Podcast
Questions and Answers
An algorithm's definiteness
characteristic refers to the requirement that it terminates after a finite number of steps.
An algorithm's definiteness
characteristic refers to the requirement that it terminates after a finite number of steps.
False (B)
In computer science, a program is simply an algorithm, without considering how data is organized or structured.
In computer science, a program is simply an algorithm, without considering how data is organized or structured.
False (B)
When solving computational problems, program testing
should ideally occur before algorithm implementation
to preempt any coding errors.
When solving computational problems, program testing
should ideally occur before algorithm implementation
to preempt any coding errors.
False (B)
Graph problems are exclusively related to visual representations and have no relevance in areas like network routing or dependency resolution.
Graph problems are exclusively related to visual representations and have no relevance in areas like network routing or dependency resolution.
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Developing a model always precedes problem definition when solving computational problems.
Developing a model always precedes problem definition when solving computational problems.
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An algorithm's steps can have some ambiguity as long as the overall outcome is achieved in a finite amount of time.
An algorithm's steps can have some ambiguity as long as the overall outcome is achieved in a finite amount of time.
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An algorithm designed to work for an infinite range of potential inputs is considered valid, as it demonstrates adaptability.
An algorithm designed to work for an infinite range of potential inputs is considered valid, as it demonstrates adaptability.
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If two different algorithms solve the same problem, they will always have identical execution speeds given the same input and hardware.
If two different algorithms solve the same problem, they will always have identical execution speeds given the same input and hardware.
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In the 'Calling a friend on the telephone' algorithm, assuming the user is not deaf or mute is an example of defining the scope of the algorithm's applicability.
In the 'Calling a friend on the telephone' algorithm, assuming the user is not deaf or mute is an example of defining the scope of the algorithm's applicability.
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Using multiple algorithms (taxi, carpool, bus) to go to a friend's house is acceptable if each option does not produce the desired outcome within a specified time frame.
Using multiple algorithms (taxi, carpool, bus) to go to a friend's house is acceptable if each option does not produce the desired outcome within a specified time frame.
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Constructing analysis on efficiency is irrelevant for non-recursive algorithms, as their simplicity inherently guarantees optimal performance.
Constructing analysis on efficiency is irrelevant for non-recursive algorithms, as their simplicity inherently guarantees optimal performance.
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An algorithm must always produce a tangible, visible output to be considered valid.
An algorithm must always produce a tangible, visible output to be considered valid.
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Using only flowcharts without pseudocode is sufficient to fully describe any algorithm, as flowcharts visually represent the process.
Using only flowcharts without pseudocode is sufficient to fully describe any algorithm, as flowcharts visually represent the process.
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Numerical problems primarily involve discrete mathematical objects, focusing on logical and combinatorial structures rather than continuous variables.
Numerical problems primarily involve discrete mathematical objects, focusing on logical and combinatorial structures rather than continuous variables.
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Algorithm design techniques are applicable to specific problems within a narrow domain of computing, limiting their broader utility.
Algorithm design techniques are applicable to specific problems within a narrow domain of computing, limiting their broader utility.
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Pseudocode utilizes precise instructions written in formal programming languages to describe algorithmic steps, ensuring direct translation into executable code.
Pseudocode utilizes precise instructions written in formal programming languages to describe algorithmic steps, ensuring direct translation into executable code.
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A flowchart expresses an algorithm via textual descriptions.
A flowchart expresses an algorithm via textual descriptions.
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Proving algorithm correctness involves demonstrating that the algorithm produces the required result for at least one specific, legitimate input.
Proving algorithm correctness involves demonstrating that the algorithm produces the required result for at least one specific, legitimate input.
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Mathematical induction is rarely used in proving algorithm correctness because algorithm iterations do not provide a natural sequence of steps.
Mathematical induction is rarely used in proving algorithm correctness because algorithm iterations do not provide a natural sequence of steps.
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According to Euclid's algorithm, gcd(m, n)
is equal to gcd(n, m * n)
.
According to Euclid's algorithm, gcd(m, n)
is equal to gcd(n, m * n)
.
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In Euclid's Algorithm, the greatest common divisor of 60 and 0 is undefined because division by zero is not allowed.
In Euclid's Algorithm, the greatest common divisor of 60 and 0 is undefined because division by zero is not allowed.
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Flashcards
Algorithm
Algorithm
A detailed step-by-step method for solving a problem.
Data Structures
Data Structures
A technique for organizing and storing related data items efficiently.
Program
Program
An implementation of one or more algorithms using specific programming languages.
Algorithm Characteristics
Algorithm Characteristics
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Problem Types
Problem Types
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Algorithm Design
Algorithm Design
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Pseudocode
Pseudocode
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Flowchart
Flowchart
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Greedy Technique
Greedy Technique
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Dynamic Programming
Dynamic Programming
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Euclid’s Algorithm
Euclid’s Algorithm
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Brute Force
Brute Force
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Mathematical Induction
Mathematical Induction
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Efficiency of Algorithms
Efficiency of Algorithms
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Brute Force Technique
Brute Force Technique
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Divide-and-Conquer
Divide-and-Conquer
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Greedy Algorithm
Greedy Algorithm
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Study Notes
Course Information
- Course title: CSC645 - Algorithm Analysis & Design
- Chapter: Introduction
- Instructor: Nur Azmina Mohamad Zamani
Course Outcomes
- Understand the roles of algorithms and data structures in problem-solving
- Analyze the fundamentals of algorithm efficiency
- Construct efficiency analysis for recursive and non-recursive algorithms
- Understand Algorithm Design Techniques (ADTs): Brute Force, Divide-and-Conquer, Greedy Algorithm, Dynamic Programming
Chapter Overview
- Introduction to algorithms and data structures
- Characteristics of algorithms
- Problem-solving using pseudocode and flowcharts
What is an Algorithm?
- A sequence of unambiguous instructions for solving a problem
- Obtains a required output from a legitimate input in a finite amount of time
- Input → Algorithm → "Computer" → Output
Notion of Algorithm
- Non-ambiguity (clear) requirements for each step cannot be compromised
- The range of inputs for which an algorithm works must be clearly defined
- Algorithms can be represented in different ways
- The same problem can be solved using multiple algorithms with varying speeds
Example of Algorithm (1) - Calling a Friend
- Input: Friend's phone number
- Output: None
- Steps: Pick up the phone, dial the number, handle busy signals/no answer, talk to friend, hang up.
- Assumptions: Access to a functioning phone, active service, speaker isn't a deaf/mute person and it is a landline.
Example of Algorithm (2) - Going to a Friend's House
- Input: None
- Output: Arriving at a friend's house.
- Ways: Taxi, Carpool, Bus
Algorithm Importance
- Theoretical: Core of computer science
- Practical: Practitioner's toolkit of known algorithms, framework for designing and analyzing algorithms for new problems
Algorithm vs. Data Structures vs. Program
- Algorithm: Detailed step-by-step method for solving a problem (pseudocode/flowchart)
- Data Structures: Technique for organizing and storing data for efficient access and modification (e.g., arrays, lists, stacks, queues, trees)
- Program: Implementation of one or more algorithms using programming languages.
- Program = Algorithm + Data Structures: Data organization impacts algorithm performance.
Algorithm Characteristics
- Finiteness: Algorithm terminates after a finite number of steps
- Definiteness: Precise definition of each step
- Input: Valid input
- Output: Given valid input, produces correct output
- Effectiveness: Steps are sufficiently simple and basic
Steps in Solving Computational Problems
- Problem definition
- Model development
- Algorithm specification
- Algorithm design
- Algorithm correctness checking
- Algorithm analysis
- Algorithm implementation
- Program testing
- Documentation
Problem Types in Computer Science
- Searching: Finding an element in an array or list
- Sorting: Arranging elements in increasing or decreasing order
- Graph Problems: Graph traversal (edges and nodes)
- Geometric Problems: Mathematical or geometric problems (e.g., distance)
- String Processing: String manipulation
- Combinatorial Problems: Mathematical combinatorial problems (e.g., combinations, permutations)
- Numerical Problems: Involving continuous mathematical objects (e.g., equations, integrals, functions)
Algorithm Design
- Algorithm Design Technique: A general approach to solving problems algorithmically applicable to various problems from different computing domains.
- Specifying an Algorithm:
- Pseudocode: Mixture of natural language and programming language constructs
- Flowchart: Method of expressing an algorithm using geometric shapes describing each step.
- Proving Algorithm Correctness: Proving that the algorithm yields a desired result for a legitimate input within a finite amount of time. Common technique is mathematical induction.
Algorithm Design Techniques (ADTs)
- Brute Force
- Divide-and-Conquer
- Greedy Technique
- Dynamic Programming
- Decrease-and-Conquer
- Iterative Improvement
- Transform-and-Conquer
- Backtracking
- Space and Time Tradeoffs
- Branch and Bound
Pseudocode Example: Euclid's Algorithm
- Problem: Find the greatest common divisor (GCD) of two non-negative integers.
- Based on repeated application of the equality gcd(m, n) = gcd(n, m mod n) until the second number is 0.
Flowchart Symbols & Meaning
- Various flowchart symbols and their corresponding meanings (e.g., data, processes, decisions, start/end, input/output, storage)
Flowchart Example
- Example flowchart showing a process (e.g., a banking transaction).
Reference
- A. Levitin, "Introduction to the Design & Analysis of Algorithms," 3rd ed., Ch. 8
Exercises
- Exercises for practice
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Description
This quiz covers the introductory concepts of algorithms and data structures from the CSC645 course. Students will learn about the characteristics of algorithms, problem-solving techniques using pseudocode and flowcharts, and fundamental algorithm design techniques. Test your understanding of algorithm efficiency and construction techniques.