Podcast
Questions and Answers
What is the main difference between reflection maps and environment maps?
What is the main difference between reflection maps and environment maps?
- Reflection maps are applied to one 3D surface at a time, while environment maps are projected on all objects with reflective surface characteristics in the scene. (correct)
- Reflection maps are monochromatic, while environment maps can have multiple colors.
- Reflection maps determine the brightness values of an object, while environment maps determine the shininess of an object.
- Reflection maps alter the orientation of surface normals, while environment maps affect the surface itself.
How does bump mapping simulate roughness on a smooth surface?
How does bump mapping simulate roughness on a smooth surface?
- By adjusting the brightness values of the surface to simulate roughness.
- By changing the color values of the surface without affecting the orientation of the surface normals.
- By physically modifying the surface to create roughness.
- By altering the orientation of the surface normals without affecting the surface itself. (correct)
What do the darkest and lightest values in a bump map represent?
What do the darkest and lightest values in a bump map represent?
- The darkest values represent the rough areas, and the lightest values represent the smooth areas in the simulated texture.
- The darkest values represent the smooth areas, and the lightest values represent the rough areas in the simulated texture.
- The darkest values represent the valleys, and the lightest values simulate the peaks in the simulated texture. (correct)
- The darkest values represent the peaks, and the lightest values simulate the valleys in the simulated texture.
How are brightness values used in reflection maps?
How are brightness values used in reflection maps?
What does the specular level map in 3ds max indicate about shininess?
What does the specular level map in 3ds max indicate about shininess?
Reflection maps are usually applied to one 3D surface at a time, while environment maps are projected on all the objects with reflective surface characteristics in the scene and not just on one particular object
Reflection maps are usually applied to one 3D surface at a time, while environment maps are projected on all the objects with reflective surface characteristics in the scene and not just on one particular object
Brightness values in a reflection map can be used to determine which parts of the object will be fully ______, with dark or light values indicating the level of reflectivity
Brightness values in a reflection map can be used to determine which parts of the object will be fully ______, with dark or light values indicating the level of reflectivity
Specular level map in 3ds max indicates ______ with white for 1, gray for 0.5, and black for 0, representing different levels of ______
Specular level map in 3ds max indicates ______ with white for 1, gray for 0.5, and black for 0, representing different levels of ______
Environment maps can be thought of as a special type of ______ion map because they ______ not only the objects surrounding the mapped object but also the environment surrounding the ______ive surfaces
Environment maps can be thought of as a special type of ______ion map because they ______ not only the objects surrounding the mapped object but also the environment surrounding the ______ive surfaces
Bump mapping simulates roughness on a smooth ______ not by affecting the ______ itself but by altering the orientation of the ______ normals, causing the light to be reflected in several directions
Bump mapping simulates roughness on a smooth ______ not by affecting the ______ itself but by altering the orientation of the ______ normals, causing the light to be reflected in several directions