Podcast
Questions and Answers
What justification is mentioned for not redistributing course materials?
What justification is mentioned for not redistributing course materials?
- Seeing others doing the same is not a valid excuse. (correct)
- You own the copyright once you download the materials.
- Permission is granted if a course leader is contacted.
- Course materials can be freely shared if you downloaded them.
Which aspect is NOT included in the CS1102 course agenda?
Which aspect is NOT included in the CS1102 course agenda?
- Ethical implications of programming (correct)
- The evolution of the Computer Age
- Programming and languages
- Introduction & Logistics
Which statement accurately describes how computers process information?
Which statement accurately describes how computers process information?
- Computers primarily use decimal numbers for processing.
- Information processing does not involve numerical systems.
- Computers process information using the binary number system. (correct)
- Binary numbers are only used in network communications.
What should a student do if they are uncertain about redistributing course materials?
What should a student do if they are uncertain about redistributing course materials?
What is one of the operations that involves binary numbers?
What is one of the operations that involves binary numbers?
What does the approximation of Buffon's needle problem rely on?
What does the approximation of Buffon's needle problem rely on?
Which aspect of the Buffon's needle problem solution might be difficult to understand?
Which aspect of the Buffon's needle problem solution might be difficult to understand?
In the context of currency exchange, what triggers a sale of USD for HKD?
In the context of currency exchange, what triggers a sale of USD for HKD?
Which approach could assist in setting the thresholds t1 and t2 for currency conversion?
Which approach could assist in setting the thresholds t1 and t2 for currency conversion?
What does empirical results from simulation indicate about theoretical results?
What does empirical results from simulation indicate about theoretical results?
Which of the following is a key component of the simplest currency exchange strategy discussed?
Which of the following is a key component of the simplest currency exchange strategy discussed?
Which parameter plays a crucial role in the currency exchange strategy mentioned?
Which parameter plays a crucial role in the currency exchange strategy mentioned?
Why might it be challenging to determine appropriate values for t1 and t2 in currency exchange?
Why might it be challenging to determine appropriate values for t1 and t2 in currency exchange?
What is the primary goal during desk checking?
What is the primary goal during desk checking?
What is a key step that must occur before a program can run successfully?
What is a key step that must occur before a program can run successfully?
Which of the following describes a common practice in program testing?
Which of the following describes a common practice in program testing?
What is the primary purpose of program documentation?
What is the primary purpose of program documentation?
What does program maintenance primarily ensure?
What does program maintenance primarily ensure?
During which phase do potential users test the program?
During which phase do potential users test the program?
Which of the following describes an attempt at translation in programming?
Which of the following describes an attempt at translation in programming?
What are programming modifications or corrections commonly referred to as?
What are programming modifications or corrections commonly referred to as?
What is the main purpose of top-down program design?
What is the main purpose of top-down program design?
What does pseudocode primarily function as in program design?
What does pseudocode primarily function as in program design?
Which of the following best describes a flowchart?
Which of the following best describes a flowchart?
What are the three logic structures used in flowcharts?
What are the three logic structures used in flowcharts?
What is a characteristic of a good program?
What is a characteristic of a good program?
What is meant by 'debugging' in programming?
What is meant by 'debugging' in programming?
Which type of error occurs when a programmer uses an incorrect calculation in the code?
Which type of error occurs when a programmer uses an incorrect calculation in the code?
In programming, what does the term 'module' refer to?
In programming, what does the term 'module' refer to?
What is a key benefit of programming for non-CS major students?
What is a key benefit of programming for non-CS major students?
What is the first step in the software development life cycle (SDLC)?
What is the first step in the software development life cycle (SDLC)?
How can learning programming enhance personal growth?
How can learning programming enhance personal growth?
What is a significant advantage of programming in various fields?
What is a significant advantage of programming in various fields?
What is NOT a typical item required during the program specification phase?
What is NOT a typical item required during the program specification phase?
Which of the following best describes the software development life cycle (SDLC)?
Which of the following best describes the software development life cycle (SDLC)?
Why is programming considered beneficial for enhancing creativity?
Why is programming considered beneficial for enhancing creativity?
What role does simulations play in programming?
What role does simulations play in programming?
What skill is particularly enhanced by learning to program?
What skill is particularly enhanced by learning to program?
What is an example of a potential application of programming in personal pursuits?
What is an example of a potential application of programming in personal pursuits?
What is the primary function of a computer as described in the content?
What is the primary function of a computer as described in the content?
Which programming approach is ideal for beginners as mentioned in the content?
Which programming approach is ideal for beginners as mentioned in the content?
What innovation characterizes the third generation of computers?
What innovation characterizes the third generation of computers?
What does privacy in the context of computing primarily concern?
What does privacy in the context of computing primarily concern?
What defines the fifth generation of computers?
What defines the fifth generation of computers?
Which of the following best describes Boolean Logic?
Which of the following best describes Boolean Logic?
What is the role of integrated circuits in third-generation computers?
What is the role of integrated circuits in third-generation computers?
Which of the following is NOT considered a component of a computer system?
Which of the following is NOT considered a component of a computer system?
What does the course overview include regarding computer systems?
What does the course overview include regarding computer systems?
What was a significant advancement during the second generation of computers?
What was a significant advancement during the second generation of computers?
Regarding digital media, what type of content is mentioned in the context?
Regarding digital media, what type of content is mentioned in the context?
What is the function of a microprocessor in fourth-generation computers?
What is the function of a microprocessor in fourth-generation computers?
What does the course aim to teach about human-computer interaction?
What does the course aim to teach about human-computer interaction?
Which invention by Joseph Marie Jacquard is mentioned as a predecessor to modern computers?
Which invention by Joseph Marie Jacquard is mentioned as a predecessor to modern computers?
Flashcards
Binary Number System
Binary Number System
A system that uses only two digits (0 and 1) to represent information. Computers use binary numbers for processing and storage.
Conversion Between Decimal and Binary Numbers
Conversion Between Decimal and Binary Numbers
The process of converting a number from one representation (decimal) to another (binary).
Operations In Binary Numbers
Operations In Binary Numbers
Performing mathematical operations like addition, subtraction, multiplication, and division using binary numbers.
Problem Solving with Programming
Problem Solving with Programming
The ability to use logic and structured steps to solve a problem.
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Programming Languages
Programming Languages
A set of rules and symbols used to communicate with computers and create instructions (programs).
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Computer Simulation Approximation
Computer Simulation Approximation
A method of approximating a solution to a problem using computer simulations, especially when a precise analytical solution is difficult to obtain.
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Buffon's Needle Problem
Buffon's Needle Problem
A mathematical problem involving the probability that a needle dropped randomly on a ruled surface will cross a line.
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Empirical Results in Simulation
Empirical Results in Simulation
The use of numerical methods and algorithms to estimate theoretical results by running repeated simulations.
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Empirical Results
Empirical Results
The values obtained from a computer simulation, which approximate the actual outcome of a problem or experiment.
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Visualizing Historical Data
Visualizing Historical Data
The process of using historical data to visually represent trends and patterns, which can be helpful for making informed decisions.
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Threshold-Based Currency Exchange
Threshold-Based Currency Exchange
A strategy in currency exchange where a user trades currencies based on predefined thresholds, aiming to profit from fluctuations in exchange rates.
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Setting Thresholds in Currency Exchange
Setting Thresholds in Currency Exchange
Setting appropriate values for the thresholds that trigger currency trades, ensuring that they are profitable and minimize losses.
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Currency Exchange Strategy Based on Historical Data
Currency Exchange Strategy Based on Historical Data
The use of historical data analysis to understand currency trends and make better-informed decisions about currency exchange strategies.
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Software Development Life Cycle (SDLC)
Software Development Life Cycle (SDLC)
The process of creating software involves defining a set of steps to be followed. This process is commonly known as the Software Development Life Cycle (SDLC).
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Program Specification
Program Specification
The first step in the SDLC is program specification, where the purpose and requirements of the software are clearly outlined.
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What are the key elements of program specification?
What are the key elements of program specification?
Program specification involves clearly defining the program objectives, what the software is expected to produce, the required input data, and the necessary processing steps.
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Program Design
Program Design
Program design is the second step in the SDLC, where the programmer outlines the structure of the software and how different parts will interact.
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What is the most crucial aspect of program design?
What is the most crucial aspect of program design?
Program design can leverage several strategies, but the most important step is to understand the problem and break it down into manageable components.
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Programming
Programming
Programming, also known as software development, is a process that involves the creation and maintenance of software applications.
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Benefits of programming for Non-CS majors
Benefits of programming for Non-CS majors
Programming can be beneficial for non-CS majors by potentially broadening career options, offering opportunities in tech companies, and enhancing problem-solving skills.
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How does programming relate to creativity?
How does programming relate to creativity?
Knowing programming can boost creativity, as it allows you to transform ideas into reality by developing apps or websites.
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Versatility of Programming Languages
Versatility of Programming Languages
Programming languages are becoming increasingly versatile, with applications in various fields such as scholarly writing and accounting.
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The Evolution of the Computer Age
The Evolution of the Computer Age
The Computer Age has significantly evolved, with advancements in computing power and widespread adoption of technology, making programming an essential skill.
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Top-down program design
Top-down program design
A structured approach to program development that breaks down large problems into smaller, manageable units called modules.
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Pseudocode
Pseudocode
A plain language description of a program's logic and steps. It uses informal language and avoids technical syntax.
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Flowcharts
Flowcharts
A visual representation of program logic using symbols and arrows to show the flow of steps.
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Logic structures
Logic structures
The building blocks of program logic: sequential, selection, and repetition.
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Program code
Program code
The process of writing the actual code for a program, based on the design and logic established previously.
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Program debugging
Program debugging
Finding and fixing errors in a program, making sure it works correctly and produces the desired output.
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Logic Errors
Logic Errors
Errors in the program's logic, leading to incorrect calculations or missing procedures. Example: a payroll program failing to calculate overtime hours.
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Syntax Errors
Syntax Errors
Errors related to syntax, punctuation, or the use of reserved words in the code. Example: forgetting to add a semicolon or using a keyword incorrectly.
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Desk Checking
Desk Checking
A systematic process of checking the correctness of a program by manually going through each line of code and verifying that it follows the programming language's rules.
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Manual Testing with Sample Data
Manual Testing with Sample Data
A process of testing a program using sample data to identify any errors in its logic, such as incorrect calculations or faulty decision-making.
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Translator Program
Translator Program
A program that translates code written in a programming language into machine language that a computer can understand.
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Testing Sample Data on the Computer
Testing Sample Data on the Computer
The process of testing a program after it has been translated to ensure that it runs correctly.
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Beta Testing
Beta Testing
A stage in the programming process where potential users test the program with real-world data to ensure usability and identify any remaining bugs.
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Program Documentation
Program Documentation
Written descriptions and procedures that explain how to use and maintain a program.
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Program Maintenance
Program Maintenance
The ongoing maintenance of a program to ensure it runs correctly, efficiently, and effectively.
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Boolean Logic
Boolean Logic
A form of algebra that works with values that are either True or False, often represented by 1 or 0 respectively.
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Computer System
Computer System
Electronic devices that process data by following instructions to accept input, manipulate data, and produce information.
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Internet
Internet
Connecting computers around the world using a network of interconnected devices and protocols.
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World Wide Web (WWW)
World Wide Web (WWW)
A collection of interconnected documents and resources accessed via the internet.
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Privacy
Privacy
Concerns the collection, use, and protection of personal information.
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Computer Security
Computer Security
Protecting computers, information, and software from unauthorized access, damage, and disruption.
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Computer Ethics
Computer Ethics
Guidelines for ethical and responsible use of computers in society.
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Digital Audio
Digital Audio
Digital representation of sound or audio recordings that can be manipulated and processed electronically.
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Digital Image
Digital Image
Digital representation of images that can be captured, edited, and displayed electronically.
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Digital Video
Digital Video
A sequence of digital images shown quickly one after another to create the illusion of motion.
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Human-Computer Interaction (HCI)
Human-Computer Interaction (HCI)
The study of how humans interact with computers and how to design user-friendly interfaces.
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Microprocessor
Microprocessor
A specialized computer chip that integrates memory and logic functions on a single chip.
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Programming and Languages
Programming and Languages
The use of languages like Scratch and Javascript to create instructions for computers to follow.
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Jacquard Loom
Jacquard Loom
The early mechanical looms invented by Joseph Marie Jacquard used punch cards to control the weaving process.
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Charles Babbage
Charles Babbage
Charles Babbage was an English mathematician and inventor known for his design of the first ‘mechanical computer’.
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Course Information
- Course Title: CS1102 Introduction to Computer Studies
- Semester: A, 2024-2025
- Department: Department of Computer Science, City University of Hong Kong
- Instructor: Howard Leung
Lecture Schedule
- 2 Lecture Sessions per week at LT-17
- Monday 3 hours, 15:00 - 17:50 PM (Prof. Luo, Yuhan)
- Thursday 3 hours, 15:00 - 17:50 PM (Prof. Leung, Howard)
- 10 Lab Sessions in YEUNG B7510
- Check the schedule for lab times
- Additional assistance from graduate and undergraduate student helpers
Teaching Patterns
- Lectures (3 hours per week)
- Covering terminology, concepts, and methodologies
- Labs (1 hour per week)
- hands-on programming activities and discovery exercises
- No recordings of lectures or labs provided
Course Intended Learning Outcomes (CILOs)
- Describe basic computer systems, networks, the internet, and information security
- Evaluate social, ethical, and safety issues of developing technologies
- Demonstrate software tools and simple programs using scripting languages
- Apply programming concepts and trace execution of simple computer programs
Course Materials
- All course materials are posted on Canvas
- Course page: https://canvas.cityu.edu.hk/courses/60287
- Check Canvas regularly for updates and announcements
- Instructors may email students regarding course-related issues
- Check email regularly and respond promptly.
Assessments
- Coursework (40%)
- Post lab questions (10%)
- Midterm test (20%)
- Project (10%)
- Exam (60%)
- Passing criteria:
- Minimum 30% on the exam
- Minimum 35% on the overall course grade
Midterm
- Scheduled for Saturday, October 26, 2024, 7:30 PM - 8:30 PM (Week 8)
- In person on campus.
- Mitigation requests and conflicts should be reported via the course discussion board.
- Deadline for conflict requests is September 15, 2024.
Project
- Students work in groups of 4 in the same lab session
- Group project based on specified topic in Computer Science
- Example project topics include:
- 3D character animation
- Digital Twin of a lecture theatre
- Creating a chat bot with ChatGPT
- Timeline:
- Finalizing group members and project topic mid-semester
- Deliverables (webpage & video) at the end of the semester
Lab Schedule and Information
- 12 labs throughout the semester
- Focus on Scratch, HTML, CSS, and JavaScript
- Complete post-lab questions before the posted deadline to receive marks.
- Lab 03 and 04 schedules vary based on day of the week
- Hands-on activities and discovery exercises in the lab session
Lab Information (Continued)
- No model programs provided for exercises
- Multiple solutions exist for each problem
- Students are expected to develop the program logic themselves
- Lab tasks are designed to be relatively simple and encourage independent exploration
- Students with questions should seek help from instructors, tutors, or teaching assistants.
- If labs are too trivial, students can notify the instructor to adjust if needed; e.g., howard@cityu.edu.hk
- Labs are designed to align with the material, with similar or direct correlations in some cases; but may not always be directly related to lecture material
Misconceptions
- Lab material should cover the same content as the lecture.
- Students do not need to study the lab material to complete the lab
- Completing lab tasks and receiving high marks on post-lab questions equates to a higher midterm/final exam grade.
- Mastering programming skills can be achieved by just studying sample code.
- Students can pass without effort as prior programming or CS knowledge may exist
Additional Information
- University's policy on academic honesty is central to all work.
- Any breach of these guidelines can lead to severe penalties, including expulsion
- Check https://www.cityu.edu.hk/pvdp/ah/ah-rules.htm for specific details or case studies
- Academic dishonesty includes plagiarism, collusion, and impersonation.
- Guidelines and tips for maintaining academic honesty are available
- Consider the time commitment associated with the course before enrolling.
How to Get More Help
- Programming clinics are available each week (week 4 – 13) in the CS laboratory.
- Consultation sessions are available.
- Additional help from teaching assistants and graduate student helpers.
- Check the timetable for details at http://courses.cs.cityu.edu.hk/clinic/
- Seek assistance from the online course discussions on Canvas https://canvas.cityu.edu.hk/courses/60287/discussion_topics
Additional Information
- Estimate 120-150 hours of study for the course, spread over 10 hours/week
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