Podcast
Questions and Answers
Which of the following scenarios would benefit most from considering space complexity?
Which of the following scenarios would benefit most from considering space complexity?
- Creating a small script that processes data infrequently.
- Designing a system for multiple users where memory resources are limited. (correct)
- Writing a program where execution speed is the only concern.
- Developing a program for a single-user system with ample memory.
How do non-primitive data structures relate to primitive data structures?
How do non-primitive data structures relate to primitive data structures?
- They are simpler and more fundamental than primitive data structures.
- They are completely independent of primitive data structures.
- They are derived from one or more primitive data structures. (correct)
- They are used to define primitive data structures.
In a singly linked list, what is the primary limitation in terms of traversal?
In a singly linked list, what is the primary limitation in terms of traversal?
- It can only be traversed in one direction. (correct)
- It cannot be traversed at all.
- It can be traversed in any direction with equal ease.
- It can only be traversed in reverse order.
Which data structure allows insertion and deletion of elements from both ends?
Which data structure allows insertion and deletion of elements from both ends?
Consider a scenario where you need to implement an 'undo' feature in a text editor. Which data structure would be most suitable for this?
Consider a scenario where you need to implement an 'undo' feature in a text editor. Which data structure would be most suitable for this?
What is the key advantage of using a circular queue in memory management?
What is the key advantage of using a circular queue in memory management?
In the context of searching algorithms, what is the primary requirement for binary search to be applicable?
In the context of searching algorithms, what is the primary requirement for binary search to be applicable?
Which sorting algorithm has a time complexity of $O(n \log n)$ in both its best-case and worst-case scenarios?
Which sorting algorithm has a time complexity of $O(n \log n)$ in both its best-case and worst-case scenarios?
What is the core principle behind the 'Divide and Conquer' algorithmic paradigm?
What is the core principle behind the 'Divide and Conquer' algorithmic paradigm?
If an algorithm's runtime is described as $O(2^n)$, how does its growth rate change with each addition to the input size?
If an algorithm's runtime is described as $O(2^n)$, how does its growth rate change with each addition to the input size?
Flashcards
Data Structure
Data Structure
A way of collecting and organizing elements or items of data for quick access and calculations.
Algorithm
Algorithm
A finite set of instructions to solve a predefined task.
Time Complexity
Time Complexity
Amount of time needed for a program to complete.
Space Complexity
Space Complexity
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Primitive Data Structures
Primitive Data Structures
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Non-Primitive Data Structures
Non-Primitive Data Structures
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Linear Data Structure
Linear Data Structure
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Non-Linear Data Structure
Non-Linear Data Structure
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Linked List
Linked List
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Stack
Stack
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Study Notes
- Data: Represents an organization's resources in forms like numbers, text, bits, and bytes
- Data Structure: Method for collecting, organizing, and accessing data efficiently in a computer's memory
- Abstract Data Type: Implementation-independent data type
- Algorithm: A finite set of instructions to solve a predefined task
- Time Complexity: Measures the time a program needs for completion
- Space Complexity: Amount of memory space an algorithm requires during execution; crucial for multi-user systems
- Instruction Space: Space needed to store the executable version of a program
- Data Space: Space required to store constant and variable values
- Environment Space: Space needed for environment information to resume suspended functions
- Primitive Data Structures: Basic, non-decomposable data types: integers, floats, pointers, Booleans, and characters
- Non-Primitive Data Structures: Complex structures derived from primitive data structures: strings, arrays, lists, records, and files
- Linear Data Structure: Elements connected and accessed sequentially: Stacks, Queues, and Linked Lists
- Non-Linear Data Structure: Data items not arranged sequentially: Trees and Graphs
- Class: Specifies an object's form, combining data and methods for data manipulation
- List: Collection of items in a specific order
- Linked List: Data structure using pointers to connect individual list elements (nodes)
Types of Linked Lists:
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Singly Linked List: Unidirectional list, allowing traversal in one direction only
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Doubly Linked List: Bi-directional list, allowing traversal in both directions
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Circular Linked List: Unidirectional list where the last node points to the head node
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Circular Doubly Linked List: Combines features of doubly linked lists and circular linked lists
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Head: Pointer to the first node of a linked list
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Null: Indicates the absence of a next node
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Pointers: Store addresses of variables
*
to declare a pointer variable&
to declare an address
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Stack : Linear data structure following LIFO (Last In, First Out) or FILO (First In, Last Out) principle
- Push: Adds an element to the top of the stack
- Pop: Removes the top element from the stack
- IsEmpty: Checks if the stack is empty
- IsFull: Checks if the stack is full
- Peek: Examines elements in the stack without removing them
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Private: Restricts data and functions to be accessed within the class
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Public: Data and functions are accessible from outside the class
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Data Members: Variables inside a class
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Member Functions: Methods performing specific tasks in a class
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Constructor: Special member function executed when new class objects are created
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Destructor: Special class member that is executed when an object goes out of scope or delete expression is applied
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Queue: Linear data structure open at both ends, following FIFO (First In First Out) principle
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Rear/Tail: End of a queue where new elements are inserted
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Front/Head: End of a queue where existing elements are removed -Enqueue: Function to add a node with a specified value to the back of the queue -Dequeue: Function to remove the first node of a queue
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Circular Queue: A queue where the last position is connected to the first, forming a circle
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Memory Management: Utilizes unused memory locations in circular queues
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Traffic System: Computer-controlled traffic systems use circular queues to control traffic lights according to a set time
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CPU Scheduling: Operating systems use queues to manage processes waiting for execution or specific events
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Priority Queues: Elements are prioritized based on urgency
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Linear Search: Sequential search, examining each element one by one until a match is found
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Binary Search: Efficient search algorithm for sorted lists, repeatedly halving the search portion until the item is found
Sorting:
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Process of rearranging data in a logical order
- Types: Selection, Insertion, Bubble, Merge, Quicksort
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Selection Sort: Repeatedly selects the smallest (or largest) element from the unsorted portion and moves it to the sorted portion
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Insertion Sort: Splits the array into sorted and unsorted parts, inserting values from the unsorted part into their correct position in the sorted part
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Bubble Sort: Repeatedly swaps adjacent elements if they are in the wrong order
- Best case complexity for Selection, Insertion, and Bubble Sort: O(n) or Linear Time Complexity
- Worst case complexity for Selection, Insertion, and Bubble Sort: O(n²) or Quadratic Time Complexity
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Merge Sort: Divides array into smaller subarrays, sorts them, and then merges them back
- Best and worst case complexity: O(n log n)
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Quick Sort: Divide and Conquer algorithm, picks a pivot, and partitions the array around it
- Average case complexity: O(n log n)
- Worst case complexity: O(n²)
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Recursion: A function calling itself directly or indirectly
Divide and Conquer Algorithm:
- Algorithmic paradigm using Divide, Conquer, and Combine strategies
- Time complexities of sorting types:
- Selection - Quadratic (n²)
- Insertion - Quadratic (n²)
- Bubble – Quadratic (n²)
- Merge - Quasilinear (n log n)
- Quick - Quasilinear (n log n)
- Time complexities of sorting types:
- Time Complexities:
- Constant O(1): Runtime is constant
- Linear O(n): Time grows linearly with the number of input elements
- Quadratic O(n²): Time grows linearly with the square of the number of input elements
- Logarithmic O(log n): Effort increases approximately by a constant amount when the number of input elements doubles
- Quasilinear O(n log n): Effort grows slightly faster than linear because the linear component is multiplied by a logarithmic one
- Exponential O(2ⁿ): Running time growth rate doubles with each addition to the input
- Factorial (n!): Running time grows in a factorial way based on the size of the input data
- Asymptotic Analysis:
- Big Oh (O): Upper bound and worst-case complexity
- Big Omega (Ω): Lower bound and best-case complexity
- Big Theta (Θ): Both upper and lower bound and best-worst case
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