CSE 383 Computer Vision: Lecture 12 Part 2
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Questions and Answers

What is the camera considered as in the context of geometric transformations?

  • A 2D to 2D transformation
  • A 2D to 3D transformation
  • A 3D to 3D transformation
  • A 3D to 2D transformation (correct)
  • What is the purpose of introducing a third coordinate (W) in homogeneous coordinates?

  • To handle scaling and rotation transformations
  • To handle all transformations (translation, scaling, rotation) as multiplications (correct)
  • To reduce the dimensionality of the coordinate system
  • To handle translation transformations
  • What is the perspective projection represented by in the context of camera geometry?

  • A 3D to 3D transformation
  • A 3D to 2D transformation (correct)
  • A 2D to 2D transformation
  • A 2D to 3D transformation
  • What is the role of the camera matrix in the context of computer vision?

    <p>To transform a 3D world point to a 2D image point</p> Signup and view all the answers

    What is the relationship between the 3D world point and the 2D image point in the context of camera geometry?

    <p>The 3D world point is mapped to a single 2D image point</p> Signup and view all the answers

    What is the significance of the W coordinate in homogeneous coordinates?

    <p>It is always set to 1</p> Signup and view all the answers

    What is the advantage of using homogeneous coordinates in computer vision?

    <p>They allow translations to be handled as a multiplication</p> Signup and view all the answers

    What is the purpose of the pinhole camera matrix in computer vision?

    <p>To transform a 3D world point to a 2D image point</p> Signup and view all the answers

    What is the relationship between Cartesian coordinates and homogeneous coordinates?

    <p>Homogeneous coordinates can be obtained by adding 1 to Cartesian coordinates</p> Signup and view all the answers

    What is the purpose of homogeneous coordinates in computer vision?

    <p>To enable projective transformations</p> Signup and view all the answers

    What is the equation for the perspective projection matrix when Z = 1 and f = 1?

    <p>[1 0 0 0; 0 1 0 0; 0 0 1 0; 0 0 0 1]</p> Signup and view all the answers

    What is the relationship between the camera matrix P and the image point X?

    <p>X = P * X</p> Signup and view all the answers

    What is the general form of the camera matrix P?

    <p>[I 0; 0 1; 0 0 1; 0 0 0 f]</p> Signup and view all the answers

    What is the equation for the image coordinate x in terms of X?

    <p>x = fX/Z</p> Signup and view all the answers

    What is the purpose of the pinhole camera model?

    <p>To model a real-world camera's behavior</p> Signup and view all the answers

    What is the relationship between the homogeneous coordinates (X, Y, Z) and the Cartesian coordinates (x, y)?

    <p>(x, y) = (X/Z, Y/Z)</p> Signup and view all the answers

    Study Notes

    Geometric Transformations & Projective Geometry

    The Camera as a Coordinate Transformation

    • A camera is a mapping from 3D object to 2D image, involving 3D to 2D transform and 2D to 2D transform (image warping)
    • Camera transformation can be viewed as a coordinate transformation from 3D world to 2D image

    Homogeneous Coordinates

    • Homogeneous coordinates allow translations to be handled as multiplications, enabling uniform treatment of scaling, rotations, and translations
    • Each point is given a third coordinate (X, Y, W), allowing translations to be handled as multiplications
    • In practice, W = 1, so this step can be considered as mapping the point from 3D space onto the plane W = 1
    • Homogeneous coordinates can be converted to Cartesian coordinates by dividing the triple by W

    Projective Transformation

    • A projective transformation is a transformation from 3D world to 2D image
    • The image plane is a projection of a point P on the image plane

    Pinhole Camera Matrix

    • The pinhole camera matrix P is a 3x4 matrix that transforms 3D world coordinates to 2D image coordinates
    • When Z = 1 and f = 1, the perspective projection matrix P is given by:
      • 1 0 0 0
      • 0 1 0 0
      • 0 0 1 0
    • The pinhole camera matrix can be generalized to arbitrary focal length using the equation:
      • x = PX, where X is the 3D world coordinate and x is the 2D image coordinate

    General Pinhole Camera Matrix

    • The general pinhole camera matrix is a 3x4 matrix that transforms 3D world coordinates to 2D image coordinates
    • The matrix can be written in terms of homogeneous coordinates as:
      • x = [I I 0] [X Y Z W]^T
    • The camera matrix can be generalized to arbitrary focal length using the equation:
      • x = (fX + px) / (Z + pz)

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    Description

    This quiz covers geometric transformations and projective geometry in computer vision, including camera coordinates, homogeneous coordinates, and projective transformation.

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