Fundamentals of Programming

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Questions and Answers

What does pseudocode represent?

An algorithm in English statements.

What is an algorithm?

An effective step-by-step procedure for solving a problem in a finite number of steps.

What is the role of a programmer?

The person who develops a program.

What is binary?

<p>A representation of data using 1's and 0's, known as machine-level language.</p> Signup and view all the answers

Which of the following defines machine language?

<p>A low-level language (B)</p> Signup and view all the answers

What is a compiler used for?

<p>To translate source code language to low-level language that the computer can understand.</p> Signup and view all the answers

What does an input stream refer to?

<p>A sequence of characters from an input device to the computer.</p> Signup and view all the answers

A _____ is an operation that decides the next action based on true or false conditions.

<p>Selection Structure</p> Signup and view all the answers

What does a flowchart represent?

<p>A diagram representing a sequence of operations (A)</p> Signup and view all the answers

What is an identifier in C++?

<p>A unique name given to a variable, function, or another object in the code.</p> Signup and view all the answers

Which flowchart structure provides repetitive execution of an operation when a condition is satisfied?

<p>Repetition Structure (A)</p> Signup and view all the answers

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Study Notes

Fundamentals of Programming

  • Algorithm: A step-by-step procedure for solving a problem in a limited number of steps.
  • Pseudocode: An algorithm written in English-like statements.
  • Electricity: The essential energy source for powering a computer.
  • Program: A set of instructions guiding a computer's operations.
  • Programmer: The person responsible for developing a program.
  • Machine Language: A low-level programming language directly understood by computers.
  • Binary: The representation of data using only 1s and 0s; also known as machine language or low-level language.
  • Mnemonic code: Alphabetic abbreviations used in program coding.
  • Compiler: A software tool that translates high-level programming languages into low-level machine code.
  • High Level Language: Programming languages that use English-like syntax, requiring compilers or interpreters to translate into machine code.
  • Input Stream: A series of characters transmitted from an input device to the computer.
  • Insertion Operator: The greater than symbol (">") used in programming.
  • Flowchart: A visual representation of an algorithm through labeled symbols and interconnected lines, illustrating the sequence of steps and operations.

Flowchart Symbols

  • Start/Stop symbol: A symbol that marks the beginning and end of a flowchart, typically containing the words "Start" and "Stop".
  • Flow Lines: Lines connecting flowchart symbols to indicate the sequence and direction of the process.
  • Initialization Symbol: Used to define or assign an initial value to a variable.
  • Input/Output Symbol: Represents data input or output operations.
  • Process Symbol: Represents calculations or other processing operations.
  • Decision Symbol: Represents a point where the flow of the program branches based on a condition.
  • Connector Symbol: Used to connect different parts of a flowchart on the same page, marked with the same letter.
  • Off-Page Connector Symbol: Used to connect different parts of a flowchart on separate pages, marked with the same letter.
  • Comment Symbol: Provides additional information about other flowchart symbols in the form of comments or remarks.
  • Subroutine Symbol: Indicates a specific routine or block of code used in the program.

Program Control Structures

  • Sequence Structure: A linear flow of operations, where steps are executed sequentially.
  • Selection Structure (Conditionals): Decision-making structures, where the program chooses an execution path based on a condition, typically using 'if' and 'else' statements.
  • Repetition Structure (Loops): Constructs used to repeatedly execute blocks of code until a specific condition is met.

Identifiers

  • Identifier: A unique name given to variables, functions, or other program objects.
  • Variable: A named storage location used to hold data in a program.

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