Podcast
Questions and Answers
In event-driven programming, what primarily determines the execution flow of a program?
In event-driven programming, what primarily determines the execution flow of a program?
- Predefined functions within the operating system.
- The speed of the processor executing the code.
- New user events, sensor outputs, or message passing from other programs. (correct)
- The order in which the code is written.
Which of the following is NOT a typical application of event-driven programming?
Which of the following is NOT a typical application of event-driven programming?
- Programming video games.
- Developing graphical user interfaces.
- Batch processing of data files. (correct)
- Creating server applications.
What role do trigger functions play in event-driven programming?
What role do trigger functions play in event-driven programming?
- They handle the graphical display of user interfaces.
- They manage the allocation of system memory for the program.
- They optimize the program's performance by reducing latency.
- They determine which code to execute when a specific event occurs. (correct)
Which of the following best describes an 'event source' in event-driven programming?
Which of the following best describes an 'event source' in event-driven programming?
Which statement accurately describes the role of an event listener?
Which statement accurately describes the role of an event listener?
In Java AWT, what is the primary function of a 'container'?
In Java AWT, what is the primary function of a 'container'?
Which of the following is a key characteristic of service-oriented event-driven programming?
Which of the following is a key characteristic of service-oriented event-driven programming?
What does 'Event Handling' involve in Java programming?
What does 'Event Handling' involve in Java programming?
Within the context of Java AWT, what is the purpose of a Layout Manager?
Within the context of Java AWT, what is the purpose of a Layout Manager?
Consider a GUI with a button. What steps are essential for the program to respond when the button is clicked?
Consider a GUI with a button. What steps are essential for the program to respond when the button is clicked?
A program uses GridLayout
to arrange buttons. What determines the size and position of each button?
A program uses GridLayout
to arrange buttons. What determines the size and position of each button?
In a Java AWT application, how would you typically set up a button so that it triggers a specific action when clicked?
In a Java AWT application, how would you typically set up a button so that it triggers a specific action when clicked?
Given an event-driven program for a simple calculator, what is the role of the 'equals' button click event?
Given an event-driven program for a simple calculator, what is the role of the 'equals' button click event?
What is the significance of setting res.setEditable(false);
on a JTextArea?
What is the significance of setting res.setEditable(false);
on a JTextArea?
In event-driven programming, what is the purpose of the line f2.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
?
In event-driven programming, what is the purpose of the line f2.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
?
Flashcards
Event-Driven Programming
Event-Driven Programming
A programming paradigm where program execution is determined by user events, sensor outputs, or messages from other programs.
Service-Oriented
Service-Oriented
This feature creates programs for services without slowing down the computer; services run in the OS backdrop.
Trigger Functions
Trigger Functions
Functions that determine which code to perform when a specific event occurs, used to select the correct event handler.
Events
Events
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Event Sources
Event Sources
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Event Listeners
Event Listeners
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Component (in Java AWT)
Component (in Java AWT)
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Container (in Java AWT)
Container (in Java AWT)
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Layout manager
Layout manager
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FlowLayout
FlowLayout
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GridLayout
GridLayout
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BorderLayout
BorderLayout
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Event handling
Event handling
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Study Notes
- Event-driven programming is a paradigm where program execution is directed by user actions, sensor data, or inter-program communication.
- It's commonly used in graphical interfaces, emphasizing user action responses.
Event-Driven programming applications
- Event-driven programming is used in game development where objects control the program's flow.
- It is useful in server apps when spawning service processes is undesirable.
- It is also used in building user interfaces, particularly graphical ones.
Required Features and characteristics
- Service-oriented approach is key and efficient, not slowing the computer
- Trigger functions determine code execution for specific events, selecting event handlers when a specific event occurs.
- Events, like mouse clicks or keyboard input, prompt user interaction with program objects.
- Development is aesthetic, straightforward, and simple.
Core concepts
- Events trigger responses like button clicks, key presses, and mouse movement.
- Event sources, like buttons, text fields, and menus, generate the events.
- Event listeners receive events from sources; they implement the methods that handle these events.
Component and Container relationships within Java AWT
- Component: GUI element like a button, text field, or label.
- Container: Component that holds other components, such as frames, panels, and dialog boxes.
Common Layout Managers in AWT
- FlowLayout arranges components horizontally.
- GridLayout arranges components in rows and columns.
- BorderLayout arranges components in five regions: north, south, east, west, and center.
Event handling
- Event handling is the process of response to events in a Java program.
- Events are handled by registering an event listener to a component to receive those events.
- Implementation of event handling methods like actionPerformed() caters to event responses, such as button clicks.
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