Questions and Answers
What is the main focus of the discovery phase?
What is the purpose of data elicitation?
What should you be aware of when conducting observations in the discovery phase?
What is the primary goal of the ideation phase?
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What is the purpose of sketching in the ideation phase?
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What is a key principle of brainstorming in the ideation phase?
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What is a characteristic of wicked problems?
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What is the benefit of conducting ideation in groups?
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What is the main reason Fitts' Law is logarithmic?
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What do the factors 'a' and 'b' in Fitts' Law represent?
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What is the 'index of difficulty' in Fitts' Law?
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How does Fitts' Law inform the design of user interfaces?
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What is the primary goal of contextual inquiry?
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What is the first step in a contextual inquiry process?
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What is the main difference between contextual inquiry and generative design?
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What is the purpose of observing users' work practices in contextual inquiry?
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What is the core goal of design thinking and HCI?
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What is the primary focus of interaction design?
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What is the purpose of the affinity diagram in design thinking?
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What is the purpose of prototypes in interaction design?
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What is a key consideration in designing mobile interfaces?
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What is the main focus of visual design inHCI?
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What is the role of storyboards in interaction design?
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What is the main idea behind the Gestalt psychology?
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What is the primary focus of visual interaction design?
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What is the purpose of the proximity principle in visual design?
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What is the purpose of low-fidelity prototypes?
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What is the effect of the closure principle in visual design?
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What is the relationship between prototypes and fidelity?
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What is the effect of the similarity principle in visual design?
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What is the purpose of motion and animations in visual interaction design?
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What is the effect of the symmetry principle in visual design?
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What is the principle that suggests we perceive things based on the simplest and most stable interpretation?
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What is the purpose of emphasis in design?
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What is meant by formal balance in design?
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What is the role of design principles in the design process?
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What is the purpose of the surroundedness principle?
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How can large text be used in design?
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What is the main difference between symmetry and asymmetry in design?
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Study Notes
Discovery Phase
- Involves understanding the work people do and the challenges they face
- Includes techniques such as interviews, focus groups, reading corporate documentation, logging activities, and questionnaires
- Important to partner with users and be aware of the Hawthorne effect
Requirements Collection Phase
- Formally identifies the people involved, things used, processes involved, constraints, inputs, and outputs
- Models information by creating descriptions of users, documenting main use-cases, and creating stories or diagrams
Ideation
- Involves generating ideas and proposals for the design
- Can be done through visualizing ideas through sketching, brainstorming, and critiquing
- Iterative process that loops back frequently
- Key factors include work roles, personas, models, task structure, and requirements
Wicked Problems
- Messy issues with no single good answer and no easy way to optimize or resolve the problem
- Examples include Microsoft's Start button and macOS menu bar
Fitts' Law
- Describes the time taken to move a pointer to a target
- Formula: T = a + b log2 (D / W)
- Factors include the distance to move the pointer, target width, and user-dependent constants
- "Index of difficulty" is the logarithmic component of the formula
- Helpful in informing design decisions such as button placement, dropdown lists, and target sizes
Contextual Inquiry
- Focuses on figuring out what users require from the system
- Involves observing users' work practices to understand their goals, practices, and domain
- Allows for designing a good system that meets users' needs
Visual Design
- Influenced by human perception and interpretation of visual information
- Gestalt principles of perception include:
- Proximity principle: objects closer together are seen as belonging together
- Closure principle: we see things as complete objects, even if there are gaps
- Similarity principle: objects with similar visual characteristics are seen as a group
- Area principle: objects with small area tend to be seen as the figure
- Common fate principle: objects that move together are seen as related
- Symmetry principle: symmetrical figures tend to be seen as complete figures
- Continuity principle: we see things as continuous, smooth representations
- Surroundedness principle: an area surrounded will be seen as the figure
- Prägnanz principle: we tend to perceive things based on the simplest interpretation
Interaction Design and Prototyping
- Interaction design accounts for how users interact with devices and formats
- Prototyping involves creating in-progress displays of the final product for feedback and iteration
- Prototypes can be low-fidelity, such as storyboards or sketches, or high-fidelity, such as a limited piece of software
- Important considerations for visual interaction design include:
- Look and feel of the system
- Friendliness and playfulness
- Motion and animations to support perception and understanding
- Gestures and intuitiveness
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Description
Learn about Fitts' Law, a fundamental principle in human-computer interaction that predicts the time required to move a pointer to a target. Understand the formula and its significance in user interface design.