Computer Graphics Fundamentals
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Questions and Answers

What is computer graphics concerned with?

  • Generating and manipulating videos using computers
  • Generating and manipulating text using computers
  • Generating and manipulating music using computers
  • Generating and manipulating images using computers (correct)
  • What type of graphics represents images using geometric shapes and lines?

  • 3D graphics
  • Vector graphics (correct)
  • 2D graphics
  • Raster graphics
  • What stage in the graphics pipeline involves applying transformations to the model?

  • Viewing
  • Modelling
  • Transformations (correct)
  • Projection
  • What is the purpose of the projection stage in the graphics pipeline?

    <p>To project the 3D scene onto a 2D image plane</p> Signup and view all the answers

    What rendering technique simulates the way light behaves in the real world?

    <p>Ray tracing</p> Signup and view all the answers

    What is the primary function of a GPU?

    <p>To process graphical data</p> Signup and view all the answers

    What type of memory is dedicated to storing graphical data?

    <p>VRAM</p> Signup and view all the answers

    What application of computer graphics involves creating and manipulating 2D and 3D models?

    <p>Computer-aided design (CAD)</p> Signup and view all the answers

    Study Notes

    Introduction

    • Computer graphics is the field of study concerned with generating and manipulating images using computers.
    • It involves the use of mathematical and computational techniques to create, manipulate, and display visual content.

    Key Concepts

    • Raster Graphics: Represent images as a grid of pixels, with each pixel having a specific color and intensity.
    • Vector Graphics: Represent images using geometric shapes and lines, defined by mathematical equations.
    • 2D Graphics: Images are represented in two dimensions, using x and y coordinates.
    • 3D Graphics: Images are represented in three dimensions, using x, y, and z coordinates.

    Graphics Pipeline

    • The process of generating an image on a computer involves several stages:
      1. Modelling: Creating a mathematical representation of a scene or object.
      2. Transformations: Applying transformations to the model, such as rotations and translations.
      3. Viewing: Defining the camera's position and orientation.
      4. Projection: Projecting the 3D scene onto a 2D image plane.
      5. Rendering: Calculating the final image, taking into account lighting, shading, and texture.

    Rendering Techniques

    • Ray Tracing: Simulates the way light behaves in the real world, tracing the path of light as it bounces off objects.
    • Scanline Rendering: Divides the image into horizontal lines and renders each line separately.
    • Rasterization: Converts 3D models into 2D images, using the graphics processing unit (GPU).

    Graphics Hardware

    • GPU (Graphics Processing Unit): A specialized computer chip designed for high-performance graphics processing.
    • VRAM (Video RAM): A type of memory dedicated to storing graphical data.

    Applications

    • Computer-Aided Design (CAD): Uses computer graphics to create and manipulate 2D and 3D models.
    • Video Games: Utilizes computer graphics to create immersive and interactive environments.
    • Scientific Visualization: Uses computer graphics to visualize and analyze complex data.
    • Film and Animation: Employs computer graphics to create special effects and animated sequences.

    Computer Graphics

    • Computer graphics is the field of study concerned with generating and manipulating images using computers.
    • It involves the use of mathematical and computational techniques to create, manipulate, and display visual content.

    Graphics Types

    • Raster Graphics: Represent images as a grid of pixels, with each pixel having a specific color and intensity.
    • Vector Graphics: Represent images using geometric shapes and lines, defined by mathematical equations.
    • 2D Graphics: Images are represented in two dimensions, using x and y coordinates.
    • 3D Graphics: Images are represented in three dimensions, using x, y, and z coordinates.

    Graphics Pipeline

    • The process of generating an image on a computer involves several stages:
      • Modelling: Creating a mathematical representation of a scene or object.
      • Transformations: Applying transformations to the model, such as rotations and translations.
      • Viewing: Defining the camera's position and orientation.
      • Projection: Projecting the 3D scene onto a 2D image plane.
      • Rendering: Calculating the final image, taking into account lighting, shading, and texture.

    Rendering Techniques

    • Ray Tracing: Simulates the way light behaves in the real world, tracing the path of light as it bounces off objects.
    • Scanline Rendering: Divides the image into horizontal lines and renders each line separately.
    • Rasterization: Converts 3D models into 2D images, using the graphics processing unit (GPU).

    Graphics Hardware

    • GPU (Graphics Processing Unit): A specialized computer chip designed for high-performance graphics processing.
    • VRAM (Video RAM): A type of memory dedicated to storing graphical data.

    Applications

    • Computer-Aided Design (CAD): Uses computer graphics to create and manipulate 2D and 3D models.
    • Video Games: Utilizes computer graphics to create immersive and interactive environments.
    • Scientific Visualization: Uses computer graphics to visualize and analyze complex data.
    • Film and Animation: Employs computer graphics to create special effects and animated sequences.

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    Description

    Learn about the basics of computer graphics, including raster and vector graphics, and how they're used to create and manipulate images.

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