10 Questions
Što od navedenog ne moze prenositi podatke?
semafori
za sto od navedenog treba koristiti projekt
"single process shared" varijablu
sta od navedenog nije moguce koristiti za prijenos podataka izmedu vise VI-a?
lokalnu varijablu
state machine je primjer obrasca za dizajniranje
True
zbog kojih razloga je upitno koristiti obrazac s vise petlji
B i C
programski kontrolirano tempiranje dozvoljava procesoru vrijeme za izvrsavanje drugih zadaca
False
sto od sljedeceg radi buffering podataka
queues
koji tipovi podataka se mogu koristiti sa queues i notifiers
sve od navedenog
koristeci UI dogadaje moguce je sinkronizirati akcije korisika na korisnickom sucelju sa izvedbom blok dijagrama
True
event struktura barata samo jednim dogadajem svaki puta kad se izvrsi
True
Study Notes
Data Transfer Limitations
- Not all listed options can transfer data between multiple VI's.
Use of Projects
- Projects are necessary for certain listed options.
State Machine Design
- A state machine is an example of a design pattern.
Multiloop Design Concerns
- Using a pattern with multiple loops is questionable due to various reasons.
Programmatic Control and Timing
- Programmatic control of timing allows the processor to perform other tasks.
Data Buffering
- The following options perform data buffering:
Queue and Notifier Data Types
- Certain types of data can be used with queues and notifiers.
Synchronizing UI Events
- Using UI events, it is possible to synchronize user actions on the user interface with block diagram execution.
Event Structure
- An event structure handles only one event at a time, each time it is executed.
Test your knowledge on data transmission by identifying what cannot be used to transmit data. Choose the option that is not suitable for data transmission from the given list.
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