Podcast
Questions and Answers
Factions that remain inactive for more than two weeks may be disbanded or striked.
Factions that remain inactive for more than two weeks may be disbanded or striked.
True (A)
How many negative interactions must occur before a faction can engage in a shootout with another gang on their block?
How many negative interactions must occur before a faction can engage in a shootout with another gang on their block?
- 5 (correct)
- 4
- It is allowed without it
- 3
Gang members must wear their gang attire at all times to avoid ______.
Gang members must wear their gang attire at all times to avoid ______.
confusion
According to Nola roleplay faction rules, if someone asks you what gang you are in, what are you required to do?
According to Nola roleplay faction rules, if someone asks you what gang you are in, what are you required to do?
If a civilian refuses to leave a gang's block after being asked repeatedly, what action can be taken?
If a civilian refuses to leave a gang's block after being asked repeatedly, what action can be taken?
According to Nola roleplay faction rules, can you commit a crime against a civilian?
According to Nola roleplay faction rules, can you commit a crime against a civilian?
Match the following terms with their definitions:
Match the following terms with their definitions:
How many interactions should a Nola faction provide in their Discord channel every two weeks?
How many interactions should a Nola faction provide in their Discord channel every two weeks?
According to Nola roleplay faction rules, if you are kidnapped, you cannot pull a weapon unless you escape.
According to Nola roleplay faction rules, if you are kidnapped, you cannot pull a weapon unless you escape.
After leaving a gang, how long is the cooldown before joining another gang, according to Nola roleplay faction rules?
After leaving a gang, how long is the cooldown before joining another gang, according to Nola roleplay faction rules?
Flashcards
Faction Activity
Faction Activity
If inactive for over 2 weeks, factions may be disbanded or striked.
Faction Reporting
Faction Reporting
Factions must submit 5 interactions detailing gang activity every two weeks in the gang channel!
Gang Attire Rules
Gang Attire Rules
Members require the faction's Discord role to wear gang attire in-game; only active members can have roles, with the gang leader vouching for the request.
Gang Cooldown
Gang Cooldown
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Faction Strikes
Faction Strikes
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Gang Identification
Gang Identification
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Sliding
Sliding
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Opp Identification
Opp Identification
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Roleplay Injuries!
Roleplay Injuries!
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Study Notes
- Factions are required to maintain activity, with disbandment possible after two weeks of inactivity.
- To remain active, factions must have a minimum of 8 active members.
- Factions are required to submit at least 5 interactions in the gang channel every two weeks.
- To wear gang clothes in-game, faction members must have the faction's role on Discord.
- Only active members are able to have roles, with the gang leader needing to vouch for the request.
- Upon leaving a gang, a 3-day cooldown period is enforced before joining another one.
- Factions can receive up to 5 strikes.
- Gang attire must be worn at all times to avoid confusion.
- Wearing attire of other gangs is prohibited.
- Gang identification: answering truthfully about gang affiliation when asked is mandatory.
- There are general interaction rules
- Posting all interactions and clipping/posting all shootouts and interactions in the dedicated thread is essential.
- Faction attacks can occur if the gang has reached 5 negative interactions with another gang.
- The initial 3 interactions must be non-lethal/without weapons, on the 4th interaction a melee weapon may be used if there's evidence supporting the storyline or backstory of the attack.
- Upon reaching 5 negative interactions, shooting terms are established which are granted by faction management and only 2 of the first five interactions can be fight scenes.
- All 5 interactions must be clipped for a minimum length of time and submitted in the faction Discord thread.
- Stabbing, robbing, shooting, or killing before the appropriate amount of interaction will lead to a faction strike.
- Violent roleplay is prohibited in green zones or city events; any violation results in staff actions, such as a strike or ban.
- Scamming and killing is only allowed if the person being scammed attempts to use violent force after being scammed.
- Robbing and killing are only allowed if the person being robbed tries to use violent force after being robbed.
- There should be no third-party involvement in shootouts; leaving the scene is required if two gangs are already engaged in a shootout.
- Trapping is restricted to your block; anyone caught trapping elsewhere will receive a strike.
- AFK trapping is not allowed; violators will incur a strike or ban.
- Forced roleplay is not allowed, and interactions should be organic.
- Interactions that begin in a green zone are not counted as interactions.
- Running into a green zone during an active scene is considered powergaming and leads to a strike.
- You have to have a 2 minute heated interaction to rob a group of gang members
- A minimum of 4 negative interactions must occur before robbing a faction at night.
- Robbing should only target gang members and should only be initiated if you outnumber them by double.
- Repeatedly robbing or killing the same gang more than 2 times in a row is disallowed.
- During robberies or kidnappings, shooting is prohibited until the gun pointed at your gang member's head is lowered.
- A kidnapped individual must be alone and cannot use a weapon unless they escape.
- There is no limit on ransom amounts for gang members and leaders.
- Both parties must negotiate for at least 1 minute.
- If negotiations fail, both parties have 10 seconds to prepare before a shootout begins.
- Robbing the kidnapped individual is allowed if the ransom is unpaid and the gang fails to appear,
- All kill clips must be posted in your thread!
- On the block: a gang with beef can KOS, the block owner shoots first, must shoot and leave in day time.
- Off the block requires a 2-minute conversation before initiating a general shootout.
- Robbing is disallowed during the day.
- Self-Defense: after being followed for 2+ minutes, shooting is allowed, with a 2-minute clip of the pursuit required.
- Refrain from retaliation in crossfire situations, as doing so is forbidden and deemed your fault.
- Car Rotation: Rotating cars or excessively driving to give info in gang shootouts is disallowed
- Disengagement: Once a fight concludes, all participants must vacate the area and go their separate ways; if knocked out, walking away upon revival is essential.
- Memory of Death: Recall your death only if a surviving gang member witnessed it and reminds you.
- Limit your party to 6 people during sliding, and prioritize defending your block afterwards.
- Shootouts:
- Leave upon hearing from PD!
- Opps must be identified at all times before shooting
- Vacate once everyone on the block is eliminated, avoid camping and wait for other people.
- There should never be any crime committed against innocent civilians and Civilians can hang on gang blocks with no intent of being hostile.
- Civilians cannot get involved in shootouts, avoid initiating interactions with them, do not force interaction with civilians.
- If wounded or assisted by EMS, you will be taken to the hospital
- Anything under 5 BPM means you are dead
- RP must be carried out for a minimum of 30 minutes.
- Return to location prevented until after the 30 minutes has passed.
- Memory of events are lost, unless someone reminds you.
- Re-initiate after 30 minutes.
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