Educational Technology Overview
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Questions and Answers

What is the primary goal of educational technology?

  • To create technological inventions
  • To facilitate the learning process (correct)
  • To replace traditional teaching methods
  • To assess teacher effectiveness
  • Who is recognized as the pioneer in instructional technology development?

  • Johann Amos Comenius (correct)
  • Maria Montessori
  • John Dewey
  • Friedrich Froebel
  • What is one role of educational technology in the learning process?

  • To make learning more permanent (correct)
  • To eliminate student interaction
  • To make learning temporary
  • To provide redundancy in instructional materials
  • What principle is John Dewey known for?

    <p>Learning by Doing</p> Signup and view all the answers

    Which of the following is NOT a characteristic to consider when choosing instructional materials?

    <p>Availability of technology</p> Signup and view all the answers

    What does ICT stand for?

    <p>Information and Communications Technology</p> Signup and view all the answers

    What does the elimination of verbalism in Teacher M's visual aids imply?

    <p>Focus on key concepts</p> Signup and view all the answers

    What should be primarily considered in determining teaching-learning objectives?

    <p>Learner's needs</p> Signup and view all the answers

    What does the ADDIE model represent in instructional design?

    <p>Analysis, Design, Development, Implementation, Evaluation</p> Signup and view all the answers

    Which of the following best describes Gagne's Nine Events of Instruction?

    <p>They are a fixed sequence that must be followed as intended.</p> Signup and view all the answers

    What is an example of a contrived experience in education?

    <p>Using a mock-up model of a shopping mall for a math project.</p> Signup and view all the answers

    What learning principle can be derived from the use of technology in education?

    <p>Technology is only an instrument and cannot replace teachers.</p> Signup and view all the answers

    What aspect of the Cone of Experience does not apply to the teaching-learning process?

    <p>The bands of experiences should be adhered to from base to pinnacle.</p> Signup and view all the answers

    Which approach emphasizes learner-centered instruction and collaboration in the classroom?

    <p>Pervasiveness of educational technologies</p> Signup and view all the answers

    Which of the following is considered a direct experience in learning?

    <p>Creating a personal website based on learned principles.</p> Signup and view all the answers

    What is the primary implication regarding teachers in the context of educational technology?

    <p>Teachers will remain an integral part of education.</p> Signup and view all the answers

    What is the main focus of the TPACK Framework?

    <p>Integrating Content, Pedagogy, and Technology</p> Signup and view all the answers

    Which of the following represents a level of Bloom's Taxonomy that involves creation?

    <p>Developing a website for a class project</p> Signup and view all the answers

    What does the second 'S' in the ASSURE model stand for?

    <p>Select Methods, Media and Materials</p> Signup and view all the answers

    According to Edgar Dale, what should teachers incorporate into instructional activities?

    <p>Real-life experiences</p> Signup and view all the answers

    Which statement best describes the purpose of the ADDIE model?

    <p>To provide a five-phase instructional design process</p> Signup and view all the answers

    What does the Equilibrium Theory of Education emphasize?

    <p>Balancing the use of new and old technologies</p> Signup and view all the answers

    Which of the following instructional strategies is part of pedagogical knowledge?

    <p>Venn Diagram</p> Signup and view all the answers

    Which technology is considered the most symbolic according to the arrangement in classroom technologies?

    <p>Print materials</p> Signup and view all the answers

    Study Notes

    Educational Technology

    • Educational Technology is a field of study focused on using educational methods and resources to facilitate learning.
    • Technology refers to using techniques, inventions, and discoveries to fulfill needs.
    • Educational Technology is the art and craft of responding to educational needs.

    Pioneers in Instructional Technology Development

    • Johann Amos Comenius is considered the pioneer in instructional technology development for introducing the first picture book, "Orbis Pictus."
    • Friedrich Froebel is known as the "Father of Kindergarten" for emphasizing play and songs for early childhood learners.
    • John Dewey promoted the principle of "Learning by Doing."

    Educational Technology in the Classroom

    • Instructional materials are essential for effective teaching.
    • Educational technology makes learning more permanent by providing mastery and thorough learning through engaging activities.
    • Educational technology can arouse and sustain student interest by increasing motivation and the will to learn.
    • Teacher M exemplifies eliminating verbalism by using key words in visual aids to define terms and concepts.
    • Redundancy between visuals and audio should be avoided in visual displays.
    • When choosing instructional materials, consider if they are suited to the lesson objectives.
    • The learner should be considered when determining teaching-learning objectives and using instructional media.
    • Print, audio-visual materials, computers, and realia are technologies used in the classroom, arranged from the most symbolic to multisensory.

    Models and Theories

    • A model is a three-dimensional visual mock-up object.
    • The Equilibrium Theory of Education advocates balancing the use of new and old educational technologies.
    • Dale's Cone of Experience is arranged according to the degree of abstraction.
    • Edgar Dale suggests designing instructional activities that build on real-life experiences.
    • Dale's Cone of Experience emphasizes that different classroom activities cater to different types of learners.
    • The teaching-learning process is best facilitated through multi-sensory learning, as senses are the "gateway to knowledge."

    Bloom's Taxonomy

    • Understanding (comprehension) is demonstrated by explaining the main idea of a short story.
    • Creating (synthesis) is demonstrated by creating a website for a computer technology class.

    TPACK Framework

    • The TPACK Framework consists of Content, Pedagogy, and Technology facets of learning.
    • Pedagogy knowledge in a classroom includes Venn Diagrams, Think-Pair-Share, and Open-Ended formative assessments.
    • The TPACK Framework focuses on how each knowledge area works together to increase student motivation and make content more accessible.

    ASSURE Model

    • The steps to utilize materials in the ASSURE model are: Prepare the materials, media, and technology, prepare the environment, and prepare the learners.
    • "Select Methods, Media, and Materials" is what the second "S" in ASSURE stands for.

    ADDIE Model

    • ADDIE stands for Analysis, Design, Development, Implementation, and Evaluation.
    • ADDIE is best described as an instructional design model.

    Gagne's Nine Events of Instruction

    • Gagne's Nine Events of Instruction are intended to be carried out in a specific order.
    • Gagne's model implies but does not specify the ADDIE Assess step.
    • Enhancing Retention and Transfer is adhered to in Gagne’s Nine Events of Instruction, such as having an 11th-grade Auto Tech teacher showing students how their current project would be handled in a real-life working environment.

    Educational Technology's Impact

    • Design – development – utilization – evaluation is a helpful process for a new teacher in an elementary school with sufficient resources for instruction.
    • Educational technology can help prepare instructional materials.
    • The pervasiveness of technology promotes learner-centered instruction by emphasizing collaboration and authentic assessment.
    • While technology may not yet replace teachers, it serves as an essential tool and instrument.
    • The Cone of Experience is a pictorial device that presents learning experiences according to the degree of abstraction.

    Learning Experiences Types

    • Contrived Experiences use models or mock-ups of reality to provide real-life situations.
    • Direct experience serves as the foundation of learning.
    • Role play can be used to internalize the role of a certain character, such as reading a story in a Literature class.
    • The Cone of Experience suggests using multiple communication mediums.

    Key Learning Principle

    • The history of educational technology demonstrates that teachers will remain an integral part of education.

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    Explore the fundamentals of Educational Technology, a field dedicated to enhancing learning through methods and resources. Discover the contributions of pioneers like Comenius, Froebel, and Dewey, and their impact on instructional materials and classroom practices.

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