CS 002 - Advanced Object-Oriented Programming
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CS 002 - Advanced Object-Oriented Programming

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Questions and Answers

What is an object in programming?

  • A numerical value used in calculations
  • A type of error in code
  • A method to execute functions
  • A construct that represents real or imaginary concepts (correct)
  • Which term describes a specific realization of a model?

  • Instance (correct)
  • Object
  • Class
  • Prototype
  • In the context of object-oriented programming, what can the term 'model' refer to?

  • An abstract idea that can represent multiple entities (correct)
  • A function that modifies data
  • A storage method for variables
  • A specific color scheme in a program
  • Which of the following examples can be considered a model?

    <p>Animal</p> Signup and view all the answers

    How does Java primarily function in terms of programming style?

    <p>By focusing on objects and their interactions</p> Signup and view all the answers

    What do you call the items that are part of an object model?

    <p>Instances</p> Signup and view all the answers

    Which of the following is NOT an example of a model mentioned?

    <p>Computer Program</p> Signup and view all the answers

    What is the relationship between models and instances within object-oriented programming?

    <p>Instances are specific realizations of their respective models</p> Signup and view all the answers

    What are the two major components necessary to create an object model?

    <p>Attributes and Behavior</p> Signup and view all the answers

    Which statement best describes the attributes of an object?

    <p>They indicate the current characteristics and may change over time.</p> Signup and view all the answers

    How can the behavior of an object affect its state?

    <p>Behavior can change the state of an object or another object's state.</p> Signup and view all the answers

    In the context of object modeling, which of the following actions would be classified as behavior?

    <p>Turning the light bulb on or off</p> Signup and view all the answers

    Which of the following is an example of an attribute of an object, based on the content provided?

    <p>Is powered</p> Signup and view all the answers

    What is the primary role of behavior in an object model?

    <p>To describe the interactions and actions the object can perform.</p> Signup and view all the answers

    Which option correctly describes the relationship between attributes and behavior?

    <p>Attributes are static while behaviors are dynamic.</p> Signup and view all the answers

    What aspect of modeling is emphasized by the term 'current characteristics'?

    <p>The attributes can evolve and change over time.</p> Signup and view all the answers

    Which behavior allows a user to increase the amount of money in a bank account?

    <p>Deposit</p> Signup and view all the answers

    What attribute is used to identify the owner of a bank account?

    <p>Account number</p> Signup and view all the answers

    What does the 'check color' function provide about a bulb?

    <p>Color of the bulb</p> Signup and view all the answers

    In object-oriented programming, what does it mean when objects are considered anthropomorphic?

    <p>Objects are designed to resemble real-world entities</p> Signup and view all the answers

    What is the main purpose of having objects as abstractions in programming?

    <p>To simplify the complexity of programming</p> Signup and view all the answers

    What is the main limitation of objects described in the content?

    <p>They cannot perform tasks independently</p> Signup and view all the answers

    How does the 'check status' function enhance the user experience with a bulb?

    <p>By indicating whether the bulb is on or off</p> Signup and view all the answers

    What can be inferred about the behavior of the bulb in the content?

    <p>It requires commands to perform tasks</p> Signup and view all the answers

    Study Notes

    Understanding Objects

    • An object can be anything in the real world or an imaginary concept.
    • In programming, objects are abstractions used to model real-life entities.

    Models and Instances

    • A Model represents a broader idea or concept that can be illustrated.
    • A Set of Entities can be represented by a model, with each specific example considered an instance.
    • Examples include:
      • Animal Model: Includes instances like eagle, whale, and deer.
      • Monster Model: Includes instances like centaur, dragon, and werewolf.
      • Appliance Model: Includes instances like stove, refrigerator, and washing machine.

    Object-Oriented Programming

    • Java is a leading object-oriented programming language, emphasizing the use of objects.
    • Focuses on defining and using models and instances to facilitate programming tasks.

    Defining Object Model

    • Object modeling involves two primary components: Attributes (State) and Behavior.

    Attributes (State)

    • Describes the current characteristics of an object, with the understanding that these attributes can change over time.
    • Examples of attributes for a Light Bulb:
      • Is powered: Indicates the bulb's on/off status.
      • Color: The color emitted by the bulb.
      • Watts: The power required to operate the bulb.
    • Examples of attributes for a Bank Account:
      • Account number: Unique identifier for the account owner.
      • Balance: The total amount of money in the account.

    Behavior

    • Refers to the actions an object can perform, which can alter its state or provide information about it.
    • Examples of behaviors for a Light Bulb:
      • Turn on: Activates the light bulb.
      • Turn off: Powers down the light bulb.
      • Flip switch: Toggles the power state of the bulb.
      • Check status: Reports the current power status.
      • Check color: Reveals the color of the bulb.
      • Check watts: Indicates the power needed by the bulb.
    • Examples of behaviors for a Bank Account:
      • Deposit: Adds more money to the account.
      • Withdraw: Removes money from the account.
      • Inquire balance: Checks the remaining balance in the account.

    Object Characteristics

    • Objects are anthropomorphic, capable of performing specific tasks but cannot act independently; they require commands from other objects.
    • Effective communication between objects is essential for program functionality, especially in languages like Java.
    • Objects serve as abstractions, functioning like a black box where specific details are concealed while general information is available.
    • This abstraction reduces complexity in programming by allowing the definition of object features separately.

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    Description

    Explore the fundamentals of Object-Oriented Programming in this quiz based on the Advanced Object-Oriented course. Topic 1.2 covers key concepts related to objects, encapsulation, and inheritance. Test your understanding and application skills!

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