High Fidelity
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High Fidelity

Created by
@AdaptiveJungle

Questions and Answers

What is the primary focus of a high-fidelity prototype?

  • Demonstrating the visual design and interaction of the product. (correct)
  • Testing backend functionality.
  • Gathering initial user requirements.
  • Creating basic outlines of a design.
  • What is a key difference between a mockup and a prototype?

  • A mockup is created after the prototype.
  • A mockup is interactive, while a prototype is static.
  • A mockup focuses on functionality, while a prototype focuses on visual design.
  • A mockup focuses on visual design, while a prototype focuses on functionality. (correct)
  • Which of the following is NOT a requirement of a high-fidelity prototype?

  • Navigation to help users move between screens.
  • Complex backend coding and database integration. (correct)
  • Visual elements like colors and typography.
  • Interaction features like gestures and motions.
  • Which gesture is typically used to move between screens in a mobile app?

    <p>Swipe</p> Signup and view all the answers

    What does 'motion' refer to in high-fidelity prototypes?

    <p>The animation of design elements to draw attention or tell a story.</p> Signup and view all the answers

    What is the primary benefit of using motion in high-fidelity design?

    <p>It makes the design more interactive and engaging.</p> Signup and view all the answers

    Which of the following resources is useful for understanding motion in UX design?

    <p>The Role of Animation and Motion in UX by Nielsen Norman Group</p> Signup and view all the answers

    What role does navigation play in a high-fidelity prototype?

    <p>It allows for user movement across different screens.</p> Signup and view all the answers

    In which way is motion NOT typically utilized in high-fidelity design?

    <p>To replace static visual elements entirely.</p> Signup and view all the answers

    How does animation contribute to user experience in high-fidelity design?

    <p>It attracts attention and communicates functionality.</p> Signup and view all the answers

    Study Notes

    High-Fidelity Prototypes

    • Primary focus is to demonstrate the visual design and interaction of the product.
    • Essential for visualizing final design elements and user experience.

    Mockups vs. Prototypes

    • Mockups emphasize visual design, while prototypes concentrate on functionality.
    • Prototypes often include interactions, whereas mockups are static representations.

    Requirements for High-Fidelity Prototypes

    • Must include visual elements like colors and typography, interaction features, and navigation elements.
    • Complex backend coding and database integration is not a requirement.

    User Gestures in Mobile Apps

    • Swipe gesture is commonly used to transition between screens.
    • Tap gesture serves to select items or reveal menus.
    • Pinch gesture allows users to zoom in or out on screens.

    Motion in High-Fidelity Prototypes

    • Refers to the animation of design elements, enhancing storytelling and user engagement.
    • Used to make designs more interactive, rather than simplifying the design process.

    Learning Resources for Motion in UX Design

    • "The Role of Animation and Motion in UX" by Nielsen Norman Group is an essential resource for understanding the impact of motion in user experience.
    • Navigation is crucial for enabling users to move seamlessly between screens, enhancing the overall usability of the app.

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    Description

    Test your knowledge on the concepts of design prototyping, focusing on the differences between mockups and prototypes. This quiz covers essential aspects of high-fidelity prototypes and their purpose in design processes.

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