Devices and Mobile Technology

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14 Questions

What is the primary purpose of a smart phone?

To provide a mobile communication experience

What is the main characteristic that distinguishes an e-Reader from other devices?

Its electronic paper screen and long battery life

What is the primary function of GPS technology?

To provide in-car navigation and require a view of the sky

What is a common feature of tablets and smart phones?

Virtual keyboards and drawing interfaces

What is the purpose of augmented reality?

To overlay a virtual augmentation with the physical world

What is a characteristic of wearable technology?

It is an extension of your phone and body

Which type of USB connector is used for both hosts and devices?

USB-C

What is the main advantage of Lightning over Micro-USB?

Higher power output for phones and tablets

What is the primary function of tethering?

To physically connect a device to your mobile phone for Internet access

What is the main use of NFC?

To send small amounts of data wirelessly over a limited area

What is the primary use of Bluetooth?

To connect devices for high-speed communication over short distances

What is the function of a hotspot?

To turn your phone into a Wi-Fi router

What is the primary use of IR on smartphones?

To control your entertainment center

Why did the EU standardize on Micro-USB?

To create a common external power supply for all data-enabled mobile phones

Study Notes

Tablets

  • Single-screen touch computers with iOS, Android, etc. operating systems
  • Larger than 7 inches diagonal in size
  • Designed for touch input with virtual keyboards and drawing interfaces
  • Support various applications including productivity, games, and utility apps
  • Can be used for media consumption, such as taking pictures and watching movies

Smart Phones

  • Mobile communication devices for voice, email, text, instant messaging, pictures, and video
  • Screen size ranges from 3.5 to 6 inches diagonal
  • Can be used as a media viewer for music, movies, and videos
  • Supports various mobile applications including maps, travel information, productivity apps, and games

Wearable Technology

  • Includes smart watches that extend the functionality of a phone and body
  • Can monitor fitness metrics such as heart rate, steps, and sleep patterns

Virtual Reality (VR)

  • Replaces reality with a computer-generated version
  • Interacts with the real world, with many applications in gaming, industrial design, art, and enhanced video and image viewing

Augmented Reality (AR)

  • Overlays virtual information onto the physical world
  • Provides additional details, with applications in medical, travel, and gaming

e-Readers

  • Specialized devices for reading books, with some music and app capabilities
  • Features electronic paper, a black and white screen that performs well in direct light
  • Offers exceptionally long battery life, with network access via WiFi or cellular connectivity

GPS

  • Enables in-car navigation (and non-car navigation)
  • Requires a clear view of the sky to receive GPS signals
  • Periodic updates are required, which can be done over the air or via memory card

USB Connectors

  • EU standardized on Micro-USB, now common worldwide, while older devices may use Mini-USB which is slightly larger
  • USB-C is a 24-pin double-sided connector used for both hosts and devices, supporting USB 3.1 and USB 2.0 connections with an analog audio option and headset support through a 3.5 mm jack

Lightning Connector

  • Apple's proprietary 8-pin digital signal connector used for iPhone, iPad, and iPod devices
  • Offers higher power output for phones and tablets, can be inserted either way, and has a simpler and more durable design

Tethering

  • Physically connects a device to a mobile phone to use its Internet/data connection, enabling Internet access from almost anywhere, but may require service or configuration by the wireless carrier

Proprietary Mobile Interfaces

  • Early mobile technology used different cables for power and data, varying by manufacturer, until the EU standardized a common external power supply for all data-enabled mobile phones

NFC (Near Field Communication)

  • Wirelessly sends small amounts of data over a limited area, built into phones, for payment systems, transportation, and in-person information exchange, with short-range encryption support

Bluetooth

  • Enables high-speed communication over short distances, creating a Personal Area Network (PAN) for connecting mobile devices, smartphones, headsets, health monitors, automobiles, smartwatches, and external speakers

Hotspot

  • Turns a phone into a WiFi hotspot, extending the cellular data network to all devices, dependent on phone type and provider, with possible additional charges and data costs

IR (Infrared)

  • Included on many smartphones, tablets, and smartwatches, primarily used for controlling entertainment centers, almost exclusively for IR-based functions

Explore the features and capabilities of tablets and smartphones, including operating systems, input methods, and applications. Learn about their differences in terms of size, functionality, and purposes.

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