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Questions and Answers
What is a key method for adding two vectors graphically?
What is a key method for adding two vectors graphically?
In Cartesian vector notation, how are vector components represented?
In Cartesian vector notation, how are vector components represented?
Which formula is used to resolve a vector into its components?
Which formula is used to resolve a vector into its components?
What does the resolution of a vector involve?
What does the resolution of a vector involve?
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Which of the following is NOT a method to add two vectors?
Which of the following is NOT a method to add two vectors?
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What represents the direction in Cartesian vector notation?
What represents the direction in Cartesian vector notation?
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What defines the process of adding multiple concurrent vectors?
What defines the process of adding multiple concurrent vectors?
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What aspect of the Cartesian system is crucial in vector resolution?
What aspect of the Cartesian system is crucial in vector resolution?
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What is the first step in the process of adding several vectors?
What is the first step in the process of adding several vectors?
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After resolving the forces into components, what should be done next?
After resolving the forces into components, what should be done next?
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How is the magnitude of the resultant vector calculated from its components?
How is the magnitude of the resultant vector calculated from its components?
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What represents collinear vectors?
What represents collinear vectors?
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What is the definition of concurrent vectors?
What is the definition of concurrent vectors?
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If the resultant components are FR = { 16.82 i + 3.49 j } kN, what is the angle of the resultant vector approximately?
If the resultant components are FR = { 16.82 i + 3.49 j } kN, what is the angle of the resultant vector approximately?
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Which of the following is NOT a step in the process of finding the resultant vector?
Which of the following is NOT a step in the process of finding the resultant vector?
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If you are given three forces, how should you categorize them before solving for the resultant vector?
If you are given three forces, how should you categorize them before solving for the resultant vector?
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How is the position vector rAB defined between two points A and B in 3-D space?
How is the position vector rAB defined between two points A and B in 3-D space?
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What is the correct formula for calculating the magnitude of a vector A = (AX i + AY j + AZ k) m?
What is the correct formula for calculating the magnitude of a vector A = (AX i + AY j + AZ k) m?
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If two forces F1 and F2 are represented as F1 = {10 i + 20 j} N and F2 = {20 i + 20 j} N, what is the resultant force vector?
If two forces F1 and F2 are represented as F1 = {10 i + 20 j} N and F2 = {20 i + 20 j} N, what is the resultant force vector?
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What is the angle $\theta$ from the positive x-axis if the resultant vector has components -162.8 i and -521 j?
What is the angle $\theta$ from the positive x-axis if the resultant vector has components -162.8 i and -521 j?
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When resolving a force F along the x and y axes, which of the following is the correct expression for F = 80 N at an angle of 30°?
When resolving a force F along the x and y axes, which of the following is the correct expression for F = 80 N at an angle of 30°?
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In Cartesian vector addition, what is the first step to combine vector A = (AX i + AY j + AZ k) m and vector B = (BX i + BY j + BZ k) m?
In Cartesian vector addition, what is the first step to combine vector A = (AX i + AY j + AZ k) m and vector B = (BX i + BY j + BZ k) m?
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When deriving the projection of a vector A in the x-y plane, which operation is performed on components AX and AY?
When deriving the projection of a vector A in the x-y plane, which operation is performed on components AX and AY?
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What is the resultant magnitude of the vector FR = { -162.8 i - 521 j } N?
What is the resultant magnitude of the vector FR = { -162.8 i - 521 j } N?
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Study Notes
Engineering Mechanics: Statics ENG2008 - Topic 2
- Students will be able to resolve a 2-D or 3-D vector into its components.
- Students will be able to add 2-D or 3-D vectors using Cartesian vector notation.
- In-class activities include applying vector addition to solving force problems, resolving vectors using Cartesian Vector Notation (CVN), adding vectors using CVN, and an attention quiz.
- Example forces include F₂ = 150 N with a 10° angle, and F₁ = 100 N with a 15° angle.
Scalars and Vectors
- Scalars have only magnitude (e.g., mass, volume).
- Vectors have both magnitude and direction (e.g., force, velocity).
- Scalars are added using simple arithmetic.
- Vectors are added using the parallelogram law.
- Vectors are often represented using bold font, a line, an arrow, or a 'carrot' symbol.
Vector Operations
- Scalar multiplication and division change the magnitude of a vector, but not its direction.
- Examples include 2A, -1.5A, 0.5A.
Vector Addition
- Parallelogram law: Used to add two vectors. The resultant vector is the diagonal of the parallelogram formed by the two vectors.
- Triangle Method (tip-to-tail): Always used to add vectors. One vector is drawn, and the tail of the next vector starts from the tip of the first vector, and so on. The resultant vector starts from the tail of the first vector to the tip of the last vector.
- These methods are valid for two vectors, but the triangle method does not need the vectors to be drawn to scale.
Vector Addition (Example)
- Example given involves concurrent forces acting on a bracket, combining forces with different magnitudes and angles.
Vector Addition (More Than Two Concurrent Vectors)
- Concurrent vectors, more than two, are combined by resolving all vectors into their components in the X and Y direction/vectors. Adding the i and j components separately will result in the resultant force.
Resolution of a Vector
- "Resolution" is breaking a vector into components along chosen directions. It's the reverse of the parallelogram law.
- Resolution allows traveling in determined directions instead of one stage.
Cartesian Vector Notation
- Vectors are resolved into x and y components (and potentially z) using the axes system.
- Components are expressed with magnitudes (e.g., Fₓ, Fᵧ) and direction vectors.
- Note that i and j are the "direction only" unit vectors used for x and y respectively.
Example of Cartesian Vector Notation
- Cartesian vectors use unit vectors to denote the direction of the components as either positive (i,j,k) or negative (-i, -j, -k)
Application of Vector Addition
- Example given showing concurrent forces acting on a bracket.
Addition of Several Vectors
- Step 1: Resolve each force into components.
- Step 2: Sum the components along the i and j (and k) directions individually.
- Step 3: Combine resultant components into resultant vector magnitude and angle.
- Example of calculation process given.
Magnitude and Angle Examples
- Show examples of calculating resultant magnitude from resolved components in both x and y direction.
- Show example of calculating angle from the x and y components of the resultant vector.
Example Problem
- Given three concurrent forces acting on a bracket.
- Find the magnitude and angle of the resultant force.
- Plan given for solution:
- Resolve forces into x-y components
- Add respective components to get the resultant vector
- Find magnitude and angle from resultant components
3-D Cartesian Vector Terminology - Position Vectors
- Position vector: Locates a point in space relative to another point.
- 3D Cartesian co-ordinates are used for points.
3-D Cartesian Vector Terminology
- A 3D Cartesian vector can be defined using Cartesian vector notation (x,y,z).
- Projections onto X-Y plane are combined with the Z-axis component to give the magnitude of the vector.
- Illustrative example given showing the dimensions needed and how to derive the vector
Addition/Subtraction of Vectors in 3-D
- Adding or subtracting 3-D vectors involves combining corresponding components (x, y, z).
Important Considerations for 3-D Vectors
- Sometimes information is given as magnitude and coordinate direction angles or magnitude and projection angles.
- Vectors can be changed from this information into Cartesian form in different representations.
Unit vector
- A unit vector has a magnitude of 1, is dimensionless, and points in the same direction as the original vector.
- The unit vectors in the Cartesian system are i, j, and k, along the positive x, y, and z axes respectively.
End of Lecture
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Description
This quiz focuses on vector resolution and addition in both 2-D and 3-D contexts, using Cartesian vector notation. Students will learn how to resolve forces into components and apply vector operations through various activities and examples. Test your understanding of scalars and vectors and their applications in engineering mechanics!