Extreme Programming (XP) Overview

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Questions and Answers

What is one of the core values of Extreme Programming?

  • Simplicity (correct)
  • Efficiency
  • Competition
  • Complexity

Which of the following is NOT one of the 12 core practices of Extreme Programming?

  • Continuous integration
  • Pair programming
  • Customer feedback (correct)
  • Frequent refactoring

What is the recommended length of a timeboxed iteration in Extreme Programming?

  • Two to four weeks
  • One to three weeks (correct)
  • Four to six weeks
  • One month

Which practice in Extreme Programming is specifically designed to handle changing requirements?

<p>Test-driven development (B)</p> Signup and view all the answers

Extreme Programming has been proven effective for teams of how many developers?

<p>10 or fewer (D)</p> Signup and view all the answers

What informal work product is central to the planning process in Extreme Programming?

<p>Story cards (C)</p> Signup and view all the answers

Which of the following statements about Extreme Programming is true?

<p>It acknowledges that larger teams can adopt its practices. (A)</p> Signup and view all the answers

What is the primary focus of Extreme Programming?

<p>Customer satisfaction (B)</p> Signup and view all the answers

What is the main focus of XP in software development?

<p>Oral communication and rapid code production (D)</p> Signup and view all the answers

Which of the following does XP NOT emphasize as a core practice?

<p>Extensive upfront specifications (D)</p> Signup and view all the answers

How do programmers in XP learn details about features during development?

<p>By discussing directly with customers in the project room (B)</p> Signup and view all the answers

What is the significance of the term 'jig saw puzzle' in the context of XP practices?

<p>Practices may seem disjointed until combined into a cohesive strategy (C)</p> Signup and view all the answers

In addition to communication, what other key value is central to XP according to Don Wells?

<p>Feedback (A)</p> Signup and view all the answers

What is the practice of XP regarding feedback?

<p>Feedback is encouraged starting on the first day of development (D)</p> Signup and view all the answers

What characterizes the XP approach to handling changing requirements?

<p>Courage to adapt and respond to changing needs (A)</p> Signup and view all the answers

What is a distinguishing feature of XP compared to other evolutionary methods?

<p>It emphasizes oral communication over written documentation (D)</p> Signup and view all the answers

Which role is primarily responsible for helping customers write and develop tests?

<p>Tester (D)</p> Signup and view all the answers

What is a key feature of acceptance testing in XP?

<p>All tests must have a binary pass/fail result. (A)</p> Signup and view all the answers

What is a necessary role in the context of XP for working with customer acceptance criteria?

<p>Dedicated acceptance tester (C)</p> Signup and view all the answers

What is the main purpose of the 'Planning Game' practice?

<p>To prioritize customers' requirements. (D)</p> Signup and view all the answers

Which practice emphasizes the importance of working closely with customers during development?

<p>Whole team, or onsite customers (A)</p> Signup and view all the answers

What is a common error when the onsite customer and Big Boss are not aligned?

<p>Misalignment in project goals (A)</p> Signup and view all the answers

Why is it problematic for the customer to write acceptance tests while not reviewing their execution?

<p>It leads to potential bias in testing (B)</p> Signup and view all the answers

Which statement best describes the practice of test-driven development?

<p>Unit tests must be written by the programmer before the code. (C)</p> Signup and view all the answers

What is the ideal duration for XP iterations?

<p>1-3 weeks (B)</p> Signup and view all the answers

What does 'Small, frequent releases' mean in the context of XP practices?

<p>Projects should be evolved through ongoing delivery, not by dividing one cycle into many iterations. (C)</p> Signup and view all the answers

Which practice involves collecting metrics and providing feedback on progress?

<p>Tracker (C)</p> Signup and view all the answers

What mistake is made when iterations are not timeboxed in XP?

<p>Expanding the iteration length unnecessarily (C)</p> Signup and view all the answers

What signifies that an iteration has successfully concluded in XP?

<p>The software is integrated, tested, and baselined (A)</p> Signup and view all the answers

What is a requirement of the 'Frequent refactoring' practice?

<p>It focuses on creating a sustainable pace. (C)</p> Signup and view all the answers

What is typically NOT a goal of each iteration in XP?

<p>To produce shippable code (C)</p> Signup and view all the answers

What is a major misconception about XP practices?

<p>All practices must be applied before customization (C)</p> Signup and view all the answers

What is the primary goal of frequent refactoring in XP?

<p>To simplify the code and design while ensuring tests pass (D)</p> Signup and view all the answers

Why is it essential for true customers to participate in end-of-iteration demos?

<p>To foster direct communication and feedback. (C)</p> Signup and view all the answers

What is the main benefit of team code ownership in XP?

<p>Enables any pair of programmers to improve any code (C)</p> Signup and view all the answers

What attitude does Extreme Programming promote regarding change?

<p>Change should be embraced and adapted to quickly. (A)</p> Signup and view all the answers

What best describes continuous integration in XP?

<p>Code is continuously re-integrated and tested in an automated manner (B)</p> Signup and view all the answers

Why are coding standards important in XP?

<p>They prevent individual coding styles from clashing (D)</p> Signup and view all the answers

What is a key benefit of volunteering for tasks during the Iteration Planning Game?

<p>Higher commitment and satisfaction from self-accepted responsibility. (A)</p> Signup and view all the answers

What role do system metaphors play in XP?

<p>They create memorable descriptions for key architectural themes (D)</p> Signup and view all the answers

How does XP approach upfront design work?

<p>Promotes very light modeling with minimal upfront design. (A)</p> Signup and view all the answers

What type of documentation does XP prioritize?

<p>Minimal documentation, focusing on brief descriptions. (B)</p> Signup and view all the answers

What is true about Story Cards in XP?

<p>They are simple handwritten notes used during the Planning Game (B)</p> Signup and view all the answers

How does XP view overtime work?

<p>As a sign of deeper problems in the development process (A)</p> Signup and view all the answers

What is the purpose of daily metrics in XP?

<p>To measure progress and quality simply. (D)</p> Signup and view all the answers

Which of the following is not a principle of XP?

<p>Individual ownership of code responsibilities (D)</p> Signup and view all the answers

In XP, what practice is employed to make metrics visible?

<p>Creating visible wall graphs that are updated daily. (C)</p> Signup and view all the answers

What is the role of the tracker in XP?

<p>To regularly collect and comment on task progress metrics. (A)</p> Signup and view all the answers

Flashcards

Extreme Programming (XP)

Extreme Programming (XP) is an agile approach to software development focused on rapid delivery, collaboration, and skillful development practices. It emphasizes customer satisfaction by responding quickly to changing requirements.

XP Values

The four core values of XP are communication, simplicity, feedback, and courage.

  • Communication: Clear and constant communication between developers and customers is crucial for understanding and addressing needs.
  • Simplicity: Prioritize simple, effective designs over complex solutions.
  • Feedback: Regular feedback from users and stakeholders helps ensure the software meets requirements.
  • Courage: Developers should have the courage to make changes and refactor code to improve quality.

Planning Game

The Planning Game in XP involves collaboration between developers, testers, and customers to estimate the effort required for each feature and prioritize tasks for each release. The team works together to break down features into smaller, manageable tasks, and determine which tasks will be included in the next iteration.

Small, Frequent Releases

Short, frequent releases in XP allow for faster delivery of working software, improving feedback loops and enabling quicker adjustments. This approach helps maintain the project's momentum and ensures that the team is delivering value to users early and often.

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System Metaphor

A system metaphor is a shared understanding of the software's architecture and functionality through a simple, relatable analogy. It helps the team communicate effectively, especially during planning and design.

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Simple Design

Simple Design in XP prioritizes building the simplest solution that meets current requirements. It emphasizes avoiding unnecessary complexity and focusing on delivering working software first. This approach allows for easier updates and refactoring later.

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Frequent Refactoring

The practice of refactoring in XP involves continuously improving the codebase without changing its external behavior. Refactoring helps to simplify and clean up the code, making it easier to understand and maintain, and reduces technical debt.

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Pair Programming

Pair programming in XP involves two developers working together, side by side, on the same code. One person drives, writing the code, while the other acts as a navigator, reviewing the code and suggesting improvements. This practice enhances code quality and helps to share knowledge within the team.

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What is XP (Extreme Programming)?

XP (Extreme Programming) emphasizes close collaboration between developers, customers, and managers in a shared project environment. This team-oriented approach aims for rapid software delivery with high business value.

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How does XP handle documentation?

XP differentiates itself by minimizing documentation beyond program code and tests. While not prohibiting other documents, it prioritizes immediate development over extensive upfront planning.

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How does XP approach requirements gathering?

Unlike other evolutionary methods, XP relies heavily on oral communication for requirements and design. Instead of detailed written plans, features are discussed face-to-face between developers and customers.

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How does XP prioritize simplicity?

XP values simplicity, prioritizing clean and straightforward design over complex solutions. This approach aims for maintainability and ease of understanding.

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How does XP use feedback?

XP emphasizes continuous feedback through testing. Testing begins from day one, allowing for early detection and correction of issues, leading to a more robust software product.

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How does XP involve customers in development?

XP advocates for delivering working software to customers as early as possible. This allows for real-world feedback and iterative improvement based on user needs.

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How does XP deal with change?

XP values courage to embrace change and adapt to evolving requirements. The process is designed to be flexible and responsive to new information.

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How is XP's set of practices like a jigsaw puzzle?

XP practices are likened to a jigsaw puzzle, where individual practices seem small, but when combined, they create a complete and effective development methodology.

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Tester

A role that collaborates with customers to develop tests for a software application.

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Coach (Management)

A role that helps facilitate the project's progress and ensures adherence to processes.

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Tracker (Management)

A role responsible for collecting project data, analyzing progress, and providing insights on estimations.

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Consultant

A role that provides technical expertise and guidance to the team.

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Whole team or onsite customers

A practice where the entire development team, including programmers and customers, works in a shared space for enhanced collaboration.

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Acceptance testing & Customer tests

A testing practice that involves defining and automating acceptance criteria for software functionalities, often created in collaboration with customers.

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Test-driven development and unit testing

A testing practice where programmers write unit tests before writing the corresponding code, fostering a test-first mindset.

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Customer on call

In XP, customers, especially when not physically present, should be easily reachable for quick feedback and adjustments.

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Embrace change

XP prioritizes embracing changes in requirements, design, and code to adapt quickly and effectively.

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Volunteer for tasks

In XP, team members voluntarily choose tasks during planning, leading to higher commitment and ownership.

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Very light modeling

XP emphasizes minimal upfront design, favouring short bursts of design before starting to code.

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Minimal documentation

XP promotes minimal documentation, focusing on getting to code quickly. Verbal communication and short notes are prioritized.

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Daily progress and quality measurement

XP advocates for measuring progress and quality daily using simple metrics like completed tasks and successful test runs.

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Visible wall graphs

XP uses visible wall graphs to display progress and quality metrics, making them readily accessible to everyone.

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Daily tracker

A designated person tracks progress by regularly checking with developers, using in-person conversation instead of email, reflecting the focus on human interaction in XP.

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Frequent Refactoring in XP

A continuous process of improving the code without changing its functionality, done frequently and in small steps. It involves cleaning up the code and design to make it simpler and easier to understand.

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Team Code Ownership in XP

The entire team owns all the code, any programmer can improve any part of it. It removes individual code ownership bottlenecks and encourages collective responsibility.

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Continuous Integration in XP

A process where all code changes are automatically integrated and tested on a separate build machine. It ensures that every change is tested and that the whole system remains functional.

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System Metaphors in XP

The practice of using metaphors to explain the overall system or its subsystems. This helps in communication and makes it easier to understand the system's design.

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Story Cards in XP

Small handwritten cards used to describe the features or functionalities that need to be developed. They serve as a way to break down user stories into smaller tasks.

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Coding Standards in XP

A set of rules for how the code should be written. This ensures consistency and readability across the entire codebase.

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Pair Programming in XP

The practice of working in pairs on the same piece of code. This helps in learning from each other, identifying errors, and improving code quality.

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No Overtime Policy in XP

The principle of avoiding overtime work. It encourages healthy work-life balance and prevents compromises on code quality.

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Missing acceptance tester

A dedicated acceptance tester works with the customer to translate their acceptance criteria into executable tests. Smaller projects can have the tester perform this role part-time.

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Misaligned stakeholders

A key person (Big Boss) responsible for project goals and milestones should be aligned with the on-site customer to ensure consistent vision.

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Customer as tester and reviewer

The customer writing acceptance tests should not also be responsible for reviewing their execution. This creates a conflict of interest.

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Iterations too long

XP iterations should be short, ideally lasting 1-3 weeks. Longer iterations make it more difficult to adapt quickly to changing requirements.

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Iterations not timeboxed

Iterations should have a fixed time frame. When facing challenges, the focus should be on simplifying goals or removing features, not extending the iteration time.

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Iteration without baseline

Each iteration should conclude with an integrated and tested software baseline. This ensures the team has a working, stable version of the software at the end of each iteration.

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Iteration ends in production release

The baselined software at the end of an iteration is an internal release, not a final production release. Several iterations are typically needed before a production release.

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Predictive planning

Predictive planning, where the entire project is meticulously planned upfront, is not an XP practice. XP embraces adaptive planning, where iterations are planned based on feedback and experience.

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Study Notes

Extreme Programming (XP) Overview

  • XP is a well-known agile method emphasizing collaboration, early software creation, and skillful development
  • Values: communication, simplicity, feedback, and courage
  • Recommends 12 core practices: Planning Game, small, frequent releases, system metaphors, simple design, testing, frequent refactoring, pair programming, team code ownership, continuous integration, sustainable pace, whole team together, and coding standards

XP Classification

  • Illustrated in Figure 8.1
  • For average projects, the recommended iteration length is between one and three weeks, shorter than for other methods like UP or Scrum.
  • Low on ceremony scale, few predefined workproducts like story cards (summarizing feature requests)

XP Method Overview

  • XP is low on ceremony, with few workproducts, and informal processes.
  • It's suitable for projects with fewer than 10 developers (not suitable for safety-critical systems).
  • It's been successfully applied with larger teams more recently
  • XP perhaps covers cells shown in figure 8.2 (on the Cockburn scale).

XP Classification and Method Overview

  • XP emphasizes customer satisfaction, rapid value creation, skillful and sustainable software development (aimed at projects typically under one year).
  • Key practices include test-driven development, pair programming, continuous integration, and refactoring.

XP Workproducts, Roles, and Practices

  • Workproducts: Story cards, CRC cards, sketches, task lists, visible graphs, and story cards.
  • Roles: Customers, programmers, testers, managers, and consultants.
  • Key characteristics: Continuous and frequent testing, customer collaboration, pair programming, frequent refactoring.

XP Practices

  • Planning Game: Planning the scope for the next release.
  • Short Releases: Development releases are planned in short iterations (like 1 or 2 weeks).
  • System Metaphors: Representing the design elements/architecture that will be used with clear descriptions.
  • Simple Design: Minimal code and design.
  • Testing: Writing unit tests prior to the code.
  • Refactoring: Improving and simplifying the code in each iteration (without changing its functionality).
  • Pair Programming: Two programmers collaborate on a single computer, taking input device turns periodically.
  • Team Code Ownership: The overall responsibility within the team for everything.
  • Continuous Integration: Frequent integration of code through a continuous build and test cycle.
  • Sustainable Pace: Avoid overworking programmers by employing best practices that are efficient.
  • Whole Team Together: Bring customers and team members into the development environment to improve communication.
  • Coding Standards: Follow a clear programming style.

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Related Documents

Larman 2004 - Chapter 8: XP PDF

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