CSC645 Algorithm Analysis & Design - Introduction
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Questions and Answers

An algorithm's definiteness characteristic refers to the requirement that it terminates after a finite number of steps.

False (B)

In computer science, a program is simply an algorithm, without considering how data is organized or structured.

False (B)

When solving computational problems, program testing should ideally occur before algorithm implementation to preempt any coding errors.

False (B)

Graph problems are exclusively related to visual representations and have no relevance in areas like network routing or dependency resolution.

<p>False (B)</p> Signup and view all the answers

Developing a model always precedes problem definition when solving computational problems.

<p>False (B)</p> Signup and view all the answers

An algorithm's steps can have some ambiguity as long as the overall outcome is achieved in a finite amount of time.

<p>False (B)</p> Signup and view all the answers

An algorithm designed to work for an infinite range of potential inputs is considered valid, as it demonstrates adaptability.

<p>False (B)</p> Signup and view all the answers

If two different algorithms solve the same problem, they will always have identical execution speeds given the same input and hardware.

<p>False (B)</p> Signup and view all the answers

In the 'Calling a friend on the telephone' algorithm, assuming the user is not deaf or mute is an example of defining the scope of the algorithm's applicability.

<p>True (A)</p> Signup and view all the answers

Using multiple algorithms (taxi, carpool, bus) to go to a friend's house is acceptable if each option does not produce the desired outcome within a specified time frame.

<p>True (A)</p> Signup and view all the answers

Constructing analysis on efficiency is irrelevant for non-recursive algorithms, as their simplicity inherently guarantees optimal performance.

<p>False (B)</p> Signup and view all the answers

An algorithm must always produce a tangible, visible output to be considered valid.

<p>False (B)</p> Signup and view all the answers

Using only flowcharts without pseudocode is sufficient to fully describe any algorithm, as flowcharts visually represent the process.

<p>False (B)</p> Signup and view all the answers

Numerical problems primarily involve discrete mathematical objects, focusing on logical and combinatorial structures rather than continuous variables.

<p>False (B)</p> Signup and view all the answers

Algorithm design techniques are applicable to specific problems within a narrow domain of computing, limiting their broader utility.

<p>False (B)</p> Signup and view all the answers

Pseudocode utilizes precise instructions written in formal programming languages to describe algorithmic steps, ensuring direct translation into executable code.

<p>False (B)</p> Signup and view all the answers

A flowchart expresses an algorithm via textual descriptions.

<p>False (B)</p> Signup and view all the answers

Proving algorithm correctness involves demonstrating that the algorithm produces the required result for at least one specific, legitimate input.

<p>False (B)</p> Signup and view all the answers

Mathematical induction is rarely used in proving algorithm correctness because algorithm iterations do not provide a natural sequence of steps.

<p>False (B)</p> Signup and view all the answers

According to Euclid's algorithm, gcd(m, n) is equal to gcd(n, m * n).

<p>False (B)</p> Signup and view all the answers

In Euclid's Algorithm, the greatest common divisor of 60 and 0 is undefined because division by zero is not allowed.

<p>False (B)</p> Signup and view all the answers

Flashcards

Algorithm

A detailed step-by-step method for solving a problem.

Data Structures

A technique for organizing and storing related data items efficiently.

Program

An implementation of one or more algorithms using specific programming languages.

Algorithm Characteristics

Traits of effective algorithms: Finiteness, Definiteness, Input, Output, Effectiveness.

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Problem Types

Categories of computational problems including searching, sorting, and graph problems.

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Algorithm Design

A systematic method to devise algorithms for problem-solving across various computing areas.

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Pseudocode

A blend of natural language and programming constructs to outline algorithms without strict syntax.

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Flowchart

A visual representation of an algorithm using geometric shapes and arrows to depict steps and decisions.

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Greedy Technique

An algorithm design paradigm that builds up a solution piece by piece, always choosing the next piece that offers the most immediate benefit.

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Dynamic Programming

A method for solving complex problems by breaking them down into simpler subproblems, solving each just once and storing their solutions.

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Euclid’s Algorithm

A process to find the greatest common divisor (gcd) of two integers using the principle that gcd(m,n) = gcd(n, m mod n).

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Brute Force

A straightforward approach to problem-solving that involves checking all possible solutions until the correct one is found.

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Mathematical Induction

A proof method that shows if a statement holds for one case and assuming it's true for one case implies it holds for the next case, then it's true for all cases.

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Efficiency of Algorithms

The measure of time and space an algorithm requires to complete its task.

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Brute Force Technique

A straightforward method that tries all possible solutions to find the correct one.

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Divide-and-Conquer

An algorithm design paradigm that divides a problem into smaller parts, solves them independently, then combines the results.

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Greedy Algorithm

An approach that makes the locally optimal choice at each step to find a solution.

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Study Notes

Course Information

  • Course title: CSC645 - Algorithm Analysis & Design
  • Chapter: Introduction
  • Instructor: Nur Azmina Mohamad Zamani

Course Outcomes

  • Understand the roles of algorithms and data structures in problem-solving
  • Analyze the fundamentals of algorithm efficiency
  • Construct efficiency analysis for recursive and non-recursive algorithms
  • Understand Algorithm Design Techniques (ADTs): Brute Force, Divide-and-Conquer, Greedy Algorithm, Dynamic Programming

Chapter Overview

  • Introduction to algorithms and data structures
  • Characteristics of algorithms
  • Problem-solving using pseudocode and flowcharts

What is an Algorithm?

  • A sequence of unambiguous instructions for solving a problem
  • Obtains a required output from a legitimate input in a finite amount of time
  • Input → Algorithm → "Computer" → Output

Notion of Algorithm

  • Non-ambiguity (clear) requirements for each step cannot be compromised
  • The range of inputs for which an algorithm works must be clearly defined
  • Algorithms can be represented in different ways
  • The same problem can be solved using multiple algorithms with varying speeds

Example of Algorithm (1) - Calling a Friend

  • Input: Friend's phone number
  • Output: None
  • Steps: Pick up the phone, dial the number, handle busy signals/no answer, talk to friend, hang up.
  • Assumptions: Access to a functioning phone, active service, speaker isn't a deaf/mute person and it is a landline.

Example of Algorithm (2) - Going to a Friend's House

  • Input: None
  • Output: Arriving at a friend's house.
  • Ways: Taxi, Carpool, Bus

Algorithm Importance

  • Theoretical: Core of computer science
  • Practical: Practitioner's toolkit of known algorithms, framework for designing and analyzing algorithms for new problems

Algorithm vs. Data Structures vs. Program

  • Algorithm: Detailed step-by-step method for solving a problem (pseudocode/flowchart)
  • Data Structures: Technique for organizing and storing data for efficient access and modification (e.g., arrays, lists, stacks, queues, trees)
  • Program: Implementation of one or more algorithms using programming languages.
  • Program = Algorithm + Data Structures: Data organization impacts algorithm performance.

Algorithm Characteristics

  • Finiteness: Algorithm terminates after a finite number of steps
  • Definiteness: Precise definition of each step
  • Input: Valid input
  • Output: Given valid input, produces correct output
  • Effectiveness: Steps are sufficiently simple and basic

Steps in Solving Computational Problems

  • Problem definition
  • Model development
  • Algorithm specification
  • Algorithm design
  • Algorithm correctness checking
  • Algorithm analysis
  • Algorithm implementation
  • Program testing
  • Documentation

Problem Types in Computer Science

  • Searching: Finding an element in an array or list
  • Sorting: Arranging elements in increasing or decreasing order
  • Graph Problems: Graph traversal (edges and nodes)
  • Geometric Problems: Mathematical or geometric problems (e.g., distance)
  • String Processing: String manipulation
  • Combinatorial Problems: Mathematical combinatorial problems (e.g., combinations, permutations)
  • Numerical Problems: Involving continuous mathematical objects (e.g., equations, integrals, functions)

Algorithm Design

  • Algorithm Design Technique: A general approach to solving problems algorithmically applicable to various problems from different computing domains.
  • Specifying an Algorithm:
    • Pseudocode: Mixture of natural language and programming language constructs
    • Flowchart: Method of expressing an algorithm using geometric shapes describing each step.
  • Proving Algorithm Correctness: Proving that the algorithm yields a desired result for a legitimate input within a finite amount of time. Common technique is mathematical induction.

Algorithm Design Techniques (ADTs)

  • Brute Force
  • Divide-and-Conquer
  • Greedy Technique
  • Dynamic Programming
  • Decrease-and-Conquer
  • Iterative Improvement
  • Transform-and-Conquer
  • Backtracking
  • Space and Time Tradeoffs
  • Branch and Bound

Pseudocode Example: Euclid's Algorithm

  • Problem: Find the greatest common divisor (GCD) of two non-negative integers.
  • Based on repeated application of the equality gcd(m, n) = gcd(n, m mod n) until the second number is 0.

Flowchart Symbols & Meaning

  • Various flowchart symbols and their corresponding meanings (e.g., data, processes, decisions, start/end, input/output, storage)

Flowchart Example

  • Example flowchart showing a process (e.g., a banking transaction).

Reference

  • A. Levitin, "Introduction to the Design & Analysis of Algorithms," 3rd ed., Ch. 8

Exercises

  • Exercises for practice

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Description

This quiz covers the introductory concepts of algorithms and data structures from the CSC645 course. Students will learn about the characteristics of algorithms, problem-solving techniques using pseudocode and flowcharts, and fundamental algorithm design techniques. Test your understanding of algorithm efficiency and construction techniques.

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