Design Patterns: Prototype and Abstract Factory
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Design Patterns: Prototype and Abstract Factory

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Questions and Answers

What is the main purpose of the Prototype pattern?

  • To create new objects from scratch.
  • To define families of related objects.
  • To clone existing configured objects. (correct)
  • To manage memory allocation for objects.
  • Which class is responsible for implementing the cloning method in the Prototype pattern?

  • Client
  • PrototypeRegistry
  • AbstractFactory
  • ConcretePrototype (correct)
  • What does the PrototypeRegistry class primarily manage?

  • Concrete objects from multiple families.
  • Complex dependencies between multiple prototypes.
  • A collection of pre-built objects for cloning. (correct)
  • The instantiation of new classes.
  • In the context of the Abstract Factory pattern, what is a key requirement when developing related products?

    <p>Products should match within their individual family.</p> Signup and view all the answers

    When would a developer prefer using the Prototype pattern?

    <p>When creating new objects requires a lot of resources.</p> Signup and view all the answers

    What is a primary function of the clone method in the Prototype pattern?

    <p>To ensure the original object's data is retained in the copy.</p> Signup and view all the answers

    Which of the following statements best describes an Abstract Factory?

    <p>It simplifies creating objects without knowing their classes.</p> Signup and view all the answers

    In the furniture shop simulator scenario, which pattern would be most useful for ensuring that different furniture objects are created in a consistent manner?

    <p>Abstract Factory Pattern</p> Signup and view all the answers

    What is the main purpose of the Flyweight pattern?

    <p>To minimize memory usage by sharing common data among objects.</p> Signup and view all the answers

    In the context of the Flyweight pattern, which part of an object is considered state-dependent?

    <p>The coordinates and movement.</p> Signup and view all the answers

    What causes the game to crash during gameplay according to the provided problem?

    <p>Too many particles consuming available memory.</p> Signup and view all the answers

    How does the Flyweight pattern manage state-independent and state-dependent properties?

    <p>State-independent data is stored in the Flyweight object, while state-dependent data is computed at runtime.</p> Signup and view all the answers

    What role does the Facade play in the subsystem according to the content?

    <p>It simplifies the interface for the client by providing a unified way to interact with subsystem objects.</p> Signup and view all the answers

    What is indicated about the encapsulated objects in the Flyweight pattern?

    <p>They may remain constant or change based on specific criteria.</p> Signup and view all the answers

    What can be inferred about the subsystem classes in relation to the Facade?

    <p>They are not aware of the existence of the Facade.</p> Signup and view all the answers

    What is a potential consequence of not using the Flyweight pattern in a memory-intensive application?

    <p>The application may become non-functional due to memory overload.</p> Signup and view all the answers

    What is the role of the Collection interface in managing iterators?

    <p>It declares methods to obtain iterators compatible with various collections.</p> Signup and view all the answers

    How do concrete collections handle iterator requests from clients?

    <p>They return new instances of a specific iterator class.</p> Signup and view all the answers

    In the Observer pattern, what is the publisher responsible for?

    <p>It notifies subscribers about changes in its state.</p> Signup and view all the answers

    What describes the concept of subscribers in the Observer pattern?

    <p>They track changes to the publisher's state and can unsubscribe.</p> Signup and view all the answers

    What does the Decorator pattern use to add functionality to an object?

    <p>Wrapping objects with other objects</p> Signup and view all the answers

    What illustrates a potential issue with the store emailing all customers about new products?

    <p>It may bother customers who are not interested in new arrivals.</p> Signup and view all the answers

    What role does the Base Decorator class play in the Decorator pattern?

    <p>It serves as a reference to the wrapped object.</p> Signup and view all the answers

    What is the primary function of the publisher in this mechanism?

    <p>To issue notifications to subscribers when events occur.</p> Signup and view all the answers

    What is the main benefit of using interfaces in the relationship between clients and collections/iterators?

    <p>It provides a way to change concrete classes without affecting clients.</p> Signup and view all the answers

    In which situation would you typically use the Decorator pattern?

    <p>When adding behavior to objects without modifying their code.</p> Signup and view all the answers

    Which of the following must all subscribers implement?

    <p>The same interface including a notification method.</p> Signup and view all the answers

    How does the publisher communicate with its subscribers?

    <p>Via an interface through a notification method.</p> Signup and view all the answers

    What is the key function of the subscription mechanism in the Observer pattern?

    <p>To allow individual objects to subscribe or unsubscribe from events.</p> Signup and view all the answers

    What is a characteristic of Concrete Decorators in the Decorator pattern?

    <p>They can add behavior dynamically to components.</p> Signup and view all the answers

    Which of the following best describes the relationship between concrete classes and the client in this context?

    <p>The client can work with various concrete classes through interfaces.</p> Signup and view all the answers

    Which of the following correctly describes the relationship between decorators and components?

    <p>Decorators and components share the same interface.</p> Signup and view all the answers

    What is the purpose of passing contextual data along with the notification method?

    <p>To enable subscribers to respond accurately to events.</p> Signup and view all the answers

    What action does the publisher take when an event occurs?

    <p>It calls the notification method on each subscriber.</p> Signup and view all the answers

    What should the client code do when utilizing decorators?

    <p>Wrap a Notifier object with a series of decorators.</p> Signup and view all the answers

    What does the Subscriber interface typically consist of?

    <p>A single update() method for notifications.</p> Signup and view all the answers

    What is the main advantage of using a decorator in code?

    <p>To avoid changing core business logic</p> Signup and view all the answers

    What does the structure of decorator objects typically resemble?

    <p>A linear stack of objects</p> Signup and view all the answers

    What is a key characteristic of the subscription infrastructure provided by the publisher?

    <p>It allows subscribers to easily join or leave the notification list.</p> Signup and view all the answers

    How can the publisher pass additional information to the subscribers?

    <p>By including it as part of the notification method parameters.</p> Signup and view all the answers

    Study Notes

    Prototype Pattern

    • Prototype pattern allows developers to clone pre-configured objects instead of creating them from scratch.
    • Prototype interface defines the cloning methods (usually a single clone() method).
    • Concrete Prototype class implements the clone() method to copy the original object's data and handle any edge cases of the cloning process.
    • Client class can create a copy of any object that follows the prototype interface.
    • Prototype Registry provides easy access to frequently used prototypes by storing them and their copies.

    Abstract Factory Pattern

    • Abstract Factory pattern enables the creation of families of related objects without specifying their concrete classes.
    • Example: A furniture shop simulator with different furniture families like modern, art deco, and Victorian, allowing the creation of objects within each family.
    • The pattern prevents code repetition by providing a way to get instances of particular families without having to know the specific product types.

    Decorator Pattern

    • Decorator pattern lets developers customize existing objects dynamically by adding new functionalities through wrappers.
    • The pattern allows for extending an object's behavior at runtime and wrapping multiple decorators around a single object.
    • The wrapper object has the same methods as the target object and delegates requests to the wrapped object while adding additional behaviors.
    • Example: Adding notification functionality to a base Notifier object using decorators, each decorator extending the functionality.

    Facade Pattern

    • Facade pattern provides a simplified interface for accessing a complex subsystem. It hides the complexity of the subsystem behind a single unified interface.
    • Simplifies the interaction with the subsystem for clients.
    • Example: A facade for a complex payment system, allowing clients to interact with it through a single interface.

    Flyweight Pattern

    • Flyweight Pattern aims to decrease memory usage by sharing common data between multiple objects.
    • It separates object data into intrinsic and extrinsic states.
    • Intrinsic state remains constant and is shared among objects. Extrinsic state is unique to each object and passed to the flyweight object when needed.
    • Example: In a video game, particle system objects can share color and sprite information, while individual particles have unique coordinates, movement, and speed.

    Iterator Pattern

    • Iterator pattern provides a consistent way to traverse a collection object without revealing its internal structure.
    • Iterator interface defines methods for traversing a collection.
    • Concrete Iterator class implements the traversal logic for a specific collection type.
    • Client works with collection and iterators through their interfaces, enabling flexibility and adaptability to different collections.

    Observer Pattern

    • Observer pattern defines a one-to-many dependency between objects, allowing multiple observers to receive updates from a single object.
    • Publisher object notifies its subscribers about changes in its state.
    • Subscribers implement a notification interface and receive updates from the publisher.
    • Example: A store (publisher) notifies customers (subscribers) about new products, allowing them to subscribe to updates and receive notifications.

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    Related Documents

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    Description

    This quiz covers the Prototype and Abstract Factory design patterns, key concepts in object-oriented programming. Learn about how these patterns allow for object creation and management without the need for concrete class specifications. Test your understanding of cloning objects and creating families of related objects with this quiz.

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