Current Trends in Media and MOOCs
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Questions and Answers

What does the 'open' aspect of MOOCs imply?

  • There is a competitive admission process.
  • Courses are only offered in specific locales.
  • Courses are available only for students with prior qualifications.
  • Anyone can register or enroll with free access. (correct)
  • MOOCs require physical attendance for students to participate.

    False

    What is the maximum number of learners that MOOCs can reach?

    500,000 learners or more

    A MOOC usually requires around ___ hours of study a week for about five weeks.

    <p>1-2</p> Signup and view all the answers

    Match the following characteristics with their descriptions:

    <p>Massive = Allows access to a very large number of students Open = No admission process or qualifications required Online = Course delivered via the Internet Self-paced = Students can learn at their own rates</p> Signup and view all the answers

    Who typically leads MOOCs?

    <p>Subject matter experts and teaching assistants</p> Signup and view all the answers

    A MOOC can only be taken by individuals with prior knowledge of the subject matter.

    <p>False</p> Signup and view all the answers

    What is one of the implications of MOOCs on education?

    <p>A revolutionary approach to education that shifts learning from physical to virtual</p> Signup and view all the answers

    Which of the following is a popular example of hearables?

    <p>Apple’s AirPods</p> Signup and view all the answers

    Virtual Reality technology can enhance physical world experiences.

    <p>False</p> Signup and view all the answers

    What does 3D stand for in the context of digital graphics?

    <p>three-dimensional</p> Signup and view all the answers

    A society where communication is done electronically is known as a __________ society.

    <p>paperless</p> Signup and view all the answers

    Match the following technologies with their descriptions:

    <p>Hearables = Wireless earphones that may function as smart aids Virtual Reality = Computer-generated scenarios that simulate different experiences 3D Printing = Bringing digital designs into the physical world Ubiquitous Learning = Learning accessible anytime and anywhere</p> Signup and view all the answers

    What potential benefit does 3D bio-printing aim to achieve?

    <p>Translate digital designs into actual human body parts</p> Signup and view all the answers

    Ubiquitous learning requires physical presence in a classroom to be effective.

    <p>False</p> Signup and view all the answers

    ___ films require special glasses to create the illusion of depth.

    <p>3D</p> Signup and view all the answers

    Which of the following is an implication of MOOC?

    <p>Global education connectivity</p> Signup and view all the answers

    Wearable technology can only perform tasks that traditional computers can do.

    <p>False</p> Signup and view all the answers

    What is the primary function of fitness trackers?

    <p>To promote health and wellness through tracking physical activity and health metrics.</p> Signup and view all the answers

    Smart glasses were first launched by ______ in 2013.

    <p>Google</p> Signup and view all the answers

    Match the wearable device with its primary function:

    <p>Smartwatch = Receive notifications from a smartphone Fitness Tracker = Promote wellness and activity tracking Smart Glasses = Control devices and capture images</p> Signup and view all the answers

    What feature is NOT typically associated with smartwatches?

    <p>Advanced video gaming</p> Signup and view all the answers

    All wearable devices have local storage capabilities.

    <p>True</p> Signup and view all the answers

    What allows fitness trackers to measure physical activity?

    <p>Sensors and data algorithms.</p> Signup and view all the answers

    Study Notes

    • This lesson explores current and future trends in media and information.
    • The presentation questions whether individuals are prepared for a world without work.
    • Massive Open Online Courses (MOOCs) are a model for delivering online learning content.

    Massive Open Online Content (MOOCs)

    • MOOCs allow anyone to take a course, regardless of limitations on attendance.
    • They are a model for delivering learning content online, defined by Educause.
    • Access is unrestricted, and courses are available freely.
    • Educational resources are hosted in various online locations.
    • MOOCs do not require physical attendance at a classroom.
    • Learning can occur anywhere with internet access.
    • Learning objectives are set and activities occur within specific times.

    Strong Points of MOOCs

    • MOOCs can be taken by anyone interested, regardless of background or location.
    • Multiple course offerings ensure students don't miss an opportunity.
    • They are led by subject matter experts (SMEs) and supported by teaching assistants.
    • MOOCs usually require 1-2 hours of study per week for a few weeks.
    • Learning is self-paced, allowing students flexibility.
    • Students interact with a global learning community.

    Characteristics of MOOCs

    • MOOCs are a revolutionary shift in education, moving away from physical to virtual learning.
    • They break from traditional school models suitable for the information age.
    • They use information technologies for instructor-student interaction and learning assessment.
    • They emphasize interconnectedness and global learning opportunities.

    Implications of MOOCs

    • The requirement for physical presence in a classroom is no longer a determining factor.
    • The cost of managing MOOCs is typically lower than traditional institutions.
    • Analytics provide insights into student learning processes.
    • Connectedness allows learning opportunities on a global scale.

    Wearable Technology

    • Wearable devices effectively perform tasks typically enabled by laptops.
    • They offer sensory input and communication features.
    • Wearable devices provide real-time access to information.
    • Wearable devices offer local storage capabilities.
    • They are viewed as a future-forward technology.

    Smartwatches

    • Smartwatches are wrist-mounted devices that connect to mobile phones.
    • They allow users to see notifications on the wrist.
    • This technology reduces the need to constantly check smartphones.

    Fitness Trackers

    • Fitness trackers are derived from smartwatches and are designed for health applications.
    • They track various metrics like steps, heart rate, and sleep.
    • Fitness trackers promote health and wellness.

    Smart Glasses

    • Smart glasses connect with phones for voice control, music management, and photography.
    • They bring wireless connectivity to frames and lenses.
    • They eliminate the need for traditional input devices like keyboards or mice.
    • They allow user interaction through verbal commands (similar to Alexa or Siri).

    Hearables

    • Hearables are wireless earphones or headphones.
    • Some features provide access to voice assistants.
    • Hearables serve purposes beyond sound output, including smart hearing aids.

    Virtual Reality (VR)

    • VR headsets generate computer-generated virtual realities.
    • VR headsets immerse users in simulated environments.
    • Oculus VR headsets have received positive feedback.
    • Concerns exist regarding VR technology's potential for detachment from the physical world.

    3-D Entertainment

    • 3-D entertainment utilizes three-dimensional visuals.
    • 3-D films create an illusion of depth for the audience.
    • Older 3-D film formats relied on polarized lenses.

    Computer Software with 3-D Design

    • This software allows the creation of 3-D art and environments.
    • It's revolutionary for digital graphics.

    3-D Printing

    • This technology simulates physical objects based on digital data.
    • Bio-printing uses human materials like tissue and bone for organs and body parts.

    The Paperless Society

    • A paperless society uses electronic communication to eliminate traditional methods.
    • Electronic communication increasingly replaces the need for printed material.

    Ubiquitous Learning

    • Ubiquitous learning (u-learning) allows access at any time and place.
    • It takes place across all stages of life, not just in classrooms.
    • Learning can occur at home, the workplace, and other locations.
    • U-learning makes use of technology for a dynamic, personalized learning experience.

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    Description

    This quiz examines the current and future trends in media and information, focusing on Massive Open Online Courses (MOOCs) as a transformative model for online learning. It explores the accessibility of education through MOOCs and assesses whether individuals are ready for a world where traditional work structures might change.

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