Computer Architecture 2: ALU and Instructions
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Questions and Answers

What are the small memory cells called inside a processor?

Registers

What are the three main types of instructions in a processor?

  • Data Transfer Instructions (correct)
  • Data Processing Instructions
  • Control Instructions (correct)
  • Arithmetic and Logic Instructions (correct)
  • The first byte of an instruction in an Intel 8085 microprocessor usually contains the ______.

    operation code

    What does the operand in an Intel 8085 instruction tell the processor?

    <p>The operand tells the processor the data or address to use for the operation.</p> Signup and view all the answers

    What does the STORE instruction do in an Intel 8085 microprocessor?

    <p>The STORE instruction writes the contents of a register into a specific memory address.</p> Signup and view all the answers

    An unconditional jump instruction always executes without checking any condition.

    <p>True (A)</p> Signup and view all the answers

    A conditional jump instruction executes only if the condition specified is met.

    <p>True (A)</p> Signup and view all the answers

    What are the two main types of jump instructions?

    <p>Unconditional Jump (A), Conditional Jump (C)</p> Signup and view all the answers

    What is the main goal of using jump instructions in a program?

    <p>Jump instructions are used to alter the normal sequential execution of program code.</p> Signup and view all the answers

    Flashcards

    Registers

    A special type of memory found inside the processor. They are like tiny storage boxes for holding temporary data.

    Arithmetic and Logic Unit (ALU)

    A unit inside the processor responsible for carrying out arithmetic operations (like addition, subtraction) and logical operations (like comparisons).

    Instructions

    A set of instructions that tell the processor what to do, like fetching data, performing calculations, or changing the order of execution.

    Data Transfer Instruction

    An instruction that moves data from one location to another, for example, loading data from memory into a register or storing data from a register into memory.

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    Arithmetic and Logic Instruction

    An instruction that performs arithmetic or logical operations, like addition, subtraction, comparison, shifting, or rotating data.

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    Control Instruction

    An instruction that controls the flow of execution in a program, such as jumping to a different part of code or ending the program.

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    Opcode (Operation Code)

    The first part of an instruction that identifies the operation to be performed.

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    Operand

    The data that an instruction operates on, such as a register, a memory address, or a constant value.

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    LOAD

    An instruction that moves data from memory into a register.

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    STORE

    An instruction that moves data from a register into memory.

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    Unconditional Jump

    An instruction that jumps to a specific location in the program, regardless of any conditions.

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    Conditional Jump

    An instruction that jumps to a specific location in the program only if a certain condition is met.

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    Intersegment Jump

    A jump instruction that allows the program to move between different segments of memory.

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    Intrasegment Jump

    A jump instruction that allows the program to move within the same segment of memory.

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    ADD

    An instruction that adds the values in two registers and stores the result in a third register.

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    OR

    An instruction that performs a logical OR operation on the values in two registers and stores the result in a third register.

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    AND

    An instruction that performs a logical AND operation on the values in two registers and stores the result in a third register.

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    XOR

    An instruction that performs a logical XOR operation on the values in two registers and stores the result in a third register.

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    SHFT

    An instruction that shifts the bits in a register to the left or right.

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    ROTATE

    An instruction that rotates the bits in a register to the left or right, with the bits that fall off one end wrapping around to the other.

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    Encoding

    A way of encoding data into a sequence of bits.

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    Encoding Table

    A table that defines the relationship between instructions and their corresponding binary codes.

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    Instruction Set

    The specific set of instructions that a particular processor can understand and execute.

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    Exception Handling Instructions

    Specialized instructions designed to handle errors or exceptional events during program execution.

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    I/O Instructions

    Instructions that allow the program to interact with external devices, such as input/output (I/O) devices.

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    System Call Instruction

    A specific type of instruction that allows the program to communicate with the operating system or other software components.

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    Library of Instructions

    A set of instructions that perform specific tasks, such as mathematical calculations or string manipulation.

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    Compilation

    The process of converting a program written in a high-level language into machine code that can be executed by the processor.

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    Study Notes

    Course Information

    • Course: Computer Architecture 2
    • Instructor: Dr. Rawida Mahbani
    • Semester: Second year
    • Department: Computer Engineering
    • University: National Private University
    • Country: Syria

    Simple Instructions for Arithmetic and Logical Operations

    • Processors contain memory cells called registers, which are within the processor itself
    • The processor has an Arithmetic Logic Unit (ALU) that performs arithmetic operations
    • Information flows from registers to the ALU, then the result is stored in the accumulator
    • A flag indicates the result's type (e.g., negative)

    Data Transfer Instructions

    • Instructions like LOAD and STORE for transferring data
    • Arithmetic and Logic instructions (ADD, AND, OR, XOR, SHIFT, ROTATE)
    • Control instructions (JUMP/BRANCH, HALT)

    Instruction Format

    • Instructions often have an opcode (operation code) and one or more operands address.
    • Opcode specifies the operation to be performed (e.g., LOAD, STORE, ADD). Operands usually are address of memory locations where data is held.

    Instruction Examples (LOAD, STORE).

    • STORE R5, F5 stores the data from register R5 to the memory location F5
    • LOAD R0, AB loads the data from memory location AB into register R0

    Instructions (Examples)

    • Various instructions for different operations and conditions

    Jump Instructions

    • Jump instructions change the program's execution flow
    • Unconditional jumps: always execute the jump
    • Conditional jumps: execute based on certain conditions

    Jump Instructions (specific examples)

    • Different jump instructions for various conditions (e.g., JC, JNC, JO, JNO, JS, JNS)
    • Specific instructions for conditional jumps, such as comparisons (e.g., JGE/JNL).

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    Description

    Explore the fundamental concepts of arithmetic and logical operations within Computer Architecture, focusing on the role of the Arithmetic Logic Unit (ALU) and key data transfer instructions. This quiz covers instruction formats, opcodes, and the flow of information between registers, ALU, and storage. Test your knowledge and deepen your understanding of CPU operations.

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