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Questions and Answers
What is an accessor method?
What is an accessor method?
A method that accesses an object but does not change it.
Which of the following is the smallest unit of information?
Which of the following is the smallest unit of information?
The ASCII character encoding scheme uses 16 bits to represent each character.
The ASCII character encoding scheme uses 16 bits to represent each character.
False
What is the purpose of the ALU (Arithmetic/Logic Unit)?
What is the purpose of the ALU (Arithmetic/Logic Unit)?
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Explain the concept of encapsulation in object-oriented programming.
Explain the concept of encapsulation in object-oriented programming.
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What is the difference between formal parameters and actual parameters?
What is the difference between formal parameters and actual parameters?
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Which of the following is NOT considered a primitive data type in Java?
Which of the following is NOT considered a primitive data type in Java?
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What is the purpose of a loop in programming?
What is the purpose of a loop in programming?
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What is the difference between an accessor method and a mutator method?
What is the difference between an accessor method and a mutator method?
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What is the purpose of the control unit in a computer?
What is the purpose of the control unit in a computer?
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Which of the following is an example of mass storage?
Which of the following is an example of mass storage?
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What is the function of a constructor?
What is the function of a constructor?
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The Von Neumann architecture allows for the execution of one instruction at a time.
The Von Neumann architecture allows for the execution of one instruction at a time.
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What is the difference between a local variable and an instance variable?
What is the difference between a local variable and an instance variable?
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Explain the concept of the "stored program concept" in computer architecture.
Explain the concept of the "stored program concept" in computer architecture.
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Which of the following is an example of a logic gate?
Which of the following is an example of a logic gate?
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What is the purpose of an I/O buffer?
What is the purpose of an I/O buffer?
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What is an object reference?
What is an object reference?
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What is the purpose of a cache memory?
What is the purpose of a cache memory?
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Which of the following best describes the purpose of an IDE (Integrated Development Environment)?
Which of the following best describes the purpose of an IDE (Integrated Development Environment)?
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Which of the following is a characteristic of Random Access Memory (RAM)?
Which of the following is a characteristic of Random Access Memory (RAM)?
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What is the difference between a byte and a bit?
What is the difference between a byte and a bit?
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What is the purpose of a truth table?
What is the purpose of a truth table?
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What are the three main boolean operators in Java?
What are the three main boolean operators in Java?
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Explain the concept of parameter passing in programming.
Explain the concept of parameter passing in programming.
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What is pseudocode?
What is pseudocode?
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What is the purpose of the Memory Address Register (MAR)?
What is the purpose of the Memory Address Register (MAR)?
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What is the purpose of the Memory Data Register (MDR)?
What is the purpose of the Memory Data Register (MDR)?
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What is the purpose of the stored program concept?
What is the purpose of the stored program concept?
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What is meant by the "scope" of a variable in programming?
What is meant by the "scope" of a variable in programming?
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What is the main purpose of an I/O controller?
What is the main purpose of an I/O controller?
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What is object-oriented programming?
What is object-oriented programming?
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What is a method signature?
What is a method signature?
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Study Notes
Accessor Methods
- Methods that access an object without altering it.
Address
- Location in memory for storing data (typically a byte).
- Addresses can be absolute or relative.
- Memory accesses target a specific cell at a designated address.
Algorithm
- Well-defined set of steps leading to a result within a finite time.
- Must be unambiguous, executable, and terminating.
Argument
- An actual parameter supplied to a method.
- Values used with operators.
ALU (Arithmetic/Logic Unit)
- Component of a CPU that performs arithmetic and logical operations.
ASCII
- American Standard Code for Information Interchange.
- Character encoding scheme for representing text in computers.
- Uses 8 bits per character, capable of representing 256 characters (0-255).
- Largely superseded by Unicode.
Binary
- Base-2 numbering system.
- Represents values using only 0 and 1.
Bit
- Short for binary digit.
- Smallest unit of information (0 or 1).
Boolean
- Data type representing truth values (true or false).
Boolean Expression
- Expression that evaluates to a boolean value (true or false).
Boolean Operator
- Operator used with boolean values.
- Java's logical operators: &&, ||, !.
Byte
- 8 bits.
- Fundamental unit of storage on most computers.
Cache Memory
- Special, high-speed memory.
- Stores frequently accessed data.
- Accessing is faster than RAM.
- Improves efficiency by leveraging "locality of reference".
Cast
- Explicit conversion between data types.
Class
- Programmer-defined data type.
- Blueprint for creating objects.
Computer
- Device that executes instructions.
- Study of algorithms, hardware, and applications.
Constructor
- Code to initialize newly created objects.
Control Unit
- Part of CPU that fetches, decodes, and executes instructions.
- Manages instruction processing.
Encapsulation
- Hiding implementation details of an object.
Explicit Parameter
- Parameter passed to a method apart from the object.
FLOPS (Floating-Point Operations Per Second)
- Measure of computing performance.
Formal Parameter
- Variable in a method definition.
- Holds value passed from a method call.
Gigabyte (GB)
- 1 billion bytes (230 bytes).
I/O Buffer
- Temporary memory in I/O controller (Input/Output).
- Data storage during I/O operations.
I/O Controller
- Manages communication between CPU and I/O devices.
- Contains a buffer for temporary data storage.
- Notifies the CPU when I/O operations are complete.
IDE (Integrated Development Environment)
- Software for program development.
- Includes features like editors, compilers, and debuggers.
Implicit Parameter
- Object on which a method is invoked.
Initialize
- Assigning a value to a variable.
Instance
- Object of a given class.
Instance Variable
- Variable defined within a class.
- Each object has its own value for the variable.
Instantiation
- Creating an object from a class.
Instruction Set
- Collection of commands a CPU can execute.
Kilobyte (KB)
- 1000 bytes (210 bytes).
Local Variable
- Variable confined to a block of code.
Logic Gate
- Physical device that performs a Boolean operation (e.g., AND, OR, NOT).
Loop
- Sequence of instructions executed repeatedly.
Machine Language
- Instructions directly executable by a CPU.
Mass Storage
- Non-volatile storage for large amounts of data.
- Includes DASDs (direct access) and SASDs (sequential access).
Megabyte (MB)
- 1 million bytes (220 bytes).
Memory
- Stores instructions and data during execution.
- Random Access Memory (RAM) characteristics: Memory divided into easily addressable cells, access to all cells at the same speed..
Memory Registers (MAR and MDR)
- MAR: Holds the memory address being accessed.
- MDR: Holds the data being fetched or stored.
Method
- Set of statements with a name, potential parameters, and likely a return value.
- Can be invoked multiple times, with varying arguments.
- Has a signature (name, parameter types).
Mutator Method
- Method that modifies the state of an object.
Object
- Instance of a class.
Object Reference
- Value that points to an object's location in memory.
Object-Oriented Programming (OOP)
- Programming paradigm centered around objects.
- Describes objects, their properties, and relationships.
Parameter
- Information supplied to a method when called.
Parameter Passing
- Providing values for a method's parameters.
Primitive Data Type
- Basic data type (e.g., int, char, boolean).
Pseudocode
- Informal description of an algorithm.
RAM (Random Access Memory)
- Stores data and instructions needed during program execution.
Register
- Temporary storage for operands and results of operations.
Scope
- Region of a program where a variable is accessible.
Software
- Programs, procedures, and documentation for computer operation.
Stored Program Concept
- Core of Von Neumann architecture.
- Instructions stored in memory, enabling flexible program execution.
Syntax
- Rules for constructing instructions in a programming language.
Terabyte (TB)
- 1 trillion bytes (240 bytes).
Transistor
- Fundamental component of modern computers.
- A switch with 'on' or 'off' states.
Truth Table
- Table showing output of every possible input combination for a logical expression.
Von Neumann Architecture
- Theoretical model for modern computers.
- Common characteristics include memory, I/O, ALU, and control units, with sequential instruction execution.
White Space
- Space, tab, and newline characters.
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Description
Test your understanding of fundamental computer science concepts including accessor methods, algorithms, and data representations. This quiz covers essential terms like ALU, ASCII, and binary systems. Perfect for beginners or anyone looking to refresh their knowledge!