Computer Fundamentals - Functional Units

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Questions and Answers

What is the role of the control unit in a computer system?

  • To perform calculations using the arithmetic logic unit (ALU)
  • To physically connect the processor to memory
  • To store data in registers temporarily
  • To manage input and output operations through program instructions (correct)

Which of the following best defines logical data within a computer hardware instruction?

  • Data interpreted as binary items, each having the value 0 or 1 (correct)
  • Data represented in a human-readable format such as characters or strings
  • Any numerical data type used in arithmetic operations
  • The physical location of data within the memory

Which type of data is not typically classified under machine instructions?

  • Logical data
  • Textual data (correct)
  • Numbers
  • Addresses

What component is primarily responsible for generating timing signals in a computer system?

<p>Control circuits (D)</p> Signup and view all the answers

When numbers are processed in a computer, which of the following types of numeric data is NOT commonly supported?

<p>Binary Code (B)</p> Signup and view all the answers

In a computer's output unit, which device is typically used to send processed results to the external environment?

<p>Printer (A)</p> Signup and view all the answers

What is the primary function of registers in a computer processor?

<p>To temporarily hold operands for processing (D)</p> Signup and view all the answers

Which of the following is NOT a common form of logical data in computer systems?

<p>Strings of characters (A)</p> Signup and view all the answers

Which of the following components is responsible for coordinating the actions of a computer's functional units?

<p>Control Unit (D)</p> Signup and view all the answers

What is the primary role of the Input Unit in a computer system?

<p>Accepting coded information from various input devices (B)</p> Signup and view all the answers

Which of the following devices is NOT typically considered as an input device?

<p>Printer (A)</p> Signup and view all the answers

In a computer system, the function of the memory unit is primarily to:

<p>Store programs and data (A)</p> Signup and view all the answers

Which type of storage is typically used for temporary data storage while a program is running?

<p>RAM (D)</p> Signup and view all the answers

What are the two classes of storage provided by the memory unit?

<p>Primary and Secondary (B)</p> Signup and view all the answers

Digital communication facilities can provide input to a computer from:

<p>Other computers and database servers (C)</p> Signup and view all the answers

Which of the following accurately describes the relationship between assembly and high-level language?

<p>Assembly language is a lower-level language than high-level language. (D)</p> Signup and view all the answers

Which of the following is NOT a type of operation a computer's instructions can perform?

<p>User interface design (B)</p> Signup and view all the answers

Which notation involves transferring information between hardware locations represented by symbolic names?

<p>Register Transfer Notation (D)</p> Signup and view all the answers

In Register Transfer Notation, what does the expression R3 ← [R1] + [R2] indicate?

<p>The sum of R1 and R2 is stored in R3 (B)</p> Signup and view all the answers

What is the primary purpose of Assembly Language Notation?

<p>To represent machine instructions and programs (B)</p> Signup and view all the answers

When using the instruction 'Move LOC, R1', what happens to the contents of memory location LOC?

<p>They are unaffected by the execution (B)</p> Signup and view all the answers

Which of the following components is NOT involved in Register Transfer Notation?

<p>Display units (C)</p> Signup and view all the answers

What type of operations are included in the computer's instruction capabilities?

<p>Data handling and control flow (D)</p> Signup and view all the answers

Which type of location is symbolically named in Register Transfer Notation?

<p>Memory locations and registers (C)</p> Signup and view all the answers

What is a primary characteristic of high-level languages compared to assembly language?

<p>They use English statements. (A)</p> Signup and view all the answers

Which of the following languages would be classified as a high-level language?

<p>Python (C)</p> Signup and view all the answers

How does the code compactness of assembly language and high-level languages usually compare?

<p>Assembly language is more compact than high-level language. (B)</p> Signup and view all the answers

Which statement accurately describes the conversion process for assembly language?

<p>It requires an assembler. (B)</p> Signup and view all the answers

What is a common challenge faced when working with high-level languages in terms of hardware access?

<p>Difficult access to hardware components. (B)</p> Signup and view all the answers

What is a key characteristic of assembly language compared to high-level language?

<p>Assembly language is specific to individual processor types. (C)</p> Signup and view all the answers

What is a consequence of using three-operand instructions in assembly language?

<p>They require additional memory for operand addresses. (D)</p> Signup and view all the answers

Which advantage does assembly language have over high-level languages?

<p>Traditionally provides better performance and accuracy. (C)</p> Signup and view all the answers

In what way do high-level languages differ from assembly language in terms of execution?

<p>High-level languages need to be compiled into object code. (D)</p> Signup and view all the answers

What does the instruction 'Add R1, R2, R3' signify in assembly language?

<p>Compute the sum of the contents of R1 and R2 and store it in R3. (C)</p> Signup and view all the answers

Which of the following statements is true regarding high-level languages?

<p>They rely on variables and functions for programming logic. (A)</p> Signup and view all the answers

What is the primary challenge when using absolute addressing mode in assembly instructions?

<p>It complicates the instruction set due to variable length. (C)</p> Signup and view all the answers

What is a common limitation of assembly language coding?

<p>RequiresDetailed Hardware Knowledge. (C)</p> Signup and view all the answers

What does the Load instruction do in one-address instructions?

<p>Copies contents from memory location A into the accumulator. (C)</p> Signup and view all the answers

In the context of one-address instructions, what does the Store instruction imply?

<p>The source operand is specified, while the destination is implied. (A)</p> Signup and view all the answers

Which sequence of one-address instructions performs the operation C←[A]+[B]?

<p>Load A; Add B; Store C. (C)</p> Signup and view all the answers

In zero-address instructions, how are the operands specified?

<p>Operands are defined implicitly using a stack structure. (C)</p> Signup and view all the answers

How would the statement Y = (A+B)*(C+D) be expressed using three-address instructions?

<p>ADD R1, A, B; ADD R2, C, D; MUL R1, R2. (D)</p> Signup and view all the answers

Which instruction type stores operands in a pushdown stack?

<p>Zero-address instructions. (D)</p> Signup and view all the answers

What is the role of the MUL instruction in the context of the example provided?

<p>To multiply two accumulated values and store the result. (C)</p> Signup and view all the answers

What must happen for an instruction to be executed in a processor?

<p>It must be transformed into a compact binary pattern. (B)</p> Signup and view all the answers

Flashcards

Computer Functional Units

A computer is made up of five main parts that work together: input, memory, arithmetic/logic, output, and control units.

Input Unit

The part of the computer that receives information from the outside world, like keyboards or mice.

Memory Unit

Stores programs and data. There are primary and secondary memory.

Arithmetic and Logic Unit (ALU)

The part of the computer that performs calculations and logical comparisons.

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Output Unit

Displays results to the user, like a monitor or printer.

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Control Unit

Manages and coordinates the actions of all other computer units.

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Instruction Set Architecture (ISA)

The set of instructions that a computer can understand and execute.

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Encoding of Machine Instruction

The way instructions are represented in binary code for the computer to understand.

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Computer Operands

Data used by computer instructions.

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Addresses (Computer)

Data representing memory locations.

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Numeric Data Types

Representing numbers in a computer.

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Integers

Whole numbers without decimal points.

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Floating-Point Numbers

Numbers with decimal points in scientific notation.

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Characters

Letters, numbers, and symbols represented in a computer.

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Logical Data

Data treated as bits (0 or 1).

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Registers

High-speed storage elements in the processor.

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Computer Instructions

Commands understood by a computer's architecture.

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Instruction Set

The complete set of instructions a computer can execute.

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Register Transfer Notation (RTN)

A way to describe data movement between memory and registers (locations in a computer).

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RTN Example

R1 ← [LOC] means the contents of memory location LOC are transferred to register R1.

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Assembly Language Notation

A way to write machine instructions using human-readable symbols.

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Assembly Language Example

Move LOC, R1 indicates transferring from memory LOC to register R1

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Computer Operations(Types)

Data transfer, Arithmetic/Logic, Program Control, and I/O transfers.

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Data Transfer

Moving data between different locations in the computer.

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One-address instruction

An instruction where one operand location is specified, the other is implied.

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Load instruction

Copies data from a memory location to the accumulator.

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Store instruction

Copies data from the accumulator to a memory location.

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Zero-address instruction

Instruction where locations of all operands are implicit, using a stack.

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PUSH

Stack operation to put data on top of the stack.

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POP

Stack operation to remove data from the top of the stack.

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Three-address instruction

Instruction that uses three operands: two sources and one destination.

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Two-address instruction

Instruction that uses two operands: one source and one destination, or two sources and one implied destination/source.

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Assembly Language vs. High-Level Language

Assembly language is machine-dependent code using mnemonics, needing an assembler to convert to machine code. High-level languages are machine-independent, use English-like statements, and need a compiler/interpreter to convert to machine code.

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Assembler

A program that translates assembly language code into machine code.

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Machine Code

The lowest-level set of instructions a computer can execute directly.

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High-Level Language Example

Python, C++, or Java are examples of languages that are easier for humans to read and write than machine code.

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Compiler/Interpreter

A program that translates high-level language code into machine code to run code.

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Variable-length instructions

Instructions that can have different lengths depending on the number of operands and addressing modes used.

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Three-operand instructions

Instructions that can specify three operands, enabling more complex operations like calculating results and storing in a register.

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Assembly Language

Low-level programming language using symbols instead of 0s and 1s, working directly with the CPU, but specific to a processor type.

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High-Level Language

Human-readable programming language using variables, functions, and independent of computer architecture.

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Assembly vs. High-Level (Portability)

Assembly language programs are not portable across different processors, whereas high-level language programs are.

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Assembly vs. High-Level (Performance)

Assembly language code is generally faster and more efficient than high-level code.

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High-Level Language Interpretation

High-level languages require translation to machine code (interpretation) before execution.

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Absolute addressing

A addressing mode that specifies memory addresses directly in the instruction.

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Study Notes

Computer Fundamentals - Functional Units

  • A computer consists of five functionally independent parts:
    • Input unit
    • Memory unit
    • Arithmetic and logic unit (ALU)
    • Output unit
    • Control unit

Functional Units

  • Input Unit: Accepts coded information from human operators (keyboards, mice, joysticks, trackballs) or other computers (digital communication lines).

  • Memory Unit: Stores programs and data. Has two classes of storage: Primary (main) memory and Secondary memory.

    • Primary memory (main memory): Fast, electronic speed; programs reside here during execution; composed of semiconductor storage cells, each storing one bit. Word length is the number of bits in each word.
    • Secondary memory: Used for large amounts of data and programs accessed infrequently (e.g., magnetic disks, optical disks, flash memory). Access times are longer than primary memory.
  • Arithmetic and Logic Unit (ALU): Performs arithmetic and logical operations (addition, subtraction, multiplication, division, comparison). Operands are brought into the processor and stored in high-speed storage elements called registers.

  • Output Unit: Sends processed results to the outside world (e.g., printers, displays).

  • Interconnection network: Provides communication between the functional units. Input and output equipment is referred to as the Input-Output (I/O) Unit

Operations of Computer Hardware Instruction

  • Data Transfer: Moves data between locations (e.g., memory, registers).
  • Arithmetic: Performs calculations (addition, subtraction, multiplication, division, etc.).
  • Logical: Performs logical operations (AND, OR, NOT, XOR).
  • Conversion: Converts data from one form to another (e.g., binary to decimal).
  • Transfer of Control: Changes the sequence of instructions executed.
  • I/O: Controls Input/Output operations

Instructions and Instruction Sequencing

  • Instruction set: The vocabulary of commands understood by a given architecture. Computers must have instructions capable of performing data transfers, arithmetic and logic operations on data, program sequencing and control, and I/O transfers.
  • Instruction types:
    • Three-address: Contains addresses of three operands (A, B, C). C is the destination for the operation.
    • Two-address: Contains addresses for one or two operands. Operands can also be the destination.
    • One-address: The operand is implied (often in an accumulator).
    • Zero-address: Operands are implicitly located in a stack (e.g., push, pop).

Addressing Modes

  • Register Addressing: Operands are stored in registers
  • Direct/Absolute Addressing: Uses the memory address to access the operand
  • Immediate Addressing: Operands are included directly in the instruction.
  • Indirect Addressing: Memory location containing the address of the operand is used.
  • Register Indirect Addressing: Register contains the address of the memory location.
  • Displacement Addressing: Register (or the PC) and a displacement value are used to find the operand's memory address.
  • Relative Addressing: Program counter (PC) is the referenced register.
  • Base Register Addressing: Memory address, referenced register, and displacement are combined.
  • Index Addressing: Memory address and the referenced register provide the operand.
  • Autoincrement Addressing and Autodecrement Addressing: Register content is updated before/after addressing.
  • Stack Addressing: Operands are stored on a stack, access implicit

Encoding of Machine Instructions

  • Instructions must be encoded in a compact binary pattern to be executed.
    • OP code: Specifies the operation.
    • Operands: Used for data or addresses within the instruction.

Interaction Between Assembly and High-Level Language

  • Assembly language uses symbolic names for instructions.
  • High-level languages use English-like statements, easier for humans to write and read.
  • A compiler translates high-level language into assembly language, which is then translated to machine code. Assembly language is processor-specific, and high-level language is not.

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