Event-Driven Programming

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to Lesson

Podcast

Play an AI-generated podcast conversation about this lesson

Questions and Answers

In event-driven programming, what primarily determines the execution flow of a program?

  • Predefined functions within the operating system.
  • The speed of the processor executing the code.
  • New user events, sensor outputs, or message passing from other programs. (correct)
  • The order in which the code is written.

Which of the following is NOT a typical application of event-driven programming?

  • Programming video games.
  • Developing graphical user interfaces.
  • Batch processing of data files. (correct)
  • Creating server applications.

What role do trigger functions play in event-driven programming?

  • They handle the graphical display of user interfaces.
  • They manage the allocation of system memory for the program.
  • They optimize the program's performance by reducing latency.
  • They determine which code to execute when a specific event occurs. (correct)

Which of the following best describes an 'event source' in event-driven programming?

<p>An object that generates events, such as a button or a text field. (C)</p> Signup and view all the answers

Which statement accurately describes the role of an event listener?

<p>It receives events from an event source and executes the appropriate handling methods. (D)</p> Signup and view all the answers

In Java AWT, what is the primary function of a 'container'?

<p>To hold and organize other components. (A)</p> Signup and view all the answers

Which of the following is a key characteristic of service-oriented event-driven programming?

<p>It focuses on creating programs that run in the backdrop of the OS to create services. (B)</p> Signup and view all the answers

What does 'Event Handling' involve in Java programming?

<p>Responding to events by registering event listeners and implementing event handling methods. (A)</p> Signup and view all the answers

Within the context of Java AWT, what is the purpose of a Layout Manager?

<p>To manage the arrangement of components within a container. (A)</p> Signup and view all the answers

Consider a GUI with a button. What steps are essential for the program to respond when the button is clicked?

<p>Implementing <code>actionPerformed()</code> and registering an event listener for the button are both necessary. (D)</p> Signup and view all the answers

A program uses GridLayout to arrange buttons. What determines the size and position of each button?

<p>The dimensions of the container and the number of rows and columns specified in the <code>GridLayout</code>. (C)</p> Signup and view all the answers

In a Java AWT application, how would you typically set up a button so that it triggers a specific action when clicked?

<p>By attaching an <code>ActionListener</code> to the button and implementing the <code>actionPerformed</code> method. (C)</p> Signup and view all the answers

Given an event-driven program for a simple calculator, what is the role of the 'equals' button click event?

<p>To trigger the calculation of the result based on the entered numbers and operator. (D)</p> Signup and view all the answers

What is the significance of setting res.setEditable(false); on a JTextArea?

<p>It prevents the user from directly typing into the text area. (D)</p> Signup and view all the answers

In event-driven programming, what is the purpose of the line f2.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);?

<p>It terminates the application entirely when the close button is clicked. (B)</p> Signup and view all the answers

Flashcards

Event-Driven Programming

A programming paradigm where program execution is determined by user events, sensor outputs, or messages from other programs.

Service-Oriented

This feature creates programs for services without slowing down the computer; services run in the OS backdrop.

Trigger Functions

Functions that determine which code to perform when a specific event occurs, used to select the correct event handler.

Events

An occurrence that triggers a response in a program, such as button clicks, key presses, and mouse movements.

Signup and view all the flashcards

Event Sources

An object that generates events, like buttons, text fields, or menus in a user interface.

Signup and view all the flashcards

Event Listeners

An object that receives events from an event source and implements methods to handle those events.

Signup and view all the flashcards

Component (in Java AWT)

A graphical user interface element, such as a button, text field, or label.

Signup and view all the flashcards

Container (in Java AWT)

A component that can hold other components, such as frames, panels, and dialog boxes.

Signup and view all the flashcards

Layout manager

An object that manages the layout of components within a container.

Signup and view all the flashcards

FlowLayout

Arranges components in a horizontal row.

Signup and view all the flashcards

GridLayout

Arranges components in a grid of rows and columns.

Signup and view all the flashcards

BorderLayout

Arranges components in a border layout with five regions: north, south, east, west, and center.

Signup and view all the flashcards

Event handling

The process of responding to events in a Java program, involving registering an event listener and implementing event handling methods.

Signup and view all the flashcards

Study Notes

  • Event-driven programming is a paradigm where program execution is directed by user actions, sensor data, or inter-program communication.
  • It's commonly used in graphical interfaces, emphasizing user action responses.

Event-Driven programming applications

  • Event-driven programming is used in game development where objects control the program's flow.
  • It is useful in server apps when spawning service processes is undesirable.
  • It is also used in building user interfaces, particularly graphical ones.

Required Features and characteristics

  • Service-oriented approach is key and efficient, not slowing the computer
  • Trigger functions determine code execution for specific events, selecting event handlers when a specific event occurs.
  • Events, like mouse clicks or keyboard input, prompt user interaction with program objects.
  • Development is aesthetic, straightforward, and simple.

Core concepts

  • Events trigger responses like button clicks, key presses, and mouse movement.
  • Event sources, like buttons, text fields, and menus, generate the events.
  • Event listeners receive events from sources; they implement the methods that handle these events.

Component and Container relationships within Java AWT

  • Component: GUI element like a button, text field, or label.
  • Container: Component that holds other components, such as frames, panels, and dialog boxes.

Common Layout Managers in AWT

  • FlowLayout arranges components horizontally.
  • GridLayout arranges components in rows and columns.
  • BorderLayout arranges components in five regions: north, south, east, west, and center.

Event handling

  • Event handling is the process of response to events in a Java program.
  • Events are handled by registering an event listener to a component to receive those events.
  • Implementation of event handling methods like actionPerformed() caters to event responses, such as button clicks.

Studying That Suits You

Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

Quiz Team

Related Documents

More Like This

Use Quizgecko on...
Browser
Browser