Design Ch.13
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Questions and Answers

What happens in the algorithm when it goes from point c to point e?

  • It encounters an obstacle that requires rerouting.
  • It creates a shortcut back to point b.
  • It proves to be a useless move, necessitating backtracking. (correct)
  • It successfully reaches its destination without issues.

During the backtracking process in the algorithm, which points are revisited?

  • From e to c and then to b. (correct)
  • From a to e and back to d.
  • From b to a and then forward to c.
  • From c to e and then to d.

What key concept is illustrated by the movement from point e back to point c?

  • The effectiveness of forward progress.
  • The ability to optimize routes dynamically.
  • The necessity of backtracking in certain situations. (correct)
  • Efficiency in algorithm design.

What can be inferred about point e in relation to point c?

<p>Point e is a dead-end requiring backtracking. (A)</p> Signup and view all the answers

What does the backtracking from e to c indicate about the algorithm's decision-making?

<p>It reveals the algorithm's need to reevaluate its previous choices. (A)</p> Signup and view all the answers

What is an example of a Hamiltonian circuit starting from vertex a?

<p>a, b, f, e, c, d, a (C)</p> Signup and view all the answers

Which vertices are included in the Hamiltonian circuit mentioned?

<p>a, b, f, e, c, d (D)</p> Signup and view all the answers

Which vertex is the starting point of the Hamiltonian circuit?

<p>a (B)</p> Signup and view all the answers

What is the last vertex visited before returning to the starting point in the circuit described?

<p>c (D)</p> Signup and view all the answers

How many vertices does the Hamiltonian circuit in the question visit?

<p>6 (B)</p> Signup and view all the answers

Which of the following vertices is NOT part of the Hamiltonian circuit?

<p>g (A)</p> Signup and view all the answers

The vertices that the circuit visits in order are:

<p>a, b, f, e, c, d, a (A)</p> Signup and view all the answers

What is the main purpose of the Branch-and-Bound technique?

<p>To optimize solutions by ruling out nonpromising nodes. (B)</p> Signup and view all the answers

In the context of the Branch-and-Bound method, what does a 'bound' refer to?

<p>An estimate of the best possible objective function value for descendants. (C)</p> Signup and view all the answers

Which of the following statements correctly describes the use of a cost matrix in optimization problems?

<p>No two selected elements can be in the same column. (B)</p> Signup and view all the answers

What is an enhancement of backtracking in optimization problems?

<p>Branch-and-Bound. (B)</p> Signup and view all the answers

Which of the following represents a correct lower bound for the given assignment problem?

<p>2 + 3 + 1 + 4. (A)</p> Signup and view all the answers

What characterizes the state-space tree in the Branch-and-Bound method?

<p>Nodes are pruned based on the calculated bounds. (B)</p> Signup and view all the answers

In a Branch-and-Bound approach, what happens when a node's bound is not better than the best solution found so far?

<p>The node is discarded from the search. (C)</p> Signup and view all the answers

What is a key characteristic of the best-first Branch-and-Bound algorithm?

<p>It prioritizes exploring nodes with the most promising bounds. (B)</p> Signup and view all the answers

Which of the following is NOT an objective of Branch-and-Bound?

<p>To evaluate every possible node. (D)</p> Signup and view all the answers

What is the purpose of using the Branch-and-Bound method in the context of the Travel Salesman Problem (TSP)?

<p>To obtain a solution that is close to optimal. (B)</p> Signup and view all the answers

In the context of approximation algorithms for minimization problems, how is the accuracy ratio defined?

<p>r(sa) = f(s*) / f(sa) (D)</p> Signup and view all the answers

What happens in the Nearest-Neighbor algorithm after visiting all cities?

<p>It returns to the starting city. (A)</p> Signup and view all the answers

What does an unbounded accuracy ratio indicate in the context of approximation algorithms?

<p>The solution quality cannot be guaranteed. (B)</p> Signup and view all the answers

In the Multifragment-Heuristic algorithm, what is the first step to be performed?

<p>Sorting the edges by weight. (C)</p> Signup and view all the answers

Which statement is true regarding the Nearest-Neighbor algorithm?

<p>The tour length varies based on the starting city. (B)</p> Signup and view all the answers

What is the performance ratio of an algorithm A?

<p>The worst-case upper bound of the accuracy ratio. (A)</p> Signup and view all the answers

Why might someone choose an approximation algorithm for solving the TSP?

<p>To obtain a satisfactory solution more quickly. (A)</p> Signup and view all the answers

In terms of performance, what does the notation RA indicate in relation to the Nearest-Neighbor algorithm?

<p>RA signifies that the accuracy can be made unbounded. (D)</p> Signup and view all the answers

Flashcards

Hamiltonian Circuit

A route that visits every vertex in a graph exactly once and returns to the starting vertex.

Backtracking

A process of trying alternative paths when a chosen path doesn't lead to the desired outcome.

Vertex

A point or node in a graph.

Algorithm Failure

A situation where a path proves unfruitful and the process changes direction.

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Explore useless path

An approach that leads to no solution. The path cannot achieve the desired goal.

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Vertices f, e, c, d

Nodes in a graph that are part of a Hamiltonian circuit.

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Circuit a, b, f, e, c, d, a

An example of a Hamiltonian circuit.

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Branch-and-Bound

An improved backtracking algorithm used for optimization problems.

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State-Space Tree

A tree used to represent partial solutions in optimization problems.

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Objective Function (optimization)

The function whose value is sought to be minimized or maximized

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Node's Bound

An estimate of the best possible outcome of extending a partial solution.

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Pruning (in Branch and Bound)

Excluding non-promising branches/nodes in the state-space tree that cannot improve the solution from analysis of bounds.

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Assignment Problem

A class of optimization problem to find the best assignment from a set of entities to another set of entities.

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Cost Matrix

A matrix showing the costs/values associated with different possible assignments.

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Lower Bound

The lowest possible value that the solution to the optimization problem could be.

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Best-first Branch and Bound

A specific strategy within Branch and Bound algorithm that prioritizes nodes based on their bounds.

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Travel Sale Man Problem

A classic optimization problem where the goal is to find the shortest possible route that visits all cities exactly once and returns to the starting city.

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Approximation Algorithm

An algorithm that finds a solution that is not necessarily optimal but is close enough to the optimal solution for practical purposes.

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Accuracy Ratio

A measure of how close an approximate solution is to the optimal solution.

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Performance Ratio

The worst-case accuracy ratio of an approximation algorithm over all possible instances of the problem.

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Nearest-Neighbor Algorithm (TSP)

A greedy algorithm for the Traveling Salesperson Problem (TSP) that starts at a city and repeatedly visits the nearest unvisited city until all cities have been visited.

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Multifragment-Heuristic Algorithm

An algorithm that combines multiple approximate solutions to find a better solution for the TSP.

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Sort Edges (TSP)

The first step in some TSP algorithms involves sorting all edges of the graph in non-decreasing order of their weights (distances).

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Heuristic Algorithm

A problem-solving technique that uses rules of thumb and practical experience to find a good-enough solution, even if it may not be the optimal solution.

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Study Notes

Course Information

  • Course: Design and Analysis of Algorithms
  • Module: 13 Coping with the Limitations of Algorithm Power
  • University: Saudi Electronic University

Learning Outcomes

  • Recognize Backtracking algorithms
  • Express Branch-and-Bound concept
  • Demonstrate Approximation Algorithms for NP-Hard Problems

Topic Outline

  • Backtracking
  • Branch-and-Bound
  • Approximation Algorithms for NP-Hard Problems

Tackling Difficult Combinatorial Problems

  • Two main approaches to tackle NP-hard problems:
    • Use a strategy to solve the problem exactly but not necessarily in polynomial time.
    • Use an approximation algorithm to find a sub-optimal solution in polynomial time.

Exact Solution Strategies

  • Exhaustive search (brute force): useful only for small instances
  • Dynamic programming: applicable to some problems (e.g., knapsack problem)
  • Backtracking: eliminates some unnecessary cases, yields solutions in reasonable time for many instances but worst case is still exponential
  • Branch-and-bound: further refines the backtracking idea for optimization problems

Backtracking

  • Construct the state-space tree:
    • Nodes represent partial solutions
    • Edges represent choices in extending partial solutions
  • Explore the state space tree using depth-first search
  • "Prune" non-promising nodes: Stop exploring subtrees that cannot lead to a solution, backtrack to the parent node.

Example: n-Queens Problem

  • Place n queens on an n-by-n chessboard such that no two queens share the same row, column, or diagonal.
  • A visual representation of the four-queens problem is included to display the arrangement.

Example: Hamiltonian Circuit Problem

  • Starts at a vertex (e.g., a).
  • Selects next vertex based on alphabetization to break ties.
  • Traces possible paths until a dead end is reached, which leads to backtracking.
  • Finds a Hamiltonian circuit (if one exists) by tracing paths and backtracking until a solution is found.
  • Displays a state-space tree for illustrating the process for finding a Hamiltonian circuit for a given graph.

Example: Hamiltonian Circuit Problem -Useless Case

  • Demonstrates a scenario where a path proves useless, leading to backtracking.
  • Explains how the algorithm might backtrack and explore alternative paths to find a Hamiltonian circuit (if one exists) by tracing paths and backtracking until a solution is found.

Branch-and-Bound

  • An enhancement of backtracking, applicable to optimization problems.
  • For each node (partial solution) in a state-space tree, computes bounds on the value of the objective function for all descendants of the node (each possible extension of the partial solution).
  • Uses the bounds to:
    • "Prune" nodes that cannot lead to a better solution
    • Guide the search by prioritizing more promising extensions.
  • Illustrates the concept with an assignment problem example.

Example: Assignment Problem

  • Examples of the level of state space trees for an assignment problem
  • Illustrates the use of lower bounds to prune the search space

Approximation Approach

  • Apply a fast (polynomial-time) approximation algorithm to find a near-optimal solution
  • Accuracy measures:
    • Accuracy ratio (for minimization problems): approximate solution value / optimal solution value
    • Accuracy ratio (for maximization problems): optimal solution value / approximate solution value
  • Performance ratio: the lowest upper bound of the accuracy ratio for all instances of the problem

Nearest-Neighbor Algorithm for TSP

  • Starts at a city, travels to the nearest unvisited city, repeating until all cities are visited and returns to the starting city.
  • Accuracy is potentially unbounded, as the optimal tour may not be found.

Multifragment Heuristic Algorithm

  • Sorts edges by weight in non-decreasing order.
  • Adds edges to the tour, avoiding cycles of length less than the number of vertices.
  • Repeats this process until a complete tour is formed
  • This algorithm shows improvements in accuracy compared to some others

Twice-Around-the-Tree Algorithm

  • Constructs a Minimum Spanning Tree (MST).
  • Creates a path that traverses the MST twice, returning to the starting vertex.
  • Makes shortcuts to create a tour visiting each vertex only once, to reduce redundancy.
  • This algorithm usually generates better tours than nearest neighbor but accuracy is unbounded.

Greedy Algorithm for Knapsack Problem

  • Sorts items by value-to-weight ratio in descending order.
  • Selects items in this order, skipping those that exceed the knapsack capacity.
  • The algorithm provides an exact solution in the continuous version.

Bin Packing Problem: First-Fit Algorithm

  • Sorts items in decreasing order of their value-to-weight ratio.
  • Generates all subsets of items that fit the knapsack,
  • Finds the most valuable subset among these subsets and return it.
  • Time efficiency is O(kn^k + 1)
  • Accuracy is f(s*) / f(sâ‚‚) ≤ 1 + 1/ k

Activities

  • Activities encourage group work to apply the introduced concepts to particular problems (like Travel Salesman Problem, Knapsack Problem).

Summary

  • Backtracking and branch-and-bound are techniques for solving problems with exponentially growing choices.
  • Approximation algorithms are used for difficult optimization problems, providing near-optimal but not necessarily perfect solutions.
  • Examples of approximation algorithms for the traveling Salesman Problem and knapsack problem are illustrated.

List of Readings

  • Required reading: Chapter 12 from Anany Levitin (2012)
  • Recommended reading: Chapter 18 from Michael T. Goodrich, Roberto Tamassia (2014)

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Test your knowledge on coping with the limitations of algorithm power in this quiz focused on Backtracking algorithms, Branch-and-Bound concepts, and Approximation Algorithms for NP-Hard problems. Understand various strategies to tackle combinatorial problems and their efficiencies. Perfect for students in the Design and Analysis of Algorithms course.

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