Consumer Behavior Exam 2 Review

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Questions and Answers

A group of individuals who share a common set of norms, values, or beliefs, where their behaviors are interdependent, is best described as:

  • A cohort
  • A reference group
  • An organization
  • A group (correct)

Valerie adopts the values of her church and behaves consistently with them. This influence aligns her behaviors with her values and the church's values. Which type of reference group influence is most applicable to Valerie's situation?

  • Informational Influence
  • Normative Influence
  • Identification Influence (correct)
  • Utilitarian Influence

John seeks advice from Hank, who is knowledgeable about electronic equipment, to purchase noise-canceling headphones. How should we categorize Hank?

  • Innovator
  • Product Sampler
  • Opinion Leader (correct)
  • Market Maven

Which sequence of stages corresponds to perception within the information-processing model?

<p>Exposure, Attention, and Interpretation (B)</p> Signup and view all the answers

The concept that different parts of the brain are better suited for focused versus non-focused attention is:

<p>Hemispheric Lateralization (D)</p> Signup and view all the answers

Which statement accurately describes the placement of stimuli to capture attention effectively in advertising for U.S. readers?

<p>High impact zones tend to be more toward the top and left of the ad (D)</p> Signup and view all the answers

Referring to long-term memory, what is learning?

<p>Any alteration in the content of long-term memory. (C)</p> Signup and view all the answers

A marketer stops advertising during news programs due to the negative stories being broadcast. Which type of learning is the marketer trying to address?

<p>Classical Conditioning (A)</p> Signup and view all the answers

What is the energizing and directing force that activates behavior and provides purpose and direction to that behavior?

<p>Emotion (A)</p> Signup and view all the answers

Your friend is extremely biased in favor of all-things-Android, constantly pointing out all the virtues of Android phones with the intention of changing your opinions. This scenario is an example of:

<p>Persuasion (B)</p> Signup and view all the answers

Flashcards

What is a group?

Two or more individuals sharing norms, values, beliefs and interdependent relationships.

What is a reference group?

A group whose perspectives or values are used by an individual as the basis for his/her current behavior.

What is informational influence?

Influence from a reference group based on information.

What is normative influence?

Influence from a reference group based on norms and expectations.

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What is identification influence?

Influence from a reference group based on shared values.

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Who is an opinion leader?

The 'go-to person' for specific types of information, interpreting and passing it on.

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Who is a market maven?

A market influencer who provides info about various products and places to shop.

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What is innovation?

An idea, practice, or product perceived as new by the relevant individual or group.

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What is perception?

How we select, organize, and interpret stimuli.

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What is Hemispheric lateralization?

Activities that take place on each side of the brain.

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Study Notes

  • Consumer Behavior Exam 2 Review study notes, covering groups, reference groups, influence, opinion leaders, word of mouth, innovation, perception, memory, learning, motivation, personality, emotion, attitudes, self-concept, and lifestyle

Groups and Reference Groups

  • A group is two or more individuals sharing norms, values, beliefs, and interdependent behaviors with explicit or implicit relationships
  • A reference group is a group having presumed perspectives or values that an individual uses as the basis for their current behavior
  • Groups can be classified by membership, the strength of social ties, the type of contact, and attraction

Brand Communities

  • Brand communities can add value to the ownership of a product and build intense loyalty
  • Becoming part of a brand community generally requires continuing to own and use the brand
  • Engagement with brand communities cultivates intense brand loyalty

Reference Group Influence

  • Reference group influence can take three forms: informational, normative (utilitarian), and identification (value-expressive)
  • Reference groups have a high degree of influence when usage is visible, the product is highly relevant, individual purchase confidence is low, there's a strong individual commitment to the group, and when the item isn't a necessity

Opinion Leaders and Market Mavens

  • Opinion leaders are "go-to" people for specific information; they interpret and pass along information, possessing greater knowledge and expertise
  • Opinion leaders have enduring involvement and are category-specific but an opinion leader might seek opinions in another category
  • A market maven is a generalized market influencer who provides significant information about various products and shopping venues

Word-of-Mouth (WOM) and Buzz

  • WOM and opinion leadership occur when an individual seeks or volunteers information
  • Advertising, product sampling, retailing/personal selling, and creating buzz can generate WOM and encourage opinion leadership
  • Viral marketing utilizes electronic communication to spread brand messages through a widespread network
  • Blogs are personalized journals where entities maintain ongoing dialogue

Innovation

  • An innovation is an idea, practice, or product perceived as new by the relevant individual or group
  • The spread of a new product through a market is a group phenomenon
  • New products exist on a continuum from no change to radical change, based on market perception
  • Innovation can be continuous, dynamically continuous, or discontinuous, each requiring different degrees of behavioral change
  • Adopter categories include innovators, early adopters, early majority, late majority, and laggards

Perception

  • Perception is the way stimuli is selected, organized, and interpreted
  • The information processing model includes exposure, attention, and interpretation
  • Selective exposure is a major concern for marketers because failure to gain exposure results in lost opportunities
  • Voluntary exposure happens when consumers actively seek out commercials and marketing stimuli for purchase goals, entertainment, and information

Attention

  • Attention can be focused or non-focused and it is determined by stimulus, individual, and situational factors
  • Stimulus factors are physical characteristics; individual factors are distinguishing attributes; situational factors include environmental stimuli

Stimulus Factors

  • Key stimulus factors include size, intensity, attractive visuals, and color/movement
  • Position indicates that items easily found in retail stores attract attention
  • High-impact zones in print ads are toward the top left
  • Consumers pay more attention to stimuli that contrast with their background, with expectations that drive perceptions
  • Adaptation level suggests stimuli that don't change are habituated to and can become less noticeable

Non-Focused Attention and Interpretation

  • Hemispheric lateralization is activities taking place on each side of the brain
  • The left brain controls activities related to rational thought
  • The right brain processes images and emotions
  • Program involvement relates interest in program/editorial content surrounding ads
  • Meaning is compared to something else, indicating perceptual relativity
  • Interpretation involves perceptual relativity, subjectivity, and can be cognitive or affective

Cognitive and Affective Interpretation

  • Cognitive interpretation is placing stimuli into existing meaning categories
  • Affective interpretation is the emotional response triggered by a stimulus
  • Individual characteristics include traits, learning/knowledge, and expectations

Individual Characteristics

  • Traits are physiological and psychological characteristics that affect stimulus interpretation; consumers differ physiologically in sensitivity and psychologically in predispositions
  • Meanings attached to things like time, space, and color vary across cultures
  • Consumers learn about marketer-created stimuli via experiences
  • Interpretations tend to align with expectations, causing expectation bias
  • Consumers evaluate well-known brands higher than identical unknown brands
  • Consumer inferences are based on quality signals and interpreting images

Brand Name and Memory

  • Brand name and logo development includes linguistic consideration, branding strategies, and logo design/typography
  • Behavior is based on what you remember
  • Learning leads to memory that affects behavior and consumption
  • The information processing system has exposure, attention, and interpretation phases
  • Learning is a change in long-term memory

Short-Term and Long-Term Memory

  • Short-term memory (STM) is total memory that is currently active, is short-lived and has limited capacity, requiring maintenance rehearsal or elaborative activities
  • Elaborative activities redefine or add elements to memory with concepts and imagery
  • Long-term memory (LTM) is total memory for permanent storage.
  • Semantic memory represents basic knowledge
  • Episodic memory represents sequences of events.
  • Long-term memory is stored in schemas and retrieved through association

Classical and Operant Conditioning

  • Classical conditioning: more habitual, passively observing stimuli
  • Operant conditioning: having to take affirmative action to get a reward
  • Classical conditioning occurs when a stimulus leads to pleasant feelings relating to a different stimulus
  • Operant conditioning entails rewarding desirable behaviors to reinforce them

Cognitive Learning

  • Iconic rote learning occurs when associations between concepts are learned without conditioning
  • Vicarious learning/modeling occurs when behaviors are learned by watching others or imagining outcomes
  • Analytical reasoning happens when individuals restructure existing and new information to form associations

Forgetting and Interference

  • Conditioned learning extinction: desired responses decay if not reinforced
  • Cognitive learning retrieval failure: it is when information in LTM cannot be retrieved
  • Strength of learning is enhanced by importance, message involvement, mood, reinforcement, repetition, and dual coding

Memory Interference

  • Memory interference happens when consumers have difficulty retrieving information because related information gets in the way
  • A common interference in marketing is competitive advertising which makes recalling given advertisements harder
  • Marketers can avoid competing advertising, strengthen initial learning, reduce similarity, and provide retrieval cues to decrease interference
  • Brand Image is the schematic memory of a brand

Brand Positioning and Repositioning

  • Product positioning is a marketers decisions to achieve a defined brand image relative to competition
  • An important part of brand image is appropriate usage situations
  • Perceptual mapping offers a technique for measuring/developing position
  • Product repositioning is deliberate changing of market view, changing performance, emotion, usage, or user

Motivation

  • A motive is a construct representing an unobservable inner force providing specific direction for a response

Maslow's Hierarchy of Needs

  • Self-actualization: morality, creativity, spontaneity, problem solving, lack of prejudice, acceptance of facts
  • Esteem: self-esteem, confidence, achievement, respect of others
  • Love/belonging: friendship, family, sexual intimacy
  • Safety: security of body, employment, resources, morality, family, health, property
  • Physiological: breathing, food, water, sex, sleep, homeostasis, excretion
  • Involvement is a motivational state created by consumer perceptions that a product, brand, or advertisement is relevant or interesting

Motivational Conflicts

  • Approach-Approach motivational conflict is the choice between two attractive alternatives
  • Approach-Avoidance motivational conflict is a choice with both positive and negative consequences
  • Avoidance-Avoidance motivational conflict is a choice with only undesirable outcomes

Personality

  • Personality is an individual's characteristic response tendencies across situations, guiding consumer behavior and goal achievement
  • The Five-Factor Model of personality is used: extroversion, instability, agreeableness, openness to experience, and conscientiousness

Single-Trait Approach

  • Consumer ethnocentrism reflects propensity to bias against foreign products
  • Need for Cognition (NFC) reflects propensity to engage in and enjoy thinking
  • Need for uniqueness Reflects propensity to pursue difference relative to others

Brand Image, Brand Personality, and Emotion

  • Brand image is what people think and feel when they hear/see a brand name
  • Brand personality is human characteristics associated with a brand ad
  • Emotion is the identifiable specific feeling;

Emotion, Needs, and Personality

  • Emotions are relatively uncontrolled feelings that affect behavior and are strongly linked to needs/motivation/personality
  • Unmet needs create motivation leading to an arousal component of emotion
  • Personality influences emotion, a consumer trait referred to as affect intensity

Emotional Arousal and Regulatory Forces Theory

  • Dominance refers to emotional arousal as a product benefit
  • Gratitude is emotional appreciation for benefits which leads to increased consumer trust and consumer purchases
  • Regulatory forces theory suggests that consumers react differently depending on which broad set of motives are most salient

Attitudes

  • An attitude is an enduring organization of motivational, emotional, perceptual, and cognitive processes
  • Attitude is the way someone sees or feels about something, it can be positive, indicating consumption, or negative, indicating no consumption
  • Components of attitudes are ABC (affective, behavioral, cognitive)

Attitude Component Consistency and Beliefs

  • Consistency can be affected by lack of need/ability, failure to consider alternatives, and ambivalence
  • Feature beliefs and benefit beliefs exist
  • Features are objective
  • Benefits are subjective
  • Affective components are feelings, behavioral are intentions, and cognitive are beliefs

Elaboration Likelihood Model (ELM)

  • Rewards change behavioral intentions through operant conditioning
  • Persuasion changes attitudes
  • It suggests two routes to persuasion: central and peripheral
  • Central cues (CC): high involvement, important and interesting
  • Peripheral cues (PC) low involvement

Peripheral Cues

  • Attitudes formed under the peripheral route are weaker, less resistant, less accessible, and less predictive
  • Peripheral Cues (PCs) influence persuasion under low involvement
  • Central Cues (CCs) influence persuasion under high involvement but not low involvement
  • The relevance of cues defines PC/CC, like an attractive model in ads

Competitive Situations and Brand Attacks

  • A competitive Situation is when PCs influence persuasion under high involvement when central cues neutralize, or attribute tradeoffs occur
  • Brand attacks are resisted by discrediting, discounting, or containment
  • Affective attitude is a component of attitude based on likes

Communication Characteristics

  • Communication includes source, appeal, and message structure
  • Source characteristics who delivers the message, appeal is how and message structure is how it is presented
  • Value-expressive is the IMAGE and utilitarian is the product attributes
  • Framing includes single attribute and goal framing
  • Persuasion has the goal to get a person to switch their opinion

Self-Concept

  • Private self is how I actually see myself (actual), how I like to see myself (ideal)
  • Social self is how others see me (actual), how others like to see me (ideal)
  • Independent self-concept tends to be individualistic, egocentric, autonomous and self-reliant
  • Interdependent self-concept tends to be obedient, sociocentric, holistic, connected, and relation oriented
  • An extended self consists of the self plus possessions
  • A peak experience is an experience that surpasses the usual level of intensity, meaningfulness and richness, and produces feelings of joy and self-fulfillment

Measurement of Lifestyle

  • Lifestyle expresses your self-concept and how you enact it
  • It determined by past experiences, innate characteristics, and current situation
  • Lifestyle is measured with psychographics, including Attitudes, Values, Activities & Interests, Demographics, Media Patterns, and Usage Rate
  • Technology Bridges the gap, defining Lifestyle
  • Two general lifestyle schemes are VALS and Geo-Lifestyle Analysis (Claritas PRIZM)
  • Vals provides systematic classification of U.S. adults into eight distinct consumer segments
  • VALS is based on psychological characteristics correlating with purchase patterns

Consumer Motivation

  • Motivation = Needs
  • Consumers with achievement motivation are strongly driven toward a clear social position influence by actions, approval, opinions, and the purchase of status symbols
  • Geo-Lifestyle organizes 68 segments into social/life stage groups
  • Psychographics measure consumers' lifestyles

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