Podcast
Questions and Answers
In a cryptarithm, each letter represents a different ______.
In a cryptarithm, each letter represents a different ______.
digit
One common technique for solving cryptarithms is ______, where letters are replaced with digits systematically.
One common technique for solving cryptarithms is ______, where letters are replaced with digits systematically.
substitution
In the example SEND + MORE = MONEY, the digit assigned to the letter S is ______.
In the example SEND + MORE = MONEY, the digit assigned to the letter S is ______.
9
In the problem CROSS + ROADS = DANGER, the goal is to assign digits to the letters C, R, O, S, A, D, N, G, and ______.
In the problem CROSS + ROADS = DANGER, the goal is to assign digits to the letters C, R, O, S, A, D, N, G, and ______.
A method known as ______ allows you to test combinations systematically to find valid solutions.
A method known as ______ allows you to test combinations systematically to find valid solutions.
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Study Notes
Cryptarithm
Solving Techniques
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Definition: A puzzle where the digits are replaced by letters or symbols, and the goal is to find the original digits.
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Basic Rules:
- Each letter represents a different digit (0-9).
- A letter cannot represent more than one digit.
- Numerical constraints (e.g., first digit can't be zero in a multi-digit number).
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Common Techniques:
- Substitution: Start substituting letters with digits systematically.
- Trial and Error: Test combinations to find valid solutions.
- Backtracking: Recursively try combinations and backtrack if an invalid state is reached.
- Logical Deduction: Use the properties of arithmetic to derive possible values (e.g., sum constraints).
- Digit Analysis: Assess the maximum and minimum values for combinations, often starting from the leftmost (most significant) digits.
Examples
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Example 1: SEND + MORE = MONEY
- Setup: Assign each letter a digit.
- Key Solutions:
- S = 9, E = 5, N = 6, D = 7, M = 1, O = 0, R = 8, Y = 2.
- Equation holds: 9567 + 1085 = 10652.
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Example 2: BASE + BALL = GAMES
- Setup: Similar to SEND + MORE.
- Key Solutions:
- B = 1, A = 0, S = 9, E = 5, L = 7, G = 2, M = 6.
- Equation holds: 1095 + 1077 = 2172.
Practice Problems
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Problem 1: CROSS + ROADS = DANGER
- Try to assign digits to letters C, R, O, S, A, D, N, G, E.
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Problem 2: 2 * SEND = MORE
- Find digits for S, E, N, D, M, O, R.
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Problem 3: MEET + MEET = TREAT
- Determine digits for M, E, T, R, A.
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Problem 4: FLIP + FLAP = FLICK
- Assign values to F, L, I, P, A, C, K.
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Problem 5: A + B = C
- Where A, B, C are single-digit numbers. Explore combinations under the constraint of no leading zeros.
Cryptarithm
- A puzzle where letters or symbols replace digits, the goal is to decipher the original digits.
- Each letter represents a unique digit from 0 to 9.
- A letter can't represent multiple digits.
- The first digit of a multi-digit number can't be zero.
- Common techniques include substitution, trial and error, backtracking, logical deduction, and digit analysis.
Solving Techniques
- Substitution: Start by systematically assigning digits to letters.
- Trial and Error: Test different combinations to find solutions.
- Backtracking: Recursively explore combinations, backtracking if an invalid state is reached.
- Logical Deduction: Use arithmetic properties to narrow down possible values (e.g., sum constraints).
- Digit Analysis: Analyze the maximum and minimum values for combinations, often starting from the leftmost (most significant) digits.
Examples
SEND + MORE = MONEY
- Solution: S = 9, E = 5, N = 6, D = 7, M = 1, O = 0, R = 8, Y = 2
- Equation: 9567 + 1085 = 10652
BASE + BALL = GAMES
- Solution: B = 1, A = 0, S = 9, E = 5, L = 7, G = 2, M = 6
- Equation: 1095 + 1077 = 2172
Practice Problems
- CROSS + ROADS = DANGER: Assign digits to letters C, R, O, S, A, D, N, G, E.
- 2 * SEND = MORE: Find digits for S, E, N, D, M, O, R.
- MEET + MEET = TREAT: Determine digits for M, E, T, R, A.
- FLIP + FLAP = FLICK: Assign values to F, L, I, P, A, C, K.
- A + B = C: Where A, B, C are single-digit numbers. Explore combinations with no leading zeros.
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