Cognitive Biases and Problem-Solving
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Questions and Answers

Qu'est-ce que la tâche de Wason des quatre cartes a révélé?

  • Les participants ont tendance à être influencés par des biais cognitifs. (correct)
  • Les participants ont tendance à faire des erreurs dans les tâches de raisonnement.
  • Les participants ont tendance à raisonner de manière logique
  • Les participants ont tendance à utiliser des heuristiques de représentativité.
  • Qu'est-ce que la heuristique de représentativité?

  • Une méthode de catégorisation basée sur des traits prototypiques.
  • Une méthode de jugement de probabilité basée sur la ressemblance avec l'image prototypique (correct)
  • Une méthode de raisonnement logique
  • Une méthode de raisonnement basée sur la logique abstraite
  • Qu'est-ce que l'effet d'ancrage?

  • Lorsque les participants sont influencés par la façon dont un problème est présenté.
  • Lorsque les participants sont influencés par la quantité d'informations disponibles dans un problème
  • Lorsque les participants ajoutent des contraintes aux problèmes qui ne figurent pas dans l'énoncé original.
  • Lorsque les participants sont influencés par une valeur numérique initiale lors de la prise de décision. (correct)
  • Qu'est-ce que la chute de conjonction?

    <p>Lorsque les participants font des jugements basés sur les traits les plus représentatifs plutôt que sur un raisonnement logique</p> Signup and view all the answers

    Qu'est-ce que la mémoire de travail?

    <p>Un espace de stockage à court terme pour l'information cognitive</p> Signup and view all the answers

    Comment la formulation d'un problème peut-elle influencer les décisions des participants?

    <p>En fournissant des informations différentes qui peuvent ancrer l'esprit des participants.</p> Signup and view all the answers

    Qu'est-ce que la tâche de la Tour de Hanoi?

    <p>Une tâche de raisonnement qui nécessite moins de mémoire de travail que la tâche de l'ascenseur.</p> Signup and view all the answers

    Study Notes

    • The acquisition of the notion of identity is applied to all types of content once acquired.
    • Initially, reasoning was considered to involve logical strategies.
    • Until the 1960s, reasoning was believed to involve logical/abstract knowledge.
    • Wason's work revolutionized this way of thinking about reasoning.
    • Humans often reason in a non-logical way.
    • Many studies on reasoning were developed from the 1960s.
    • Wason's task of the four cards highlighted confirmation bias.
    • Participants often make mistakes in reasoning tasks.
    • The task involved playing cards with letters and numbers on each side.
    • The answer to the task was A7, not A3, due to confirmation bias.
    • Categorization is based on prototypical traits.
    • Participants judge probabilities based on how closely they resemble the prototypical image.
    • Kahneman and Tversky's experiment showed participants judged a series of FGFGGF as more likely than FGFFFF.
    • Slovic's study showed students believed guns killed less than tobacco, while experts knew the opposite.
    • Heuristics are mental shortcuts used to make judgments.
    • The representativeness heuristic is based on how closely something resembles a prototype.
    • The conjunction fallacy is when people make judgments based on the most representative traits rather than logical reasoning.
    • The conjunction fallacy can lead to erroneous probability judgments.
    • The prototypical image is a key factor in the representativeness heuristic.
    • The representativeness heuristic can lead to biased judgments.
    • Anchoring effect can influence people's judgments and decisions.
    • Participants exposed to a high anchor estimate more glass breakage compared to those exposed to a low anchor.
    • Anchors can modify participants' memories.
    • The formulation of a problem can change people's decisions.
    • Different versions of a problem may highlight different information, leading people's minds to anchor on it.
    • In an experiment, half the participants were asked if they would still buy a theater ticket after losing $10 on the way, while the other half were asked if they would buy a new ticket after losing the original one.
    • 88% of participants in the first version of the problem answered yes.
    • Participants' judgments can be influenced by how a problem is presented.
    • Anchoring effect and formulation effect are cognitive biases.
    • These biases can affect decision-making in various situations.
    • Participants add constraints to problems that are not in the original statement.
    • The working memory is crucial for problem-solving as it stores and manipulates task parameters.
    • Working memory is a short-term storage space where cognitive information is processed.
    • Different problem contexts can cause significant differences in the working memory load.
    • Our adaptive functioning automatically provides us with the knowledge needed to solve daily situations.
    • The knowledge that automatically arrives in the working memory occupies space.
    • The more knowledge that arrives automatically, the less space is available for reasoning.
    • The Tower of Hanoi problem requires less working memory than the elevator problem.
    • The elevator problem has a lot of knowledge available, but it is not useful for solving the problem.
    • The monsters problem has few available clues, making it a challenging problem.

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    Description

    This quiz tests your knowledge on cognitive biases, reasoning, and problem-solving. From Wason's task of the four cards to the anchoring effect, you will be challenged to identify key concepts and understand the impact of cognitive biases on decision-making. Additionally, you will explore the role of working memory and how it affects problem-solving. This quiz will help you understand how cognitive biases can influence our thinking and decision-making, and how to overcome them. Get ready to put your cognitive skills to the test!

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