Podcast
Questions and Answers
What is an example of a social network in the evolution of information media?
What is an example of a social network in the evolution of information media?
Answer hidden
Augmented Reality and Virtual Reality are the same thing.
Augmented Reality and Virtual Reality are the same thing.
Answer hidden
Match the following technologies with their primary usage:
Match the following technologies with their primary usage:
Answer hidden
Cloud and Big Data are the same technology.
Cloud and Big Data are the same technology.
Answer hidden
The evolution of information media includes the following technologies: ____________________.
The evolution of information media includes the following technologies: ____________________.
Answer hidden
What type of code uses language style and textual layout, such as headlines and captions?
What type of code uses language style and textual layout, such as headlines and captions?
Answer hidden
The video presentation 'Conventions and Iconography of an Action Film' was retrieved from YouTube Channel: Skyline Productions on September 9, 2016.
The video presentation 'Conventions and Iconography of an Action Film' was retrieved from YouTube Channel: Skyline Productions on September 9, 2016.
Answer hidden
What is the name of the YouTube channel where the video 'Cinemalaya 2016 commercial' was retrieved from?
What is the name of the YouTube channel where the video 'Cinemalaya 2016 commercial' was retrieved from?
Answer hidden
The video 'Symbolism In Film.avi' was retrieved on September 14, 2016.
The video 'Symbolism In Film.avi' was retrieved on September 14, 2016.
Answer hidden
Study Notes
Evolution of Information Media
- The pre-historic period consists of time periods in the origin and evolution of humankind from about 2.5 million years to about 900 BC.
- The pre-historic period is divided into three archaeological periods: Stone Age, Bronze Age, and Iron Age.
Examples of Pre-Historic Media
- Cave Paintings (35,000 BC)
- Clay Tablets in Mesopotamia (2400 BC)
- Papyrus in Egypt (2500 BC)
- Acta Diurna in Rome (130 BC)
- Printing press using wood blocks (220 AD)
- Dibao in China (2nd Century)
- Codex in the Mayan region (5th Century)
Industrial Media Age (1700-1930)
- Characterized by the replacement of hand tools with power-driven machines and the concentration of industry in large establishments.
- Examples:
- Printing press for mass production (19th Century)
- Newspaper – The London Gazette (1640)
- Typewriter (1800) and Telephone (1876)
- Motion picture photography/projection (1890)
- Motion picture with sound (1926)
- Telegraph
- Punch cards
Electronic Age (1930-1980)
- Began when electronic equipment, including computers, came into use.
- Long distance communication became more efficient.
- Examples:
- Transistor Radio
- Television (1941)
- Large electronic computers – UNIVAC 1 (1951) and EDSAC (1949)
- Mainframe computers – i.e. IBM 704 (1960)
- Personal computers – Hewlett Packard 9100A (1968) and Apple 1 (1976)
- OHP (Over-head Projector)
Information Age (1900-2000)
- Access to and control of information is the defining characteristic of this era.
- Also called the “Computer Age”, the “Digital Age”, and the “New Media Age”.
- Examples:
- Web Browser
- Video Chat
- Blogs
- Search Engine
- Social Network
- Portable Computers
- Video
- Smart Phones
- Augmented Reality / Virtual Reality
- Cloud and Big Data
Media and Information Languages
- Genre comes from the French word meaning 'type' or 'class', and can be recognized by its common set of distinguishing features (codes and conventions).
Codes and Conventions
- Codes are systems of signs that create meaning.
- Conventions are the generally accepted ways of doing something.
Types of Code
- Technical Codes: ways in which equipment is used to tell the story (camera techniques, framing, depth of fields, lighting and exposure, etc.)
- Symbolic Codes: show what is beneath the surface of what we see (objects, setting, body language, clothing, color, etc.)
- Written Codes: use of language style and textual layout (headlines, captions, speech bubbles, language style, etc.)
Technical Codes
-
Camera Techniques:
- Basic Camera Shots: Extreme Wide Shot, Wide Shot, Medium Shot, Medium Close-up, Close-up, Extreme Close-up
- Advanced Camera Shots: Two Shot, Over the Shoulder, Point of View, Cut Away, Selective Focus
- Camera Angles: Eye-Level, High Angle, Low Angle, Bird's Eye View, Worm's Eye View, Slanted (canted)
-
Camera Movement:
- Basic Camera Movements
- Applying Camera Movements using a cellphone
-
Audio:
- The power of music in film
- Importing audio using pixabay.com and clipchamp.com
Symbolic Codes
- Symbolisms in Films: objects, setting, body language, clothing, color, etc. that show what is beneath the surface of what we see.
Written Codes
- Use of Language Style and Textual Layout: headlines, captions, speech bubbles, language style, etc.
Conventions
- Conventions and Iconography of an Action Film: generally accepted ways of doing something in an action film.
- Cinematic Conventions: applying cinematic conventions in film-making.
Studying That Suits You
Use AI to generate personalized quizzes and flashcards to suit your learning preferences.
Description
Guess the picture activity about the evolution of information media, covering different stages from old to new. Learn about the history of information media and its transformation.