Engineering Physics 1: Mechanics - Units & Measurements

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Questions and Answers

What is the SI unit for length?

  • Centimeter (cm)
  • Meter (m) (correct)
  • Second (s)
  • Kilogram (kg)

What is the SI unit for mass?

  • Pound (lb)
  • Gram (g)
  • Meter (m)
  • Kilogram (kg) (correct)

What does dimension refer to in the context of measurement?

  • The instrument used for measurement
  • The physical nature of a measurement (correct)
  • The numerical value of a measurement
  • The precision of a measurement

In physics, what is kinematics the study of?

<p>The motion of objects without considering its causes (D)</p> Signup and view all the answers

What is required to describe the motion of an object?

<p>A reference frame (C)</p> Signup and view all the answers

What is displacement?

<p>The change in position of an object (A)</p> Signup and view all the answers

What is the definition of average velocity?

<p>Change in position divided by change in time (B)</p> Signup and view all the answers

What describes instantaneous velocity?

<p>The slope of the tangent to the position vs. time graph (B)</p> Signup and view all the answers

If velocity is constant, what can be said about average and instantaneous velocity?

<p>Average velocity is equal to instantaneous velocity. (B)</p> Signup and view all the answers

What is average acceleration?

<p>The change in velocity divided by the change in time (A)</p> Signup and view all the answers

What is the shape of a velocity vs time graph with constant velocity?

<p>Straight Line (B)</p> Signup and view all the answers

What does a vector quantity require to be fully specified?

<p>Both magnitude and direction (A)</p> Signup and view all the answers

Which of the following is an example of a scalar quantity?

<p>Temperature (B)</p> Signup and view all the answers

If two vectors, A and B, are equal, what must be true?

<p>They have the same magnitude and direction. (A)</p> Signup and view all the answers

If vector A is multiplied by a scalar m, what changes?

<p>Only the magnitude of A changes (B)</p> Signup and view all the answers

What are î and ĵ?

<p>Unit vectors along the x and y axes (C)</p> Signup and view all the answers

What is projectile motion?

<p>Motion of an object under the influence of gravity (C)</p> Signup and view all the answers

An object is thrown upwards. What force influences the projectile motion?

<p>Gravity (A)</p> Signup and view all the answers

What is special about the horizontal velocity of a projectile?

<p>It is constant, if air resistance is negligible. (B)</p> Signup and view all the answers

What is uniform circular motion?

<p>Motion in a circle with constant speed (A)</p> Signup and view all the answers

What is the direction of centripetal acceleration?

<p>Towards the center of the circle (D)</p> Signup and view all the answers

What is the relationship between tangential speed ($v$) and angular speed ($\omega$) if radius is $r$?

<p>$v = \omega r$ (A)</p> Signup and view all the answers

What does Newton's first law state?

<p>An object at rest stays at rest, and an object in motion stays in motion with the same velocity unless acted upon by a force (A)</p> Signup and view all the answers

What is inertia?

<p>The tendency of an object to resist changes in its state of motion (B)</p> Signup and view all the answers

What does Newton's second law relate?

<p>Force, mass, and acceleration (A)</p> Signup and view all the answers

What is the unit of force?

<p>Newton (N) (A)</p> Signup and view all the answers

For action-reaction forces, on what do the forces act?

<p>Different objects (D)</p> Signup and view all the answers

What is the elongation of a spring proportional to

<p>The force applied (A)</p> Signup and view all the answers

What is the force that opposes the motion of objects sliding against each other?

<p>Friction (B)</p> Signup and view all the answers

Which of the following best describes static friction?

<p>The force that opposes the start of motion (A)</p> Signup and view all the answers

What is kinetic friction?

<p>The force that opposes motion between two objects that are already moving relative to each other (B)</p> Signup and view all the answers

When an object moves in a circle, what direction is the net force?

<p>inwards (B)</p> Signup and view all the answers

What will an object do if the string breaks during circular motion?

<p>Move in a straight line (D)</p> Signup and view all the answers

What determines terminal velocity?

<p>When resistance forces balance gravity (D)</p> Signup and view all the answers

What is work?

<p>A scalar quantity representing energy transfer (B)</p> Signup and view all the answers

What units is work measured in?

<p>joules (B)</p> Signup and view all the answers

When Force and displacement are antiparallel, what is true of $\vec{A} \cdot \vec{B}$?

<p>$\vec{A} \cdot \vec{B} = -AB$ (D)</p> Signup and view all the answers

What is potential energy?

<p>The energy associated with an object's position or condition (D)</p> Signup and view all the answers

What are conservative forces?

<p>Forces for which the work done depends only on the initial and final positions (D)</p> Signup and view all the answers

What does conservation of energy mean?

<p>The total energy is constant (A)</p> Signup and view all the answers

What is terminal speed?

<p>When the rate of change of an object has stopped (B)</p> Signup and view all the answers

Flashcards

Length

Distance between two points in space, measured using units like mm, cm, or meters.

System of Units

A system of units to specify measurements based on some form of standard.

Position (1D)

The distance of an object from a reference point, can be positive or negative.

Displacement

Change in position between two points.

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Distance

Total length of the path traveled between an initial and final time.

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Average velocity

The change in position divided by the change in time, a vector quantity.

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Average speed

Total distance traveled divided by the time interval.

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Instantaneous velocity

The limit of the change in position over the change in time as the change in time approaches zero; the slope of the tangent to the position vs time graph.

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Instantaneous speed

The magnitude of the instantaneous velocity.

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Constant velocity motion

The state when the velocity is constant in time.

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Average acceleration

The change in velocity divided by the change in time.

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Instantaneous acceleration

The limit of the change in velocity over the change in time as the change in time approaches zero; the slope of the tangent to the velocity vs time graph.

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Constant acceleration motion

A condition when the acceleration is constant in time.

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Cartesian coordinate system

A system of two axes which are perpendicular to each other used to specify position in two dimensions.

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Scalar quantity

Quantity specified by a single number and a unit, has no direction.

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Vector quantity

Quantity requiring a magnitude, unit, and direction.

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Equality of vectors

Vectors with the same magnitude and direction.

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Negative of a vector

A vector whose direction has been reversed, but its magnitude remains the same.

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Components of a vector

The projection of a vector onto the coordinate axes.

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Unit vector

A vector that has unit magnitude.

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Projectile motion

Motion with constant acceleration where the x-axis is in the horizontal plane and the y-axis lies in the vertical plane.

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Acceleration

Always perpendicular to the path and directed toward the center of the circle.

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Force

The force exerted by an object on another object.

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Mass

Measure of resistance to changes in velocity.

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Force by a spring

The elongation of a spring is directly proportional to the force.

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Inertial frame

A set of coordinates axes that is fairly isolated that it does not interact with anything.

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torque

The change in time rate of the angular velocity.

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Study Notes

Introduction to Engineering Physics 1: Mechanics

  • This set of notes is based on "Physics for Scientists and Engineers" by Serway and Jewettt, 9th edition.
  • The notes cover Mechanics, Waves, vibrations, Electricity, magnetism, Thermodynamics, light and optics, and Modern Physics.
  • The notes only contain essential course information, and the textbook should be consulted for a better understanding.
  • The textbook is the source of all examples and practice problems.
  • Lectures and lab work provide skills in analysing physical problems, developing solutions, conducting experiments, and drawing conclusions.
  • A lab manual will be given to complement lectures.

Units and Measurements

  • Physics relies on experimental measurements to determine basic laws, which are then refined through further experimentation.
  • Measurements relate to physical quantities like length, mass, and velocity.
  • Laws of nature are expressed mathematically using these quantities.

Fundamental Quantities in Mechanics

  • Length, mass, and time are fundamental quantities.
  • All other quantities can be expressed in terms of these.

SI System of Units

  • The SI system is used for specifying physical quantities with standard units.
  • Metre (m) is the unit for length.
  • Kilogram (kg) is the unit for mass.
  • Second (s) is the unit for time.
  • Kelvin (K) is the unit for temperature.
  • Ampere (A) is the unit for electric current.

Length Measurements

  • Length measures the distance between two points in space.
  • Common metric units include millimetres (mm), centimetres (cm), and metres (m), with the metre being the SI unit.
  • Lab measurements are typically in mm or cm but should be converted to metres for reports:
  • 1 m equals 1000 mm.
  • 1 m equals 100 cm.
  • 1 mm equals 0.001 m.
  • 1 cm equals 0.01 m.

Mass Units

  • The SI unit for mass is the kilogram (kg).
  • Gram (g) and milligram (mg) are often used initially in the laboratory.
  • Mass conversions are:
  • 1 kg equals 1000 g.
  • 1 kg equals 1,000,000 mg.
  • 1 g equals 0.001 kg (10^-3 kg).
  • 1 mg equals 0.000001 kg (10^-6 kg).

Time Units

  • The SI unit for time is the second (s).
  • Important time conversions:
  • 1 min equals 60 s.
  • 1 hour equals 60 min or 3600 s.
  • 1 ms equals 10^-3 s.
  • 1 μs equals 10^-6 s.

Dimensional Analysis

  • Dimension refers to the physical nature of a measurement, focusing on length (L), mass (M), and time (T) in mechanics.
  • Use brackets [ ] to denote the dimension of a variable; for example, [x] = L for distance.
  • Dimensions on both sides of an equation must match.
  • Speeds are represented as [v] = L/T.
  • Acceleration is represented as [a] = L/T².

Determining Relationships with Dimensional Analysis

  • To find the relationship between variables, express each variable in terms of its dimensions (L, M, T).
  • Compare the powers of each dimension on both sides of the equation to derive the relationship.

Significant Figures

  • Maintain the correct number of digits after the decimal point in calculations.
  • Rounding off to three digits after the decimal point is acceptable for engineering practice.
  • Measurement accuracy is limited by the instrument used and results in significant figures.

Motion in One Dimension

  • An exploration into objects moving in a straight line is called kinematics dealing with motion without consideration for what is causing the motion.
  • Treat all objects as point-like particles for these analyses.

Position, Velocity, and Speed

  • A reference frame or coordinate system is needed to specify the position of an object.
  • Position is the distance of an object from the origin, and can be positive or negative.
  • An object's position changes as it moves with time.
  • Displacement (∆x) is the change in position between two points.
  • Displacement is a vector with magnitude and a sign indicating direction.

Distance

  • Total distance d is travelled between an initial time ti and final time tf.
  • This is always positive and a scalar quantity.

Average Velocity and Average Speed

  • Average velocity (vx,avg) is the change in position divided by the change in time.
  • Average velocity is expressed as: vx,avg = (xf - xi)/(tf - ti) = ∆x/∆t and is a vector quantity.
  • Average speed (vavg) is the total distance travelled divided by the time interval: vavg = d/∆t and is a scalar quantity.

Instantaneous Velocity and Speed

  • Instantaneous velocity (vx) equals the limit of ∆x/∆t as ∆t approaches 0: vx = lim(∆t→0) ∆x/∆t.
  • Velocity is the slope of the tangent to the position vs. time graph.
  • Velocity is a vector quantity.
  • Instantaneous speed is the magnitude of v.

Constant Velocity Motion

  • Constant velocity means v is the same at all times.
  • When velocity is constant:
  • The position-time graph is a straight line.
  • Instantaneous velocity equals average velocity.
  • Position is given by: x = xi + vxt.

Average and Instantaneous Acceleration

  • Average acceleration (ax,avg) is the change in velocity divided by the change in time.
  • Expressed as: ax,avg = (vf - vi)/(tf - ti) = ∆vx/∆t.
  • Is a vector quantity.

Constant Acceleration

  • Expressed as: ax = lim(∆t→0) ∆vx/∆t.

Instantaneous Acceleration

  • The slope or gradient of the tangent to the velocity vs. time graph indicates acceleration with time t.
  • This is a vector quantity.

Constant Acceleration Motion

  • Velocity as a function of time: vxf = vxi + axt.
  • Average velocity: vx,avg = (vxf + vxi)/2.
  • Position as a function of time:
  • xf = xi + vx,avgt.
  • xf = xi + (vxi + vxf)t /2 .
  • xf = xi + vxit + axt2 /2.
  • Velocity as a function of position: vx2f = vx2i + 2ax(xf - xi).
  • For constant velocity (ax = 0):
  • vxf = vxi = vx.
  • xf = xi + vxt.

Vectors

  • In two dimensions, position is specified using a two-axis coordinate system.

Coordinate System

  • The Cartesian coordinate system consists of two perpendicular axes.
  • Any point P within this coordinate system is represented by coordinates(x,y).
    • Distance (r) from the origin to point P: r = √(x² + y²).
    • Polar coordinates express P with distance r and angle θ:
  • x = r cos θ.
  • y = r sin θ.
  • tan θ = y/x.

Scalar Quantities

  • Specified by a single number and a unit.
  • Examples: distance, temperature, mass and energy.

Vector Quantities

  • Requires two numbers: magnitude and direction as well as a direction.
  • Examples: displacement, velocity, acceleration, force, electric and magnetic fields.

Vector Notation

  • An arrow is used over a letter to denote a vector, (example A’ ) and the magnitude is given by A:

Properties of Vectors

  • Equality: Two vectors A’ and B’ are equal if they hold the same magnitude + direction. (A’ = B’)
  • Addition: Vector addition with A’ + B’ gives resultant ©.

Vector Diagrams

  • Vector diagrams are the most powerful tools for geometric solutions

Scalar Multiplication

  • Given a vector A’ + scalar number (m) where m is the vector Am whose magnitude is that of scaled(m).

Component Vectors

  • A vector can be expressed as the sum (+/-) of each respective co-ordinate.

Components of a Vector and Unit Vectors

  • Vectors can be represented in terms of components, i.e. it's projection onto the i and y axis using a rectangular system
  • Ex, A = Ax + Ay
  • Ax - component of A + x axis
  • ay - component of A + y axis

Magnitude

  • Given by vector A + vector components
  • Ax’ = Acose
  • Ay = AsinO

Relationship between Coordinates system

  • 0 = tan-1 (Ay/Ax) Magnitude A is always positive, components, can either be positive or negative depending on placement

Unit Vector

  • Vector that denotes magnitude- unit vector that lies among the x axis and y axis (and z axis)

Symbols

  • i = unit vector for x axis
  • J = unit vector for y axis
  • K = unit vector for z axis The magnitude is represented by modulus of a given function, hence absolute sign. The vector in 2D is written as A= A’xi + A’yj

Motion

  • A- xi +Ayj

Special Vector

  • r- vector that special position
  • consider an object that has location that is fixed on a particular coordinate.
  • r = xi+yj

Adding vectors

  • Using its compoenents the total equation is Let A = Axi + Ayj, and B = Bxi + ByjR=A+B = (Axi + Ayj) + (Bxi + Byj) = (Ax + Bx) + (Ay + By)j -You simply add their compeonets- R’x = Ax + By
  • Rx = Ax + Bx
  • Ry = Ayby R= Rxi + Ry

Motion in Two Dimensions

  • Two coordinates, x & y, are needed to measure the position of objects.
  • Vector r is used to denote the position

Position, Velocity + Acceleration Vectors

  • Position refers to x + y co-ordinate velocity
  • Change of + in position in vector form (triangle)

Vector Rules:

  • Average Velocity/Acceleration: the velocity is found by average velocity/function = ar and magnitude Tangential and radial acceleration

Forces

  • (F) can cause change in direction, acceleration

Constant Acceleration, and 1D equations used to derive vector, time - Acceleration can be tangent to one another (the path, and speed at which its changed) or it cannot be

Newton's Law

  • First introduced
  • concept of force is examined Newton's law- these laws explain what initiates of objects motion when we observe certain patterns = forces First Law inertia, inertia fram second - F a 3rd action + reaction the above provide how we know that objects do move

Force friction

  • Occurs when surfaces are touching each other and there're forces of opposing each other (roughness)
    • 2 types- kinetic and static

Equilibrium, free diagrams, equal force.

  • When they are in equilibrium, they either net force or the component (is either at 0) no movement We can analyze forces and their respective force- friction can play a great role

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