CSC 1061 OOP and ADTs Overview

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Questions and Answers

What is the primary purpose of using abstraction in problem solving?

  • To expose detailed implementation to users.
  • To create additional complexity in code.
  • To ensure all class variables are public.
  • To simplify the representation of complex systems. (correct)

Which of the following is NOT typically a feature of a well-designed class in OOP?

  • Private member variables.
  • Modification member functions.
  • Publicly accessible data. (correct)
  • Constant member functions.

What type of data structure is a BinaryTree categorized under in the context of OOP?

  • Dynamic list template.
  • Linked list template.
  • Abstract data type.
  • Container class. (correct)

Why are default arguments useful in constructors and member functions?

<p>They eliminate the need for overloaded functions. (D)</p> Signup and view all the answers

What does the 'this' keyword typically refer to in a class context?

<p>The current object instance. (A)</p> Signup and view all the answers

What is an Abstract Data Type (ADT)?

<p>A type created by the developer that contains data and methods (B)</p> Signup and view all the answers

Which of the following statements about classes and objects is true?

<p>An object is created based on the specifications given by a class (B)</p> Signup and view all the answers

What do header files contain?

<p>Declarations and function prototypes (A)</p> Signup and view all the answers

What is a characteristic of encapsulation in Object-Oriented Programming?

<p>It restricts access to certain components of an object (B)</p> Signup and view all the answers

Which statement is correct regarding the relationship between header files and source files?

<p>Header files are included at the beginning and provide declarations (C)</p> Signup and view all the answers

What is the purpose of an Include Guard in header files?

<p>To ensure that declarations are not doubly declared. (A)</p> Signup and view all the answers

In which step of building a multi-file program does the compiler check syntax?

<p>Compiler step (D)</p> Signup and view all the answers

What file type must be updated in a makefile to ensure proper compilation of a multi-file project?

<p>.h files (C)</p> Signup and view all the answers

Which statement regarding classes and objects is correct?

<p>An object is an instantiation of a class. (D)</p> Signup and view all the answers

What does encapsulation in a class ensure?

<p>Sensitive data is hidden from the user. (B)</p> Signup and view all the answers

What is a programmer-defined header file typically named with?

<p>.h (B)</p> Signup and view all the answers

What happens in the preprocessor stage when using #include?

<p>It replaces #include with the content of the specified file. (B)</p> Signup and view all the answers

Which of the following statements about classes is true?

<p>A class is a blueprint for creating objects. (C)</p> Signup and view all the answers

What is true about private data members in a class?

<p>They can only be accessed through public member functions. (D)</p> Signup and view all the answers

What distinguishes a constructor from a regular function?

<p>Constructors have the same name as the class, while regular functions do not. (D)</p> Signup and view all the answers

How can a constructor be overloaded?

<p>By having different numbers or types of parameters. (D)</p> Signup and view all the answers

Which of the following refers to a function that modifies a class's data member?

<p>Mutator function (D)</p> Signup and view all the answers

What is the role of a default constructor?

<p>To create an object with default values. (B)</p> Signup and view all the answers

Which statement is correct regarding member functions?

<p>They are functions that can manipulate the class's data members. (A)</p> Signup and view all the answers

What happens when a new object of a class is declared?

<p>Any constructor associated with the class is executed. (A)</p> Signup and view all the answers

Which of the following is NOT a type of member function?

<p>Operator functions (B)</p> Signup and view all the answers

Flashcards

What is an ADT?

An abstract data type (ADT) is a custom data type defined by the programmer. It encapsulates data and functionality, making it reusable like a building block.

What is information hiding?

A technique used to create reusable code modules where data is hidden, accessed only through well-defined functions. This protects data integrity and promotes code maintainability.

What is a class?

A class is a template or blueprint for creating objects. It defines the properties (data) and the behaviors (functions) that objects of that class will have.

What is an object?

An object is an instance of a class, meaning it's a concrete realization of the class's blueprint. Objects have specific data values and can perform actions defined by their class.

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How are classes and objects related?

In OOP, a class is a blueprint for creating objects. An object is an actual instance of that class, like a specific house created from a house plan.

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What is a string?

A type of data that represents a sequence of characters, like letters, numbers, or symbols. You can use it to store text in your code.

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What is a class in OOP?

A blueprint or template for creating objects. It defines the properties (data members) and behaviors (member functions) of the objects that will be created from it.

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What are objects in OOP?

Instances of a class. They are real-world representations of the class, with their own unique values for the properties defined in the class.

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What is encapsulation in OOP?

The process of hiding the implementation details of a class from the outside world. It only exposes the necessary information through the class's public interface.

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What is a header file?

Files that contain declarations of functions, classes, and variables. They are included in other code files using the #include directive.

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System Header Files

Files which are already available in C++ language. Examples: #include or #include

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Programmer Defined Header Files

Files are defined by the programmer and contain declarations of functions, classes etc.

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Include Guard

A unique identifier used to prevent multiple declarations of contents in header files. It ensures that declarations are not included twice.

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Build Process

A complex workflow that links source code files into an executable file. It combines preprocessing, compilation, and linking.

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Makefile

A text file that instructs compilers and linkers on building projects. It specifies dependencies, source files, compiler flags, etc., for efficient compilation.

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Class

An abstract data type that groups data (members) and functions (methods) to represent real-world objects. It acts as a blueprint for objects.

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Object

An instance of a class. It holds data and methods defined in the class.

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Data Members

Data associated with a class. They represent characteristics or properties of an object.

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Private data members in a class

Data members declared as private are hidden from access directly outside the class but can be accessed via public getter and setter functions, ensuring data protection and controlled modification.

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What is a constructor in a class?

A constructor is a special function called automatically when an object of the class is created. It initializes the object's data members with default or user-provided values.

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What is a default constructor?

A default constructor is a constructor that doesn't require any arguments. It allows creating an object with default data values. Every class should have a default constructor.

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How are constructors called?

Constructors cannot be called explicitly like other functions; they are automatically executed when a new object is created.

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Can constructors be overloaded?

Constructors can be overloaded with different versions that accept varying numbers and types of parameters. This allows creating objects with customized data values.

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What are member functions?

Member functions are functions that belong to a class and operate on its data members. They are only accessible through objects of the class.

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What are getter functions?

Getter functions (access functions) are used to read the value of a data member.

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What are setter functions?

Setter functions (modifier functions) are used to change the value of a data member after validation.

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Study Notes

Course Information

  • Course code: CSC 1061
  • Topic: Object-Oriented Programming (OOP) and Abstract Data Types (ADTs)

Objectives

  • Understand abstraction and its role in problem-solving.
  • Design new classes using information hiding with private member variables, constant member functions, and modification member functions.
  • Write header files and separate implementation files for classes.
  • Create objects from classes in test programs.
  • Identify situations where member functions and constructors benefit from default arguments and constructor initializers.

Agenda (Week 2)

  • Jeopardy Semester Assignment
  • ADTs and OOP
  • Classes, Objects, *this, and static
  • Macro/Include Guards
  • Build/Make Project
  • Demo: Date Class
  • TODO list
  • Resources for Help

Semester Assignment

  • Resource File: "categories.csv"
  • Abstract Data Type (ADT): Class
  • Player
  • Question
  • Record inherited class of std::string
  • Data Structures/Container Classes
  • Contestants – Bag of Players
  • Category Filenames – Dynamic List Template
  • Category of Questions – Linked List Template
  • Board – BinaryTree Template

Object-Oriented Programming (OOP)

  • A class represents a custom data type or ADT.
  • A class encapsulates data and functionality around a central idea, making it reusable.
  • Data is kept private.
  • Public functions operate on the private data.

ADTs (Abstract Data Types)

  • Built-in simple data types in C++: int, float, double, char, bool
  • Standard Library Classes: std::string
  • User-defined types (ADTs): Classes

Classes and Objects

  • A class is a blueprint for an object.
  • A class defines the structure and behavior of objects.
  • When the class is used to create an object, memory is allocated.

Header Files and Source Files

  • Header files (.h) contain declarations (function prototypes).
  • Source files (.cpp) contain definitions (implementations of functions).
  • #include directives are used to include headers.
  • Use include guards (#ifndef, #define, #endif) to prevent multiple inclusion of header files.
  • Avoid #include "fileName.cpp"

Header Files: #include

  • System header files (e.g., <iostream>, <string>) are pre-built libraries.
  • Programmer-defined header files (.h) contain the declarations.

Macro (Include) Guard

  • Unique identifier at the top of header files to prevent multiple declarations/definitions.

Build (Make)

  • Preprocessor handles #include directives.
  • Compiler compiles source code to object code.
  • Linker combines object files to create an executable file.

Makefile

  • Project file used in compiler tools like CodeHS.
  • Must be updated to include all dependencies.

Review of Class and Objects

  • Classes are abstract data types (ADTs).
  • Classes have data members (fields) and member functions (methods).
  • class Car{}; defines a class.
  • Car uberCar; instantiates an object.
  • Data should be private.

Data Members (Encapsulation)

  • Classes encapsulate data within private members.
  • Accessing private data requires public member functions (getters and setters).

Constructors

  • Used to create and initialize objects.
  • Default constructors do not take any arguments.

Constructors (Many Options)

  • Can be overloaded with different versions (different number or types of parameters).
  • Not called directly, but executed when an object is created.

Class Member Functions

  • Member functions perform tasks using data members in a class.
  • Access functions (getters) return data values.
  • Modifier functions (setters) modify data values.

PythonTutor Demo: Date Class

  • Code visualization tool (e.g., PythonTutor).
  • Review the code for class declaration, definitions, constructors, member functions, data members, main driver(s), objects and member function calls.

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