Faction Rules and Guidelines

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Questions and Answers

Factions that remain inactive for more than two weeks may be disbanded or striked.

True (A)

How many negative interactions must occur before a faction can engage in a shootout with another gang on their block?

  • 5 (correct)
  • 4
  • It is allowed without it
  • 3

Gang members must wear their gang attire at all times to avoid ______.

confusion

According to Nola roleplay faction rules, if someone asks you what gang you are in, what are you required to do?

<p>You MUST answer.</p> Signup and view all the answers

If a civilian refuses to leave a gang's block after being asked repeatedly, what action can be taken?

<p>The gang can kill them. (B)</p> Signup and view all the answers

According to Nola roleplay faction rules, can you commit a crime against a civilian?

<p>False (B)</p> Signup and view all the answers

Match the following terms with their definitions:

<p>Taking A Nap = F8 Muscle Memory = A Keybind Brain Fried = Lagging Cough Drop = Voice Box</p> Signup and view all the answers

How many interactions should a Nola faction provide in their Discord channel every two weeks?

<p>5 (D)</p> Signup and view all the answers

According to Nola roleplay faction rules, if you are kidnapped, you cannot pull a weapon unless you escape.

<p>True (A)</p> Signup and view all the answers

After leaving a gang, how long is the cooldown before joining another gang, according to Nola roleplay faction rules?

<p>3 days</p> Signup and view all the answers

Flashcards

Faction Activity

If inactive for over 2 weeks, factions may be disbanded or striked.

Faction Reporting

Factions must submit 5 interactions detailing gang activity every two weeks in the gang channel!

Gang Attire Rules

Members require the faction's Discord role to wear gang attire in-game; only active members can have roles, with the gang leader vouching for the request.

Gang Cooldown

After leaving a gang, wait 3 days before joining another.

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Faction Strikes

Factions can receive up to 5 strikes for rule violations.

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Gang Identification

If asked about your gang, you must answer truthfully.

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Sliding

Slide on the block, you get 6 people!

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Opp Identification

Must identify opponents at all times before shooting

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Roleplay Injuries!

After doctor visit roleplay injury!

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Study Notes

  • Factions are required to maintain activity, with disbandment possible after two weeks of inactivity.
  • To remain active, factions must have a minimum of 8 active members.
  • Factions are required to submit at least 5 interactions in the gang channel every two weeks.
  • To wear gang clothes in-game, faction members must have the faction's role on Discord.
  • Only active members are able to have roles, with the gang leader needing to vouch for the request.
  • Upon leaving a gang, a 3-day cooldown period is enforced before joining another one.
  • Factions can receive up to 5 strikes.
  • Gang attire must be worn at all times to avoid confusion.
  • Wearing attire of other gangs is prohibited.
  • Gang identification: answering truthfully about gang affiliation when asked is mandatory.
  • There are general interaction rules
  • Posting all interactions and clipping/posting all shootouts and interactions in the dedicated thread is essential.
  • Faction attacks can occur if the gang has reached 5 negative interactions with another gang.
  • The initial 3 interactions must be non-lethal/without weapons, on the 4th interaction a melee weapon may be used if there's evidence supporting the storyline or backstory of the attack.
  • Upon reaching 5 negative interactions, shooting terms are established which are granted by faction management and only 2 of the first five interactions can be fight scenes.
  • All 5 interactions must be clipped for a minimum length of time and submitted in the faction Discord thread.
  • Stabbing, robbing, shooting, or killing before the appropriate amount of interaction will lead to a faction strike.
  • Violent roleplay is prohibited in green zones or city events; any violation results in staff actions, such as a strike or ban.
  • Scamming and killing is only allowed if the person being scammed attempts to use violent force after being scammed.
  • Robbing and killing are only allowed if the person being robbed tries to use violent force after being robbed.
  • There should be no third-party involvement in shootouts; leaving the scene is required if two gangs are already engaged in a shootout.
  • Trapping is restricted to your block; anyone caught trapping elsewhere will receive a strike.
  • AFK trapping is not allowed; violators will incur a strike or ban.
  • Forced roleplay is not allowed, and interactions should be organic.
  • Interactions that begin in a green zone are not counted as interactions.
  • Running into a green zone during an active scene is considered powergaming and leads to a strike.
  • You have to have a 2 minute heated interaction to rob a group of gang members
  • A minimum of 4 negative interactions must occur before robbing a faction at night.
  • Robbing should only target gang members and should only be initiated if you outnumber them by double.
  • Repeatedly robbing or killing the same gang more than 2 times in a row is disallowed.
  • During robberies or kidnappings, shooting is prohibited until the gun pointed at your gang member's head is lowered.
  • A kidnapped individual must be alone and cannot use a weapon unless they escape.
  • There is no limit on ransom amounts for gang members and leaders.
  • Both parties must negotiate for at least 1 minute.
  • If negotiations fail, both parties have 10 seconds to prepare before a shootout begins.
  • Robbing the kidnapped individual is allowed if the ransom is unpaid and the gang fails to appear,
  • All kill clips must be posted in your thread!
  • On the block: a gang with beef can KOS, the block owner shoots first, must shoot and leave in day time.
  • Off the block requires a 2-minute conversation before initiating a general shootout.
  • Robbing is disallowed during the day.
  • Self-Defense: after being followed for 2+ minutes, shooting is allowed, with a 2-minute clip of the pursuit required.
  • Refrain from retaliation in crossfire situations, as doing so is forbidden and deemed your fault.
  • Car Rotation: Rotating cars or excessively driving to give info in gang shootouts is disallowed
  • Disengagement: Once a fight concludes, all participants must vacate the area and go their separate ways; if knocked out, walking away upon revival is essential.
  • Memory of Death: Recall your death only if a surviving gang member witnessed it and reminds you.
  • Limit your party to 6 people during sliding, and prioritize defending your block afterwards.
  • Shootouts:
  • Leave upon hearing from PD!
  • Opps must be identified at all times before shooting
  • Vacate once everyone on the block is eliminated, avoid camping and wait for other people.
  • There should never be any crime committed against innocent civilians and Civilians can hang on gang blocks with no intent of being hostile.
  • Civilians cannot get involved in shootouts, avoid initiating interactions with them, do not force interaction with civilians.
  • If wounded or assisted by EMS, you will be taken to the hospital
  • Anything under 5 BPM means you are dead
  • RP must be carried out for a minimum of 30 minutes.
  • Return to location prevented until after the 30 minutes has passed.
  • Memory of events are lost, unless someone reminds you.
  • Re-initiate after 30 minutes.

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