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Finite Automaton Processing

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The output of a finite automaton is either ______ or reject.

accept

After reading each symbol, M1 moves from one state to another along the transition that has that symbol as its ______.

label

The output is accept if M1 is now in an ______ state and reject if it is not.

accept

M1 accepts any string that ends with a ______.

1

It accepts strings that end with an even number of ______ following the last 1.

0s

A finite automaton has a set of ______ and a set of rules for going from one state to another.

states

A finite automaton has an ______ alphabet that indicates the allowed input symbols.

input

We used ______ diagrams to introduce finite automata in the preceding section.

state

A finite automaton has a ______ state and a set of accept states.

start

A finite automaton is defined as a ______ consisting of five parts.

5-tuple

The language of machine M is written as L(______) = A.

M

Machine M ______ the language A if it accepts all strings in A.

recognizes

A good way to begin understanding any machine is to try it on some ______ input strings.

sample

Machine M2 accepts all strings that end in a ______.

1

Machine M3 is similar to M2 except for the location of the ______ state.

accept

The term recognize is preferred for languages to avoid confusion with machines accepting ______.

strings

To understand how computers work we use an idealized ______ called a computational model.

computer

Finite automata are good ______ for computers with an extremely limited amount of memory.

models

The ______ diagram of M1 has three states, labeled q1, q2, and q3.

state

The ______ state, q1, is indicated by the arrow pointing at it from nowhere.

start

The ______ state, q2, is the one with a double circle.

accept

The arrows going from one state to another are called ______.

transitions

Finite automata are used in speech processing and in ______ character recognition.

optical

Markov chains have been used to model and predict price changes in ______ markets.

financial

Match the following finite automaton components with their definitions:

States = A set of rules for going from one state to another Input alphabet = Indicates the allowed input symbols Transition rules = A set of states accept state = Produces an output of accept when in this state

Match the following finite automaton characteristics with their descriptions:

Accepts strings ending with a 1 = Machine M1's characteristic Accepts strings with an even number of 0s following the last 1 = Machine M1's characteristic Rejects strings with an odd number of 0s following the last 1 = Not a characteristic of Machine M1 Never accepts any strings = Not a characteristic of Machine M1

Match the following terms with their descriptions related to finite automata:

Finite automaton = A computational model with a set of states and rules for transitioning between them State diagram = A visual representation of a finite automaton Input string = A sequence of symbols processed by a finite automaton Computational model = A simplified representation of a computer system

Match the components of a finite automaton with their descriptions:

Set of states = A list of all possible states the machine can be in Input alphabet = A list of allowed input symbols Rules for moving = Instructions for transitioning between states Start state = The initial state of the machine

Match the terms related to finite automata with their meanings:

Accept state = A state that indicates acceptance of a string Recognize = To determine whether a string is in a language Language of machine = The set of strings accepted by a machine 5-tuple = A way to define a finite automaton

Match the following finite automaton concepts with their explanations:

Formal definition = A detailed description of a finite automaton's components and rules State transition = Moving from one state to another based on an input symbol Input symbol = A single character from the input alphabet Accept state = A state that produces an output of accept

Match the machine characteristics with their properties:

Machine M1 = Accepts strings that end with a specific symbol Machine M2 = Accepts strings that end with a 1 Machine M3 = Similar to M2 except for the location of the accept state Finite automaton = Has a set of states and a set of rules for moving

Match the following terms with their descriptions related to finite automata:

Recognize = To accept all strings in a language Language = A set of strings accepted by a finite automaton computational model = A simplified representation of a computer system Finite automaton = A model with a set of states and rules for transitioning between them

Match the following finite automaton components with their representations:

States = Circles in the state diagram Transitions = Arrows between states in the state diagram Input alphabet = Letters or symbols in the input string Accept states = Double circles in the state diagram

Match the concepts related to understanding finite automata with their descriptions:

Sample input strings = Used to experiment and understand a machine's functioning Transition diagram = A visual representation of a machine's states and transitions Start state = The initial state of a machine Accept state = A state that indicates acceptance of a string

Match the concepts related to finite automata with their applications:

Finite automata = Used in speech processing and character recognition Markov chains = Used to model and predict price changes in financial markets Computational model = An idealized representation of how computers work

Match the following finite automaton applications with their descriptions:

Speech processing = Using finite automata to analyze and understand spoken language Character recognition = Using finite automata to identify and classify characters Computational model = A simplified representation of a computer system Financial modeling = Not a typical application of finite automata

Match the components of a machine with their descriptions:

Arrows = Indicate transitions between states Double circle = Represents an accept state Arrow pointing at q1 = Indicates the start state States = Represent possible conditions of a machine

Match the following finite automaton concepts with their explanations:

Start state = The initial state of a finite automaton Accept state = A state that produces an output of accept Transition = Moving from one state to another based on an input symbol Input symbol = A single character from the input alphabet

Match the terms related to machine behavior with their meanings:

Reject = To not accept a string Accept = To recognize a string as part of a language Recognize = To determine whether a string is in a language Language = A set of strings accepted by a machine

Match the machine properties with their descriptions:

Machine M2 = Accepts strings that end in a 1 Machine M3 = Similar to M2 except for the location of the accept state Finite automaton = Has a set of states and a set of rules for moving Language of machine = The set of strings accepted by a machine

Match the following components of a finite automaton with their descriptions:

Start state = Indicated by an arrow pointing at it from nowhere Accept state = The one with a double circle Transition = A move from one state to another based on an input symbol State = A position in the finite automaton

Match the following terms related to finite automata with their meanings:

Finite automaton = A computational model with extremely limited memory State diagram = A visual representation of a finite automaton Transition arrow = An arrow going from one state to another Accept string = A string that ends in an accept state

Match the following applications of finite automata with their descriptions:

Speech processing = Using finite automata to analyze spoken language Optical character recognition = Using finite automata to identify text in images Financial modeling = Using Markov chains to predict price changes in financial markets Electromechanical devices = Using finite automata to control devices with limited memory

Match the following concepts related to computational models with their descriptions:

Computational model = An idealized representation of a computer Finite automaton = A simple computational model with limited memory Idealized computer = A theoretical representation of a computer Mathematical theory = A formal description of a computational model

Match the following components of a finite automaton with their representations:

Start state = Arrow pointing at it from nowhere Accept state = Double circle Transition = Arrow between states State = Circle or node

Match the following terms related to finite automata with their meanings:

State = A position in the finite automaton Transition = A move from one state to another Finite automaton = A computational model with limited memory Model = A theoretical representation of a computer

Match the following applications of Markov chains with their descriptions:

Financial modeling = Predicting price changes in financial markets Speech processing = Analyzing spoken language Optical character recognition = Identifying text in images Electromechanical devices = Controlling devices with limited memory

Match the following concepts related to finite automata with their descriptions:

Mathematical theory = A formal description of a computational model Finite automaton = A simple computational model with limited memory Computational model = An idealized representation of a computer Idealized computer = A theoretical representation of a computer

Study Notes

Finite Automata

  • A finite automaton is a simple computational model that processes input strings and produces an output of either "accept" or "reject".
  • The automaton processes the input string one symbol at a time from left to right, moving from one state to another based on the current state and input symbol.
  • The output is "accept" if the automaton ends in an accept state, and "reject" otherwise.

Example of Finite Automaton M1

  • M1 is a finite automaton with three states: q1, q2, and q3.
  • The start state is q1, indicated by an arrow pointing to it.
  • The accept state is q2, marked with a double circle.
  • M1 accepts strings that end with a 1, and strings that end with an even number of 0s following the last 1.

Formal Definition of a Finite Automaton

  • A finite automaton is a 5-tuple consisting of:
    • A set of states
    • An input alphabet
    • Rules for moving from one state to another
    • A start state
    • A set of accept states

Language of a Machine

  • If A is the set of all strings that a machine M accepts, then A is the language of machine M, denoted as L(M) = A.
  • A machine recognizes a language, and may accept several strings within that language.

Understanding a Machine

  • A good way to understand a machine is to try it on sample input strings to see how it works.
  • By experimenting with different input strings, the machine's method of functioning often becomes apparent.

Finite Automaton

  • A finite automaton is a machine that processes an input string and produces an output of either "accept" or "reject".
  • The processing begins in the start state, and the automaton receives the input symbols one by one from left to right.
  • After reading each symbol, the automaton moves from one state to another along the transition labeled with that symbol.

Formal Definition of a Finite Automation

  • A finite automaton has a set of states, a set of rules for moving from one state to another, an input alphabet, a start state, and a set of accept states.
  • A finite automaton is defined as a 5-tuple consisting of these five parts.

Language of a Machine

  • If A is the set of all strings that a machine M accepts, then A is the language of machine M, denoted as L(M) = A.
  • A machine M recognizes a language A, or accepts A.
  • A machine may accept several strings, but it always recognizes only one language.

Understanding a Machine

  • A good way to understand a machine is to try it on some sample input strings to see how it works.
  • By experimenting with sample strings, the machine's method of functioning often becomes apparent.

Finite Automaton M1

  • Machine M1 accepts strings that end with a 1, and strings that end with an even number of 0s following the last 1.
  • M1 has three states: q1, q2, and q3, with q1 as the start state and q2 as an accept state.

Finite Automaton M2

  • Machine M2 accepts all strings that end in a 1, denoted as L(M2) = {w | w ends in a 1}.

Theory of Computation

  • The theory of computation begins with the question of what a computer is, and uses idealized models to understand how computers work.
  • Finite automata are used as models for computers with extremely limited memory.

Applications of Finite Automata

  • Finite automata are used in speech processing, optical character recognition, and modeling and predicting price changes in financial markets.
  • They are found at the heart of various electromechanical devices.

Understanding the processing of input strings in a finite automaton, including the movement between states and the output of accept or reject.

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