East Asian Sports and Philosophy Quiz
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Questions and Answers

What was necessary for the nomination of generals and ministers during the Tang Dynasty?

  • Playing Go proficiently
  • Practicing ice skating
  • Demonstrating good skills as a jiju player (correct)
  • Winning a wrestling match

What distinguishes Chinese boxing (sanda) from traditional Kung-Fu?

  • Sanda is a quick fighting modality. (correct)
  • Kung-Fu focuses solely on grappling.
  • Sanda involves only punches.
  • Kung-Fu has no formal techniques.

What was the primary objective of the game Go?

  • Eliminating all opponent's pieces.
  • Achieving the highest number of captures.
  • Defending against capture.
  • Controlling at least half the board. (correct)

During which dynasty was Bingxi, or ice skating, predominantly practiced?

<p>Ming Dynasty (A)</p> Signup and view all the answers

What was the origin of Cuju, the ancient form of Chinese football?

<p>It aimed to prevent soldiers from suffering in winter. (C)</p> Signup and view all the answers

How was professional cuju organized during its standardized form?

<p>There were official cuju teams. (C)</p> Signup and view all the answers

What technique was forbidden in Kich-Li wrestling?

<p>Punching and stomping (C)</p> Signup and view all the answers

What is the primary aim of yoga according to historical teachings?

<p>To achieve nirvana or mental liberation (B)</p> Signup and view all the answers

What are the main components of the training phases in Kalaripayattu?

<p>Body control exercises, combat with wooden weapons, and then real weapons (A)</p> Signup and view all the answers

Which of the following best describes Jainism?

<p>An ancient Indian religion emphasizing the soul's liberation and divine consciousness (A)</p> Signup and view all the answers

What was the significance of traditional Indian sports in relation to health and well-being?

<p>They acted as a means to achieve health, hygiene, and optimal physical condition (A)</p> Signup and view all the answers

What was the main contribution of sage Patanjali to yoga?

<p>He compiled techniques and theories on yoga into written documents (C)</p> Signup and view all the answers

What is the main objective in a sumo wrestling match?

<p>To knock down the opponent or drive them out of the dojo (A)</p> Signup and view all the answers

Which of the following actions during sumo preparation is intended to banish evil spirits?

<p>Shiko, or leg lifting (B), Throwing the salt (D)</p> Signup and view all the answers

How long must sumo wrestlers complete mandatory training?

<p>Nine years (A)</p> Signup and view all the answers

What is the oldest recorded number of consecutive hits in the game of Kemari?

<p>5158 hits (C)</p> Signup and view all the answers

What is the primary purpose of Bo-taohsi in team gameplay?

<p>To knock down a vertically standing post (B)</p> Signup and view all the answers

What type of lifestyle do sumo wrestlers adhere to during training?

<p>Strict diet and sleep schedule (C)</p> Signup and view all the answers

In Kemari, how many players typically participate in the game?

<p>6 to 12 players (C)</p> Signup and view all the answers

What is the maximum number of times a player can hit the ball in Kemari?

<p>Three times (D)</p> Signup and view all the answers

What does the term 'Bo-taohsi' derive from?

<p>To knock down a post (D)</p> Signup and view all the answers

What is a traditional clothing requirement for players in Kemari?

<p>Traditional kimonos (B)</p> Signup and view all the answers

What role does the 'post rider' play in a team?

<p>Climbs to the top of the post to maintain balance (D)</p> Signup and view all the answers

What is the primary focus of the Bo-taoshi game?

<p>To perfect offensive and defensive strategies (D)</p> Signup and view all the answers

What aspect of sumo wrestling does the documentary emphasize?

<p>The physical endurance and mental strength required (C)</p> Signup and view all the answers

Which issue is highlighted in the group discussions regarding sumo?

<p>Corruption and discrimination within the sport (C)</p> Signup and view all the answers

How is India predominantly divided geographically?

<p>Into the Himalayas, an extensive plain, and a central plateau (C)</p> Signup and view all the answers

Which of the following is true about Hinduism?

<p>It features polytheism and lacks priestly orders (C)</p> Signup and view all the answers

What historical civilization is connected with the early development of India?

<p>The Dravidian civilization (C)</p> Signup and view all the answers

What impact do foreign wrestlers have on sumo wrestling?

<p>They increase competition and change traditional practices (B)</p> Signup and view all the answers

What is a characteristic of Buddhism in relation to Indian religions?

<p>It is the fourth largest world religion based on Siddhartha Gautama's teachings (A)</p> Signup and view all the answers

What is one of the key principles outlined in the bushido code regarding samurai conduct?

<p>Loyalty to one's lord (D)</p> Signup and view all the answers

What type of weapon is a katana?

<p>A curved steel sword (B)</p> Signup and view all the answers

Which of the following describes seppuku?

<p>Ritual suicide performed upon failure (D)</p> Signup and view all the answers

What is the yumi?

<p>A bamboo bow (B)</p> Signup and view all the answers

Which aspect of Zen Buddhism did samurai integrate into their training?

<p>Meditation for spiritual balance (D)</p> Signup and view all the answers

What was the maximum expected weight of samurai armor?

<p>30 kg (A)</p> Signup and view all the answers

What does kyudo translate to in English?

<p>The way of the bow (D)</p> Signup and view all the answers

Which weapon was most commonly used on the battlefield by samurai?

<p>Yari (D)</p> Signup and view all the answers

How many arrows did samurai typically shoot during their training?

<p>1000 arrows (D)</p> Signup and view all the answers

Flashcards

Chinese Boxing (Sanda)

A traditional Chinese combat sport derived from Kung-Fu, known for its high-speed kicks and punches, aiming to quickly incapacitate the opponent with forceful strikes.

Wrestling (Kich-Li)

An ancient wrestling form practiced in China since 1125 BC, where punches and stomps were forbidden. The objective was to knock down the opponent using only grabs and holds, ending when one wrestler touched the ground.

Go

An ancient board game played on a 19x19 square board, known for over 2500 years and mentioned in the writings of Confucius. Players take turns placing black or white pieces on the board, aiming to surround and eliminate their opponent's pieces.

Cuju (or Tsu-Chu: Chinese Football)

A precursor to modern football, dating back to the third millennium BC, where players aimed to prevent freezing feet during winter military campaigns by kicking a ball. The game later evolved into a structured sport with referees, official teams, and a set of rules.

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Bingxi (Ice Skating)

A traditional Chinese sport that combines skating and exhibition of skills, practiced since the 7th century AD. This sport was used to train soldiers to move quickly on icy rivers.

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Bushido (Way of the Warrior)

A code of conduct for samurai warriors, emphasizing loyalty, discipline, and honor.

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Elitism in Samurai Culture

The belief that samurai were superior to other citizens due to their training and responsibilities.

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Loyalty in Bushido

A samurai's primary duty to serve their lord with unwavering loyalty, including military service.

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Seppuku or Harakiri

The practice of ritual suicide by samurai when they failed in their duty or brought dishonor to themselves or their lord.

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Zen Buddhism and Samurai

A branch of Buddhism practiced by many samurai, emphasizing meditation and self-control to achieve spiritual balance.

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Samurai Armor

Heavy armor worn by samurai, often made of textile reinforced with iron or wood, weighing up to 30kg.

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Katana

A curved steel sword, typically around 90cm long and weighing 1kg, that was considered a symbol of a samurai's status and never taken off.

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Kyudo (Way of the Bow)

A traditional Japanese art of archery, practiced with a yumi bow, emphasizing self-discipline and precision.

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Nanigata Spear

A long, curved spear made of wood or bamboo, topped with a steel blade, used against enemy cavalry.

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Sumo

A traditional Japanese martial art featuring two wrestlers who compete in a circular ring called a "dojo" to push, shove, or force their opponent out of the circle.

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Dojo

The circular area where sumo wrestlers compete. It's also a term for a place where martial arts training takes place.

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Shiko

The act of stomping heavily on the ground in sumo to banish evil spirits. It's a pre-fight ritual for cleansing the ring.

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Salt Throwing

A pre-fight ritual in Sumo that involves throwing handfuls of salt to cleanse the ring and ward off evil spirits.

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Kemari

An ancient Japanese ball game played by teams of 6-12 players in a circle.

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Kemari (Definition)

An ancient Japanese ball game where the goal is to keep the ball in the air by hitting it with the foot. It evolved from the Chinese game Cuju.

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Bo-taohsi

A traditional Japanese team game that originated as a military training activity.

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Taoshi

The act of forcefully knocking down the post in Bo-taohsi to win the game.

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Attackers and Defenders

The attackers and defenders on a Bo-taohsi team.

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Yoga

A set of physical and breathing exercises (yoga-asanas) combined with meditation, aiming to achieve a state of mental liberation and detachment from worry, desires, and suffering.

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Jainism

The oldest religion in India, emphasizing non-violence and directing the soul towards divine consciousness and liberation.

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Sikhism

A philosophy and religion that emphasizes one God, truth, joy, love, and positive values. It follows the teachings of the Ten Gurus and has strict rules for daily life.

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Kalaripayattu

A traditional Indian martial art, emphasizing dance-like movements, body control, and weaponry. It is considered one of the oldest martial arts in Asia.

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Kushti

A form of wrestling practiced on a sand pit moistened with oil, buttermilk, and spices. Wrestlers wear minimal clothing and fight until one opponent surrenders.

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Sumo Wrestling

A traditional Japanese sport involving two wrestlers who compete in a ring, aiming to force their opponent out of the ring or to touch the ground with any part of their body except their feet.

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Post Rider

The key player in a Bo-taoshi team who climbs to the top of the post to maintain balance and prevent the opposing team from knocking it down.

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Gilli-Danda

A traditional Indian sport where men climb a greased pole to retrieve a flag or prize at the top.

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Hinduism

The third largest world religion, a set of customs, beliefs, metaphysical teachings and cults that form a religious tradition.

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Buddhism

A major religion in India based on the teachings of Siddhartha Gautama (India, 5th century BC), emphasizing the path to enlightenment and escape from suffering.

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Traditional Indian Social System

The social system in ancient India based on the caste system, where individuals are born into specific groups with predefined functions and social roles.

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Dravidian Civilization

The ancient civilization that flourished in India around 3000 BC, laying the foundation for Indian culture and society.

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Himalayas

A series of mountain ranges in Asia, forming a natural border between India and other countries.

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Indus-Ganges Plain

The extensive plain in India crossed by the Indus and Ganges rivers, supporting agriculture and life.

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Deccan Plateau

A plateau in central India known as the Deccan Plateau, geographically distinct from the Himalayan and Indus-Ganges areas.

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Study Notes

Ancient China

  • Civilisation developed due to rice farming
  • Social pyramid: Emperor (absolute ruler) at the top, followed by military aristocracy, nobility (imperial family), and mandarins (officials).
  • Complex society with elements of patriarchal, slave, and feudal systems
  • Monosyllabic and vertical language
  • Inventions: paper, gunpowder, porcelain, silk, compass, crossbow
  • Religions: Buddhism, Confucianism, Taoism

Chinese Dynasties

  • Springs and Falls (770-480 BCE)
  • Shang Dynasty (1766-1122 BCE)
  • Zhou Dynasty (1122-221 BCE)
  • Qin Dynasty (221-206 BCE)
  • Three Kingdoms (220-581 CE)
  • Sui Dynasty (581-648)
  • Tang Dynasty (618-907)
  • Five Dynasties and Ten Kingdoms
  • Song Dynasty (960-1279)
  • Yuan Dynasty (1279-13368)
  • Ming Dynasty (1368-1677)
  • Qing Dynasty (1646-1911)

Traditional Chinese Sport

  • Chinese physical culture traditionally fluctuated between activities aimed at peace and harmony and competitive activities.
  • Foundations of Chinese sport systems are inspired by physical education methods such as Kung-Fu, Hua-To System, and Siao-Lao System.

Physical Education Methods

  • Kung-Fu: Originated in 527 BC. Indian traveler Bodhidharma taught 18 gymnastic exercises. Led to 24 fighting movements. Possibly had prior knowledge of martial arts.
  • Hua-Tuo System: Created by Hua-Tuo (145-208 AD). Based on Kung-Fu and the movements of five animals (tiger, deer, bear, monkey, crane). Aims to stimulate circulation, strengthen health, and awaken the appetite.
  • Siao-Lao System: Aimed at the elderly, travelers, and the weak. Included massage as a main activity. Had an important medicinal component.

Physical Education in China

  • From the 1st century BC, physical education emerged as an integral education combining intellectual and physical development.
  • Objectives: developing full human potential and transmitting Chinese cultural traditions to the young, as well as instilling obedience to the law.
  • Physical-sports tests (archery, weightlifting, horse riding) compulsory to obtain the scholar certificate in Philosophy

Main Traditional Sports in China

  • Chuiwan: A team game played since at least 1050 AD. Players hit a ball into holes. The winner had the fewest strokes. 10-20 meters apart. Wood and bamboo clubs, and wood or ox-horn balls. Women could participate.
  • Jiju (Chinese Polo): Persian influence. Military and aristocratic elites participated. Nominating generals and ministers depended on Jiju skills. The emperor could not start the game without scoring.

Combat Sports

  • Chinese Boxing (Sanda): A fighting modality derived from Kung-Fu; uses high-speed kicks and punches to quickly disable the opponent.
  • Wrestling (Kich-Li): First recorded combats since 1125 BC. Emphasizes takedowns, holds, and ground control.

Other Sporting Activities

  • Bingxi: Ice skating. Popular in Northern China since 7th Century AD.
  • Go: Board game (2500+ yrs). 19x19 board with black and white pieces. The aim is to control more than half the board

Classic Japan

  • Historical Introduction: From 660 BC (Nara period) to the 19th Century (Mikado). Japan divided into regions with Daimyo (lords) and was based on samurai/warriors (Shogunate). 170+ Daimyo existed. Japan largely isolated, except for a few groups of foreigners. Significant change with Commodore Perry and the Meiji Revolution (1868-1912). This ushered in significant Western reforms and industrialization affecting traditional Japanese sports

Samurai

  • Japanese warrior class. Vassalage to a Daimyo or feudal lord. Recruited in youth and trained in castles. Code of conduct (Bushido) regulated duties and obligations.
    • Elitism: Samurai seen as an elite class superior to others.
    • Loyalty: Obliged to serve the lord.
    • Zen Buddhism: Practiced to achieve spiritual balance and discipline
    • Seppuku/Harakiri: Ritual suicide for failure

Samurai Weaponry

  • Armor: Textile material reinforced with iron or wood (up to 30kg). Masks for protecting the face were sometimes worn.
  • Katana: Curved steel sword (up to 90 cm, 1 kg). Constantly worn.
  • Yumi (bow): Bamboo bow with various sizes (80 cm - 2+ meters). Asymmetrical shape.
  • Nanigata (spear): Curved spear up to 3 meters, with curved steel spear tip and wood / bamboo shaft, used for cavalry.
  • Yari (spear): Similar to the Nanigata, but potentially used with a straighter blade.

Samurai Training (Archery and Combat)

  • Kyudo: Japanese art of archery (yumi bow). Strict order emphasized and 1000 arrows a day were shot during samurai training.
  • Yabusame: Horseback archery. Shooting at three targets while galloping. Practiced to enhance equestrian skills
  • Kendo: Martial art of the katana. Practiced with a hollow bamboo sword. Focus on calmness, restraint, and moment recognition to avoid injury.

Traditional Japanese Sports

  • Jiu-Jitsu: "Gentle art" that relied on agility to defeat opponents through counter-attacks, chokes, or strikes. Military and some Samurai training. Became the base for many later martial arts.
  • Judo: Martial art developed by Jigoro Kano (1882). Grappling, takedowns, locks, and chokes. Avoids injury while emphasizing beauty and plasticity. Educational character. Based on respect for rules and opponent. System of colored belts to organize levels.
  • Sumo: Japanese national sport and cultural symbol. Dating back to 7th century AD, possibly part of agricultural rituals. Wrestlers (rikishi) have 9 years of training in a stable (training centers). Purpose of fights was to knock opponents out of the fighting ring, or to submit the opponent to a single takedown. Wrestlers subject to a strict lifestyle regime.
  • Kemari: Ball game involving 6-12 players in a circle passing a ball with their feet and to prevent it from falling to the ground. Requires skill, and balance, and good footwork. Abstraction, relaxation.

General Remarks

  • Early India education didn't primarily include physical training as a core element of the educational program.
  • Dance was the earliest physical and sporting activity in India associated with religious rituals.

General Remarks India (cont.)

  • Many early Indian sports were developed as paths to achieving health, hygiene, and delaying old age.
  • Indian sports are not notable for the preeminence of rhythm and choreographic elements.
  • Some aspects of sports and competitions developed as skills related to certain functions/roles in society (e.g., cattle breeders).

Yoga

  • A practice involving postural and breathing exercises combined with meditation practices. Aim is to achieve a mental liberation (Nirvana) that allows the individual to detach from anxieties, desires, and suffering.
  • Earliest archaeological evidence of Yoga (over 5000 years old) suggests a practice linked to the Indus Valley.
  • Compiled techniques and theories (about 196 techniques) around 300 BC by the sage Patanjali.
  • Techniques and positions were often interpreted differently over time, contributing to variations in schools and practices

Kalaripayattu

  • A dance-fighting practice that uses real weapons in a specific dance style. Many authors consider Kalaripayattu as the oldest martial art in Asia. Training includes several phases such as body control, combat with wooden weapons, and subsequently with real weapons. Includes use of batons, swords, shields, daggers, and a whip-sword (urumi). Some elements can be used as a belt around the waist.

Wrestling (Kushti)

  • Wrestling practice (Kushti). Performed on a sand pit using a mixture of oil, buttermilk, and spices. Wrestlers wear a short length pair of pants. Wrestlers have bodies covered with oil.
  • In the past, wrestling matches lasted until one opponent submitted. Now, achieving a single takedown often results in victory. Match time typically is 5-10 minutes.
  • Training for wrestling happens in gyms or akharas. The wrestlers are mentored by a guru that regulates practices, training, and lifestyle.

Strength Training Methods

  • Gadas (clubs): Involves rhythmic movements of clubs (different weights & materials).
  • Mallakhamb: Involves using a greased wooden pole (3.6 meters, 40 cm thick). Includes agility exercises using the pole. Focuses on combining agility and strength.

Team Sports

  • Yubi-Lapki: "Coconut robbery." A game with 7 players per team. Uses a coconut ball.
  • Kabaddi: Two teams and 7 players each. One player from one team enters the opponent's field (must not breathe). The opponent's try and catch the player (or stop the player from returning). The original game is believed to be more than 4000 years old

Oxen Races

  • Held in both dry and wet seasons (different rules). Races for farmers are to demonstrate breeding skills of cattle, and an opportunity to hopefully earn significant money from the sale of animals.
  • Races involve oxen pulling heavy carts or planks.

Chaturanga

  • An ancient board game that was a predecessor to modern chess. Composed of four players (with four corresponding pieces).Exact rules are now unknown, but some general concepts remain. Ways of winning involved the concept of "Choking the King", or "Stripping the King".

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Test your knowledge on East Asian sports, including their historical significance and philosophical underpinnings. This quiz covers various aspects from the Tang Dynasty to the practices of yoga and Kalaripayattu. Explore how traditional sports impact health and well-being across different cultures.

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