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Questions and Answers
What is the name of the technique used to select and enlarge a portion of a drawing?
What is the name of the technique used to select and enlarge a portion of a drawing?
Windowing
What is the name of the area chosen for display in windowing?
What is the name of the area chosen for display in windowing?
Window
How is the window selected?
How is the window selected?
World-coordinate
What is the name of the imaginary box that encloses the desired area of an object?
What is the name of the imaginary box that encloses the desired area of an object?
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What is a viewport?
What is a viewport?
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The window is an area in object space, while the viewport is an area on the display device.
The window is an area in object space, while the viewport is an area on the display device.
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The viewport size is defined by the graphics packages used.
The viewport size is defined by the graphics packages used.
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A viewport can contain multiple windows, enabling the display of different aspects of the same object at various angles in a single display.
A viewport can contain multiple windows, enabling the display of different aspects of the same object at various angles in a single display.
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What is clipping?
What is clipping?
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What does the clipping window defines?
What does the clipping window defines?
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What does the viewport defines?
What does the viewport defines?
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What are the two coordinate systems involved in window-to-viewport transformation?
What are the two coordinate systems involved in window-to-viewport transformation?
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Describe the primary goal of window-to-viewport transformation.
Describe the primary goal of window-to-viewport transformation.
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What is the general approach for setting up the viewing coordinate system?
What is the general approach for setting up the viewing coordinate system?
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What are the two transformations involved in converting from world coordinates to viewing coordinates?
What are the two transformations involved in converting from world coordinates to viewing coordinates?
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What does the view up vector determine?
What does the view up vector determine?
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What are the three coordinate systems involved in the two-dimensional viewing pipeline?
What are the three coordinate systems involved in the two-dimensional viewing pipeline?
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What is the purpose of the workstation transform?
What is the purpose of the workstation transform?
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Describe the impact of the window-to-viewport transformation on the viewing process.
Describe the impact of the window-to-viewport transformation on the viewing process.
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Clipping is typically performed in normalized coordinates to simplify calculations and improve efficiency.
Clipping is typically performed in normalized coordinates to simplify calculations and improve efficiency.
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What are the three main steps involved in the window-to-normalized square-to-viewport mapping?
What are the three main steps involved in the window-to-normalized square-to-viewport mapping?
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What is the primary purpose of clipping algorithms?
What is the primary purpose of clipping algorithms?
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Describe the three primary categories of clipping.
Describe the three primary categories of clipping.
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How does a point (x, y) determine if it should be clipped?
How does a point (x, y) determine if it should be clipped?
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What are the two strategies for line clipping?
What are the two strategies for line clipping?
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Describe the key advantage of the Cohen-Sutherland line clipping algorithm.
Describe the key advantage of the Cohen-Sutherland line clipping algorithm.
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What is the purpose of the region code assigned to each endpoint in the Cohen-Sutherland algorithm?
What is the purpose of the region code assigned to each endpoint in the Cohen-Sutherland algorithm?
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How does the Cohen-Sutherland algorithm determine if a line should be completely visible, completely invisible, or partially visible?
How does the Cohen-Sutherland algorithm determine if a line should be completely visible, completely invisible, or partially visible?
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What happens when the Cohen-Sutherland algorithm determines a line is partially visible?
What happens when the Cohen-Sutherland algorithm determines a line is partially visible?
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What are the five cases that the Cohen-Sutherland line clipping algorithm considers when analyzing a line?
What are the five cases that the Cohen-Sutherland line clipping algorithm considers when analyzing a line?
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How does the Cohen-Sutherland algorithm deal with lines that have a common set bit in their region codes?
How does the Cohen-Sutherland algorithm deal with lines that have a common set bit in their region codes?
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In the Cohen-Sutherland algorithm, how does the algorithm handle a line that has one endpoint inside the clipping window and one endpoint outside?
In the Cohen-Sutherland algorithm, how does the algorithm handle a line that has one endpoint inside the clipping window and one endpoint outside?
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How does the Cohen-Sutherland algorithm handle lines that have both endpoints outside the clipping window?
How does the Cohen-Sutherland algorithm handle lines that have both endpoints outside the clipping window?
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What is the name of the algorithm used for clipping polygon areas?
What is the name of the algorithm used for clipping polygon areas?
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The Sutherland-Hodgman algorithm requires a convex clipping window, but the polygon to be clipped can be either convex or non-convex.
The Sutherland-Hodgman algorithm requires a convex clipping window, but the polygon to be clipped can be either convex or non-convex.
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What happens when the Sutherland-Hodgman algorithm encounters a vertex inside the clipping window?
What happens when the Sutherland-Hodgman algorithm encounters a vertex inside the clipping window?
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When a line crosses a clipping window boundary, what information is used to create the new set of vertices for the clipped polygon?
When a line crosses a clipping window boundary, what information is used to create the new set of vertices for the clipped polygon?
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How is the initial vertex list processed in the Sutherland-Hodgman algorithm?
How is the initial vertex list processed in the Sutherland-Hodgman algorithm?
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Describe the purpose of the post-processing step in the Sutherland-Hodgman algorithm.
Describe the purpose of the post-processing step in the Sutherland-Hodgman algorithm.
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The Sutherland-Hodgman algorithm is a versatile approach that can be used for clipping polygons against windows of various sizes and shapes.
The Sutherland-Hodgman algorithm is a versatile approach that can be used for clipping polygons against windows of various sizes and shapes.
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What is the outcome of clipping a polygon with vertices {V1, V2, V3, V4} against the left edge in the Sutherland-Hodgman algorithm?
What is the outcome of clipping a polygon with vertices {V1, V2, V3, V4} against the left edge in the Sutherland-Hodgman algorithm?
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Study Notes
Computer Graphics - Third Year Students
- The course is taught by Dr. Rehab Emad El-Dein Sayed Mohamed at FCI-Minia University in 2023.
Course Outline
- Survey of Computer Graphics
- Overview of Graphics Systems
- Graphics Output Primitives
- Attributes of Graphics Primitives
- Geometric Transformations
- Two-Dimensional Viewing
- Three-Dimensional Viewing
- Three-Dimensional Object Representations
- Visible-Surface Detection Methods
- Illumination Models and Surface-Rendering Methods
Contents
- Computer Graphics Window
- Two-dimensional Viewing
- Two-dimensional Viewing Pipeline
- The Clipping Window
- Normalization and Viewport Transformation
- Clipping Algorithms
- Two-Dimensional Point Clipping
- Two-Dimensional Line Clipping
- Polygon Fill Area Clipping
Two-Dimensional Viewing
- Computer Graphics Window: The method of selecting and enlarging a portion of a drawing is called windowing. The area chosen for this display is called a window. Sometimes only a portion of an object is needed, which is defined as a window.
- Viewport: An area on a display device where the window's contents are mapped. Most graphics packages allow customizing viewport size. Viewports can be used to display the same object from different angles.
Two-Dimensional Viewing Pipeline
- Model Transformation
- World Coordinates
- View Transformation
- Viewing Coordinates
Two-Dimensional Viewing
- Clipping: A technique to hide parts of a drawing that are not needed.
- Viewport: The area that the window will be mapped to on the device (e.g., screen).
- A viewport defines where the window will be displayed.
The Clipping Window
- The clipping window can have any shape, but it is easier to use a rectangular window with edges aligned with the x and y axes.
- It's defined using the coordinates of two opposite corners in world coordinates.
Normalization and Viewport Transformation
- Transforming from world coordinates to device coordinates.
- Independent of the requirements of the output device.
- Graphics systems use normalized coordinates.
- Viewports are defined in normalized coordinates or screen coordinates after normalization.
- Clipping is usually performed in normalized coordinates.
The Clipping Window
- Any shape can be used for clipping, but a rectangle (edges aligned with x and y axes) is common.
- Defined by two opposite corners, in world coordinates.
Viewport
- An area on a display device where a window is mapped.
- Defines the location where the window contents will be displayed.
Matrix Representations and Homogeneous Coordinates
- World coordinates: Cartesian coordinates.
- Device coordinates: Screen coordinates.
- Window: Area on world coordinates selected for display.
- Viewport: Area on device coordinates where graphics are displayed.
Two-Dimensional Polygon Clipping
-
Sutherland-Hodgman Algorithm: An algorithm to clip polygons against a window boundary.
- Input are vertices that define the polygon
- The algorithm clips against each window edge (one at a time)
- Output are clipped vertices
Other Two-Dimensional Transformations
- For clipping, each window edge is tested against pairs of consecutive vertices in the input list. This helps to produce the output vertices list. Multiple test cases are possible.
Cohen-Sutherland Line Clipping
- An efficient line-clipping algorithm.
- It minimizes the number of intersection calculations.
- Uses region codes to determine if an endpoint is inside or outside the window.
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Description
This quiz covers key concepts in Computer Graphics taught by Dr. Rehab Emad El-Dein Sayed Mohamed at FCI-Minia University. Topics include graphics systems, primitives, transformations, and viewing methods in both 2D and 3D. Test your understanding of critical algorithms and techniques used in computer graphics.