Podcast
Questions and Answers
What is the SI unit for length?
What is the SI unit for length?
- Centimeter (cm)
- Meter (m) (correct)
- Second (s)
- Kilogram (kg)
What is the SI unit for mass?
What is the SI unit for mass?
- Pound (lb)
- Gram (g)
- Meter (m)
- Kilogram (kg) (correct)
What does dimension refer to in the context of measurement?
What does dimension refer to in the context of measurement?
- The instrument used for measurement
- The physical nature of a measurement (correct)
- The numerical value of a measurement
- The precision of a measurement
In physics, what is kinematics the study of?
In physics, what is kinematics the study of?
What is required to describe the motion of an object?
What is required to describe the motion of an object?
What is displacement?
What is displacement?
What is the definition of average velocity?
What is the definition of average velocity?
What describes instantaneous velocity?
What describes instantaneous velocity?
If velocity is constant, what can be said about average and instantaneous velocity?
If velocity is constant, what can be said about average and instantaneous velocity?
What is average acceleration?
What is average acceleration?
What is the shape of a velocity vs time graph with constant velocity?
What is the shape of a velocity vs time graph with constant velocity?
What does a vector quantity require to be fully specified?
What does a vector quantity require to be fully specified?
Which of the following is an example of a scalar quantity?
Which of the following is an example of a scalar quantity?
If two vectors, A and B, are equal, what must be true?
If two vectors, A and B, are equal, what must be true?
If vector A is multiplied by a scalar m, what changes?
If vector A is multiplied by a scalar m, what changes?
What are î and ĵ?
What are î and ĵ?
What is projectile motion?
What is projectile motion?
An object is thrown upwards. What force influences the projectile motion?
An object is thrown upwards. What force influences the projectile motion?
What is special about the horizontal velocity of a projectile?
What is special about the horizontal velocity of a projectile?
What is uniform circular motion?
What is uniform circular motion?
What is the direction of centripetal acceleration?
What is the direction of centripetal acceleration?
What is the relationship between tangential speed ($v$) and angular speed ($\omega$) if radius is $r$?
What is the relationship between tangential speed ($v$) and angular speed ($\omega$) if radius is $r$?
What does Newton's first law state?
What does Newton's first law state?
What is inertia?
What is inertia?
What does Newton's second law relate?
What does Newton's second law relate?
What is the unit of force?
What is the unit of force?
For action-reaction forces, on what do the forces act?
For action-reaction forces, on what do the forces act?
What is the elongation of a spring proportional to
What is the elongation of a spring proportional to
What is the force that opposes the motion of objects sliding against each other?
What is the force that opposes the motion of objects sliding against each other?
Which of the following best describes static friction?
Which of the following best describes static friction?
What is kinetic friction?
What is kinetic friction?
When an object moves in a circle, what direction is the net force?
When an object moves in a circle, what direction is the net force?
What will an object do if the string breaks during circular motion?
What will an object do if the string breaks during circular motion?
What determines terminal velocity?
What determines terminal velocity?
What is work?
What is work?
What units is work measured in?
What units is work measured in?
When Force and displacement are antiparallel, what is true of $\vec{A} \cdot \vec{B}$?
When Force and displacement are antiparallel, what is true of $\vec{A} \cdot \vec{B}$?
What is potential energy?
What is potential energy?
What are conservative forces?
What are conservative forces?
What does conservation of energy mean?
What does conservation of energy mean?
What is terminal speed?
What is terminal speed?
Flashcards
Length
Length
Distance between two points in space, measured using units like mm, cm, or meters.
System of Units
System of Units
A system of units to specify measurements based on some form of standard.
Position (1D)
Position (1D)
The distance of an object from a reference point, can be positive or negative.
Displacement
Displacement
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Distance
Distance
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Average velocity
Average velocity
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Average speed
Average speed
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Instantaneous velocity
Instantaneous velocity
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Instantaneous speed
Instantaneous speed
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Constant velocity motion
Constant velocity motion
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Average acceleration
Average acceleration
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Instantaneous acceleration
Instantaneous acceleration
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Constant acceleration motion
Constant acceleration motion
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Cartesian coordinate system
Cartesian coordinate system
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Scalar quantity
Scalar quantity
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Vector quantity
Vector quantity
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Equality of vectors
Equality of vectors
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Negative of a vector
Negative of a vector
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Components of a vector
Components of a vector
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Unit vector
Unit vector
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Projectile motion
Projectile motion
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Acceleration
Acceleration
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Force
Force
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Mass
Mass
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Force by a spring
Force by a spring
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Inertial frame
Inertial frame
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torque
torque
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Study Notes
Introduction to Engineering Physics 1: Mechanics
- This set of notes is based on "Physics for Scientists and Engineers" by Serway and Jewettt, 9th edition.
- The notes cover Mechanics, Waves, vibrations, Electricity, magnetism, Thermodynamics, light and optics, and Modern Physics.
- The notes only contain essential course information, and the textbook should be consulted for a better understanding.
- The textbook is the source of all examples and practice problems.
- Lectures and lab work provide skills in analysing physical problems, developing solutions, conducting experiments, and drawing conclusions.
- A lab manual will be given to complement lectures.
Units and Measurements
- Physics relies on experimental measurements to determine basic laws, which are then refined through further experimentation.
- Measurements relate to physical quantities like length, mass, and velocity.
- Laws of nature are expressed mathematically using these quantities.
Fundamental Quantities in Mechanics
- Length, mass, and time are fundamental quantities.
- All other quantities can be expressed in terms of these.
SI System of Units
- The SI system is used for specifying physical quantities with standard units.
- Metre (m) is the unit for length.
- Kilogram (kg) is the unit for mass.
- Second (s) is the unit for time.
- Kelvin (K) is the unit for temperature.
- Ampere (A) is the unit for electric current.
Length Measurements
- Length measures the distance between two points in space.
- Common metric units include millimetres (mm), centimetres (cm), and metres (m), with the metre being the SI unit.
- Lab measurements are typically in mm or cm but should be converted to metres for reports:
- 1 m equals 1000 mm.
- 1 m equals 100 cm.
- 1 mm equals 0.001 m.
- 1 cm equals 0.01 m.
Mass Units
- The SI unit for mass is the kilogram (kg).
- Gram (g) and milligram (mg) are often used initially in the laboratory.
- Mass conversions are:
- 1 kg equals 1000 g.
- 1 kg equals 1,000,000 mg.
- 1 g equals 0.001 kg (10^-3 kg).
- 1 mg equals 0.000001 kg (10^-6 kg).
Time Units
- The SI unit for time is the second (s).
- Important time conversions:
- 1 min equals 60 s.
- 1 hour equals 60 min or 3600 s.
- 1 ms equals 10^-3 s.
- 1 μs equals 10^-6 s.
Dimensional Analysis
- Dimension refers to the physical nature of a measurement, focusing on length (L), mass (M), and time (T) in mechanics.
- Use brackets [ ] to denote the dimension of a variable; for example, [x] = L for distance.
- Dimensions on both sides of an equation must match.
- Speeds are represented as [v] = L/T.
- Acceleration is represented as [a] = L/T².
Determining Relationships with Dimensional Analysis
- To find the relationship between variables, express each variable in terms of its dimensions (L, M, T).
- Compare the powers of each dimension on both sides of the equation to derive the relationship.
Significant Figures
- Maintain the correct number of digits after the decimal point in calculations.
- Rounding off to three digits after the decimal point is acceptable for engineering practice.
- Measurement accuracy is limited by the instrument used and results in significant figures.
Motion in One Dimension
- An exploration into objects moving in a straight line is called kinematics dealing with motion without consideration for what is causing the motion.
- Treat all objects as point-like particles for these analyses.
Position, Velocity, and Speed
- A reference frame or coordinate system is needed to specify the position of an object.
- Position is the distance of an object from the origin, and can be positive or negative.
- An object's position changes as it moves with time.
- Displacement (∆x) is the change in position between two points.
- Displacement is a vector with magnitude and a sign indicating direction.
Distance
- Total distance d is travelled between an initial time ti and final time tf.
- This is always positive and a scalar quantity.
Average Velocity and Average Speed
- Average velocity (vx,avg) is the change in position divided by the change in time.
- Average velocity is expressed as: vx,avg = (xf - xi)/(tf - ti) = ∆x/∆t and is a vector quantity.
- Average speed (vavg) is the total distance travelled divided by the time interval: vavg = d/∆t and is a scalar quantity.
Instantaneous Velocity and Speed
- Instantaneous velocity (vx) equals the limit of ∆x/∆t as ∆t approaches 0: vx = lim(∆t→0) ∆x/∆t.
- Velocity is the slope of the tangent to the position vs. time graph.
- Velocity is a vector quantity.
- Instantaneous speed is the magnitude of v.
Constant Velocity Motion
- Constant velocity means v is the same at all times.
- When velocity is constant:
- The position-time graph is a straight line.
- Instantaneous velocity equals average velocity.
- Position is given by: x = xi + vxt.
Average and Instantaneous Acceleration
- Average acceleration (ax,avg) is the change in velocity divided by the change in time.
- Expressed as: ax,avg = (vf - vi)/(tf - ti) = ∆vx/∆t.
- Is a vector quantity.
Constant Acceleration
- Expressed as: ax = lim(∆t→0) ∆vx/∆t.
Instantaneous Acceleration
- The slope or gradient of the tangent to the velocity vs. time graph indicates acceleration with time t.
- This is a vector quantity.
Constant Acceleration Motion
- Velocity as a function of time: vxf = vxi + axt.
- Average velocity: vx,avg = (vxf + vxi)/2.
- Position as a function of time:
- xf = xi + vx,avgt.
- xf = xi + (vxi + vxf)t /2 .
- xf = xi + vxit + axt2 /2.
- Velocity as a function of position: vx2f = vx2i + 2ax(xf - xi).
- For constant velocity (ax = 0):
- vxf = vxi = vx.
- xf = xi + vxt.
Vectors
- In two dimensions, position is specified using a two-axis coordinate system.
Coordinate System
- The Cartesian coordinate system consists of two perpendicular axes.
- Any point P within this coordinate system is represented by coordinates(x,y).
- Distance (r) from the origin to point P: r = √(x² + y²).
- Polar coordinates express P with distance r and angle θ:
- x = r cos θ.
- y = r sin θ.
- tan θ = y/x.
Scalar Quantities
- Specified by a single number and a unit.
- Examples: distance, temperature, mass and energy.
Vector Quantities
- Requires two numbers: magnitude and direction as well as a direction.
- Examples: displacement, velocity, acceleration, force, electric and magnetic fields.
Vector Notation
- An arrow is used over a letter to denote a vector, (example A’ ) and the magnitude is given by A:
Properties of Vectors
- Equality: Two vectors A’ and B’ are equal if they hold the same magnitude + direction. (A’ = B’)
- Addition: Vector addition with A’ + B’ gives resultant ©.
Vector Diagrams
- Vector diagrams are the most powerful tools for geometric solutions
Scalar Multiplication
- Given a vector A’ + scalar number (m) where m is the vector Am whose magnitude is that of scaled(m).
Component Vectors
- A vector can be expressed as the sum (+/-) of each respective co-ordinate.
Components of a Vector and Unit Vectors
- Vectors can be represented in terms of components, i.e. it's projection onto the i and y axis using a rectangular system
- Ex, A = Ax + Ay
- Ax - component of A + x axis
- ay - component of A + y axis
Magnitude
- Given by vector A + vector components
- Ax’ = Acose
- Ay = AsinO
Relationship between Coordinates system
- 0 = tan-1 (Ay/Ax) Magnitude A is always positive, components, can either be positive or negative depending on placement
Unit Vector
- Vector that denotes magnitude- unit vector that lies among the x axis and y axis (and z axis)
Symbols
- i = unit vector for x axis
- J = unit vector for y axis
- K = unit vector for z axis The magnitude is represented by modulus of a given function, hence absolute sign. The vector in 2D is written as A= A’xi + A’yj
Motion
- A- xi +Ayj
Special Vector
- r- vector that special position
- consider an object that has location that is fixed on a particular coordinate.
- r = xi+yj
Adding vectors
- Using its compoenents the total equation is Let A = Axi + Ayj, and B = Bxi + ByjR=A+B = (Axi + Ayj) + (Bxi + Byj) = (Ax + Bx) + (Ay + By)j -You simply add their compeonets- R’x = Ax + By
- Rx = Ax + Bx
- Ry = Ayby R= Rxi + Ry
Motion in Two Dimensions
- Two coordinates, x & y, are needed to measure the position of objects.
- Vector r is used to denote the position
Position, Velocity + Acceleration Vectors
- Position refers to x + y co-ordinate velocity
- Change of + in position in vector form (triangle)
Vector Rules:
- Average Velocity/Acceleration: the velocity is found by average velocity/function = ar and magnitude Tangential and radial acceleration
Forces
- (F) can cause change in direction, acceleration
Constant Acceleration, and 1D equations used to derive vector, time - Acceleration can be tangent to one another (the path, and speed at which its changed) or it cannot be
Newton's Law
- First introduced
- concept of force is examined Newton's law- these laws explain what initiates of objects motion when we observe certain patterns = forces First Law inertia, inertia fram second - F a 3rd action + reaction the above provide how we know that objects do move
Force friction
- Occurs when surfaces are touching each other and there're forces of opposing each other (roughness)
- 2 types- kinetic and static
Equilibrium, free diagrams, equal force.
- When they are in equilibrium, they either net force or the component (is either at 0) no movement We can analyze forces and their respective force- friction can play a great role
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