Podcast
Questions and Answers
What is the definition of an eSports enthusiast, according to Newzoo?
What is the definition of an eSports enthusiast, according to Newzoo?
Someone who watches professional eSports content more than once a month.
What was the impact of COVID-19 on the eSports industry?
What was the impact of COVID-19 on the eSports industry?
The pandemic led to viewing spikes across all livestreaming platforms, creating an opportune environment for growth.
What was the year-over-year growth in eSports viewers between 2018 and 2019, according to Newzoo's old definitions?
What was the year-over-year growth in eSports viewers between 2018 and 2019, according to Newzoo's old definitions?
12.3%
How many occasional viewers and eSports enthusiasts were there in 2019, according to Newzoo's adjusted figures?
How many occasional viewers and eSports enthusiasts were there in 2019, according to Newzoo's adjusted figures?
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What was the total eSports audience in 2022, according to Newzoo?
What was the total eSports audience in 2022, according to Newzoo?
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What challenge did the eSports industry face during the pandemic?
What challenge did the eSports industry face during the pandemic?
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What is expected to happen to the Compound Annual Growth Rate (CAGR) for eSports by 2025, according to Newzoo?
What is expected to happen to the Compound Annual Growth Rate (CAGR) for eSports by 2025, according to Newzoo?
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How did the eSports market change between 2016 and 2019?
How did the eSports market change between 2016 and 2019?
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What is the main contributor to the revenue growth in the eSports industry?
What is the main contributor to the revenue growth in the eSports industry?
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What slowed down the revenue growth in the eSports industry in 2020 and 2021?
What slowed down the revenue growth in the eSports industry in 2020 and 2021?
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Who produces the Global Games Market Report and the Global eSports & Live Streaming Market Report?
Who produces the Global Games Market Report and the Global eSports & Live Streaming Market Report?
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According to Newzoo, what is the definition of eSports?
According to Newzoo, what is the definition of eSports?
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How does Newzoo separate the eSports market from the live-streaming market?
How does Newzoo separate the eSports market from the live-streaming market?
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What type of competitive gaming content does Newzoo's eSports stats relate to?
What type of competitive gaming content does Newzoo's eSports stats relate to?
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How does Newzoo categorize viewers of eSports?
How does Newzoo categorize viewers of eSports?
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What is the purpose of Newzoo's reports on the eSports industry?
What is the purpose of Newzoo's reports on the eSports industry?
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Study Notes
eSports Industry Growth
- The eSports industry has experienced significant growth in both viewership and revenue.
- The main contributor to revenue growth is the increasing viewership, which attracts brands to invest in eSports marketing.
eSports Revenue Growth
- The revenue growth was slowed down by COVID-19, which limited public eSports events in 2020 and 2021.
- By 2023, things seem to be returning to normal.
eSports Growth Aspects
- eSports has experienced growth in several aspects, including viewership and revenue.
- Many of these growth aspects are interrelated.
Newzoo Reports
- Newzoo releases a Global Games Market Report every year, analyzing gaming market trends and developments.
- Every couple of years, they release a Global eSports & Live Streaming Market Report, focusing on the eSports and live-streaming markets.
eSports Definition
- Newzoo defines eSports as professional or semi-professional competitive gaming in an organized format with a specific goal or prize.
eSports Market Segmentation
- Newzoo separates the eSports market from the live-streaming market (gaming market).
- They separate eSports enthusiasts from occasional viewers based on viewership frequency.
eSports Viewership Growth
- eSports viewership has been growing significantly, with 200.8 million occasional viewers and 197 million eSports enthusiasts in 2019.
- The total audience in 2019 was 397.8 million, with a 12.3% year-over-year increase between 2018 and 2019.
- In 2022, there were 249.5 million occasional viewers and 240.0 million eSports enthusiasts, making the total audience 532.0 million.
- Newzoo predicts a continued Compound Annual Growth Rate (CAGR) for eSports viewership by 2025.
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Description
The esports industry has experienced significant growth in viewership and revenue, with brands investing in esports marketing to reach a large and engaged audience.