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Questions and Answers
What is the most common logical operator used to create models by adding and subtracting shapes?
What is the most common logical operator used to create models by adding and subtracting shapes?
What is the technique especially useful for creating 3-D objects or surfaces with holes?
What is the technique especially useful for creating 3-D objects or surfaces with holes?
What is the special way of merging 2 surfaces by creating a new surface that extends from each of the 2 surfaces being blended?
What is the special way of merging 2 surfaces by creating a new surface that extends from each of the 2 surfaces being blended?
What is the technique of deformation with splines and patches consists of using a spline or a patch as the agent that deforms the object that is associated with them?
What is the technique of deformation with splines and patches consists of using a spline or a patch as the agent that deforms the object that is associated with them?
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What is the technique especially useful for creating models of terrains that have so many irregularities that it would be difficult to model them with other techniques?
What is the technique especially useful for creating models of terrains that have so many irregularities that it would be difficult to model them with other techniques?
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Logical operators are used to create models by adding and subtracting shapes in a variety of ways
Logical operators are used to create models by adding and subtracting shapes in a variety of ways
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Subdivision surfaces are usually based on adaptive approximation, subdividing the surface only where the topology of the surface requires additional detail
Subdivision surfaces are usually based on adaptive approximation, subdividing the surface only where the topology of the surface requires additional detail
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Beveling is a delicate form of chamfering that truncates the hard edge between adjacent surfaces and replaces it with a slanted plane
Beveling is a delicate form of chamfering that truncates the hard edge between adjacent surfaces and replaces it with a slanted plane
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Purging utilities are used for automatically eliminating excessive vertices in complex 3-D models by identifying pairs of points that are too close to each other and deleting one of them
Purging utilities are used for automatically eliminating excessive vertices in complex 3-D models by identifying pairs of points that are too close to each other and deleting one of them
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Random distortion can also be used to animate the effect of shaking by animating the displacement of points back and forth through time
Random distortion can also be used to animate the effect of shaking by animating the displacement of points back and forth through time
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Match the 3-D modeling technique with its description:
Match the 3-D modeling technique with its description:
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Match the 3-D modeling utility with its function:
Match the 3-D modeling utility with its function:
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Match the 3-D modeling technique with its application:
Match the 3-D modeling technique with its application:
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Match the 3-D modeling technique with its subdivision process:
Match the 3-D modeling technique with its subdivision process:
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Match the 3-D modeling utility with its control method:
Match the 3-D modeling utility with its control method:
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