FPS Games and Reaction Time Study

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Questions and Answers

What is the purpose of the lab testing shooting form?

  • To analyze video game graphics
  • To improve shooting technique (correct)
  • To evaluate video game violence
  • To measure emotional responses

What type of video games are predominantly discussed in the content?

  • First person shooter games (correct)
  • Strategy games
  • Role-playing games
  • Puzzle games

Which skill is being considered as potentially improved through playing video games?

  • Mathematical skills
  • Reaction time (correct)
  • Critical thinking
  • Memory retention

What limitation is noted regarding studies on reaction time?

<p>They often disregard non-gamer reactions. (A)</p> Signup and view all the answers

What was one of the findings from the study referenced in the content?

<p>Gamers had faster reaction times only in specific tasks. (C)</p> Signup and view all the answers

What is a suggested variable to change in the shooting experiment?

<p>The player's stance (A)</p> Signup and view all the answers

What does the content imply about the role of the experiment conductor?

<p>Their personal experience may bias results. (C)</p> Signup and view all the answers

Which factor is considered a gap in knowledge according to the content?

<p>The direct measurement of reaction time. (D)</p> Signup and view all the answers

What is the hypothesis of the study?

<p>Gamers have a better reaction time than non-gamers. (D)</p> Signup and view all the answers

What was the independent variable in the experiment?

<p>The group classification between gamers and non-gamers. (D)</p> Signup and view all the answers

What task was used to measure reaction times?

<p>A clicking task on a website called CPTEST. (C)</p> Signup and view all the answers

What was the average reaction time recorded for gamers?

<p>241.8 ms (A)</p> Signup and view all the answers

Which of the following is a limitation of the experiment?

<p>Participants varied in age and gender, which may affect outcomes. (D)</p> Signup and view all the answers

What reaction time was recorded for non-gamers?

<p>283.6 ms (D)</p> Signup and view all the answers

How were the times for each group processed?

<p>By adding all times together and dividing by the number of participants. (B)</p> Signup and view all the answers

What was the total reaction time sum for gamers?

<p>1209 ms (D)</p> Signup and view all the answers

What aspect was highlighted to have minimal impact on results?

<p>The age difference between gamers and non-gamers. (C)</p> Signup and view all the answers

What was the difference in average reaction time between the two groups?

<p>The difference was 41.8 ms. (D)</p> Signup and view all the answers

Flashcards

Shooting Form Lab

A controlled setting where you test improvements to your shooting form by changing a single aspect and observing the results.

Statistical Analysis

A method for analyzing data and identifying patterns, often involving statistical tests.

Reaction Time

The ability to respond quickly to a stimulus.

FPS Games

Video games that emphasize shooting and aim.

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Experimenting with Shooting Form

Changing one aspect of your shooting technique to see if it improves your accuracy.

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Experiment Documentation

A detailed record of the steps taken in an experiment, including materials, procedures, and observations.

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Text Citation

A reference to a source of information used in a research paper or project.

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APA References

A standardized format for citing sources, often used in academic writing.

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Dependent Variable

A measurable characteristic that is expected to change in response to the independent variable.

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Independent Variable

A measurable characteristic that the researcher manipulates or changes to observe its effect on the dependent variable.

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Experiment

The process of collecting data to test a hypothesis and draw conclusions about a phenomenon.

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Hypothesis

A prediction or statement about the relationship between variables that can be tested through research.

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Average Reaction Time

A way to measure the average reaction time of a group of participants by summing up their individual reaction times and dividing by the number of participants.

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Limitations

Aspects of the experiment that could potentially influence the results and limit the generalizability of the findings.

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Group

A group of individuals who share a common characteristic, such as playing video games.

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Participants

A set of individuals involved in an experiment, each of whom contributes data to the overall findings.

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CPTEST

A tool or platform used to assess reaction time by measuring the time taken to respond to a visual stimulus.

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Study Notes

Shooting Form Lab Experiment

  • Study Goal: Evaluate if playing first-person shooter (FPS) video games improves reaction time.
  • Experiment Design:
    • Recruit 10 participants: 5 gamers, 5 non-gamers (PC gaming focused).
    • Participants must be informed and willing to complete the study.
    • Use online reaction time test (CPTEST) to measure response times to color change (red to green).
    • Record reaction time (milliseconds, ms) for each participant.
    • Calculate average reaction time separately for gamers and non-gamers.
  • Variables:
    • Independent Variable: Gamer status (gamer/non-gamer)
    • Dependent Variable: Reaction time (ms)
  • Hypotheses: Players of FPS games will have faster average reaction times than non-players.
  • Data Collection:
  • Gamer Reaction Times (ms): 256, 351, 238, 178, 186.
  • Average Gamer Reaction Time: 241.8 ms
  • Non-Gamer Reaction Times (ms): 263, 270, 265, 309, 311.
  • Average Non-Gamer Reaction Time: 283.6 ms
  • Results: Gamers had a faster average reaction time than non-gamers (41.8 ms difference)
  • Limitations:
    • Varied age range between groups.
    • Gender makeup not considered (impacts results).
    • Type of FPS games not specified.
    • Sampling group size is limited (impact results).
    • Individual variability in daily reaction time.

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