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Questions and Answers
In a cryptarithm, each letter represents a different ______.
digit
One common technique for solving cryptarithms is ______, where letters are replaced with digits systematically.
substitution
In the example SEND + MORE = MONEY, the digit assigned to the letter S is ______.
9
In the problem CROSS + ROADS = DANGER, the goal is to assign digits to the letters C, R, O, S, A, D, N, G, and ______.
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A method known as ______ allows you to test combinations systematically to find valid solutions.
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Study Notes
Cryptarithm
Solving Techniques
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Definition: A puzzle where the digits are replaced by letters or symbols, and the goal is to find the original digits.
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Basic Rules:
- Each letter represents a different digit (0-9).
- A letter cannot represent more than one digit.
- Numerical constraints (e.g., first digit can't be zero in a multi-digit number).
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Common Techniques:
- Substitution: Start substituting letters with digits systematically.
- Trial and Error: Test combinations to find valid solutions.
- Backtracking: Recursively try combinations and backtrack if an invalid state is reached.
- Logical Deduction: Use the properties of arithmetic to derive possible values (e.g., sum constraints).
- Digit Analysis: Assess the maximum and minimum values for combinations, often starting from the leftmost (most significant) digits.
Examples
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Example 1: SEND + MORE = MONEY
- Setup: Assign each letter a digit.
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Key Solutions:
- S = 9, E = 5, N = 6, D = 7, M = 1, O = 0, R = 8, Y = 2.
- Equation holds: 9567 + 1085 = 10652.
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Example 2: BASE + BALL = GAMES
- Setup: Similar to SEND + MORE.
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Key Solutions:
- B = 1, A = 0, S = 9, E = 5, L = 7, G = 2, M = 6.
- Equation holds: 1095 + 1077 = 2172.
Practice Problems
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Problem 1: CROSS + ROADS = DANGER
- Try to assign digits to letters C, R, O, S, A, D, N, G, E.
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Problem 2: 2 * SEND = MORE
- Find digits for S, E, N, D, M, O, R.
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Problem 3: MEET + MEET = TREAT
- Determine digits for M, E, T, R, A.
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Problem 4: FLIP + FLAP = FLICK
- Assign values to F, L, I, P, A, C, K.
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Problem 5: A + B = C
- Where A, B, C are single-digit numbers. Explore combinations under the constraint of no leading zeros.
Cryptarithm
- A puzzle where letters or symbols replace digits, the goal is to decipher the original digits.
- Each letter represents a unique digit from 0 to 9.
- A letter can't represent multiple digits.
- The first digit of a multi-digit number can't be zero.
- Common techniques include substitution, trial and error, backtracking, logical deduction, and digit analysis.
Solving Techniques
- Substitution: Start by systematically assigning digits to letters.
- Trial and Error: Test different combinations to find solutions.
- Backtracking: Recursively explore combinations, backtracking if an invalid state is reached.
- Logical Deduction: Use arithmetic properties to narrow down possible values (e.g., sum constraints).
- Digit Analysis: Analyze the maximum and minimum values for combinations, often starting from the leftmost (most significant) digits.
Examples
SEND + MORE = MONEY
- Solution: S = 9, E = 5, N = 6, D = 7, M = 1, O = 0, R = 8, Y = 2
- Equation: 9567 + 1085 = 10652
BASE + BALL = GAMES
- Solution: B = 1, A = 0, S = 9, E = 5, L = 7, G = 2, M = 6
- Equation: 1095 + 1077 = 2172
Practice Problems
- CROSS + ROADS = DANGER: Assign digits to letters C, R, O, S, A, D, N, G, E.
- 2 * SEND = MORE: Find digits for S, E, N, D, M, O, R.
- MEET + MEET = TREAT: Determine digits for M, E, T, R, A.
- FLIP + FLAP = FLICK: Assign values to F, L, I, P, A, C, K.
- A + B = C: Where A, B, C are single-digit numbers. Explore combinations with no leading zeros.
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Description
Explore the world of cryptarithms where letters replace digits in arithmetic puzzles. Learn solving techniques such as substitution, trial and error, and logical deduction. Test your skills with classic examples like SEND + MORE = MONEY.