Podcast
Questions and Answers
What is the primary purpose of using abstraction in problem solving?
What is the primary purpose of using abstraction in problem solving?
- To expose detailed implementation to users.
- To create additional complexity in code.
- To ensure all class variables are public.
- To simplify the representation of complex systems. (correct)
Which of the following is NOT typically a feature of a well-designed class in OOP?
Which of the following is NOT typically a feature of a well-designed class in OOP?
- Private member variables.
- Modification member functions.
- Publicly accessible data. (correct)
- Constant member functions.
What type of data structure is a BinaryTree categorized under in the context of OOP?
What type of data structure is a BinaryTree categorized under in the context of OOP?
- Dynamic list template.
- Linked list template.
- Abstract data type.
- Container class. (correct)
Why are default arguments useful in constructors and member functions?
Why are default arguments useful in constructors and member functions?
What does the 'this' keyword typically refer to in a class context?
What does the 'this' keyword typically refer to in a class context?
What is an Abstract Data Type (ADT)?
What is an Abstract Data Type (ADT)?
Which of the following statements about classes and objects is true?
Which of the following statements about classes and objects is true?
What do header files contain?
What do header files contain?
What is a characteristic of encapsulation in Object-Oriented Programming?
What is a characteristic of encapsulation in Object-Oriented Programming?
Which statement is correct regarding the relationship between header files and source files?
Which statement is correct regarding the relationship between header files and source files?
What is the purpose of an Include Guard in header files?
What is the purpose of an Include Guard in header files?
In which step of building a multi-file program does the compiler check syntax?
In which step of building a multi-file program does the compiler check syntax?
What file type must be updated in a makefile to ensure proper compilation of a multi-file project?
What file type must be updated in a makefile to ensure proper compilation of a multi-file project?
Which statement regarding classes and objects is correct?
Which statement regarding classes and objects is correct?
What does encapsulation in a class ensure?
What does encapsulation in a class ensure?
What is a programmer-defined header file typically named with?
What is a programmer-defined header file typically named with?
What happens in the preprocessor stage when using #include?
What happens in the preprocessor stage when using #include?
Which of the following statements about classes is true?
Which of the following statements about classes is true?
What is true about private data members in a class?
What is true about private data members in a class?
What distinguishes a constructor from a regular function?
What distinguishes a constructor from a regular function?
How can a constructor be overloaded?
How can a constructor be overloaded?
Which of the following refers to a function that modifies a class's data member?
Which of the following refers to a function that modifies a class's data member?
What is the role of a default constructor?
What is the role of a default constructor?
Which statement is correct regarding member functions?
Which statement is correct regarding member functions?
What happens when a new object of a class is declared?
What happens when a new object of a class is declared?
Which of the following is NOT a type of member function?
Which of the following is NOT a type of member function?
Flashcards
What is an ADT?
What is an ADT?
An abstract data type (ADT) is a custom data type defined by the programmer. It encapsulates data and functionality, making it reusable like a building block.
What is information hiding?
What is information hiding?
A technique used to create reusable code modules where data is hidden, accessed only through well-defined functions. This protects data integrity and promotes code maintainability.
What is a class?
What is a class?
A class is a template or blueprint for creating objects. It defines the properties (data) and the behaviors (functions) that objects of that class will have.
What is an object?
What is an object?
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How are classes and objects related?
How are classes and objects related?
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What is a string?
What is a string?
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What is a class in OOP?
What is a class in OOP?
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What are objects in OOP?
What are objects in OOP?
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What is encapsulation in OOP?
What is encapsulation in OOP?
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What is a header file?
What is a header file?
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System Header Files
System Header Files
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Programmer Defined Header Files
Programmer Defined Header Files
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Include Guard
Include Guard
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Build Process
Build Process
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Makefile
Makefile
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Class
Class
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Object
Object
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Data Members
Data Members
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Private data members in a class
Private data members in a class
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What is a constructor in a class?
What is a constructor in a class?
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What is a default constructor?
What is a default constructor?
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How are constructors called?
How are constructors called?
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Can constructors be overloaded?
Can constructors be overloaded?
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What are member functions?
What are member functions?
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What are getter functions?
What are getter functions?
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What are setter functions?
What are setter functions?
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Study Notes
Course Information
- Course code: CSC 1061
- Topic: Object-Oriented Programming (OOP) and Abstract Data Types (ADTs)
Objectives
- Understand abstraction and its role in problem-solving.
- Design new classes using information hiding with private member variables, constant member functions, and modification member functions.
- Write header files and separate implementation files for classes.
- Create objects from classes in test programs.
- Identify situations where member functions and constructors benefit from default arguments and constructor initializers.
Agenda (Week 2)
- Jeopardy Semester Assignment
- ADTs and OOP
- Classes, Objects, *this, and static
- Macro/Include Guards
- Build/Make Project
- Demo: Date Class
- TODO list
- Resources for Help
Semester Assignment
- Resource File: "categories.csv"
- Abstract Data Type (ADT): Class
- Player
- Question
- Record inherited class of std::string
- Data Structures/Container Classes
- Contestants – Bag of Players
- Category Filenames – Dynamic List Template
- Category of Questions – Linked List Template
- Board – BinaryTree Template
Object-Oriented Programming (OOP)
- A class represents a custom data type or ADT.
- A class encapsulates data and functionality around a central idea, making it reusable.
- Data is kept private.
- Public functions operate on the private data.
ADTs (Abstract Data Types)
- Built-in simple data types in C++: int, float, double, char, bool
- Standard Library Classes: std::string
- User-defined types (ADTs): Classes
Classes and Objects
- A class is a blueprint for an object.
- A class defines the structure and behavior of objects.
- When the class is used to create an object, memory is allocated.
Header Files and Source Files
- Header files (.h) contain declarations (function prototypes).
- Source files (.cpp) contain definitions (implementations of functions).
#include
directives are used to include headers.- Use include guards (#ifndef, #define, #endif) to prevent multiple inclusion of header files.
- Avoid
#include "fileName.cpp"
Header Files: #include
- System header files (e.g.,
<iostream>
,<string>
) are pre-built libraries. - Programmer-defined header files (.h) contain the declarations.
Macro (Include) Guard
- Unique identifier at the top of header files to prevent multiple declarations/definitions.
Build (Make)
- Preprocessor handles
#include
directives. - Compiler compiles source code to object code.
- Linker combines object files to create an executable file.
Makefile
- Project file used in compiler tools like CodeHS.
- Must be updated to include all dependencies.
Review of Class and Objects
- Classes are abstract data types (ADTs).
- Classes have data members (fields) and member functions (methods).
class Car{};
defines a class.Car uberCar;
instantiates an object.- Data should be private.
Data Members (Encapsulation)
- Classes encapsulate data within private members.
- Accessing private data requires public member functions (getters and setters).
Constructors
- Used to create and initialize objects.
- Default constructors do not take any arguments.
Constructors (Many Options)
- Can be overloaded with different versions (different number or types of parameters).
- Not called directly, but executed when an object is created.
Class Member Functions
- Member functions perform tasks using data members in a class.
- Access functions (getters) return data values.
- Modifier functions (setters) modify data values.
PythonTutor Demo: Date Class
- Code visualization tool (e.g., PythonTutor).
- Review the code for class declaration, definitions, constructors, member functions, data members, main driver(s), objects and member function calls.
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