Podcast
Questions and Answers
Which of the following is the most accurate definition of educational technology?
Which of the following is the most accurate definition of educational technology?
- The study of technology's impact on educational policy.
- The utilization of digital devices in educational institutions.
- The application of scientific knowledge about learning to improve teaching effectiveness and efficiency. (correct)
- The integration of social media into classroom activities.
In the context of educational technology, what does 'linking learners to information sources' primarily achieve?
In the context of educational technology, what does 'linking learners to information sources' primarily achieve?
- It limits students to pre-approved sources, ensuring relevance.
- It promotes higher-order thinking skills through broad information access. (correct)
- It replaces traditional textbooks with online resources.
- It restricts access to information, maintaining focus.
How does technology primarily support cooperative learning environments?
How does technology primarily support cooperative learning environments?
- It provides individualized learning paths, limiting the need for group work.
- It facilitates communication and collaboration among students. (correct)
- It automates assessment, reducing teacher workload.
- It standardizes learning materials, ensuring consistency across groups.
Which of the following best describes the role of 'mnemonics' within the context of cognitivism?
Which of the following best describes the role of 'mnemonics' within the context of cognitivism?
What is the primary emphasis of behaviorism in the context of educational technology?
What is the primary emphasis of behaviorism in the context of educational technology?
According to connectionism, what is the relationship between stimulus and response in learning?
According to connectionism, what is the relationship between stimulus and response in learning?
In constructivism, what is the role of prior knowledge in the learning process?
In constructivism, what is the role of prior knowledge in the learning process?
What is the key principle of the 'Law of Readiness' within Connectionism?
What is the key principle of the 'Law of Readiness' within Connectionism?
According to Dale's Cone of Experience, which experiences generally lead to greater retention?
According to Dale's Cone of Experience, which experiences generally lead to greater retention?
How does the 'Analyzing' level in Bloom’s Taxonomy relate to learning outcomes?
How does the 'Analyzing' level in Bloom’s Taxonomy relate to learning outcomes?
Flashcards
Technology
Technology
The use of scientific knowledge for practical purposes.
Educational Technology
Educational Technology
The use of knowledge about learning to improve teaching effectiveness and efficiency.
Technology in Education
Technology in Education
Active role of students and enhanced interaction in the classroom using technology
Linking Learners to Information Sources
Linking Learners to Information Sources
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Cooperative Learning
Cooperative Learning
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Mnemonic effects
Mnemonic effects
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Classical Conditioning
Classical Conditioning
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Behaviorism
Behaviorism
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Constructivism
Constructivism
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Understanding
Understanding
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Study Notes
- Education facilitates learning and acquiring knowledge, skills, values, and beliefs
- Technology applies scientific knowledge for practical use
- Educational technology applies scientific knowledge about learning to enhance teaching effectiveness and efficiency
Evolution of Education Through Technology
- Technology has been integrated into education over time
Roles of Technology in Teaching & Learning
- Technology can be used to motivate students, provide unique instructional capabilities and support new instructional approaches
Four Pillars of Education
- Learning to learn
- Learning to do
- Learning to be
- Learning to live together
Motivation for Students
- Technology transforms passive classrooms into active ones
- Capturing a learner's attention is essential for optimal instruction
- Students enjoy activities that promote creativity, self-expression, and self-efficacy
Unique Instructional Capabilities
- Hypertext systems enable students to search information from multiple sources
- Technology enhances higher-order thinking skills
Support for New Instructional Approaches
- Technology-based activities facilitate cooperative, small-group work, promoting learning to live together
Increased Teacher Productivity
- Technology lessens workloads through record-keeping
- Teachers can quickly produce student-friendly materials and disseminate announcements
Required Skills for an Information Age
- Technology literacy is vital, and locating and communicating information involves technology
- Students research math applications in careers and present their findings
- Teachers provide curated online resources for students to independently explore advanced math topics
- Students participate in math competitions, applying skills to solve challenging problems under time pressure
- Teachers explain concepts by linking to real-life situations
- Students present the practical uses of calculus
- Teachers encourage peer mentoring to foster collaboration and empathy
Learning Theories
- Learning theories can be integrated into educational technology for efficiency and effectiveness
Cognitivism
- People are rational beings requiring active participation and whose actions are a consequence of thinking
- Jean Piaget is a key figure in cognitivism
- Learning occurs when a learner's schemata are changed
Three-Stage Information Processing Model
- The model includes Sensory Memory, Short-Term Memory, and Long-Term Memory
- Mnemonic strategies help learners organize meaningless input into more meaningful images
Cognitivism in Educational Technology
- Uses Visual Aids, Daily reviews and Concept Maps
Behaviorism
- Focuses on new behavioral patterns being repeated until automatic
- Equates learning with observable behavior change in the right environment
- Reinforcement and punishment are key
Classical Conditioning (Pavlov)
- It is about the association between a stimulus and response
- A neutral stimulus elicits a response through association with a similar response stimulus
Operant Conditioning (Skinner)
- Only visible behavior can be studied
- Reinforcement and punishment are a "reward system"
Behaviorism in Educational Technology
- Rewards, devices, praise, and feedbacking are used in teaching
Connectionism (Thorndike)
- Learning links a particular stimulus and response
- The Laws include Exercise, Effect & Readiness
Laws of Learning (Connectionism)
- Readiness= learning is facilitated by learner's emotional, motivational readiness
- Effect= positive reinforcingstimulus can strengthen the situation-response connection
- Exercise= stimulus-response associations can be strengthened through repetition
Connectionism in Educational Technology
- Motivation
- Drills and Practice
- Collaboration and Groupwork
- Different Media Tools
Constructivism
- Meaningful learning occurs via interaction with a problem or concept
- Learners construct new ideas/concepts based on prior knowledge
Cognitive Constructivism (Piaget)
- Understanding is a result of independent invention
- It is structured for the individual
Social Constructivism (Vygotsky)
- It is negotiated learning through interaction with others
- It is structured in a social context
- Understand springs from social origin
Constructivism in Ed. Tech
- Learner's Reflection
- Roleplaying
- Field Trips, Field Study
- Contextualized Problem-Solving
Examples of Application of Constructivism, Behaviorism, Cognitivism, Connectionism
ASSURE Model (Heinich & Molenda, 1999)
- Analyze Learner, State Objectives, Select Media & Materials, Utilize Media & Materials, Require Learner Participation, Evaluate & Revise
State Objectives
- Use the SMARTER model
- Specific
- Measurable
- Attainable
- Relevant
- Time-bound
- Evaluated
- Readjust
ABCD in Selecting Media & Materials
- Audience, Behavior, Condition, Degree
ADDIE Model
- Analysis, Design, Development, Implementation, Evaluation
Dale's Cone of Experience
- A model representing learning experiences from concrete to abstract (Direct/Purposeful Experiences to Verbal Symbols)
Bruner's Three-Tiered Model of Learning
- Enactive (actions), Iconic (illustrations), Symbolic (symbols)
Three Domains of Learning
- Cognitive (knowing, thinking)
- Psychomotor (doing, physical skills)
- Affective (feeling, values)
Cognitive Domain (Bloom)
- Mental skills and Knowledge
- Skills: Remembering, Understanding, Applying, Analyzing, Evaluating, Creating
Psychomotor Domain (Simpson)
- Physical manipulation, tools and skills
- Skills: Perception, Set, Guided Response, Mechanism, Complex Overt Response, Adaptation, Origination
Affective Domain
- Includes dealing with things emotionally, such as feelings, values, appreciation, enthusiasm, motivation
- Skills: Receiving, Responding, Valuing, Organization, Characterization
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