Podcast
Questions and Answers
Which of the following best describes the 'systems perspective' in computer system design?
Which of the following best describes the 'systems perspective' in computer system design?
- Adopting a global, holistic view of systems rather than concentrating on specific parts. (correct)
- Analyzing the latest trends in user interface design.
- Prioritizing hardware configurations over software design.
- Focusing on the detailed implementation of individual software components.
Why is understanding system design principles important in computer science and engineering?
Why is understanding system design principles important in computer science and engineering?
- They provide a strict set of immutable laws that must be followed to avoid penalties.
- They offer guidelines based on wisdom and experience for avoiding common design mistakes. (correct)
- They eliminate the need for software and hardware testing, reducing development time.
- They guarantee optimal performance in all computing systems, regardless of scale.
Which of the following is the MOST accurate definition of a system in the context of computer system design?
Which of the following is the MOST accurate definition of a system in the context of computer system design?
- A single computer operating system.
- A set of interconnected computers functioning independently.
- A collection of elements organized for a common purpose. (correct)
- A collection of random computer parts connected without purpose.
What distinguishes a 'linear system' from a 'nonlinear system'?
What distinguishes a 'linear system' from a 'nonlinear system'?
Which of the following scenarios exemplifies an 'emergent property' in system design?
Which of the following scenarios exemplifies an 'emergent property' in system design?
What strategy can BEST mitigate the 'propagation of effects' in a large software system?
What strategy can BEST mitigate the 'propagation of effects' in a large software system?
In the context of system scaling, what does 'incommensurate scaling' refer to?
In the context of system scaling, what does 'incommensurate scaling' refer to?
What does the design challenge of 'trade-offs' involve in computer systems?
What does the design challenge of 'trade-offs' involve in computer systems?
Which of the following is the MOST accurate description of an 'interface' in system design?
Which of the following is the MOST accurate description of an 'interface' in system design?
From an engineering point of view, what comprises the 'system' of a jet aircraft?
From an engineering point of view, what comprises the 'system' of a jet aircraft?
What indicates that a system is becoming increasingly complex?
What indicates that a system is becoming increasingly complex?
A primary source of complexity in system design arises from:
A primary source of complexity in system design arises from:
Which of the following is a valid strategy for mitigating the complexity introduced by numerous requirements?
Which of the following is a valid strategy for mitigating the complexity introduced by numerous requirements?
What is a potential drawback of designing a system with excessive generality?
What is a potential drawback of designing a system with excessive generality?
How might the introduction of 'patches' to a deployed system affect complexity?
How might the introduction of 'patches' to a deployed system affect complexity?
How does maintaining high resource utilization impact system complexity?
How does maintaining high resource utilization impact system complexity?
What is Modularity primarily used for?
What is Modularity primarily used for?
If a program is divided into K modules, what impact does this have on debugging time, according to the principles of modularity?
If a program is divided into K modules, what impact does this have on debugging time, according to the principles of modularity?
What is the feature of modularity that allows incremental improvement of a system.
What is the feature of modularity that allows incremental improvement of a system.
What does 'abstraction' primarily achieve in system design?
What does 'abstraction' primarily achieve in system design?
What represents abstraction in low level circuit design?
What represents abstraction in low level circuit design?
How can layering reduce module interconnections?
How can layering reduce module interconnections?
How does hierarchy contribute to managing system complexity?
How does hierarchy contribute to managing system complexity?
What role do 'names' play in connecting modules within a complex system?
What role do 'names' play in connecting modules within a complex system?
Why computer systems are different than every other king of system?
Why computer systems are different than every other king of system?
What allows complex digital systems to grow limitlessly??
What allows complex digital systems to grow limitlessly??
Which technique is required to cope with the complexity?
Which technique is required to cope with the complexity?
What is the initial stages called?
What is the initial stages called?
What is one of Iteration design principles?
What is one of Iteration design principles?
Which design principle improves systems?
Which design principle improves systems?
What goal is important to do so problems aren't blamed on workers?
What goal is important to do so problems aren't blamed on workers?
What does computer system design accomplish?
What does computer system design accomplish?
What is the assumption of a computer science student?
What is the assumption of a computer science student?
What is one of the interesting applications of computers?
What is one of the interesting applications of computers?
How does the designer view the computer system?
How does the designer view the computer system?
What are the two types of mathematical complexity?
What are the two types of mathematical complexity?
What does linear system satisfy?
What does linear system satisfy?
What are engineer interested in?
What are engineer interested in?
What are examples of common problems of systems?
What are examples of common problems of systems?
Flashcards
CSD's Main Focus?
CSD's Main Focus?
Introduces vocabulary and concepts for designing computer systems, focusing on a global systems perspective.
What is a Linear System?
What is a Linear System?
A system where the change in output is proportional to the change in input, following the superposition principle.
What is a Nonlinear System?
What is a Nonlinear System?
A system where the change in output is not proportional to the change in the input, leading to potentially chaotic behavior.
What are Emergent Properties?
What are Emergent Properties?
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What is Propagation of Effects?
What is Propagation of Effects?
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What is Incommensurate Scaling?
What is Incommensurate Scaling?
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What are Trade-offs?
What are Trade-offs?
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What is a System?
What is a System?
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System Components
System Components
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What is an Interface?
What is an Interface?
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What is the Environment?
What is the Environment?
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What indicates Complexity?
What indicates Complexity?
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Cascading Requirements
Cascading Requirements
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High Utilization
High Utilization
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What is Modularity?
What is Modularity?
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What is Abstraction?
What is Abstraction?
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What is Layering?
What is Layering?
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What is Hierarchy?
What is Hierarchy?
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What is Iteration?
What is Iteration?
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Computer System Uniqueness
Computer System Uniqueness
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Digital Systems: Composition
Digital Systems: Composition
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Tech Change Rate
Tech Change Rate
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Modularity Improvement
Modularity Improvement
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Iteration Design Principle
Iteration Design Principle
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Study Notes
Computer System Design Introduction
- Introduces vocabulary and concepts for designing computer systems
- Introduces a "systems perspective" considering global rather than particular issues
What Computer System Design is about
- Focuses on both computations (software) and physical constructs (hardware)
- Covers areas like theory of computation, AI, computer architecture, software engineering, compilers, networks, and security
- Assumes students have introductory courses on software and hardware completed
- Begins a broad study of computer systems that supports the entire range of systems specialties
Why Computer System Design
- Required for interesting computer applications
- Needed for fault tolerance, coordination of concurrent activities, geographically separated but linked data, vast information storage, protection, and interactions with many people
- Designers must look beyond software and hardware, viewing the entire computer system as a whole
System Design Principles
- Applications should be developed with these requirements in mind with a view to the overall computer system including Software and Hardware
- Design principles are guidelines to avoid making mistakes
Systems
- Defined as collections of elements/components organized for a common purpose
- Classification based on mathematical complexity: linear and nonlinear
Linear Systems
- Output change is proportional to input change
- Satisfies the superposition principle, including additivity and homogeneity
- Additivity examples: F(x1) = Y1, F(x2) = Y2, F(x1 + x2) = Y1 + Y2
- Homogeneity examples: F(x) = y, F(ax) = ay ("a" is a scaler)
- Generally simple and do not change over time
Nonlinear Systems
- Output change is not proportional to input change
- Of interest to engineers, biologists, physicists, and mathematicians
- Commonly nonlinear in nature
- Dynamical examples exhibit chaotic, unpredictable, or counterintuitive behavior
Systems And Complexity
- Encompasses common problems, systems, components, interfaces, environments and complexity
Common Problems of Systems
- Can be divided into emergent properties, propagation of effects, incommensurate scaling, and trade-offs
Emergent Properties
- Properties that are not evident in individual components alone; also called "surprises"
- e.g., Committee behavior, electric power distribution failures
Propagation of Effects
- Small disruptions or local changes that affect the entire system
- e.g., Domino chain falling, tree falling on a power line in Oregon causing lights to go out in New Mexico
- Systems must be designed to limit the impact of failures
Incommensurate Scaling
- Not all parts of a system follow similar scaling rules
- Different system parts exhibit different orders of growth
- Scaling a mouse to elephant size will cause it to collapse under its weight
- Supertankers take 12 miles to stop, going beyond the horizon view from the bridge
Trade-Offs
- Limited resources in the universe (system) leads to design challenges
- Aim is to maximize usefulness, avoid waste and allocate appropriately
- Pushing hardware circuit clock rates increases power consumption, heat, and timing errors
Systems, Components, Interfaces, and Environments
- Systems: Interconnected components with an expected behavior at the interface with its environment
- Components: Individual parts that make system
- Interfaces: Provide interactions between the system and environment
- Environment: Everything outside the system boundary, affecting it.
- PC interfaces: display, keyboard, network connection, power cord, atmospheric pressure, ambient temperature, humidity, electromagnetic noise
Views of a Jet Aircraft as a System
- Engineer view: System includes body, wings, control surfaces, and engines, environment is the atmosphere and earth while interfaces include gravity, thrust, and air drag
- Company/Passenger view: System includes seats, flight attendants, and air conditioning; the environment is the passengers and the interfaces include soft seats, meals, and air quality
Complexity
- Defined as "difficult to understand"
- Signs that a system is complex is having a large number of components, large number of interconnections, many irregularities, long descriptions or a team of designers, implementers, or maintainers
Sources of Complexity
- Two primary sources include cascading/interacting requirements and maintaining high utilization
Cascading and Interacting Requirements
- The list of requirements for a system becomes a complexity source
- The accumulation of many requirements adds their complexities and the complexities from their interactions
Maintaining High Utilization
- Starts with a desire for high performance or efficiency using limited resources
Utilizing Railroad as an example
- A single-track railroad line passes through a long canyon
- Improving single-track usage means trains run both ways
- To achieve it installing a switch and a short side track helps one way traffic flow at one time
Reducing Complexity
- Modularity, abstraction, layering, and hierarchy are common techniques
Modularity
- Design system as interacting subsystems or modules
- Debugging a large program takes an amount of time, and dividing the program into modules debug time is reduced
- Modularity allows for easy replacement of an inferior module
- Modular programs also allow incremental system improvements
- It is easier to change a module than to change the modularity
Abstraction
- Separate interface from internals and specifications from implementation
- Often paired with modularity
- Functional modularity is a term used for modularity with abstraction
Abstraction Examples
- DVD Player: If one needed to know the details of a television set to choose a compatible DVD Player
- Delivery Company: Delivers without needing to know vehicle types or routes
Abstraction Examples In the Computer World
- Flip-flops: We intentionally hide all the details
- Design: Hides details of complex data structures and detail
- Users interact with simple button-pushing interfaces and do not manage processor, memory, and comms
Layering
- Reduces module interconnections
- Systems use good abstractions to minimize interconnections
Hierarchy
- Technique which reduces interconnections in a different, specialized way
- Assemble modules into stable, self-contained subsystem with a well-defined interface
- Group subsystems become larger subsystems
Hierarchy examples
- Corporations have managers supervise 5~10 employees
- And OOP - Object Oriented Programming
Connection thru Names:
- Modularity, abstraction, layering and hierarchy divide things into modules
- A way of connecting these modules
Digital Systems primary Connection:
- One module names another module
Computer Systems, same but different
- Computer Systems Designer can investigate techniques from other fields that may also apply to computer systems
- The complexity of a computer system is not limited by physical laws
- The rate of change of computer system technology is unprecedented
Computer Systems have no Nearby Bounds on Composition
- Computer systems are mostly digital, controlled by software
- Limits on complexity are relaxed compared to systems limited by physical laws
- Analog systems, each component contributes noise whereas digital are noise free, so complexity can grow freely
Reducing Complexity via Iteration
- Major help from Modularity, Abstraction Layering and Hierarchy that are insufficient to control resulting complexity
- iteration developed to cope with more complex computer systems
Iteration
- Starts with simple working subset of requirements (prototype) -> evolve via small steps to encompass more requirements
- Release indicators like "release 4.301"
Iteration Design Principles
- Requires considerable foresight and involves elements found during iteration such as taking small steps and not rushing
- Smaller steps help discover design defects and bad ideas
- Steps must also be well-planned, avoiding the temptation to rush implementation
Iteration Design
- Feedback should be planned
- Feedbacks from multiple people can refine a design
- Success starts with failures. and studying them
- It is key to focus on failures that must be studied, avoided and planned for
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