CSE440 Lecture 04: Design of Everyday Things

LargeCapacityQuasar avatar
LargeCapacityQuasar
·
·
Download

Start Quiz

Study Flashcards

16 Questions

In Buxton's 3-State Model, what is the fourth step in the execution-evaluation cycle?

Execute the action sequence

What is the main difference between two-way interaction and one-way interaction?

In two-way interaction, information is sent and received, whereas in one-way interaction there is only reaction.

According to the lecture, what does Norman's Execution-Evaluation Cycle mainly focus on?

Evaluating the system state with respect to the goals and intentions

What is the central idea of 'It is never a user’s fault' mentioned in the lecture?

Designers are responsible for creating user-friendly interactions.

Which model emphasizes the importance of perceiving and interpreting the system state in relation to goals and intentions?

Norman’s Execution-Evaluation Cycle

What does the term 'communicative' imply in the context of interactions?

Information is sent

What factors can extend the Gulfs in the example of increasing light in the room?

Develop Action Plan and System Change

What does the Gulf of Execution involve?

System change and execute actions

In the context of the text, what helps in bridging the Gulfs?

Affordances and Visibility

What does the Execution-Evaluation Cycle involve according to the text?

Evaluating goals and executing actions

Which activities are associated with the Gulf of Evaluation?

Interpret state goals and observe state

What can be done to evaluate progress towards a goal according to the text?

Evaluate goals and execute actions

In the context of bridging the Gulfs, what helps in identifying and carrying out appropriate actions?

Affordances and Feedback

What is involved in interpreting what the system is for?

Interpret state goals and system change

What helps in determining what actions are possible according to the text?

Mappings and Visibility

What is an example of bridging the Gulfs mentioned in the text?

Finding the right Screenshot in my computer.

Test your knowledge of the lecture on the design of everyday things in the context of HCI methods for user interaction. Explore concepts such as two-way interaction, communicative information, and effectiveness of interaction.

Make Your Own Quizzes and Flashcards

Convert your notes into interactive study material.

Get started for free

More Quizzes Like This

Use Quizgecko on...
Browser
Browser