File Handling and Design Patterns Overview

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to Lesson

Podcast

Play an AI-generated podcast conversation about this lesson
Download our mobile app to listen on the go
Get App

Questions and Answers

Which of the following is NOT a type of design pattern?

  • Adapter
  • Iterator
  • Singleton
  • Buffer (correct)

Character stream classes perform operations on byte data.

False (B)

What is the primary use of the File class in file handling?

To create, delete, and manage files and directories.

In file handling, __________ refers to the method of accessing data at any position in a file.

<p>Random Access</p> Signup and view all the answers

Match the following stream classes with their corresponding types:

<p>ByteStream = Handles binary data CharacterStream = Handles character data InputStream = Reads data from files OutputStream = Writes data to files</p> Signup and view all the answers

Flashcards

File Handling

Techniques for reading from and writing to files.

Stream

A sequence of data that flows in or out of a system.

Byte Stream

Stream dealing with individual bytes of data.

Character Stream

Stream handling characters (text).

Signup and view all the flashcards

Input/output Exceptions

Errors that arise during file operations.

Signup and view all the flashcards

File Class

Provides methods to interact with files.

Signup and view all the flashcards

Creating Files

The process of making a new file.

Signup and view all the flashcards

Reading/Writing Characters

Operations handling textual data in files.

Signup and view all the flashcards

Reading/Writing Bytes

Operations handling raw binary data in files.

Signup and view all the flashcards

Concatenating Files

Joining multiple files.

Signup and view all the flashcards

Buffering Files

Storing data temporarily to improve performance.

Signup and view all the flashcards

Random Access Files

Files allowing access to data at any point.

Signup and view all the flashcards

Design Patterns

Proven solutions to common programming problems.

Signup and view all the flashcards

Adapter Pattern

Converting an interface into one clients expect.

Signup and view all the flashcards

Singleton Pattern

Ensuring only one instance of a class exists.

Signup and view all the flashcards

Iterator Pattern

Allowing sequential access to elements of a collection.

Signup and view all the flashcards

Study Notes

Design Patterns

  • Design patterns are not a type of stream class. Design patterns are reusable solutions to common software design problems, while stream classes are used for data input and output.

Character Stream Classes

  • Character stream classes work with data as characters rather than bytes. They are essentially a layer above byte streams, transforming byte data into characters. This simplifies working with textual data.

File Class

  • The primary use of the File class is to manipulate files and directories. It provides methods for operations such as creating, deleting, renaming, and getting information about files and directories.

Random Access

  • Random access refers to reading or writing data at any position within a file without having to read through preceding data. This allows for direct access to specific parts of the file, which can be beneficial for large files or applications requiring fast data access.

Stream Class Types

  • FileInputStream and FileOutputStream are byte stream classes. They work directly with bytes and are suitable for handling binary data.
  • FileReader and FileWriter are character stream classes. They work with character data and are designed for text-based files.
  • ObjectInputStream and ObjectOutputStream are used for serialization and deserialization of objects. They allow you to save and load object data to and from files.

Studying That Suits You

Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

Quiz Team

More Like This

Use Quizgecko on...
Browser
Browser