Podcast
Questions and Answers
What does it mean to render objects as many times a second as the game speed?
What does it mean to render objects as many times a second as the game speed?
How does the game loop handle the rendering of objects?
How does the game loop handle the rendering of objects?
Why does an object's position at game loop n+1 differ from its position at game loop n?
Why does an object's position at game loop n+1 differ from its position at game loop n?
What is the purpose of repeating the game loop 60 times per second?
What is the purpose of repeating the game loop 60 times per second?
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How is the new position of the ball calculated in the game loop?
How is the new position of the ball calculated in the game loop?
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What happens at the beginning of each game loop?
What happens at the beginning of each game loop?
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Why is it important for a game to be real-time?
Why is it important for a game to be real-time?
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How does a game achieve the illusion of concurrent events?
How does a game achieve the illusion of concurrent events?
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What is the role of the game loop in executing concurrent events?
What is the role of the game loop in executing concurrent events?
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Why are game events considered pseudo-parallel?
Why are game events considered pseudo-parallel?
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