Design Thinking: Principles and Applications
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Questions and Answers

What fundamental principle underlies the design thinking process?

  • Prioritizing technological feasibility above all else.
  • Focusing solely on creating viable business strategies.
  • Adhering strictly to established design methodologies.
  • Emphasizing empathy for the individuals being designed for. (correct)

Why has the design thinking process gained popularity in recent years?

  • Due to its complex and theoretical approach to problem-solving.
  • Because it strictly adheres to traditional business strategies.
  • Largely due to the reported successes of major global companies employing it. (correct)
  • Primarily because of its academic endorsement in obscure journals.

According to Tim Brown of IDEO, what three elements does design thinking combine?

  • Innovation, technology, and marketing.
  • Desirability, feasibility, and viability. (correct)
  • Efficiency, profitability, and scalability.
  • Creativity, analysis, and implementation.

What is the primary objective of design thinking?

<p>To develop innovative solutions to problems through understanding users. (B)</p> Signup and view all the answers

What is the practical application of design thinking?

<p>A constant process of finding innovative solutions to problems through deep understanding and empathy of the target user. (C)</p> Signup and view all the answers

How does design thinking influence traditional problem-solving approaches?

<p>It opens a new way of thinking. (B)</p> Signup and view all the answers

What characteristics best describe Design Thinking?

<p>Practical Application, Empathy, and Innovative Solution Generation (B)</p> Signup and view all the answers

What does IDEO, the consulting company founded in California in 1991, use to design products, services, environments, and digital experiences?

<p>The design thinking approach. (C)</p> Signup and view all the answers

Which SCAMPER technique involves assessing potential replacements to enhance a product, service, or process?

<p>Substitute (A)</p> Signup and view all the answers

A company discovers that a solution to their current problem already exists but is being used in a different industry. Which SCAMPER technique would they apply to leverage this existing solution?

<p>Adapt (D)</p> Signup and view all the answers

Which SCAMPER technique focuses on identifying core components of a process or product to determine specific areas of improvement?

<p>Modify (D)</p> Signup and view all the answers

An organization aims to create a new application for an existing technology beyond its originally intended purpose. Which SCAMPER technique is most applicable?

<p>Put to another use (C)</p> Signup and view all the answers

In process optimization, which SCAMPER technique addresses inefficiencies by removing unnecessary steps or resources?

<p>Eliminate (B)</p> Signup and view all the answers

To gain fresh perspectives on a problem, a team decides to challenge the fundamental assumptions of their product’s design. Which SCAMPER technique are they employing?

<p>Reverse (A)</p> Signup and view all the answers

What is the primary purpose of creating a prototype in the context of product development?

<p>To create a physical representation that tests product ideas and functionalities. (D)</p> Signup and view all the answers

During the prototype stage, what is the key approach for determining the most effective resolution to identified problems?

<p>Systematically applying and examining each solution, refining through user feedback. (A)</p> Signup and view all the answers

Why did design thinking emerge in the 1950s and 60s according to the content?

<p>As a response to challenges in collective problem-solving related to significant societal changes. (D)</p> Signup and view all the answers

According to the content, what is a primary characteristic of design thinking?

<p>An emphasis on face-to-face engagement and real-world testing through prototypes. (D)</p> Signup and view all the answers

What is the role of prototyping in design thinking?

<p>To create concrete versions of potential solutions for real-world testing. (A)</p> Signup and view all the answers

In the context of the Hasso Plattner Institute of Design's five-stage model, how should the design thinking process be best described?

<p>Highly flexible and iterative, allowing for parallel progression and revisiting stages. (B)</p> Signup and view all the answers

What benefit did design thinking bring to companies like Apple, Google, and Airbnb?

<p>Significant strategic innovation and success. (C)</p> Signup and view all the answers

Which attribute is least descriptive of a design thinking approach?

<p>Theoretical and abstract. (A)</p> Signup and view all the answers

What is the role of user feedback in the design thinking process?

<p>It is continuously integrated throughout the process to refine the design. (D)</p> Signup and view all the answers

What does 'going out in the field' refer to in the context of design thinking?

<p>Engaging directly with users and the real-world environment. (A)</p> Signup and view all the answers

Which of the following best describes the 'Search the Opposite' principle in design thinking?

<p>Transforming a problem into a potential opportunity by reframing its core challenges. (D)</p> Signup and view all the answers

In design thinking, what is the primary purpose of 'Enquiry of the Assumptions'?

<p>To critically examine and question the underlying assumptions related to the design problem. (D)</p> Signup and view all the answers

How does 'Form an Analogy' contribute to the design thinking process?

<p>By creating connections between the current problem and seemingly unrelated concepts or scenarios. (C)</p> Signup and view all the answers

What is the main goal of the 'Breakdown the Problem into Pieces' step within design thinking?

<p>To simplify the problem by dividing it into smaller, more manageable components for easier synthesis. (A)</p> Signup and view all the answers

What is the role of brainstorming in the ideation phase of design thinking?

<p>To promote free thinking and generate a wide range of potential solutions, regardless of initial feasibility. (C)</p> Signup and view all the answers

How does brainwriting differ from traditional brainstorming?

<p>Brainwriting involves participants writing down and exchanging ideas serially, whereas brainstorming is typically a verbal process. (C)</p> Signup and view all the answers

What is the intended outcome of using the 'Worst Possible Idea' technique in design thinking?

<p>To spark creativity by challenging assumptions and looking at problems from an inverted perspective. (A)</p> Signup and view all the answers

During the ideation phase, why is it important for entrepreneurs to consider alternate ways to view a problem?

<p>To identify innovative solutions and expand the problem space. (D)</p> Signup and view all the answers

Which of the following best describes the role of empathy in the design thinking process?

<p>It allows designers to understand users' needs and motivations, leading to solutions that genuinely satisfy them. (A)</p> Signup and view all the answers

Why is it important to continuously ask 'why?' during empathy interviews in the design thinking process?

<p>To uncover underlying motivations and gain deeper insights beyond surface-level responses. (B)</p> Signup and view all the answers

In the context of design thinking, why might a designer choose to study 'extreme users'?

<p>Their intensified needs and workarounds can provide fresh insights and help restructure the problem. (A)</p> Signup and view all the answers

What is the primary goal of immersion and observation in the empathize phase of design thinking?

<p>To identify needs, motivations, or challenges that users might not be consciously aware of or able to articulate. (D)</p> Signup and view all the answers

Which of the following scenarios demonstrates the MOST significant benefit of using prototypes in product development?

<p>A design team uses a prototype to gather user feedback early in the development cycle, leading to key feature adjustments. (D)</p> Signup and view all the answers

A product development team is deciding whether to invest in creating a high-fidelity prototype versus a low-fidelity prototype. Under which circumstance would a high-fidelity prototype be the MOST appropriate choice?

<p>When the team wants to test the user interface and visual design aspects of the product with a focus group. (B)</p> Signup and view all the answers

What considerations should be kept in mind when observing users in their natural environment?

<p>Photographing or videoing to identify users' needs, motivations, or challenges that they are not conscious of. (C)</p> Signup and view all the answers

A design team is using a low-fidelity prototype early in the development of a new mobile app. Which of the following activities would be MOST aligned with this stage of prototyping?

<p>Using paper prototypes to quickly iterate on the core navigation and features based on user feedback. (A)</p> Signup and view all the answers

How should personal assumptions be handled during the empathize phase of design thinking?

<p>Set aside assumptions to approach users with an open mind and gather genuine insights. (B)</p> Signup and view all the answers

What is the PRIMARY goal of user testing a prototype during the product development process?

<p>To identify potential users and gather ideas to serve them best using prototyping. (D)</p> Signup and view all the answers

What is the advantage of Storytelling in Empathy interviews?

<p>Designers can obtain much more insight as possible. (C)</p> Signup and view all the answers

How does prototyping contribute to reducing risks associated with new product development?

<p>By allowing for early validation of assumptions and requirements before full-scale development. (D)</p> Signup and view all the answers

What is the importance of asking about the 'what, how, and why' of users' behavior?

<p>To lead observation into more abstract user motivations. (D)</p> Signup and view all the answers

A company is developing a new smart home device. They create a medium-fidelity prototype to test specific user interactions. Which activity aligns best with the use of this type of prototype?

<p>Creating a prototype with limited interactive functionalities based on storyboard scenarios. (B)</p> Signup and view all the answers

In what way does prototyping help align a product with user needs and expectations?

<p>By enabling early and continuous user feedback, ensuring the final product meets market demands. (A)</p> Signup and view all the answers

How does the implementation of prototyping affect the overall efficiency of the product development cycle?

<p>It enhances efficiency by identifying and addressing design flaws early, avoiding costly late-stage revisions. (B)</p> Signup and view all the answers

Flashcards

Design Thinking

A problem-solving approach that prioritizes empathy and innovation to meet user needs.

Empathy

Understanding and sharing the feelings of others.

Innovation

Finding new and creative solutions.

IDEO's Design Thinking Definition

Matching people's needs with technological possibilities and viable business strategies.

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IDEO

The consulting company that uses the design thinking approach to design products, services, environments, and digital experiences.

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Design Thinking Components

A combination of desirability, feasibility, and viability.

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Core of Design Thinking

Understanding user needs deeply to create solutions.

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Design Thinking as a Process

The continuous act of finding innovative solutions with empathy.

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Bias towards Action

A solution-based method focused on action and real-world testing.

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Origin of Design Thinking

Collective problem-solving by engineers, architects, and designers facing societal changes.

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Herbert A. Simon

First mentioned design thinking as a way of thinking in his 1969 book, "The Sciences of the Artificial".

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Design Thinking in the 1970s

Combining human, technological, and strategic needs with innovation.

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Design Thinking Success Stories

Strategic to the success of many prominent, international companies such as Google, Apple and Airbnb.

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Five-Stage Design Thinking Model

A popular model outlining key phases in problem solving, that's flexible and non-linear.

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Empathize

A step in Design Thinking to understand needs, thoughts, feelings and motivations.

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Ideate

A step in Design Thinking to create solution or solutions, brainstorm, cultivate ideas.

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Empathize - Design Thinking

Understanding users' needs through research to solve their problems.

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Empathy Definition

The capacity to deeply understand another person's perspective and feelings.

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Empathy Goal

Products that fully satisfy users and simplify their lives through understanding.

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Empathy Interviews

Open conversations aimed at deriving user insights.

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Immersion and Observation

Observing users in their natural context.

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Extreme Users

Users facing intensified problems, offering unique solutions.

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Curiosity Questions

Seeking users' motivations by considering the what, how, and why behind their actions.

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Eliminate the Bad

Removing negative aspects or components identified within a problem.

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Search the Opposite

Transforming a problem into an opportunity for innovation and positive change.

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Enquiry of Assumptions

Questioning the underlying assumptions about a problem to uncover new insights.

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Pinpoint Unanticipated Resources

Identifying and utilizing resources that were not initially considered or apparent.

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Form an Analogy

Creating connections between a problem and seemingly unrelated concepts or images to spark ideas.

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Problem Breakdown

Breaking down a complex problem into smaller, more manageable parts for easier analysis and synthesis.

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Brainstorm

A group creativity technique for generating a large number of ideas in a short period.

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Brainwrite

A written form of brainstorming where participants write down and share ideas anonymously.

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SCAMPER Method

A method for generating solutions to problems by prompting different ways of thinking.

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SCAMPER: Substitute

Replacing a part of a product or process to see if it improves it.

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SCAMPER: Combine

Combining ideas or products to create a better solution.

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SCAMPER: Adapt

Looking at existing solutions to see if they can be adapted to the current problem.

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SCAMPER: Modify

Exaggerating a problem to gain new insight.

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SCAMPER: Put to another use

Using an idea for a different purpose than originally intended.

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SCAMPER: Eliminate

Removing inefficient parts of a process.

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SCAMPER: Reverse

Turning an idea the opposite way to see it from a different perspective.

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Timely Feedback

Gaining feedback on product development at each stage.

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Prompt Changes

Making changes early to save resources.

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Validation Before Development

Confirming the need for a product before full development starts.

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User Research & Testing

Identifying users and their needs through prototypes.

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Low Fidelity Prototype

A basic prototype using paper to allow for fast improvements.

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Medium Fidelity Prototype

Prototype including practical functionalities based on user scenarios.

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High Fidelity Prototype

Prototype closely resembling the final product.

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Purpose of User Testing

Reveals if the product will be used and valued by users.

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Study Notes

The Use of Design Thinking

  • Design thinking emphasizes empathy for the people targeted in the design.
  • The design thinking process opens a new way of thinking, offering means to apply this mindset and improve the world through innovative solutions.
  • Design thinking is taught in top colleges and universities globally and promoted in all business levels.
  • Design thinking is a discipline combining a designer's sensibility and methods to match people’s needs with technological feasibility and viable business strategy.
  • IDEO, a consulting company founded in California in 1991, uses design thinking to design products, services, environments, and digital experiences.
  • Design thinking combines desirability, feasibility, and viability, according to Tim Brown (CEO of IDEO).
  • Design thinking is a constant process of finding solutions through deep understanding and empathy of the target user.
  • Design thinking seeks complete understanding through solution-based approaches, improving user experiences by inquiring about the problem, assumptions, and implications.
  • Ideas are formed via brainstorming, requiring research, prototypes, testing, experimentation, and concept trials.
  • Airbnb used design thinking, leveraging insights that people wanted to share and leverage assets to create a "shared economy."
  • Apple used design thinking to make the phone a universal remote control.
  • Design thinking is problem-solving oriented and beneficial to customer-oriented businesses/entrepreneurs.

Principles of Design Thinking

  • Human-centricity and Empathy: Solutions should focus on human needs and responses, with the process considering the users' perspectives.
  • Collaboration: Design thinking benefits from diverse teams working cooperatively to form a pool of perspectives for innovation.
  • Ideation: The focus is on generating many ideas and potential solutions, encouraging participants to produce ideas without initially considering quality.
  • Experimentation and Iteration: Ideas are prototyped, tested, and iterated to discover defects and refine the solution.
  • Bias towards Action: Design thinking is practical, favoring face-to-face engagement and concrete prototypes.

Origins of Design Thinking

  • Design-thinking arose from attempts to solve societal changes by engineers, architects, and industrial designers throughout the 1950s/60s.
  • Herbert A. Simon's 1969 book, "The Sciences of the Artificial," design thinking was mentioned as a way of thinking
  • In the 1970's, design thinking combined human, technological, and strategic needs and innovation technology.
  • Simon outlined a seven-stage design thinking process.
  • The Hasso-Plattner Institute of Design at Stanford created a five-stage design thinking model used in this book.
  • Companies, including Google, Apple, and Airbnb, applied design thinking with remarkable success.

The Design Thinking Process

  • A five-step process from the Hasso Plattner Institute of Design at Stanford is typically employed in design thinking
  • Empathize: Learn about users to help define the problem.
  • Define: Define the problem.
  • Ideate: Learn from prototypes to spark new ideas.
  • Prototype: Tests create new ideas for the project.
  • Test: Tests reveal insights that redefine the problem.
  • Note: The Design Thinking Process provides iterative feedback, allowing for continuous information to have deep knowledge of the problem, solutions, and customer.

Empathize: Research About User's Needs

  • This is the initial step and involves using research to understand the people experiencing the problem.
  • Empathy involves observing, engaging, understanding user experiences/motivations, and immersing in the physical environment.
  • Empathy helps gain insights into users' needs and underlying problems.
  • Designers set aside assumptions and gather genuine user insights.
  • Designers can create products that satisfy users and improve their lives by building empathy.

Empathy-Building Methods

  • Empathy interviews: Use open conversations to gain as much insight as possible, constantly asking "why?" to encourage storytelling and observe nonverbal cues.
  • Immersion and Observation: Observe users in their natural environment, photographing or videoing them to identify needs, motivations, or challenges.
  • Extreme Users: Seek extreme users to restructure the problem and discover intensified needs that could help solve it.
  • Ask What, How, and Why in Curiosity: Consider users' behavior by asking what action took place, how it was completed, and the underlying motivations/emotions.

Empathy Map

  • An empathy map is utilized to efficiently record information and lead to surprising insights on unmet needs, frustrations, improvement areas, perspectives, assumptions and beliefs.
  • The components:
    • Say: Direct quotes from the user.
    • Think: User's thoughts, including those they are hesitant to articulate.
    • Do: User's actions.
    • Feel: User's emotional state.

Define: State User's Needs and Problems

  • This step involves discovering the user, their needs, and insights.
  • An actionable design problem statement is defined in a human-centered manner to combine all answers in the Empathize Stage.
  • It's designed to establish the core issue and generate tangible/actionable ideas to address the problems.
  • Guidelines:
    • Strengthen the good to intensify the positive aspects of customer needs.
    • Eliminate the bad components.
    • Search the opposite by transforming the problem into an opportunity.
    • Enquiry of Assumptions.

Ideate: Challenge Assumptions and Construct Ideas

  • Designers generate ideas by thinking outside the box with entrepreneurs looking for alternate ways to view and solve the problem.
  • Ideation techniques include Brainstorm, Brainwrite, Worst Possible Idea, and SCAMPER to encourage to magnify the problem space.
  • Brainstorm: Solving a problem with imaginative thinking.
  • Brainwrite: Series of asking participants to write their ideas on a sheet of paper.
  • Worst Possible Idea: Technique to examine ideas in order to find solutions and strengthen creativity by boosting confidence in team members.

The SCAMPER Method

  • It aims to discover unfamiliar/innovative solutions to the problems to improve a product or service.
  • The SCAMPER acronym:
    • Substitute: Replace something for improvement through a trial and error process.
    • Combine: Combining ideas, processes or products.
    • Adapt: Modify, exaggerating to offer new insight or added value.
    • Put to another use: Making the idea something different from original plan.
    • Eliminate: Eliminating waste due to inefficient processes.
    • Reverse: Doing the opposite of the original purpose.

Prototype: Start to Form Solutions

  • A prototype is a low-cost, scaled-down sample of entrepreneurial ideas for new and particular features to show how a product will work and look.
  • Prototypes can be in different shapes/sizes from sketches to interactive models.
  • Solutions are applied for each of the identified problems.
  • They are then accepted, enhanced, re-inspected, or rejected.

Benefits About Prototyping

  • Timely feedback: Prototypes allow reviews at steps of the product.
  • Prompt changes save time and cost: Initial model made easier, and also makes changes more promptly.
  • Validation prior to development: Prototypes can ensure a product can perform what is really needed.
  • User research and user testing: Is it vital to identify potential users and serve them best.

Types of Prototyping

  • Low fidelity: Used in early stages and constantly improved, focusing on the system, not the outer appearance.
  • Medium fidelity: Incorporates practical functionalities based on storyboards and user situations.
  • High fidelity: Provides product experience with real functionalities that make look like the real thing.

Test: Try Solutions Out

  • The product is tested in real life environment using the best solutions in the previous steps.
  • Allows designers to make repetitions, adjustments and improvements to consider alternative solutions, gaining a better understanding of the product and possible users.
  • The process is reiterated if final users are not happy.

The Power of Storytelling

  • Stories can spark ideas by referring to those real life details.
  • Hence, Storytelling is an effective tool in the design process of both products and services by connecting the entire experience through time.
  • During the process of prototyping, stories and prototypes are used to get feedback. The explanation creates a better understanding.
  • All throughout the steps of the design process, the events and lessons are explained through.
  • Consumers explain the problems they face while using the products.

Every Story Includes These Elements:

  • Domain/What - The topic is the main solution to customers.
  • Players/Who - The people involved in the story of designing new product.
  • Story flow/How - The Chapters that are made by the people.

Storytelling in the Design Process

  • There must be user involvement in the design thinking in ordert to form solution.
  • It is used with the right utilization to reach the end goal for each stage.

The Double Diamond Process

  • It involves exploring an issue deeply (divergent thinking) and then taking focused action (convergent thinking).
  • This then determines if the solution/s are best fit for all issues.
  • This takes place when both the problem is defined and when the solution is formed.
    • Understand involves defining the problem that people are experiencing.
    • Define can help describe the issue in a different way.
    • Develop inspires people to make answers to well-defined challenges.
    • Delivery includes testing the solutions to see and decide if they will work.

Problem Framing

  • Early in the design process that explores the issue.
  • Storytelling can identify the qualitative data from consumers.
  • Sessions can be made from data gathered from other consumers.

Solution Framing

  • The designers solve any kind of solution to gain communication between customer and designer to confirm that the issue works best for any consumer/solution.

Solution Implementation

  • Consumer feedback about a product or service becomes the standard.

  • Therefore, storytelling is a instrument to find how consumers use products.

  • Use storytelling well such as the Happiness that the Coke company has been able to establish.

Observation and Insights

  • Collecting information from target customer is part of the design thinking approach.
  • Know what customer wants and needs is the first step to any future products or services.
  • Questions would be more closer to back up.

The Three Types Of Research

  • Generative research, evaluative research, and validating research can be helpful when brainstorming different types of research. When you are looking for feedback on experiments that can be applied in recurring ways, then the usage can work better.
  • The main two focuses are in both of the generative and evaluative researches are future/new ideas.
  • While the other wise can work with presently what the other wise cannot.

Observation Techniques

  • There are nine dimensions of the observation. To use the most out of the dimensions, the person must know all the things. There are also the descriptors.
  • AEIOU - to get information about what all is being tested, there have to be these types of questions and info

AEIOU framework:

- Environment: The details of the characteristics of the situation.
- Interactions: The people around and interracting during the space/project
- Objects: A note of the items found and how the interaction between the user/object
- Users: The customers in where this whole scene is taken.
- Interview is important in making the relationship with the user
- Interview helps build ideas from insights on how to better the product

Interview Techniques

  • An expert here must be open-minded, good listener, observer, and patient and flexible.
  • Here are some reminders to what helps it to give more information and to become successful
    • An expert should keep the customer relaxed
    • Keep the customer on track
    • Constantly bring customer thoughts on the conversation
    • Give open ended thoughts on answers.

Effective Question Techniques

  • Open-ended questions boost people to what essentials are for them. Some questions are:
    • Explorative can help open new doors (How do I find..?)
    • Affective can help show the peoples feeling. (How is the impression of....?)
    • Reflective- Can boost further explanation in a better sense (What in your opinion causes...?) -Probing - Can you explain in better analysis -Analytical can create where the origin originated What are reasons for..?) -Clarifying aids on support. (So, that means?)
  • Closed ended demand exact answers
  • Experiement- Testing to see if something will perform well when used.
  • Hypotheses - Assumption to test if what is being made will preform well when being used.

Art And Science Applied to Entreprenuership

  • Both are in the entrepreneurship because the idea/outcome of each can be of great value.
  • Creativity is foundation to ingenuity. Science is a key to combining new information in the product.
  • Creativity with technology can strengthen the entrepernuership.
  • By knowing all aspects of the customer, you can provide your product will be successful. By reviewing and refining the business, the entrepernuership can achieve very close to perfection.

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Explore design thinking's core principles, popularity, and objectives. Learn about its influence on problem-solving and practical applications. Understand how techniques like SCAMPER enhance innovation and leverage existing solutions across industries.

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