Future Trends of Media and Information

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Questions and Answers

Which characteristic distinguishes a MOOC from traditional educational models?

  • Exclusion of instructors.
  • Limited enrollment.
  • Mandatory physical attendance.
  • Virtual learning environment accessible to a large, dispersed audience. (correct)

What benefit do analytics provide within a MOOC environment?

  • Tracking student engagement to improve learning processes. (correct)
  • Limiting course accessibility.
  • Restricting student communication.
  • Automating essay grading.

How does the emphasis on 'connectedness' impact the MOOC learning experience?

  • Facilitates educational opportunities on a global scale. (correct)
  • Replicates traditional classroom environments online.
  • Isolates learners to focus on self-paced study.
  • Discourages collaborative projects.

For individuals unable to attend traditional schools, what makes MOOCs a viable alternative?

<p>Attendance is not a determining factor. (A)</p> Signup and view all the answers

What advantages does a MOOC have over traditional educational institutions?

<p>Lower management costs. (C)</p> Signup and view all the answers

Which of the following is the MOST accurate description of 'ubiquitous learning' (u-learning)?

<p>A flexible learning environment accessible anytime, anywhere. (D)</p> Signup and view all the answers

What is the primary aim of wearable technology?

<p>Providing real-time data, convenience, and connectivity. (B)</p> Signup and view all the answers

How does a 3D environment primarily function?

<p>By using depth perception and spatial memory to simulate a realistic space. (A)</p> Signup and view all the answers

What defines a 'paperless society'?

<p>The replacement of paper communication with electronic methods. (C)</p> Signup and view all the answers

What role does typeface play in the context of text-based media?

<p>Presents the style and representation of text in digital format. (A)</p> Signup and view all the answers

What is the key characteristic of a sans serif typeface?

<p>CLEAR AND DIRECT MEANING OF TEXT. (D)</p> Signup and view all the answers

Which visual design element describes the outline of a shape?

<p>Line. (C)</p> Signup and view all the answers

What determines the 'intensity' of a color in visual design?

<p>Purity of the hue. (B)</p> Signup and view all the answers

How might 'contrast' be used effectively in visual design?

<p>To create emphasis and visual interest. (D)</p> Signup and view all the answers

When evaluating text-based media, what should a consumer consider regarding the language used?

<p>To understand potential biases and persuasive techniques. (C)</p> Signup and view all the answers

How does 'directional movement' function as a visual design principle?

<p>By guiding the viewer's eye through the composition. (A)</p> Signup and view all the answers

What role does 'rhythm' play in visual design?

<p>Creates a visual pattern through recurring elements. (C)</p> Signup and view all the answers

What effect can 'perspective' achieve in visual design?

<p>Creates a realistic three-dimensional appearance. (C)</p> Signup and view all the answers

How does 'dominance' enhance a visual composition?

<p>By adding emphasis and counteracting monotony. (C)</p> Signup and view all the answers

How does using various font types impact communication?

<p>They can convey different emotions or meanings. (D)</p> Signup and view all the answers

How should design elements be used to effectively communicate a visual message?

<p>Design elements must be used according to design principles. (C)</p> Signup and view all the answers

What is the function of audio in media communication?

<p>To deliver information through sound and set a mood. (B)</p> Signup and view all the answers

Which characteristic includes the quality of sound considered in audio media?

<p>Volume. (B)</p> Signup and view all the answers

What purpose can sound/audio media serve?

<p>To give instruction or information. (B)</p> Signup and view all the answers

Which element of sound design involves speech and conversation?

<p>Dialogue. (D)</p> Signup and view all the answers

Why is mixing an important principle of sound design?

<p>Because it balances multiple sound elements. (C)</p> Signup and view all the answers

Which type of transition causes a distinctive gap?

<p>V-Fade. (D)</p> Signup and view all the answers

How can multimedia be useful? Select all that apply.

<p>Medicine. (A), Engineering. (B), Entertainment. (C), Mathematics. (D)</p> Signup and view all the answers

Which of the following best describes 'Stereo imaging' in sound design?

<p>Using channels to create depth (D)</p> Signup and view all the answers

What illusion does motion media primarily create?

<p>Movement. (D)</p> Signup and view all the answers

What is a storyboard in motion media?

<p>A sequence showing components changing in time to create a story. (C)</p> Signup and view all the answers

What causes a fast movement in motion media?

<p>gives vigor and vitality, intensifying emotions. (B)</p> Signup and view all the answers

To switch between scenes, which principle of motion media is used?

<p>Transition. (C)</p> Signup and view all the answers

In motion media, what is the purpose of adding sound and color?

<p>Guiding the viewers’ perception. (B)</p> Signup and view all the answers

What is typically censored using blurring effects in videos?

<p>Information for security or decency. (D)</p> Signup and view all the answers

What makes interactive media unique compared to non-interactive media?

<p>User engagement and interaction. (C)</p> Signup and view all the answers

During which stage of the multimedia design process is the product created?

<p>Production. (C)</p> Signup and view all the answers

What should consumers of text-based media consider about the institution sending the message?

<p>Identifying the source to assess credibility. (B)</p> Signup and view all the answers

What is the key advantage of multimedia related to the senses?

<p>Multi-sensorial. (B)</p> Signup and view all the answers

Flashcards

What is a MOOC?

A model for delivering learning content online with no limit on attendance.

MOOC: Attendance Implication

Education moves from physical spaces to virtual, making learning accessible to those unable to attend regular schools.

MOOC: Use of Analytics

Data collected to provide a means to improve learning.

Wearable Technology

A type of electronic device designed to be worn, providing users with real-time data, convenience and connectivity.

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3D Environment

A computer-generated space that uses depth perception and spatial memory to stimulate a realistic environment, used in film, gaming, etc.

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Ubiquitous Learning

A flexible learning environment allowing students to learn anytime and anywhere, using devices like smartphones and tablets.

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Paperless Society

A shift where electronic communication replaces paper documents.

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Text Media

A simple and flexible format of presenting information, whether handwritten, printed, or on-screen.

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Typeface

Representation or style of text, including alphabets, numbers and symbols.

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Serif

A typeface that connotes formality and readability, used in books and newspapers.

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Sans Serif

A typeface used for clear and direct meaning, often seen on road signs and webpages.

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Visual Media

Information presented through visual representations.

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Purpose of Visual Media

To gain attention, increase interest, create meaning, and facilitate retention.

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Line (Visual Design)

Describes a shape or outline.

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Shape (Visual Design)

The outline or boundary of an object.

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Value (brightness)

The degree of light and dark in a design.

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Texture (Visual Design)

The way a surface feels or is perceived to feel; roughness or smoothness.

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Color (Visual Design)

Determined by hue, intenstity, and value.

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Form (Visual Design)

A figure having volume and thickness, implying a 3-dimensional object through light and shading.

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Balance (Visual Design)

Refers to visual equality in shape, form, value and color.

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Consistency (Visual Design)

Refers to the consistency of margins, typeface, typestyle, and colors.

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Center Of Interest

An area that first attracts attention in a composition.

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Harmony (Visual Design)

It brings a composition together with similar units.

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Contrast (Visual Design)

It offers some change in value creating a visual discord in a composition.

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Directional Movement

It refers to a visual flow through the composition.

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Rhythm (Visual Design)

It refers to a movement in which some elements recur regularly like a dance.

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Perspective

It is created through the arrangement of objects in two or three dimensional space to look like they appear in real life.

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Dominance

It gives interest, counteracting confusion and monotony.

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Audio Media

Media communication that uses sounds/recordings to deliver information.

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Radio Broadcast

Live or recorded audio sent through radio waves.

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Music

Vocal or instrumental sounds combined to produce beauty and emotion.

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Sound Recording

Recording of sounds from interviews to environmental noises.

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Sound Clips/Effects

Artificially reproduced sounds to create effects in presentations.

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Audio Podcast

A digital audio or video file, usually part of a themed series, that can be downloaded.

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Dialogue

Speech, conversation, voice-over.

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Mixing

Combination, balance and control of multiple sound elements.

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Pace

Time control, rhythm or order of events.

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Stereo Imaging

Using left and right channel to create a sense of space and depth.

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Transition

How you get from one segment or element to another.

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Segue

One element stops, the next begins.

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V-Fade

First element fades to inaudible before the second element begins creating a distinctive gap.

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Study Notes

  • Media and information are constantly changing, requiring individuals to adapt.

Massive Open Online Course (MOOC)

  • MOOC is a model for online learning accessible to anyone, regardless of location or attendance limits.
  • MOOCs represent a shift in education from physical to virtual.
  • Learning happens online, outside traditional schools or universities.
  • Information technologies, including analytics, help instructors assess student learning.
  • MOOCs emphasize connectedness among learners.
  • Free web-based distance learning programs designed for large numbers of students across different locations.

Implications of MOOC

  • Attendance is not a factor making it an alternative for those unable to attend regular schools.
  • Managing MOOC is cheaper than running traditional educational institutions.
  • Analytics data improves the learning process.
  • MOOCs facilitate global education by connecting learners and instructors worldwide.

MOOC Platforms examples

  • Examples were not included in the provided text.
  • Wearable technology: Electronic devices worn as accessories or integrated into clothing, providing real-time data, convenience, and connectivity.
  • 3D Environment: Computer-generated space using depth perception and spatial memory for a realistic environment, used in film, gaming, architecture, and product design.
  • Ubiquitous Learning (u-learning): Flexible learning environment allowing students to learn anytime, anywhere using devices like smartphones and tablets.
  • Paperless Society: Replacement of paper communication with electronic methods.

Text Media

  • Text Media: Simple and flexible format for presenting information, whether handwritten, printed, or displayed on-screen.

Text as Visual

  • Typeface (font): Representation or style of text in digital format, including alphabets, numbers, punctuation, symbols, and special characters.
  • File formats: True Type Font (.ttf), Open Type Font (.otf)

Types of Typeface

  • Serif: Connotes formality and readability, often used in books, newspapers, and research publications (e.g., Times New Roman, Garamond, Baskerville).
  • Sans Serif: Used for clear, direct text such as road signage and webpage design (e.g., Arial, Helvetica, Tahoma, Verdana, Calibri).

Importance of Text-Based Media

  • Text is the easiest way to communicate in absence of images.
  • Font types can express different emotions or meanings.
  • Critical questions for consumers of text media:
    • Who is sending the message?
    • What techniques are used to attract attention?
    • What language is used?
    • What views are represented? Are they balanced?
    • How might the message be interpreted?
    • What is omitted, slurred, or added?

Visual Media

  • Visual Media: Information in the form of visual representations.

Types of Visual Media

  • Photograph
  • Video
  • Screenshots
  • Infographics
  • Data Visualization
  • Comic Strips/ Cartoon
  • Memes
  • Visual note-taking

Purpose of Visual Media

  • To gain attention, increase interest, create meaning, and facilitate retention.

Visual Design Elements

  • LINE – describes a shape or outline.
  • SHAPE – the outline or boundary of an object; may be organic.
  • VALUE (brightness) – the degree of light and dark in a design.
  • TEXTURE – the perceived surface feel; roughness or smoothness.
  • COLOR – determined by HUE (name), INTENSITY (purity), and VALUE (lightness/darkness); used for emphasis, emotion.
  • FORM – a figure with volume and thickness, implying a 3-dimensional object through light and shading.

Visual Design Principles

  • CONSISTENCY - consistency of margins, typeface, typestyle, and colors, especially in multi-page documents.
  • CENTER OF INTEREST - an area that first attracts attention through contrast, color, or placement.
  • BALANCE - visual equality in shape, form, value, color; can be symmetrical or asymmetrical.
  • HARMONY - brings together a composition with similar units.
  • CONTRAST - offers change in value, creating visual discord and emphasis.
  • DIRECTIONAL MOVEMENT - visual flow through the composition.
  • RHYTHM - movement with regularly recurring elements.
  • PERSPECTIVE - arrangement of objects in space to appear as in real life.
  • DOMINANCE - gives interest, counteracting confusion and monotony.

Combining Design Elements

  • Effective communication of visual instructional messages achieved through the correct use of design elements and principles.

Audio Media

  • Audio Media: Communication using recordings to deliver information through sound.
  • Sound can set mood and convey emotions.

Types of Audio Information and Media

  • Radio broadcast: Live or recorded audio for a wide audience.
  • Music: Vocal or instrumental sounds combined for beauty and emotion.
  • Sound Recording: Recording of interviews or environmental sounds.
  • Sound Clips/ Effects: Artificially reproduced sounds for dramatic effect.
  • Audio Podcast: Downloadable audio or video file, usually part of a series.

Characteristics of Sound

  • Volume
  • Tone
  • Pitch
  • Loudness

Purpose of Using Sound/ Audio Media

  • To give instruction or information.
  • To provide feedback.
  • To personalize or customize.

Elements of Sound Design

  • DIALOGUE - speech, conversation, voice-over
  • SOUND EFFECTS - sounds other than music or dialogue used to create an effect
  • MUSIC - vocal or instrumental sounds combined to produce beauty and emotion
  • SILENCE – Absence of audio or sound.

Principles of Sound Design

  • MIXING - combination, balance, and control of multiple sound elements
  • PACE - time control, rhythm, or order of events
  • STEREO IMAGING - using left and right channels to create a sense of space and depth.
  • TRANSITION - how you get from one segment or element to another.

Types of Transitions

  • SEGUE - one element stops, and the next begins seamlessly.
  • CROSS-FADE - one element fades out while the next fades in.
  • V-FADE - the first element fades to inaudible before the second begins.
  • FADE TO BLACK - audio gradually decreases to complete silence.
  • Stereo Imaging - manipulating the placement of sounds across left and right channel for depth during a transition with different sounds

Motion Media

  • Motion Media: Visual media giving the appearance of movement, combining graphics, footage, and audio.
  • Illusion of motion created through a sequence of graphics or images, often using a storyboard.

Different Formats of Motion Media

  • ANIMATION - Method by which still figures are manipulated to appear as moving images.
  • Video - also called a film, movie or motion picture is a series of still or moving images.

Steps in Formal Production of Animation

  • Writing the story.
  • Sketching the major scenes.
  • Adding music and other details.
  • Rendering of drawings

Principles of Motion Media

  • SPEED – perceived pace of visual elements, influencing emotions.
  • DIRECTION - movement from one point to another, including growth or shrinkage.
  • TIMING - duration or speed of actions within the animation.
  • TRANSITION - effects used to switch between scenes smoothly.
  • SOUND & COLOR – adding depth and guiding perception.
  • BLURRING - effect where moving objects appear slightly blurred, used to imply fast movement or censor information.

Manipulative Media

  • Manipulative Media: Tools used to aid hands-on learning, including physical objects or computer programs that learners can manipulate.
  • Engage the user and interact with him or her in a way that non-interactive media do not.

Different Platforms of Interactive Media

  • Video Games (multiplayer)
  • Role-Playing Games (RPG)
  • Massive Multiplayer Online Role-Playing Game (MMORPG)
  • Interactive Websites (Polls, surveys, exams, exercise)
  • Virtual Reality and Immerse Environments
  • Social Media

Manipulative Media

  • Multimedia: Combination of text, speech, sound, graphics, animation, and video.
  • Combining media enhances effectiveness, compensating for weaknesses.

Design Process of Multimedia

  • Pre-production: Research, storyboarding, and planning.
  • Production: Creating the product.
  • Post-production: Evaluation, redesign, and documentation.
  • Presentation: Showcasing and gathering feedback.

Advantages of Multimedia

  • Multi-sensorial (sight, hearing, etc.)
  • It can be interactive
  • It caters to a wide audience

Disadvantages of Multimedia

  • It can take up a lot of digital storage
  • Some products may cater to the larger population but neglect some groups (ex. PWDs, non-native language speakers)

Uses of Multimedia

  • Entertainment
  • Education
  • Engineering
  • Mathematics
  • Scientific Research (Robotics)
  • Industry
  • Medicine
  • Multimedia in Public Places

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