Evolution of Information Media
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Evolution of Information Media

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@UnaffectedPeachTree

Questions and Answers

What is an example of a social network in the evolution of information media?

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Augmented Reality and Virtual Reality are the same thing.

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Match the following technologies with their primary usage:

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Cloud and Big Data are the same technology.

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The evolution of information media includes the following technologies: ____________________.

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What type of code uses language style and textual layout, such as headlines and captions?

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The video presentation 'Conventions and Iconography of an Action Film' was retrieved from YouTube Channel: Skyline Productions on September 9, 2016.

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What is the name of the YouTube channel where the video 'Cinemalaya 2016 commercial' was retrieved from?

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The video 'Symbolism In Film.avi' was retrieved on September 14, 2016.

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Study Notes

Evolution of Information Media

  • The pre-historic period consists of time periods in the origin and evolution of humankind from about 2.5 million years to about 900 BC.
  • The pre-historic period is divided into three archaeological periods: Stone Age, Bronze Age, and Iron Age.

Examples of Pre-Historic Media

  • Cave Paintings (35,000 BC)
  • Clay Tablets in Mesopotamia (2400 BC)
  • Papyrus in Egypt (2500 BC)
  • Acta Diurna in Rome (130 BC)
  • Printing press using wood blocks (220 AD)
  • Dibao in China (2nd Century)
  • Codex in the Mayan region (5th Century)

Industrial Media Age (1700-1930)

  • Characterized by the replacement of hand tools with power-driven machines and the concentration of industry in large establishments.
  • Examples:
    • Printing press for mass production (19th Century)
    • Newspaper – The London Gazette (1640)
    • Typewriter (1800) and Telephone (1876)
    • Motion picture photography/projection (1890)
    • Motion picture with sound (1926)
    • Telegraph
    • Punch cards

Electronic Age (1930-1980)

  • Began when electronic equipment, including computers, came into use.
  • Long distance communication became more efficient.
  • Examples:
    • Transistor Radio
    • Television (1941)
    • Large electronic computers – UNIVAC 1 (1951) and EDSAC (1949)
    • Mainframe computers – i.e. IBM 704 (1960)
    • Personal computers – Hewlett Packard 9100A (1968) and Apple 1 (1976)
    • OHP (Over-head Projector)

Information Age (1900-2000)

  • Access to and control of information is the defining characteristic of this era.
  • Also called the “Computer Age”, the “Digital Age”, and the “New Media Age”.
  • Examples:
    • Web Browser
    • Video Chat
    • Blogs
    • Search Engine
    • Social Network
    • Portable Computers
    • Video
    • Smart Phones
    • Augmented Reality / Virtual Reality
    • Cloud and Big Data

Media and Information Languages

  • Genre comes from the French word meaning 'type' or 'class', and can be recognized by its common set of distinguishing features (codes and conventions).

Codes and Conventions

  • Codes are systems of signs that create meaning.
  • Conventions are the generally accepted ways of doing something.

Types of Code

  • Technical Codes: ways in which equipment is used to tell the story (camera techniques, framing, depth of fields, lighting and exposure, etc.)
  • Symbolic Codes: show what is beneath the surface of what we see (objects, setting, body language, clothing, color, etc.)
  • Written Codes: use of language style and textual layout (headlines, captions, speech bubbles, language style, etc.)

Technical Codes

  • Camera Techniques:
    • Basic Camera Shots: Extreme Wide Shot, Wide Shot, Medium Shot, Medium Close-up, Close-up, Extreme Close-up
    • Advanced Camera Shots: Two Shot, Over the Shoulder, Point of View, Cut Away, Selective Focus
    • Camera Angles: Eye-Level, High Angle, Low Angle, Bird's Eye View, Worm's Eye View, Slanted (canted)
  • Camera Movement:
    • Basic Camera Movements
    • Applying Camera Movements using a cellphone
  • Audio:
    • The power of music in film
    • Importing audio using pixabay.com and clipchamp.com

Symbolic Codes

  • Symbolisms in Films: objects, setting, body language, clothing, color, etc. that show what is beneath the surface of what we see.

Written Codes

  • Use of Language Style and Textual Layout: headlines, captions, speech bubbles, language style, etc.

Conventions

  • Conventions and Iconography of an Action Film: generally accepted ways of doing something in an action film.
  • Cinematic Conventions: applying cinematic conventions in film-making.

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Description

Guess the picture activity about the evolution of information media, covering different stages from old to new. Learn about the history of information media and its transformation.

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