Podcast
Questions and Answers
What is one of the core values of Extreme Programming?
What is one of the core values of Extreme Programming?
- Simplicity (correct)
- Efficiency
- Competition
- Complexity
Which of the following is NOT one of the 12 core practices of Extreme Programming?
Which of the following is NOT one of the 12 core practices of Extreme Programming?
- Continuous integration
- Pair programming
- Customer feedback (correct)
- Frequent refactoring
What is the recommended length of a timeboxed iteration in Extreme Programming?
What is the recommended length of a timeboxed iteration in Extreme Programming?
- Two to four weeks
- One to three weeks (correct)
- Four to six weeks
- One month
Which practice in Extreme Programming is specifically designed to handle changing requirements?
Which practice in Extreme Programming is specifically designed to handle changing requirements?
Extreme Programming has been proven effective for teams of how many developers?
Extreme Programming has been proven effective for teams of how many developers?
What informal work product is central to the planning process in Extreme Programming?
What informal work product is central to the planning process in Extreme Programming?
Which of the following statements about Extreme Programming is true?
Which of the following statements about Extreme Programming is true?
What is the primary focus of Extreme Programming?
What is the primary focus of Extreme Programming?
What is the main focus of XP in software development?
What is the main focus of XP in software development?
Which of the following does XP NOT emphasize as a core practice?
Which of the following does XP NOT emphasize as a core practice?
How do programmers in XP learn details about features during development?
How do programmers in XP learn details about features during development?
What is the significance of the term 'jig saw puzzle' in the context of XP practices?
What is the significance of the term 'jig saw puzzle' in the context of XP practices?
In addition to communication, what other key value is central to XP according to Don Wells?
In addition to communication, what other key value is central to XP according to Don Wells?
What is the practice of XP regarding feedback?
What is the practice of XP regarding feedback?
What characterizes the XP approach to handling changing requirements?
What characterizes the XP approach to handling changing requirements?
What is a distinguishing feature of XP compared to other evolutionary methods?
What is a distinguishing feature of XP compared to other evolutionary methods?
Which role is primarily responsible for helping customers write and develop tests?
Which role is primarily responsible for helping customers write and develop tests?
What is a key feature of acceptance testing in XP?
What is a key feature of acceptance testing in XP?
What is a necessary role in the context of XP for working with customer acceptance criteria?
What is a necessary role in the context of XP for working with customer acceptance criteria?
What is the main purpose of the 'Planning Game' practice?
What is the main purpose of the 'Planning Game' practice?
Which practice emphasizes the importance of working closely with customers during development?
Which practice emphasizes the importance of working closely with customers during development?
What is a common error when the onsite customer and Big Boss are not aligned?
What is a common error when the onsite customer and Big Boss are not aligned?
Why is it problematic for the customer to write acceptance tests while not reviewing their execution?
Why is it problematic for the customer to write acceptance tests while not reviewing their execution?
Which statement best describes the practice of test-driven development?
Which statement best describes the practice of test-driven development?
What is the ideal duration for XP iterations?
What is the ideal duration for XP iterations?
What does 'Small, frequent releases' mean in the context of XP practices?
What does 'Small, frequent releases' mean in the context of XP practices?
Which practice involves collecting metrics and providing feedback on progress?
Which practice involves collecting metrics and providing feedback on progress?
What mistake is made when iterations are not timeboxed in XP?
What mistake is made when iterations are not timeboxed in XP?
What signifies that an iteration has successfully concluded in XP?
What signifies that an iteration has successfully concluded in XP?
What is a requirement of the 'Frequent refactoring' practice?
What is a requirement of the 'Frequent refactoring' practice?
What is typically NOT a goal of each iteration in XP?
What is typically NOT a goal of each iteration in XP?
What is a major misconception about XP practices?
What is a major misconception about XP practices?
What is the primary goal of frequent refactoring in XP?
What is the primary goal of frequent refactoring in XP?
Why is it essential for true customers to participate in end-of-iteration demos?
Why is it essential for true customers to participate in end-of-iteration demos?
What is the main benefit of team code ownership in XP?
What is the main benefit of team code ownership in XP?
What attitude does Extreme Programming promote regarding change?
What attitude does Extreme Programming promote regarding change?
What best describes continuous integration in XP?
What best describes continuous integration in XP?
Why are coding standards important in XP?
Why are coding standards important in XP?
What is a key benefit of volunteering for tasks during the Iteration Planning Game?
What is a key benefit of volunteering for tasks during the Iteration Planning Game?
What role do system metaphors play in XP?
What role do system metaphors play in XP?
How does XP approach upfront design work?
How does XP approach upfront design work?
What type of documentation does XP prioritize?
What type of documentation does XP prioritize?
What is true about Story Cards in XP?
What is true about Story Cards in XP?
How does XP view overtime work?
How does XP view overtime work?
What is the purpose of daily metrics in XP?
What is the purpose of daily metrics in XP?
Which of the following is not a principle of XP?
Which of the following is not a principle of XP?
In XP, what practice is employed to make metrics visible?
In XP, what practice is employed to make metrics visible?
What is the role of the tracker in XP?
What is the role of the tracker in XP?
Flashcards
Extreme Programming (XP)
Extreme Programming (XP)
Extreme Programming (XP) is an agile approach to software development focused on rapid delivery, collaboration, and skillful development practices. It emphasizes customer satisfaction by responding quickly to changing requirements.
XP Values
XP Values
The four core values of XP are communication, simplicity, feedback, and courage.
- Communication: Clear and constant communication between developers and customers is crucial for understanding and addressing needs.
- Simplicity: Prioritize simple, effective designs over complex solutions.
- Feedback: Regular feedback from users and stakeholders helps ensure the software meets requirements.
- Courage: Developers should have the courage to make changes and refactor code to improve quality.
Planning Game
Planning Game
The Planning Game in XP involves collaboration between developers, testers, and customers to estimate the effort required for each feature and prioritize tasks for each release. The team works together to break down features into smaller, manageable tasks, and determine which tasks will be included in the next iteration.
Small, Frequent Releases
Small, Frequent Releases
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System Metaphor
System Metaphor
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Simple Design
Simple Design
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Frequent Refactoring
Frequent Refactoring
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Pair Programming
Pair Programming
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What is XP (Extreme Programming)?
What is XP (Extreme Programming)?
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How does XP handle documentation?
How does XP handle documentation?
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How does XP approach requirements gathering?
How does XP approach requirements gathering?
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How does XP prioritize simplicity?
How does XP prioritize simplicity?
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How does XP use feedback?
How does XP use feedback?
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How does XP involve customers in development?
How does XP involve customers in development?
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How does XP deal with change?
How does XP deal with change?
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How is XP's set of practices like a jigsaw puzzle?
How is XP's set of practices like a jigsaw puzzle?
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Tester
Tester
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Coach (Management)
Coach (Management)
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Tracker (Management)
Tracker (Management)
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Consultant
Consultant
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Whole team or onsite customers
Whole team or onsite customers
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Acceptance testing & Customer tests
Acceptance testing & Customer tests
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Test-driven development and unit testing
Test-driven development and unit testing
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Customer on call
Customer on call
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Embrace change
Embrace change
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Volunteer for tasks
Volunteer for tasks
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Very light modeling
Very light modeling
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Minimal documentation
Minimal documentation
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Daily progress and quality measurement
Daily progress and quality measurement
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Visible wall graphs
Visible wall graphs
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Daily tracker
Daily tracker
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Frequent Refactoring in XP
Frequent Refactoring in XP
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Team Code Ownership in XP
Team Code Ownership in XP
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Continuous Integration in XP
Continuous Integration in XP
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System Metaphors in XP
System Metaphors in XP
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Story Cards in XP
Story Cards in XP
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Coding Standards in XP
Coding Standards in XP
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Pair Programming in XP
Pair Programming in XP
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No Overtime Policy in XP
No Overtime Policy in XP
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Missing acceptance tester
Missing acceptance tester
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Misaligned stakeholders
Misaligned stakeholders
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Customer as tester and reviewer
Customer as tester and reviewer
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Iterations too long
Iterations too long
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Iterations not timeboxed
Iterations not timeboxed
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Iteration without baseline
Iteration without baseline
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Iteration ends in production release
Iteration ends in production release
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Predictive planning
Predictive planning
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Study Notes
Extreme Programming (XP) Overview
- XP is a well-known agile method emphasizing collaboration, early software creation, and skillful development
- Values: communication, simplicity, feedback, and courage
- Recommends 12 core practices: Planning Game, small, frequent releases, system metaphors, simple design, testing, frequent refactoring, pair programming, team code ownership, continuous integration, sustainable pace, whole team together, and coding standards
XP Classification
- Illustrated in Figure 8.1
- For average projects, the recommended iteration length is between one and three weeks, shorter than for other methods like UP or Scrum.
- Low on ceremony scale, few predefined workproducts like story cards (summarizing feature requests)
XP Method Overview
- XP is low on ceremony, with few workproducts, and informal processes.
- It's suitable for projects with fewer than 10 developers (not suitable for safety-critical systems).
- It's been successfully applied with larger teams more recently
- XP perhaps covers cells shown in figure 8.2 (on the Cockburn scale).
XP Classification and Method Overview
- XP emphasizes customer satisfaction, rapid value creation, skillful and sustainable software development (aimed at projects typically under one year).
- Key practices include test-driven development, pair programming, continuous integration, and refactoring.
XP Workproducts, Roles, and Practices
- Workproducts: Story cards, CRC cards, sketches, task lists, visible graphs, and story cards.
- Roles: Customers, programmers, testers, managers, and consultants.
- Key characteristics: Continuous and frequent testing, customer collaboration, pair programming, frequent refactoring.
XP Practices
- Planning Game: Planning the scope for the next release.
- Short Releases: Development releases are planned in short iterations (like 1 or 2 weeks).
- System Metaphors: Representing the design elements/architecture that will be used with clear descriptions.
- Simple Design: Minimal code and design.
- Testing: Writing unit tests prior to the code.
- Refactoring: Improving and simplifying the code in each iteration (without changing its functionality).
- Pair Programming: Two programmers collaborate on a single computer, taking input device turns periodically.
- Team Code Ownership: The overall responsibility within the team for everything.
- Continuous Integration: Frequent integration of code through a continuous build and test cycle.
- Sustainable Pace: Avoid overworking programmers by employing best practices that are efficient.
- Whole Team Together: Bring customers and team members into the development environment to improve communication.
- Coding Standards: Follow a clear programming style.
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