Education and Technology

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Questions and Answers

Which of the following is the most accurate definition of educational technology?

  • The study of technology's impact on educational policy.
  • The utilization of digital devices in educational institutions.
  • The application of scientific knowledge about learning to improve teaching effectiveness and efficiency. (correct)
  • The integration of social media into classroom activities.

In the context of educational technology, what does 'linking learners to information sources' primarily achieve?

  • It limits students to pre-approved sources, ensuring relevance.
  • It promotes higher-order thinking skills through broad information access. (correct)
  • It replaces traditional textbooks with online resources.
  • It restricts access to information, maintaining focus.

How does technology primarily support cooperative learning environments?

  • It provides individualized learning paths, limiting the need for group work.
  • It facilitates communication and collaboration among students. (correct)
  • It automates assessment, reducing teacher workload.
  • It standardizes learning materials, ensuring consistency across groups.

Which of the following best describes the role of 'mnemonics' within the context of cognitivism?

<p>Facilitating organization of meaningless information into meaningful images or contexts. (D)</p> Signup and view all the answers

What is the primary emphasis of behaviorism in the context of educational technology?

<p>Focusing on observable changes in behavior through repeated patterns and environmental conditions. (D)</p> Signup and view all the answers

According to connectionism, what is the relationship between stimulus and response in learning?

<p>Learning occurs when an individual forms an association between a particular stimulus and response. (A)</p> Signup and view all the answers

In constructivism, what is the role of prior knowledge in the learning process?

<p>Prior knowledge is important as learners build upon prior understanding to create new ideas or concepts. (A)</p> Signup and view all the answers

What is the key principle of the 'Law of Readiness' within Connectionism?

<p>Learners learn best when they are emotionally and motivationally prepared. (D)</p> Signup and view all the answers

According to Dale's Cone of Experience, which experiences generally lead to greater retention?

<p>Direct, purposeful experiences. (A)</p> Signup and view all the answers

How does the 'Analyzing' level in Bloom’s Taxonomy relate to learning outcomes?

<p>It involves the ability to break down material into its component parts. (C)</p> Signup and view all the answers

Flashcards

Technology

The use of scientific knowledge for practical purposes.

Educational Technology

The use of knowledge about learning to improve teaching effectiveness and efficiency.

Technology in Education

Active role of students and enhanced interaction in the classroom using technology

Linking Learners to Information Sources

Searching information from lots of different places all at once

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Cooperative Learning

Activities that promote working together in small groups

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Mnemonic effects

Strategies that learners use to organise input into meaningful images or semantic contexts

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Classical Conditioning

Learning occurs through the association between a stimulus and a response.

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Behaviorism

Focuses on how a new behavioral pattern is repeated until it becomes automatic

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Constructivism

Meaningful learning arises from interaction with problems or concepts.

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Understanding

Ability to grasp meaning of material, shown by translating, interpreting, or estimating future trends.

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Study Notes

  • Education facilitates learning and acquiring knowledge, skills, values, and beliefs
  • Technology applies scientific knowledge for practical use
  • Educational technology applies scientific knowledge about learning to enhance teaching effectiveness and efficiency

Evolution of Education Through Technology

  • Technology has been integrated into education over time

Roles of Technology in Teaching & Learning

  • Technology can be used to motivate students, provide unique instructional capabilities and support new instructional approaches

Four Pillars of Education

  • Learning to learn
  • Learning to do
  • Learning to be
  • Learning to live together

Motivation for Students

  • Technology transforms passive classrooms into active ones
  • Capturing a learner's attention is essential for optimal instruction
  • Students enjoy activities that promote creativity, self-expression, and self-efficacy

Unique Instructional Capabilities

  • Hypertext systems enable students to search information from multiple sources
  • Technology enhances higher-order thinking skills

Support for New Instructional Approaches

  • Technology-based activities facilitate cooperative, small-group work, promoting learning to live together

Increased Teacher Productivity

  • Technology lessens workloads through record-keeping
  • Teachers can quickly produce student-friendly materials and disseminate announcements

Required Skills for an Information Age

  • Technology literacy is vital, and locating and communicating information involves technology
  • Students research math applications in careers and present their findings
  • Teachers provide curated online resources for students to independently explore advanced math topics
  • Students participate in math competitions, applying skills to solve challenging problems under time pressure
  • Teachers explain concepts by linking to real-life situations
  • Students present the practical uses of calculus
  • Teachers encourage peer mentoring to foster collaboration and empathy

Learning Theories

  • Learning theories can be integrated into educational technology for efficiency and effectiveness

Cognitivism

  • People are rational beings requiring active participation and whose actions are a consequence of thinking
  • Jean Piaget is a key figure in cognitivism
  • Learning occurs when a learner's schemata are changed

Three-Stage Information Processing Model

  • The model includes Sensory Memory, Short-Term Memory, and Long-Term Memory
  • Mnemonic strategies help learners organize meaningless input into more meaningful images

Cognitivism in Educational Technology

  • Uses Visual Aids, Daily reviews and Concept Maps

Behaviorism

  • Focuses on new behavioral patterns being repeated until automatic
  • Equates learning with observable behavior change in the right environment
  • Reinforcement and punishment are key

Classical Conditioning (Pavlov)

  • It is about the association between a stimulus and response
  • A neutral stimulus elicits a response through association with a similar response stimulus

Operant Conditioning (Skinner)

  • Only visible behavior can be studied
  • Reinforcement and punishment are a "reward system"

Behaviorism in Educational Technology

  • Rewards, devices, praise, and feedbacking are used in teaching

Connectionism (Thorndike)

  • Learning links a particular stimulus and response
  • The Laws include Exercise, Effect & Readiness

Laws of Learning (Connectionism)

  • Readiness= learning is facilitated by learner's emotional, motivational readiness
  • Effect= positive reinforcingstimulus can strengthen the situation-response connection
  • Exercise= stimulus-response associations can be strengthened through repetition

Connectionism in Educational Technology

  • Motivation
  • Drills and Practice
  • Collaboration and Groupwork
  • Different Media Tools

Constructivism

  • Meaningful learning occurs via interaction with a problem or concept
  • Learners construct new ideas/concepts based on prior knowledge

Cognitive Constructivism (Piaget)

  • Understanding is a result of independent invention
  • It is structured for the individual

Social Constructivism (Vygotsky)

  • It is negotiated learning through interaction with others
  • It is structured in a social context
  • Understand springs from social origin

Constructivism in Ed. Tech

  • Learner's Reflection
  • Roleplaying
  • Field Trips, Field Study
  • Contextualized Problem-Solving

Examples of Application of Constructivism, Behaviorism, Cognitivism, Connectionism

ASSURE Model (Heinich & Molenda, 1999)

  • Analyze Learner, State Objectives, Select Media & Materials, Utilize Media & Materials, Require Learner Participation, Evaluate & Revise

State Objectives

  • Use the SMARTER model
  • Specific
  • Measurable
  • Attainable
  • Relevant
  • Time-bound
  • Evaluated
  • Readjust

ABCD in Selecting Media & Materials

  • Audience, Behavior, Condition, Degree

ADDIE Model

  • Analysis, Design, Development, Implementation, Evaluation

Dale's Cone of Experience

  • A model representing learning experiences from concrete to abstract (Direct/Purposeful Experiences to Verbal Symbols)

Bruner's Three-Tiered Model of Learning

  • Enactive (actions), Iconic (illustrations), Symbolic (symbols)

Three Domains of Learning

  • Cognitive (knowing, thinking)
  • Psychomotor (doing, physical skills)
  • Affective (feeling, values)

Cognitive Domain (Bloom)

  • Mental skills and Knowledge
  • Skills: Remembering, Understanding, Applying, Analyzing, Evaluating, Creating

Psychomotor Domain (Simpson)

  • Physical manipulation, tools and skills
  • Skills: Perception, Set, Guided Response, Mechanism, Complex Overt Response, Adaptation, Origination

Affective Domain

  • Includes dealing with things emotionally, such as feelings, values, appreciation, enthusiasm, motivation
  • Skills: Receiving, Responding, Valuing, Organization, Characterization

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