18 Questions
Setting the First Person Camera to be detected by sensors is done using the command camera.fp_detected = 1.
True
In Factory I/O, you can access 21 different scenes under the Scenes tab.
True
To create a virtual factory in Factory I/O, you need to follow specific steps provided in the text.
False
Moving left in Factory I/O can be done by using the Right Button.
False
Jumping is a possible action in navigating through scenes in Factory I/O.
True
To open a scene in Factory I/O, you need to choose New from the File Menu and select it from the list by Left-clicking.
False
Actuators Tags can hold three different data types: Boolean for on/off values, Float for analog values, and String for specific data.
False
Tags are made of a name and a value and can be of two different types: Sensors Tags and Actuators Tags.
True
To control a scene manually, you force the Sensors Tags to simulate a value coming from the controller.
False
When controlling a scene manually, you simulate a value coming from the controller by forcing the Actuators Tags.
True
The white arrow on conveyors indicates the reverse flow direction.
False
It is recommended to test a scene manually before controlling it with an external controller like a PLC.
True
The Orbit camera should be used when editing the scene.
True
When a new part is created, it automatically becomes deselected in the scene.
False
Pressing the V key and dragging a part allows you to move it horizontally in the scene.
False
Most parts created in the scene are at the height of the point of interest by default.
True
Selecting the Sensors category from the Palette allows you to place a laser sensor in the scene.
False
To duplicate a diffuse sensor, you can right-click and select Duplicate (Left Alt) from the context menu.
True
Learn about setting the First Person Camera to be detected by sensors in a game using console commands. Understand how to control the camera and perform various actions with it, such as rotating, moving, and jumping.
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