound Design
- MIXING - combination, balance, and control of multiple sound elements
- PACE - time control, rhythm, or order of events
- STEREO IMAGING - using left and right channels to create a sense of space and depth.
- TRANSITION - how you get from one segment or element to another.
Types of Transitions
- SEGUE - one element stops, and the next begins seamlessly.
- CROSS-FADE - one element fades out while the next fades in.
- V-FADE - the first element fades to inaudible before the second begins.
- FADE TO BLACK - audio gradually decreases to complete silence.
- Stereo Imaging - manipulating the placement of sounds across left and right channel for depth during a transition with different sounds
Motion Media
- Motion Media: Visual media giving the appearance of movement, combining graphics, footage, and audio.
- Illusion of motion created through a sequence of graphics or images, often using a storyboard.
Different Formats of Motion Media
- ANIMATION - Method by which still figures are manipulated to appear as moving images.
- Video - also called a film, movie or motion picture is a series of still or moving images.
Steps in Formal Production of Animation
- Writing the story.
- Sketching the major scenes.
- Adding music and other details.
- Rendering of drawings
Principles of Motion Media
- SPEED – perceived pace of visual elements, influencing emotions.
- DIRECTION - movement from one point to another, including growth or shrinkage.
- TIMING - duration or speed of actions within the animation.
- TRANSITION - effects used to switch between scenes smoothly.
- SOUND & COLOR – adding depth and guiding perception.
- BLURRING - effect where moving objects appear slightly blurred, used to imply fast movement or censor information.
Manipulative Media
- Manipulative Media: Tools used to aid hands-on learning, including physical objects or computer programs that learners can manipulate.
- Engage the user and interact with him or her in a way that non-interactive media do not.
Different Platforms of Interactive Media
- Video Games (multiplayer)
- Role-Playing Games (RPG)
- Massive Multiplayer Online Role-Playing Game (MMORPG)
- Interactive Websites (Polls, surveys, exams, exercise)
- Virtual Reality and Immerse Environments
- Social Media
Manipulative Media
- Multimedia: Combination of text, speech, sound, graphics, animation, and video.
- Combining media enhances effectiveness, compensating for weaknesses.
Design Process of Multimedia
- Pre-production: Research, storyboarding, and planning.
- Production: Creating the product.
- Post-production: Evaluation, redesign, and documentation.
- Presentation: Showcasing and gathering feedback.
Advantages of Multimedia
- Multi-sensorial (sight, hearing, etc.)
- It can be interactive
- It caters to a wide audience
Disadvantages of Multimedia
- It can take up a lot of digital storage
- Some products may cater to the larger population but neglect some groups (ex. PWDs, non-native language speakers)
Uses of Multimedia
- Entertainment
- Education
- Engineering
- Mathematics
- Scientific Research (Robotics)
- Industry
- Medicine
- Multimedia in Public Places
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