Ender's Game Chapter 14 Summary Flashcards
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Ender's Game Chapter 14 Summary Flashcards

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The chapter begins with _____ speaking to Admiral Chamrajnagar. Chamrajnagar isn't too happy with the length of _____ that it took Graff to get Ender to ____.

a

The one thing that Ender does enjoy on Eros is a game _____ where he can control a ship that has to take out enemy ships. He enjoys this new challenge and continuously gets _____ at it.

Eventually, the game becomes too easy for Ender and he complains to _____ about it. _____ doesn't have much of a reaction.

Shortly after, Ender encounters a strange old _____ in his room. The door is locked, so Ender is stuck in his room with him.

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Eventually, for no apparent reason, the old man _____ Ender and pins him down. Ender admits _____. The man then introduces himself as Ender's _____

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Ender's new teacher lets Ender know that he is going to begin preparing the games in the _____. He is going to make the enemy close to _____ for Ender to defeat.

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The last thing that Ender's new teacher reveals before leaving Ender's room is his name: _____. _____ is the star soldier who led the International Fleet to victory.

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Unfortunately for Rackham, nobody ever came to believe his theory of a queen bugger. The _____ of his time couldn't bear the fact that they were outsmarted by a soldier.

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Rackham explains how in this new invasion, there won't be much of a chance to _____ the buggers by killing the queen first. The queen is probably hidden away safe on a home _____.

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After a while, Rackham feels like Ender is ready for his most challenging simulation yet. Rackham will constantly adapt to Ender's movements and will continue to present a greater and greater challenge to his squadron.

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Ender's nights are hard. He has one particular _____ that is troubling. He dreams of the Giant's game that he faced in Battle School.

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Ender isn't the only one who is tired. _____ is also very tired, and Ender has been using her a bit too much in the simulations.

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The simulation begins, and Ender is handed older ships to do the battling. He is up against tremendous odds since he is incredibly _____.

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Eventually, Ender's plan works. The Dr.Devices are shot at the planet and the planet _____.

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Ender asks to go to _____, but Graff and Rackham have other plans. They fear that Ender will take charge of one of the armies on Earth.

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His friends remain in his room as they try to figure out what their _____ now holds.

<p>life</p> Signup and view all the answers

Graff and Rackham make sure Ender's room is _____. Eventually, he is greeted by his _____.

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Ender continues defeating the enemy in the simulator, all the while he deals with horrid _____ at night.

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The scene turns to Ender who is having trouble adapting to life on the asteroid of Eros. He believes that they are forcing him to live the life of a loner on purpose.

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Chamrajnagar goes onto explain that the children from _____ are now under his control at Eros.

<p>e</p> Signup and view all the answers

As he gets better at the game, it also becomes _____. Instead of only controlling one ship, he begins to control multiple ships.

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Before long, Ender begins training with Rackham. He learns things from the invasion _____ that he himself had never seen.

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At one point, Ender asks Rackham how he was able to survive so long. He responded by letting him know that they kept him alive by using _____ in their favor.

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Later, Ender asks Rackham a very important question: how did he _____ the buggers in the Second Invasion?

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Rackham goes onto to describe the history of Eros. Eros was not at first a human colony, but a bugger colony that was used by the buggers during the ____.

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Luckily, the International Fleet has advanced its weaponry. The _____ is their top weapon.

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Eventually, Ender begins training in a new way. He now controls an entire _____ in the game with separate squadrons of ships.

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Soon enough, Ender grows to learn the _____ and _____ of all of his squadron leaders.

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Before long, Ender and his squadron leaders are in their simulators facing this new challenge that Rackham has brought forth. Ender is able to easily defeat the enemies.

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After this first simulation is over, Rackham brings on more and more simulations that all grow more difficult. Ender wins them, but not without heavy _____.

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Eventually, Ender also _____ under the stress of the situation. He is given time to rest until he feels well enough to battle again.

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One day, Ender is surprised to wake up in his room without Rackham there and without his door being _____.

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The International Fleet administrators that have been observing the whole scene are overcome with _____.

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Ender is even more surprised, though, when Rackham approaches and reveals the truth behind the whole situation. Ever since Rackham took over as his teacher, Ender has been in _____ of the actual International Fleet.

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Later in his room, Ender is overtaken by the enormity of the situation. While others are celebrating his victory and hailing Ender as a _____, he is trying to cope with the fact that he not only _____ an entire race of beings.

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Study Notes

Chapter 14 Overview

  • Admiral Chamrajnagar expresses dissatisfaction with Graff's efforts to prepare Ender for command.
  • Ender enjoys a dynamic game on Eros, which challenges him as it adapts to his strategies, enhancing his skills.

Encounter with the Old Man

  • Ender meets a mysterious elderly man locked in his room, who remains silent and observes him.
  • The old man suddenly attacks Ender, emphasizing the importance of not underestimating seemingly passive individuals.
  • The man reveals himself as Ender’s new mentor, Rackham, a legendary figure from the previous war.

Rackham's Insights and Plans

  • Rackham shares knowledge about the buggers and discusses the importance of strategies beyond just targeting a queen.
  • He explains that defeating the buggers will require facing entire fleets rather than singular ships.
  • Rackham prepares Ender for an intense simulation, paralleling the real battles faced in the Second Invasion.

Ender's Psychological Struggles

  • Ender experiences troubling nightmares, reflecting his internal conflict about becoming a killer.
  • He recognizes the human limitations of his squadrons, especially after Petra suffers from burnout during simulations.

Simulations and Tactical Challenges

  • During simulations, Ender faces overwhelming numbers, but utilizes creative tactics to break formations and strategize successful attacks.
  • Ender employs Dr. Devices to execute a devastating plan against enemy ships, turning planets into debris.

Political Tensions and Threats

  • Graff and Rackham decide to relocate Ender due to rising tensions on Earth, as nations conflict, fearing Ender's potential for leadership.
  • Ender is seen as a target amidst fears of a new World War.

Adapting to Life on Eros

  • Ender struggles with isolation and the cramped living conditions on the asteroid, perceiving others as distant.
  • Chamrajnagar reveals that Graff is controlling several groups of children to prepare them for battles.

Development of Leadership Skills

  • As Ender masters gameplay mechanics, he begins to command multiple ships, gaining public attention for his skills.
  • Rackham teaches Ender advanced strategies, including lessons from past invasions.

Advanced Combat Training

  • Ender learns to coordinate an entire fleet in simulations, with familiar squadron leaders he has trained alongside before.
  • Together, they practice collectively and develop camaraderie, enhancing strategic effectiveness.

Increasing Complexity of Simulations

  • Ender faces progressively challenging scenarios, often winning but incurring significant losses.
  • He experiences stress but ultimately recovers to continue fighting.

Revelation of Reality

  • Ender unexpectedly discovers that the simulations are part of a real battle scenario, with International Fleet officials monitoring him closely.
  • Rackham discloses that Ender has been piloting real engagements against the buggers without his knowledge.

Aftermath and Reflection

  • Ender grapples with the magnitude of his actions, feeling responsible for the destruction of an entire race.
  • Despite being celebrated as a hero, he struggles with the morality of his victories and the lives lost under his command.
  • Rackham reassures Ender that the true guilt lies with those who orchestrated the conflict, rather than with Ender himself.

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Test your knowledge of Chapter 14 of Ender's Game with these flashcards. This chapter includes key dialogues and events that highlight Ender's experiences and strategies. Perfect for those looking to reinforce their understanding of the story's development.

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