Design Thinking: Problem Solving and HCD
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Questions and Answers

In the context of design thinking, why is it crucial for designers to repeatedly ask 'why' when addressing a problem?

  • To avoid spending too much time on understanding the problem.
  • To quickly implement the first solution that comes to mind.
  • To treat the symptoms of the problem rather than the root cause.
  • To identify the underlying issue and prevent addressing superficial symptoms. (correct)

Human-centered design prioritizes technological innovation over user needs and behaviors.

False (B)

Describe the primary goal of design research, contrasting it with market research.

Design research focuses on a deep understanding of a few people. Market research focuses on a broad understanding of many people.

The double diamond model of design consists of two phases: First, figure out the real ______, and second, find the best ______.

<p>problem, solution</p> Signup and view all the answers

What is the main purpose of prototyping in the design process?

<p>To quickly test and refine ideas through simple, iterative versions. (D)</p> Signup and view all the answers

When addressing a design challenge, it is more effective to directly ask people what they want rather than observing their behavior in real-life situations.

<p>False (B)</p> Signup and view all the answers

Match each step of the Human-Centered Design (HCD) process with its description.

<p>Watch people = Understand user behaviors and needs through observation. Come up with ideas = Brainstorm potential solutions to address the identified needs. Build rough version(prototypes) = Create simple, testable versions of the proposed solutions. Test them = Evaluate the prototypes to identify areas for improvement.</p> Signup and view all the answers

What is the MOST important reason for conducting user testing with a prototype?

<p>To gather feedback and identify areas for improvement in the design. (D)</p> Signup and view all the answers

Activity-Centered Design focuses on who the users are, rather than what they do.

<p>False (B)</p> Signup and view all the answers

In design, what term describes the process of repeatedly testing and improving a design?

<p>iteration</p> Signup and view all the answers

According to Don Norman’s Law of Product Development, products are often late and over ______.

<p>budget</p> Signup and view all the answers

Match the following design considerations with their corresponding challenge:

<p>Users = Ensuring comfort and usability Cost = Maintaining affordability Engineering = Ensuring structural integrity and feasibility Sales = Creating an appealing and marketable product</p> Signup and view all the answers

Why do people sometimes avoid products designed for special needs?

<p>Because of the stigma associated with feeling or appearing 'different'. (A)</p> Signup and view all the answers

What term describes the tendency to add excessive features to a product beyond what is useful or understandable?

<p>featuritis</p> Signup and view all the answers

What is the primary difference between incremental and radical innovation?

<p>Incremental innovation involves small improvements, while radical innovation introduces entirely new concepts. (D)</p> Signup and view all the answers

Give an example of a fundamental human need that has remained constant despite technological advancements.

<p>communication</p> Signup and view all the answers

What is the most likely future for books?

<p>There will be a mix of text-based and high-quality interactive versions. (C)</p> Signup and view all the answers

Match the term with its definition:

<p>Activities = Big goals Tasks = Steps to get there Linear Design = Step-by-step design Iterative Design = Cycle of testing and improving</p> Signup and view all the answers

Flashcards

Design Thinking: Root Cause

Solve the core problem, not just the obvious symptom.

Human-Centered Design

Design based on understanding people's needs and behaviors.

Design: Think Then Do

Explore many ideas before choosing a solution.

Double Diamond Model

  1. Define the problem. 2. Design the solution.
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HCD: Four Steps

  1. Observe. 2. Ideate. 3. Prototype. 4. Test. (Repeat)
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Design Research: Observation

Understand people's actual behaviors, not just stated preferences.

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Design Research

Understanding a few people deeply.

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Prototyping

Quick, simple versions to test ideas and find problems early.

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Testing (in Design)

Getting feedback from real users on a prototype early and often.

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Iteration

A cycle of designing, testing, and improving a product.

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Activity-Centered Design

Designing for what people do, focusing on activities over demographics.

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Activities (in Design)

Big, overarching goals individuals want to achieve.

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Tasks (in Design)

Specific actions taken to complete a task.

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Don Norman’s Law

Products are delivered late and over budget without user involvement.

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The Design Challenge

The difficulty of balancing user needs, cost, engineering, and sales in design.

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Featuritis

Adding excessive features to a product, often beyond usefulness.

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Incremental Innovation

Small continuous improvement.

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Radical Innovation

Changes paradigms.

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Business Constraints

Real-world business pressures.

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Company Priorities

Prioritization of features or speed.

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Design Disconnect

Disconnect between designers and user.

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Evolution of Books

Evolution of book content beyond text with interactive elements.

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Constant Human Needs

Human needs remain constant.

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Study Notes

  • Understanding the actual problem is crucial in design; designers should not rush to a solution before identifying the real issue.
  • Designers should repeatedly ask "why" to identify the root cause, similar to a doctor seeking to treat the underlying issue rather than just the symptoms.
  • Employ a human-centered design approach, which prioritizes user needs and behaviors.
  • Explore various ideas before committing to a solution, avoiding the first idea that comes to mind.

The Double Diamond Model

  • This model includes two phases: identifying the real problem and then finding the best solution.
  • Each phase requires exploring many options before deciding on one.

Human-Centered Design (HCD)

  • The four steps of HCD are observation, idea generation, prototyping, and testing as an iterative process.

Observation

  • It is essential to understand people's behaviors before designing.
  • Design researchers should observe people in real-life situations to understand what they actually do, not just what they say they do.
  • Designers should observe the target audience, who will be using the product.
  • Design research provides deep understanding of a few people, while market research provides broad understanding of many.

Prototyping

  • Includes building quick, simple versions of your ideas to test them.
  • Sketches or cardboard models are helpful for understanding the problem and the solution.
  • Architects use models, drawings, and digital simulations to test building designs and identify problems early.

Testing

  • Requires getting real users to test the prototype and provide feedback.
  • It's essential to observe the user, ask questions, and test early and often, starting with as few as five people.

Iteration

  • Is an iterative design process of trying, failing, learning, and trying again.

Activity-Centered Design

  • Design should focus on activities rather than demographics, especially for widely used products.
  • Activities represent big goals, and tasks are the steps to achieve them.
  • Iterative design involves a cycle of testing and improving, in contrast to linear, step-by-step design.
  • Large projects are challenging due to evolving requirements and team turnover.

Don Norman’s Law of Product Development

  • States that products are usually late and over budget because there is rarely time or money for user research and departments often clash.
  • Always research users and ensure collaboration among all teams involved in the project.

The Design Challenge

  • Good design considers users, cost, engineering, and sales but requires collaboration among different teams from the outset.

Designing for Special People

  • Accommodating diverse user needs is challenging, requiring flexible design solutions that avoid stigmatizing people.

Chapter 7

  • Real-world business constraints like competition, cost, and schedules frequently challenge ideal human-centered design.
  • Companies tend to prioritize features and speed to market, resulting in "featuritis" and hindering thorough refinement.
  • Competitive pressures force compromises that can undermine user-centered design and create a disconnect between designers and users.

Featuritis

  • A deadly temptation, also termed "creeping featurism," is the tendency to add excessive, often unnecessary features to a product.
  • This can stem from customer requests, competitive pressures, and sales objectives.

Product Development Timeline

  • New products typically take decades, rather than months, to progress from initial concept to widespread success.
  • While technology adoption can be rapid, changes in human behavior and habits occur much more slowly.

Two Forms of Innovation

  • Incremental innovation involves small, continuous improvements.
  • Radical innovation changes paradigms and has a significant impact on society and industries.
  • Incremental improvements are more common and contribute significantly to overall progress.

The Design of Everyday Things: 1988–2038

  • Technology evolves rapidly, but human nature and culture change at a slower pace.
  • Core human needs like social interaction, communication, and entertainment remain constant despite changing technologies.
  • The integration of technology with the human body and advances in AI may fundamentally shift the definition of "human" and human-machine interactions, raising ethical concerns.

The Future of Books

  • Books are evolving beyond traditional text formats, but creating high-quality, interactive versions is complex and costly.
  • There will likely be a mix of amateur and professional content.

Design Thinking and Thinking About Design

  • Successful design requires producible, marketable ideas that consider the entire product lifecycle, including environmental impact.
  • Designers should balance user needs with business realities.
  • The rise of the small empowers individuals and small groups to create and share innovations globally, potentially leading to innovations from developing nations.
  • Fundamental design principles like discoverability and feedback, and core human needs like social interaction, remain constant.

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Explore design thinking principles, emphasizing problem definition before solution design. Learn the Double Diamond model and Human-Centered Design (HCD) for effective, user-focused solutions through observation, ideation, prototyping, and testing.

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